{-# LANGUAGE CPP #-} {-# LANGUAGE DataKinds #-} {-# LANGUAGE FlexibleContexts #-} {-# LANGUAGE RankNTypes #-} {-# OPTIONS_GHC -Wno-unused-record-wildcards #-} {-# OPTIONS_GHC -Wno-unused-matches #-} {-# LANGUAGE FlexibleInstances #-} {-# LANGUAGE MultiParamTypeClasses #-} {- This module defines the brick App. The pattern is very simple: - Pattern match on the Mode - Dispatch drawing/events to the corresponding widget/s In general each widget should know how to draw itself and how to handle its own events, so this module should only contain: - how to draw non-widget information. For example the footer - how to change between modes (widgets aren't aware of the whole application state) -} module GHCup.Brick.App where import qualified GHCup.Brick.Actions as Actions import qualified GHCup.Brick.Attributes as Attributes import GHCup.Brick.BrickState (BrickState (..), advanceInstallMenu, appKeys, appSettings, appState, contextMenu, mode, compileGHCMenu) import GHCup.Brick.Common (Mode (..), Name (..)) import qualified GHCup.Brick.Common as Common import qualified GHCup.Brick.Widgets.KeyInfo as KeyInfo import qualified GHCup.Brick.Widgets.Menus.Context as ContextMenu import qualified GHCup.Brick.Widgets.Navigation as Navigation import qualified GHCup.Brick.Widgets.Tutorial as Tutorial import qualified GHCup.Brick.Widgets.Menu as Menu import qualified GHCup.Brick.Widgets.Menus.AdvanceInstall as AdvanceInstall import GHCup.Types (AppState (AppState, keyBindings), KeyCombination (KeyCombination)) import qualified Brick.Focus as F import Brick ( App (..), AttrMap, BrickEvent (VtyEvent), EventM, Widget (..), (<=>), ) import qualified Brick import Control.Monad.Reader ( MonadIO (liftIO), void, ) import Data.IORef (readIORef) import Data.List (find, intercalate) import Prelude hiding (appendFile) import qualified Graphics.Vty as Vty import qualified Data.Text as T import Optics.Getter (to) import Optics.Operators ((^.)) import Optics.Optic ((%)) import Optics.State (use) import Optics.State.Operators ((.=)) import qualified GHCup.Brick.Widgets.Menus.CompileGHC as CompileGHC app :: AttrMap -> AttrMap -> App BrickState () Name app attrs dimAttrs = App { appDraw = drawUI dimAttrs , appHandleEvent = eventHandler , appStartEvent = return () , appAttrMap = const attrs , appChooseCursor = Brick.showFirstCursor } drawUI :: AttrMap -> BrickState -> [Widget Name] drawUI dimAttrs st = let footer = Brick.withAttr Attributes.helpAttr . Brick.txtWrap . T.pack . foldr1 (\x y -> x <> " " <> y) . fmap (\(KeyCombination key mods, pretty_setting, _) -> intercalate "+" (Common.showKey key : (Common.showMod <$> mods)) <> ":" <> pretty_setting (st ^. appSettings) ) $ Actions.keyHandlers (st ^. appKeys) navg = Navigation.draw dimAttrs (st ^. appState) <=> footer in case st ^. mode of Navigation -> [navg] Tutorial -> [Tutorial.draw, navg] KeyInfo -> [KeyInfo.draw (st ^. appKeys), navg] ContextPanel -> [ContextMenu.draw (st ^. contextMenu), navg] AdvanceInstallPanel -> [AdvanceInstall.draw (st ^. advanceInstallMenu), navg] CompileGHCPanel -> [CompileGHC.draw (st ^. compileGHCMenu), navg] -- | On q, go back to navigation. -- On Enter, to go to tutorial keyInfoHandler :: BrickEvent Name e -> EventM Name BrickState () keyInfoHandler ev = case ev of VtyEvent (Vty.EvKey (Vty.KChar 'q') _ ) -> mode .= Navigation VtyEvent (Vty.EvKey Vty.KEnter _ ) -> mode .= Tutorial _ -> pure () -- | On q, go back to navigation. Else, do nothing tutorialHandler :: BrickEvent Name e -> EventM Name BrickState () tutorialHandler ev = case ev of VtyEvent (Vty.EvKey (Vty.KChar 'q') _ ) -> mode .= Navigation _ -> pure () -- | Tab/Arrows to navigate. navigationHandler :: BrickEvent Name e -> EventM Name BrickState () navigationHandler ev = do AppState { keyBindings = kb } <- liftIO $ readIORef Actions.settings' case ev of inner_event@(VtyEvent (Vty.EvKey key _)) -> case find (\(key', _, _) -> key' == KeyCombination key []) (Actions.keyHandlers kb) of Just (_, _, handler) -> handler Nothing -> void $ Common.zoom appState $ Navigation.handler inner_event inner_event -> Common.zoom appState $ Navigation.handler inner_event contextMenuHandler :: BrickEvent Name e -> EventM Name BrickState () contextMenuHandler ev = do ctx <- use contextMenu let focusedElement = ctx ^. Menu.menuFocusRingL % to F.focusGetCurrent buttons = ctx ^. Menu.menuButtonsL (KeyCombination exitKey mods) = ctx ^. Menu.menuExitKeyL case (ev, focusedElement) of (_ , Nothing) -> pure () (VtyEvent (Vty.EvKey k m), Just n) | k == exitKey && m == mods && n `elem` [Menu.fieldName button | button <- buttons] -> mode .= Navigation (VtyEvent (Vty.EvKey Vty.KEnter []), Just (Common.MenuElement Common.AdvanceInstallButton) ) -> mode .= Common.AdvanceInstallPanel (VtyEvent (Vty.EvKey Vty.KEnter []), Just (Common.MenuElement Common.CompilieButton) ) -> mode .= Common.CompileGHCPanel _ -> Common.zoom contextMenu $ ContextMenu.handler ev -- advanceInstallHandler :: BrickEvent Name e -> EventM Name BrickState () advanceInstallHandler ev = do ctx <- use advanceInstallMenu let focusedElement = ctx ^. Menu.menuFocusRingL % to F.focusGetCurrent buttons = ctx ^. Menu.menuButtonsL (KeyCombination exitKey mods) = ctx ^. Menu.menuExitKeyL case (ev, focusedElement) of (_ , Nothing) -> pure () (VtyEvent (Vty.EvKey k m), Just n) | k == exitKey && m == mods && n `elem` [Menu.fieldName button | button <- buttons] -> mode .= ContextPanel _ -> Common.zoom advanceInstallMenu $ AdvanceInstall.handler ev compileGHCHandler :: BrickEvent Name e -> EventM Name BrickState () compileGHCHandler ev = do ctx <- use compileGHCMenu let focusedElement = ctx ^. Menu.menuFocusRingL % to F.focusGetCurrent buttons = ctx ^. Menu.menuButtonsL (KeyCombination exitKey mods) = ctx ^. Menu.menuExitKeyL case (ev, focusedElement) of (_ , Nothing) -> pure () (VtyEvent (Vty.EvKey k m), Just n) | k == exitKey && m == mods && n `elem` [Menu.fieldName button | button <- buttons] -> mode .= ContextPanel _ -> Common.zoom compileGHCMenu $ CompileGHC.handler ev eventHandler :: BrickEvent Name e -> EventM Name BrickState () eventHandler ev = do m <- use mode case m of KeyInfo -> keyInfoHandler ev Tutorial -> tutorialHandler ev Navigation -> navigationHandler ev ContextPanel -> contextMenuHandler ev AdvanceInstallPanel -> advanceInstallHandler ev CompileGHCPanel -> compileGHCHandler ev