/* * Copyright 2011-2014 hasufell * * This file is part of a hasufell project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation version 2 of the License only. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /** * @file half_edge.c * This file provides operations on half-edge data structures * which are defined in half_edge.h, as well as assembling * such a struct. * @brief operations on half-edge data structs */ #include "common.h" #include "err.h" #include "filereader.h" #include "half_edge.h" #include "vector.h" #include #include #include #include /** * Fault intolerant macro. Will abort the program if the called * function failed. */ #define GET_ALL_EMANATING_EDGES(...) \ { \ if (!get_all_emanating_edges(__VA_ARGS__)) { \ fprintf(stderr, "Failure in get_all_emanating_edges()!\n"); \ abort(); \ } \ } /* * static declarations */ static bool get_all_emanating_edges(HE_vert const * const vert, HE_edge ***edge_array_out, uint32_t *ec_out); /** * Get all edges that emanate from vertice and return a pointer * to that array with the size of ec_out. * * @param vert the vertice to get the emanating edges of * @param edge_array_out address of the 2d edge array to save * the result in [out] * @param ec_out the edge counter is saved here [out] * @return true/false for success/failure */ static bool get_all_emanating_edges(HE_vert const * const vert, HE_edge ***edge_array_out, uint32_t *ec_out) { uint32_t ec = 0; /* edge count */ uint32_t max_edges = 500; /* good guess to avoid infinite loop */ HE_edge **edge_array = NULL; if (!edge_array_out || !vert || !ec_out) return false; HE_edge *edge = vert->edge; /* build an array of emanating edges */ do { REALLOC(edge_array, sizeof(HE_edge*) * (ec + 1)); edge_array[ec] = edge; edge = edge->pair->next; ec++; /* sanity check */ if (ec > max_edges) goto loop_fail_cleanup; } while (edge && edge != vert->edge); /* set out-pointers */ *edge_array_out = edge_array; *ec_out = ec; /* this is the real size, not the x[ec] value */ return true; loop_fail_cleanup: free(edge_array); return false; } /** * Calculate the normal of a face that corresponds * to edge. * * @param edge to align the normalization * @param vec the vector to store the result in [out] * @return true/false for success/failure */ bool face_normal(HE_edge const * const edge, vector *vec) { vector he_vec1, he_vec2, he_base; if (!edge || !vec) return false; COPY_VECTOR(edge->next->vert->vec, &he_base); /* calculate vectors between the vertices */ SUB_VECTORS(edge->next->next->vert->vec, &he_base, &he_vec1); SUB_VECTORS(edge->vert->vec, &he_base, &he_vec2); VECTOR_PRODUCT(&he_vec1, &he_vec2, vec); NORMALIZE_VECTOR(vec, vec); return true; } /** * Calculate the approximated normal of a vertex. * * @param vert the vertex * @param vec the vector to store the result in [out] * @return true/false for success/failure */ bool vec_normal(HE_vert const * const vert, vector *vec) { HE_edge **edge_array = NULL; uint32_t ec; vector he_base; if (!vert || !vec) return false; /* fault tolerance if we didn't get any * normal */ if (!get_all_emanating_edges(vert, &edge_array, &ec)) return false; COPY_VECTOR(edge_array[0]->vert->vec, &he_base); SET_NULL_VECTOR(vec); /* set to null for later summation */ /* iterate over all edges, get the normalized * face vector and add those up */ for (uint32_t i = 0; i < ec; i++) { vector new_vec; if (edge_array[i]->face) { FACE_NORMAL(edge_array[i], &new_vec); ADD_VECTORS(vec, &new_vec, vec); } } /* normalize the result */ NORMALIZE_VECTOR(vec, vec); free(edge_array); return true; } /** * Find the center of an object and store the coordinates * in a HE_vert struct. * * @param obj the object we want to find the center of * @param vec the vector to store the result in [out] * @return true/false for success/failure */ bool find_center(HE_obj const * const obj, vector *vec) { float x = 0, y = 0, z = 0; uint32_t i; if (!obj || !vec) return false; for (i = 0; i < obj->vc; i++) { x += obj->vertices[i].vec->x; y += obj->vertices[i].vec->y; z += obj->vertices[i].vec->z; } vec->x = x / i; vec->y = y / i; vec->z = z / i; return true; } /** * Calculates the factor that can be used to scale down the object * to the size of 1. * * @param obj the object we want to scale * @return the corresponding scale factor, -1 on error */ float get_normalized_scale_factor(HE_obj const * const obj) { float max; float min; uint32_t i; if (!obj) return -1; max = obj->vertices[0].vec->x + obj->vertices[0].vec->y + obj->vertices[0].vec->z; min = obj->vertices[0].vec->x + obj->vertices[0].vec->y + obj->vertices[0].vec->z; for (i = 0; i < obj->vc; i++) { if ((obj->vertices[i].vec->x + obj->vertices[i].vec->y + obj->vertices[i].vec->z) > max) max = obj->vertices[i].vec->x + obj->vertices[i].vec->y + obj->vertices[i].vec->z; else if ((obj->vertices[i].vec->x + obj->vertices[i].vec->y + obj->vertices[i].vec->z) < min) min = obj->vertices[i].vec->x + obj->vertices[i].vec->y + obj->vertices[i].vec->z; } return 1 / (max - min); } /** * Scales down the object to the size of 1. The parameter * is modified! * * @param obj the object we want to scale [mod] * @return true/false for success/failure */ bool normalize_object(HE_obj *obj) { float scale_factor; if (!obj) return false; scale_factor = get_normalized_scale_factor(obj); for (uint32_t i = 0; i < obj->vc; i++) { obj->vertices[i].vec->x *= scale_factor; obj->vertices[i].vec->y *= scale_factor; obj->vertices[i].vec->z *= scale_factor; } for (uint32_t i = 0; i < obj->bzc; i++) { for (uint32_t j = 0; j <= obj->bez_curves[i].deg; j++) { obj->bez_curves[i].vec[j].x *= scale_factor; obj->bez_curves[i].vec[j].y *= scale_factor; obj->bez_curves[i].vec[j].z *= scale_factor; } i++; } return true; } /** * Free the inner structures of an object. * * @param obj the object to free */ void delete_object(HE_obj *obj) { if (!obj) return; for (uint32_t i = 0; i < obj->vc; i++) { free(obj->vertices[i].vec); free(obj->vertices[i].col); } for (uint32_t i = 0; i < obj->bzc; i++) free(obj->bez_curves[i].vec); free(obj->edges); free(obj->vertices); free(obj->faces); free(obj->bez_curves); free(obj->vn); }