Implement acceleration structure
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@ -305,7 +305,7 @@ HE_obj *parse_obj(char const * const obj_string)
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str_tmp_ptr = strtok_r(str_tmp_ptr, " ", &str_ptr_space);
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/* parse vertices */
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/* parse vertices and fill them */
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if (!strcmp(str_tmp_ptr, "v")) {
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char *myfloat = NULL;
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HE_vert *tmp_ptr;
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@ -334,8 +334,10 @@ HE_obj *parse_obj(char const * const obj_string)
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vertices[vc].vec = tmp_vec;
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/* set edge NULL */
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/* set edge and edge_array NULL */
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vertices[vc].edge = NULL;
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vertices[vc].edge_array = NULL;
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vertices[vc].eac = 0;
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vc++;
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@ -344,13 +346,12 @@ HE_obj *parse_obj(char const * const obj_string)
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ABORT("Failure in parse_obj(),\n"
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"malformed vertice, exceeds 2 dimensions!\n");
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/* parse faces */
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/* parse plain faces and fill them (not HE_face!) */
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} else if (!strcmp(str_tmp_ptr, "f")) {
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char *myint = NULL;
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uint8_t i = 0;
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FACE tmp_ptr = NULL;
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/* fill FACE */
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tmp_ptr = (FACE) realloc(face_v, sizeof(FACE*) * (fc + 1));
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CHECK_PTR_VAL(tmp_ptr);
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face_v = tmp_ptr;
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@ -381,20 +382,54 @@ HE_obj *parse_obj(char const * const obj_string)
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ec = 0;
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/* create HE_edges and real HE_faces */
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for (uint32_t i = 0; i < fc; i++) {
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uint32_t j = 0;
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for (uint32_t i = 0; i < fc; i++) { /* for all faces */
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uint32_t j = 0,
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fv_id; /* reference of the face vertex */
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/* for all vertices of the face */
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while (face_v[i][j]) {
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edges[ec].vert = &(vertices[face_v[i][j] - 1]);
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while ((fv_id = face_v[i][j])) {
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uint32_t fv_arr_id = fv_id - 1; /* fv_id starts at 1 */
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edges[ec].vert = &(vertices[fv_arr_id]);
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edges[ec].face = &(faces[j]);
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edges[ec].pair = NULL; /* preliminary */
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vertices[face_v[i][j] - 1].edge = &(edges[ec]); /* last one wins */
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vertices[fv_arr_id].edge = &(edges[ec]); /* last one wins */
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if (face_v[i][j + 1]) /* connect to next vertice */
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edges[ec].next = &(edges[ec + 1]);
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else /* no vertices left, connect to first vertice */
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edges[ec].next = &(edges[ec - j]);
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/* Skip j == 0 here, so we don't underrun the arrays,
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* since we always look one edge back. The first edge
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* element is taken care of below as well. */
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if (j > 0 ) {
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HE_edge **tmp_ptr = NULL;
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uint32_t *eac = &(edges[ec].vert->eac);
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/* connect previous edge to current edge */
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edges[ec - 1].next = &(edges[ec]);
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/* add previous edge to edge_array of current
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* vertice */
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tmp_ptr = realloc(edges[ec].vert->edge_array,
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sizeof(HE_edge*) * (*eac + 1));
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CHECK_PTR_VAL(tmp_ptr);
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edges[ec].vert->edge_array = tmp_ptr;
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edges[ec].vert->edge_array[*eac] = &(edges[ec - 1]);
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(*eac)++;
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if (!face_v[i][j + 1]) { /* no vertice left */
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uint32_t *eac;
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/* connect last edge to first edge */
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edges[ec].next = &(edges[ec - j]);
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eac = &(edges[ec].next->vert->eac);
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/* add last edge to edge_array element of
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* first vertice */
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tmp_ptr = realloc(edges[ec].next->vert->edge_array,
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sizeof(HE_edge*) * (*eac + 1));
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CHECK_PTR_VAL(tmp_ptr);
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edges[ec].next->vert->edge_array = tmp_ptr;
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edges[ec].next->vert->edge_array[*eac] = &(edges[ec]);
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(*eac)++;
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}
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}
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ec++;
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j++;
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@ -404,14 +439,18 @@ HE_obj *parse_obj(char const * const obj_string)
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}
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/* find pairs */
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/* TODO: acceleration */
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for (uint32_t i = 0; i < ec; i++) {
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HE_vert *next_vert = edges[i].next->vert;
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uint32_t eac = edges[i].vert->eac;
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for (uint32_t j = 0; j < ec; j++)
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if (next_vert == edges[j].vert
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&& edges[j].next->vert == edges[i].vert)
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edges[i].pair = &(edges[j]);
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for (uint32_t j = 0; j < eac; j++) {
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if (edges[i].vert->edge_array[j] &&
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(edges[i].next->vert ==
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edges[i].vert->edge_array[j]->vert)) {
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edges[i].pair = edges[i].vert->edge_array[j];
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edges[i].vert->edge_array[j] = NULL;
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break;
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}
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}
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}
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obj = (HE_obj*) malloc(sizeof(HE_obj));
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@ -144,6 +144,19 @@ struct HE_vert {
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* One of the half-edges emanating from the vertex.
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*/
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HE_edge *edge;
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/**
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* Acceleration structure which saves all
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* edges that point TO this vertex. It is used
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* for finding the pairs when assembling
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* the HE_edge struct.
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*/
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HE_edge **edge_array;
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/**
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* Element count of the edge_array.
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*/
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uint32_t eac;
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};
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/**
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