Implement acceleration structure

This commit is contained in:
hasufell 2014-05-13 20:09:16 +02:00
parent b3b5c84d1c
commit e4bad92195
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GPG Key ID: 220CD1C5BDEED020
2 changed files with 71 additions and 19 deletions

View File

@ -305,7 +305,7 @@ HE_obj *parse_obj(char const * const obj_string)
str_tmp_ptr = strtok_r(str_tmp_ptr, " ", &str_ptr_space);
/* parse vertices */
/* parse vertices and fill them */
if (!strcmp(str_tmp_ptr, "v")) {
char *myfloat = NULL;
HE_vert *tmp_ptr;
@ -334,8 +334,10 @@ HE_obj *parse_obj(char const * const obj_string)
vertices[vc].vec = tmp_vec;
/* set edge NULL */
/* set edge and edge_array NULL */
vertices[vc].edge = NULL;
vertices[vc].edge_array = NULL;
vertices[vc].eac = 0;
vc++;
@ -344,13 +346,12 @@ HE_obj *parse_obj(char const * const obj_string)
ABORT("Failure in parse_obj(),\n"
"malformed vertice, exceeds 2 dimensions!\n");
/* parse faces */
/* parse plain faces and fill them (not HE_face!) */
} else if (!strcmp(str_tmp_ptr, "f")) {
char *myint = NULL;
uint8_t i = 0;
FACE tmp_ptr = NULL;
/* fill FACE */
tmp_ptr = (FACE) realloc(face_v, sizeof(FACE*) * (fc + 1));
CHECK_PTR_VAL(tmp_ptr);
face_v = tmp_ptr;
@ -381,20 +382,54 @@ HE_obj *parse_obj(char const * const obj_string)
ec = 0;
/* create HE_edges and real HE_faces */
for (uint32_t i = 0; i < fc; i++) {
uint32_t j = 0;
for (uint32_t i = 0; i < fc; i++) { /* for all faces */
uint32_t j = 0,
fv_id; /* reference of the face vertex */
/* for all vertices of the face */
while (face_v[i][j]) {
edges[ec].vert = &(vertices[face_v[i][j] - 1]);
while ((fv_id = face_v[i][j])) {
uint32_t fv_arr_id = fv_id - 1; /* fv_id starts at 1 */
edges[ec].vert = &(vertices[fv_arr_id]);
edges[ec].face = &(faces[j]);
edges[ec].pair = NULL; /* preliminary */
vertices[face_v[i][j] - 1].edge = &(edges[ec]); /* last one wins */
vertices[fv_arr_id].edge = &(edges[ec]); /* last one wins */
if (face_v[i][j + 1]) /* connect to next vertice */
edges[ec].next = &(edges[ec + 1]);
else /* no vertices left, connect to first vertice */
edges[ec].next = &(edges[ec - j]);
/* Skip j == 0 here, so we don't underrun the arrays,
* since we always look one edge back. The first edge
* element is taken care of below as well. */
if (j > 0 ) {
HE_edge **tmp_ptr = NULL;
uint32_t *eac = &(edges[ec].vert->eac);
/* connect previous edge to current edge */
edges[ec - 1].next = &(edges[ec]);
/* add previous edge to edge_array of current
* vertice */
tmp_ptr = realloc(edges[ec].vert->edge_array,
sizeof(HE_edge*) * (*eac + 1));
CHECK_PTR_VAL(tmp_ptr);
edges[ec].vert->edge_array = tmp_ptr;
edges[ec].vert->edge_array[*eac] = &(edges[ec - 1]);
(*eac)++;
if (!face_v[i][j + 1]) { /* no vertice left */
uint32_t *eac;
/* connect last edge to first edge */
edges[ec].next = &(edges[ec - j]);
eac = &(edges[ec].next->vert->eac);
/* add last edge to edge_array element of
* first vertice */
tmp_ptr = realloc(edges[ec].next->vert->edge_array,
sizeof(HE_edge*) * (*eac + 1));
CHECK_PTR_VAL(tmp_ptr);
edges[ec].next->vert->edge_array = tmp_ptr;
edges[ec].next->vert->edge_array[*eac] = &(edges[ec]);
(*eac)++;
}
}
ec++;
j++;
@ -404,14 +439,18 @@ HE_obj *parse_obj(char const * const obj_string)
}
/* find pairs */
/* TODO: acceleration */
for (uint32_t i = 0; i < ec; i++) {
HE_vert *next_vert = edges[i].next->vert;
uint32_t eac = edges[i].vert->eac;
for (uint32_t j = 0; j < ec; j++)
if (next_vert == edges[j].vert
&& edges[j].next->vert == edges[i].vert)
edges[i].pair = &(edges[j]);
for (uint32_t j = 0; j < eac; j++) {
if (edges[i].vert->edge_array[j] &&
(edges[i].next->vert ==
edges[i].vert->edge_array[j]->vert)) {
edges[i].pair = edges[i].vert->edge_array[j];
edges[i].vert->edge_array[j] = NULL;
break;
}
}
}
obj = (HE_obj*) malloc(sizeof(HE_obj));

View File

@ -144,6 +144,19 @@ struct HE_vert {
* One of the half-edges emanating from the vertex.
*/
HE_edge *edge;
/**
* Acceleration structure which saves all
* edges that point TO this vertex. It is used
* for finding the pairs when assembling
* the HE_edge struct.
*/
HE_edge **edge_array;
/**
* Element count of the edge_array.
*/
uint32_t eac;
};
/**