/* * Copyright 2011-2014 hasufell * * This file is part of a hasufell project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation version 2 of the License only. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /** * @file main.c * Takes argv[1] as parameter and passes * it to the glut functions for drawing the file * in a predefined scene. * @brief program entry point */ #include "gl_draw.h" #include "half_edge.h" #include "print.h" #include "vector.h" #include #include #include #include #define filename __FILE__ /** * Program help text. */ char const * const helptext = "Usage: drow-engine \n"; int main(int argc, char *argv[]) { int windowX; int windowY; int screenX; int screenY; float factor = 0.80; /* percent of screen */ if (argc == 1) { printf("%s", helptext); return 1; } glutInit(&argc, argv); screenX = glutGet(GLUT_SCREEN_WIDTH); windowX = (screenX * factor); screenY = glutGet(GLUT_SCREEN_HEIGHT); windowY = (screenY * factor); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowPosition(((screenX / 2) - (windowX / 2)), ((screenY / 2) - (windowY / 2))); glutInitWindowSize(windowX, windowY); glutCreateWindow(filename); glutSetWindowTitle("Drow engine"); init(argv[1]); glutKeyboardFunc(keyboard); glutReshapeFunc(reshape); glutDisplayFunc(display); glutTimerFunc(TIMERMSECS, animate, 0); glutMainLoop(); return 0; }