{-# LANGUAGE CPP #-} {-# LANGUAGE DataKinds #-} {-# LANGUAGE FlexibleContexts #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE TypeApplications #-} {-# LANGUAGE RankNTypes #-} {-# LANGUAGE ViewPatterns #-} {-# OPTIONS_GHC -Wno-unused-record-wildcards #-} {-# OPTIONS_GHC -Wno-unused-matches #-} {-# LANGUAGE FlexibleInstances #-} {-# LANGUAGE MultiParamTypeClasses #-} {-# LANGUAGE TemplateHaskell #-} {-# LANGUAGE BangPatterns #-} {-# LANGUAGE InstanceSigs #-} {-# LANGUAGE GADTs #-} {- ************** A general system inspired by Brick.Form. It uses optics instead of microlenses and it is less generic than Brick.Form, but generic enough to serve our purpose. A Menu consists in a) A state value b) A list of fields. Each field is capable of modifying a part of the state c) some metadata A field (type MenuField) consists in a) a Lens to a part of the Menu state, so the Menu can call that lens to modify its own state b) an input widget An input (type FieldInput) consist in a) some state b) a validator function c) a handler and a renderer We have to use existential types to achive a composable API since every FieldInput has a different internal type, and every MenuField has a different Lens. For example: - The menu state is a record (MyRecord {uri: URI, flag : Bool}) - Then, there are two MenuField: - One MenuField has (Lens' MyRecord URI) and the other has (Lens' MyRecord Bool) - The MenuFields has FieldInputs with internal state Text and Bool, respectively - Obviously, the MenuField has to be polimorphic in the Lens' and in the Input internal state, But we must hide that polimorphisim (existential), in order to store all MenuField in a List ************** -} module GHCup.Brick.Widgets.Menu where import qualified GHCup.Brick.Attributes as Attributes import qualified GHCup.Brick.Common as Common import Brick ( BrickEvent(..), EventM, Widget(..), (<+>)) import qualified Brick import qualified Brick.Widgets.Border as Border import qualified Brick.Widgets.List as L import qualified Brick.Widgets.Edit as Edit import Brick.Focus (FocusRing) import qualified Brick.Focus as F import Data.Function ( (&)) import Prelude hiding ( appendFile ) import qualified Data.Text as T import Optics.TH (makeLensesFor) import qualified Graphics.Vty as Vty import Optics.State.Operators ((%=), (.=)) import Optics.Optic ((%)) import Optics.State (use) import GHCup.Types (KeyCombination) import Optics (Lens', to, lens) import Optics.Operators ( (^.), (.~) ) import Data.Foldable (foldl') -- | Just some type synonym to make things explicit type Formatter n = Bool -> Widget n -> Widget n -- | A label type Label = T.Text -- | A help message of an entry type HelpMessage = T.Text -- | A button name type ButtonName n = n idFormatter :: Formatter n idFormatter = const id -- | An error message type ErrorMessage = T.Text data ErrorStatus = Valid | Invalid ErrorMessage -- | A lens which does nothing. Usefull to defined no-op fields emptyLens :: Lens' s () emptyLens = lens (const ()) (\s _ -> s) -- | A FieldInput is a pair label-content -- a - is the type of the field it manipulates -- b - is its internal state (modified in the gui) -- n - your application's resource name type data FieldInput a b n = FieldInput { inputState :: b -- ^ The state of the input field (what's rendered in the screen) , inputValidator :: b -> Either ErrorMessage a -- ^ A validator function , inputHelp :: HelpMessage -- ^ The input helpMessage , inputRender :: Bool -> ErrorStatus -> HelpMessage -> b -> (Widget n -> Widget n) -> Widget n -- ^ How to draw the input, with focus a help message and input. -- A extension function can be applied too , inputHandler :: BrickEvent n () -> EventM n b () -- ^ The handler } makeLensesFor [ ("inputState", "inputStateL") , ("inputValidator", "inputValidatorL") , ("inputName", "inputNameL") , ("inputHelp", "inputHelpL") ] ''FieldInput -- | The MenuField is an existential type which stores a Lens' to a part of the Menu state. -- In also contains a Field input which internal state is hidden data MenuField s n where MenuField :: { fieldAccesor :: Lens' s a -- ^ A Lens pointing to some part of the state , fieldInput :: FieldInput a b n -- ^ The input which modifies the state , fieldLabel :: Label -- ^ The label , fieldStatus :: ErrorStatus -- ^ Whether the current is valid or not. , fieldName :: n } -> MenuField s n makeLensesFor [ ("fieldLabel", "fieldLabelL") , ("fieldStatus", "fieldStatusL") ] ''MenuField -- | A fancy lens to the help message fieldHelpMsgL :: Lens' (MenuField s n) HelpMessage fieldHelpMsgL = lens g s where g (MenuField {..})= fieldInput ^. inputHelpL s (MenuField{..}) msg = MenuField {fieldInput = fieldInput & inputHelpL .~ msg , ..} instance Brick.Named (MenuField s n) n where getName :: MenuField s n -> n getName entry = entry & fieldName {- ***************** CheckBox widget ***************** -} type CheckBoxField = MenuField createCheckBoxInput :: FieldInput Bool Bool n createCheckBoxInput = FieldInput False Right "" checkBoxRender checkBoxHandler where border = Border.border . Brick.padRight (Brick.Pad 1) . Brick.padLeft (Brick.Pad 2) drawBool b = if b then border . Brick.withAttr Attributes.installedAttr $ Brick.str Common.installedSign else border . Brick.withAttr Attributes.notInstalledAttr $ Brick.str Common.notInstalledSign checkBoxRender focus _ help check f = let core = f $ drawBool check in if focus then core else core <+> (Brick.padLeft (Brick.Pad 1) . centerV . renderAsHelpMsg $ help) checkBoxHandler = \case VtyEvent (Vty.EvKey Vty.KEnter []) -> Brick.modify not _ -> pure () createCheckBoxField :: n -> Lens' s Bool -> CheckBoxField s n createCheckBoxField name access = MenuField access createCheckBoxInput "" Valid name {- ***************** Editable widget ***************** -} type EditableField = MenuField createEditableInput :: (Ord n, Show n) => n -> (T.Text -> Either ErrorMessage a) -> FieldInput a (Edit.Editor T.Text n) n createEditableInput name validator = FieldInput initEdit validateEditContent "" drawEdit Edit.handleEditorEvent where drawEdit focus errMsg help edi amp = let borderBox = amp . Border.border . Brick.padRight Brick.Max editorRender = Edit.renderEditor (Brick.txt . T.unlines) focus edi in case errMsg of Valid -> if Edit.getEditContents edi == [mempty] then borderBox $ renderAsHelpMsg help else borderBox editorRender Invalid msg -> if focus then borderBox editorRender else borderBox $ renderAsErrMsg msg validateEditContent = validator . T.unlines . Edit.getEditContents initEdit = Edit.editorText name (Just 1) "" createEditableField :: (Eq n, Ord n, Show n) => n -> (T.Text -> Either ErrorMessage a) -> Lens' s a -> EditableField s n createEditableField name validator access = MenuField access input "" Valid name where input = createEditableInput name validator {- ***************** Button widget ***************** -} type Button = MenuField createButtonInput :: FieldInput () () n createButtonInput = FieldInput () Right "" drawButton (const $ pure ()) where drawButton _ _ help _ amp = amp . centerV . renderAsHelpMsg $ help createButtonField :: n -> Button s n createButtonField = MenuField emptyLens createButtonInput "" Valid {- ***************** Utilities ***************** -} -- | highlights a widget (using List.listSelectedFocusedAttr) highlighted :: Widget n -> Widget n highlighted = Brick.withAttr L.listSelectedFocusedAttr -- | Given a text, crates a highlighted label on focus. An amplifier can be passed renderAslabel :: T.Text -> Bool -> Widget n renderAslabel t focus = if focus then highlighted $ Brick.txt t else Brick.txt t -- | Creates a left align column. -- Example: |- col2 is align dispite the length of col1 -- row1_col1 row1_col2 -- row2_col1_large row2_col2 leftify :: Int -> Brick.Widget n -> Brick.Widget n leftify i = Brick.hLimit i . Brick.padRight Brick.Max -- | center a line in three rows. centerV :: Widget n -> Widget n centerV = Brick.padTopBottom 1 -- | render some Text using helpMsgAttr renderAsHelpMsg :: T.Text -> Widget n renderAsHelpMsg = Brick.withAttr Attributes.helpMsgAttr . Brick.txt -- | render some Text using errMsgAttr renderAsErrMsg :: T.Text -> Widget n renderAsErrMsg = Brick.withAttr Attributes.errMsgAttr . Brick.txt {- ***************** Menu widget ***************** -} -- | A menu is a list of Fields and a state. Informally we can think about s in terms of the record type returned by -- a form. data Menu s n = Menu { menuFields :: [MenuField s n] -- ^ The datatype representing the list of entries. Precisely, any array-like data type is highly unconvinient. , menuState :: s , menuButtons :: [Button s n] -- ^ The buttons. Commonly, the handlers for buttons are defined outside the menu handler. , menuFocusRing :: FocusRing n -- ^ The focus ring with the resource name for each entry and each button, in the order you want to loop them. , menuExitKey :: KeyCombination -- ^ The key to exit the Menu , menuName :: n -- ^ The resource Name. } makeLensesFor [ ("menuFields", "menuFieldsL"), ("menuState", "menuStateL") , ("menuButtons", "menuButtonsL"), ("menuFocusRing", "menuFocusRingL") , ("menuExitKey", "menuExitKeyL"), ("menuName", "menuNameL") ] ''Menu createMenu :: n -> s -> KeyCombination -> [Button s n] -> [MenuField s n] -> Menu s n createMenu n initial exitK buttons fields = Menu fields initial buttons ring exitK n where ring = F.focusRing $ [field & fieldName | field <- fields] ++ [button & fieldName | button <- buttons] handlerMenu :: forall n e s. Eq n => BrickEvent n e -> EventM n (Menu s n) () handlerMenu ev = case ev of VtyEvent (Vty.EvKey (Vty.KChar '\t') []) -> menuFocusRingL %= F.focusNext VtyEvent (Vty.EvKey Vty.KBackTab []) -> menuFocusRingL %= F.focusPrev VtyEvent (Vty.EvKey Vty.KDown []) -> menuFocusRingL %= F.focusNext VtyEvent (Vty.EvKey Vty.KUp []) -> menuFocusRingL %= F.focusPrev VtyEvent e -> do focused <- use $ menuFocusRingL % to F.focusGetCurrent fields <- use menuFieldsL case focused of Nothing -> pure () Just n -> do updated_fields <- updateFields n (VtyEvent e) fields menuFieldsL .= updated_fields _ -> pure () where updateFields :: n -> BrickEvent n () -> [MenuField s n] -> EventM n (Menu s n) [MenuField s n] updateFields n e [] = pure [] updateFields n e (x@(MenuField {fieldInput = i@(FieldInput {..}) , ..}):xs) = if Brick.getName x == n then do newb <- Brick.nestEventM' inputState (inputHandler e) let newField = MenuField {fieldInput = (FieldInput {inputState=newb, ..}) , ..} case inputValidator newb of Left errmsg -> pure $ (newField & fieldStatusL .~ Invalid errmsg):xs Right a -> menuStateL % fieldAccesor .= a >> pure ((newField & fieldStatusL .~ Valid):xs) else fmap (x:) (updateFields n e xs) drawMenu :: (Eq n, Ord n, Show n, Brick.Named (MenuField s n) n) => Menu s n -> Widget n drawMenu menu = Brick.vBox [ Brick.vBox buttonWidgets , Common.separator , Brick.withVScrollBars Brick.OnRight $ Brick.viewport (menu ^. menuNameL) Brick.Vertical $ Brick.vBox fieldWidgets , Brick.txt " " , Brick.padRight Brick.Max $ Brick.txt "Press " <+> Common.keyToWidget (menu ^. menuExitKeyL) <+> Brick.txt " to go back" ] where drawField amp focus (MenuField { fieldInput = FieldInput {..}, ..}) = let input = inputRender focus fieldStatus inputHelp inputState (amp focus) in if focus then Brick.visible input else input fieldLabels = [field & fieldLabel | field <- menu ^. menuFieldsL] buttonLabels = [button & fieldLabel | button <- menu ^. menuButtonsL] allLabels = fieldLabels ++ buttonLabels maxWidth = foldl' max 5 (fmap Brick.textWidth allLabels) -- A list of functions which draw a highlighted label with right padding at the left of a widget. amplifiers = let labelsWidgets = fmap renderAslabel fieldLabels in fmap (\f b -> ((centerV . leftify (maxWidth + 10) $ f b) <+>) ) labelsWidgets drawFields = fmap drawField amplifiers fieldWidgets = zipWith (F.withFocusRing (menu ^. menuFocusRingL)) drawFields (menu ^. menuFieldsL) buttonAmplifiers = let buttonAsWidgets = fmap renderAslabel buttonLabels in fmap (\f b -> ((leftify (maxWidth + 10) . Border.border $ Brick.str (show b) <+> f b) <+>) ) buttonAsWidgets drawButtons = fmap drawField buttonAmplifiers buttonWidgets = zipWith (F.withFocusRing (menu ^. menuFocusRingL)) drawButtons (menu ^. menuButtonsL)