Compare commits
11 Commits
Author | SHA1 | Date | |
---|---|---|---|
1a450545f2 | |||
8fe26d7042 | |||
7fd27cd635 | |||
fff2599c2c | |||
efb81e4bac | |||
6a5043b68f | |||
44e8bec74c | |||
f564b1b533 | |||
e6ce466700 | |||
0f8c3ba9d9 | |||
d5483facdc |
621
app/ghcup/AnsiMain.hs
Normal file
621
app/ghcup/AnsiMain.hs
Normal file
@ -0,0 +1,621 @@
|
||||
{-# LANGUAGE DataKinds #-}
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
{-# LANGUAGE OverloadedStrings #-}
|
||||
{-# LANGUAGE TypeApplications #-}
|
||||
{-# LANGUAGE RankNTypes #-}
|
||||
{-# LANGUAGE MultiWayIf #-}
|
||||
|
||||
module AnsiMain where
|
||||
|
||||
import GHCup
|
||||
import GHCup.Download
|
||||
import GHCup.Errors
|
||||
import GHCup.Prelude ( decUTF8Safe )
|
||||
import GHCup.Prelude.File
|
||||
import GHCup.Prelude.Logger
|
||||
import GHCup.Prelude.Process
|
||||
import GHCup.Prompts
|
||||
import GHCup.Types hiding ( LeanAppState(..) )
|
||||
import GHCup.Types.Optics ( getDirs )
|
||||
import GHCup.Utils
|
||||
|
||||
import Data.List (sort, intersperse)
|
||||
import Data.Versions (prettyPVP, prettyVer)
|
||||
import Codec.Archive
|
||||
import Control.Monad.IO.Class
|
||||
-- import System.Console.ANSI
|
||||
import System.Console.ANSI
|
||||
import Terminal.Game
|
||||
import Text.PrettyPrint.HughesPJClass ( prettyShow )
|
||||
|
||||
import Control.Exception.Safe
|
||||
import Control.Monad ( when, forM_ )
|
||||
import Control.Monad.ST
|
||||
import Control.Monad.Reader ( ReaderT(runReaderT), MonadReader, ask, lift )
|
||||
import Control.Monad.Trans.Except
|
||||
import Control.Monad.Trans.Resource
|
||||
import Data.Functor
|
||||
import Data.STRef
|
||||
import Data.IORef
|
||||
import Data.Maybe ( fromMaybe, catMaybes )
|
||||
import qualified Data.Text as Tx
|
||||
import qualified Data.Tuple as T
|
||||
import qualified Data.Vector as V
|
||||
import GHC.IO ( unsafePerformIO )
|
||||
import Haskus.Utils.Variant.Excepts
|
||||
import System.Exit
|
||||
import System.Environment (getExecutablePath)
|
||||
import qualified Data.Text as T
|
||||
import qualified Data.Text.Lazy.Builder as B
|
||||
import qualified Data.Text.Lazy as L
|
||||
import System.FilePath
|
||||
import URI.ByteString (serializeURIRef')
|
||||
|
||||
|
||||
|
||||
data Direction = Up
|
||||
| Down
|
||||
deriving (Show, Eq)
|
||||
|
||||
data BrickData = BrickData
|
||||
{ lr :: [ListResult]
|
||||
}
|
||||
deriving Show
|
||||
|
||||
data BrickSettings = BrickSettings
|
||||
{ showAllVersions :: Bool
|
||||
, showAllTools :: Bool
|
||||
}
|
||||
deriving Show
|
||||
|
||||
data BrickInternalState = BrickInternalState
|
||||
{ clr :: V.Vector ListResult
|
||||
, ix :: Int
|
||||
}
|
||||
deriving Show
|
||||
|
||||
data BrickState = BrickState
|
||||
{ appData :: BrickData
|
||||
, appSettings :: BrickSettings
|
||||
, appState :: BrickInternalState
|
||||
, appKeys :: KeyBindings
|
||||
, appQuit :: Bool
|
||||
, appRestart :: Bool
|
||||
, appMoreInput :: Maybe String
|
||||
}
|
||||
deriving Show
|
||||
|
||||
|
||||
startGame :: BrickState -> IO BrickState
|
||||
startGame g = do
|
||||
g'@BrickState { appRestart } <- errorPress $ playGameT liftIO (ghcupGame g)
|
||||
if appRestart
|
||||
then do
|
||||
putStrLn "Press enter to continue"
|
||||
_ <- getLine
|
||||
startGame $ g' { appRestart = False }
|
||||
else pure g'
|
||||
|
||||
ansiMain :: AppState -> IO ()
|
||||
ansiMain s = do
|
||||
writeIORef settings' s
|
||||
|
||||
eAppData <- getAppData (Just $ ghcupInfo s)
|
||||
case eAppData of
|
||||
Right ad -> do
|
||||
let g = BrickState ad
|
||||
defaultAppSettings
|
||||
(constructList ad defaultAppSettings Nothing)
|
||||
(keyBindings (s :: AppState))
|
||||
False
|
||||
False
|
||||
Nothing
|
||||
|
||||
|
||||
sizeCheck
|
||||
void $ startGame g
|
||||
cleanAndExit
|
||||
Left e -> do
|
||||
flip runReaderT s $ logError $ "Error building app state: " <> Tx.pack
|
||||
(show e)
|
||||
exitWith $ ExitFailure 2
|
||||
|
||||
|
||||
where
|
||||
sizeCheck :: IO ()
|
||||
sizeCheck = let (w, h) = T.swap . snd $ boundaries in assertTermDims w h
|
||||
|
||||
|
||||
ghcupGame :: BrickState -> Game BrickState
|
||||
ghcupGame bs = Game 13
|
||||
bs -- ticks per second
|
||||
(\ge s e -> logicFun ge s e) -- logic function
|
||||
(\r s -> centerFull r $ drawFun s r) -- draw function
|
||||
(\s -> appQuit s || appRestart s) -- quit function
|
||||
|
||||
|
||||
drawFun :: BrickState -> GEnv -> Plane
|
||||
drawFun (BrickState {..}) GEnv{..} =
|
||||
let focus pl = maybe pl
|
||||
(\ix -> V.update pl (V.singleton (ix + 1, fmap invert $ pl V.! (ix + 1))))
|
||||
mix
|
||||
rows = V.fromList [header, [box (mw - 2) 1 '=']] V.++ renderItems
|
||||
cols = V.foldr (\xs ys -> zipWith (:) xs ys) (repeat []) $ V.filter ((==5) . length) rows
|
||||
padded = focus $ V.map (\xs -> zipWith padTo xs lengths) rows
|
||||
lengths :: [Int]
|
||||
lengths = fmap (maximum . fmap (fst . planeSize)) cols
|
||||
in blankPlane mw mh
|
||||
& (1, 1) % box 1 1 'X' -- '┌'
|
||||
& (2, 1) % box 1 (mh - 3) '|' -- '│'
|
||||
& (1, 2) % box (mw - 2) 1 '=' -- '─'
|
||||
& (2, mw) % box 1 (mh - 3) '|' -- '│'
|
||||
& (1, mw) % box 1 1 'X' -- '┐'
|
||||
& (mh-1, 2) % box (mw - 2) 1 '=' -- '─'
|
||||
& (mh-1, 1) % box 1 1 'X' -- '└'
|
||||
& (mh-1, mw) % box 1 1 'X' -- '┘'
|
||||
& (2, 2) % box (mw - 2) (mh - 3) ' ' -- ' '
|
||||
& (2, 2) % vcat (hcat <$> V.toList padded)
|
||||
& (mh, 1) % footer
|
||||
& (1, mw `div` 2 - 2) % stringPlane "GHCup"
|
||||
where
|
||||
|
||||
padTo :: Plane -> Int -> Plane
|
||||
padTo plane x =
|
||||
let lstr = fst $ planeSize plane
|
||||
add' = x - lstr + 1
|
||||
in if add' < 0 then plane else plane ||| stringPlane (replicate add' ' ')
|
||||
mh :: Height
|
||||
mw :: Width
|
||||
(mh, mw) = T.swap eTermDims
|
||||
footer = hcat
|
||||
. intersperse (stringPlane " ")
|
||||
. fmap stringPlane
|
||||
$ ["q:Quit", "i:Install", "u:Uninstall", "s:Set", "c:Changelog", "a:all versions", "↑:Up", "↓:Down"]
|
||||
header = fmap stringPlane [" ", "Tool", "Version", "Tags", "Notes"]
|
||||
(renderItems, mix) = drawListElements renderItem appState
|
||||
renderItem _ _ listResult@ListResult{..} =
|
||||
let marks = if
|
||||
| lSet -> color Green Vivid $ stringPlane "IS"
|
||||
| lInstalled -> color Green Vivid $ stringPlane "I "
|
||||
| otherwise -> color Red Vivid $ stringPlane "X "
|
||||
ver = case lCross of
|
||||
Nothing -> stringPlane . Tx.unpack . prettyVer $ lVer
|
||||
Just c -> stringPlane . Tx.unpack $ (c <> "-" <> prettyVer lVer)
|
||||
tool = printTool lTool
|
||||
tag = let l = catMaybes . fmap printTag $ sort lTag
|
||||
in if null l then blankPlane 1 1 else foldr1 (\x y -> x ||| stringPlane "," ||| y) l
|
||||
notes = let n = printNotes listResult
|
||||
in if null n
|
||||
then blankPlane 1 1
|
||||
else foldr1 (\x y -> x ||| stringPlane "," ||| y) n
|
||||
|
||||
in [marks ||| space, tool, ver, tag, notes]
|
||||
|
||||
printTag Recommended = Just $ color Green Dull $ stringPlane "recommended"
|
||||
printTag Latest = Just $ color Yellow Dull $ stringPlane "latest"
|
||||
printTag Prerelease = Just $ color Red Dull $ stringPlane "prerelease"
|
||||
printTag (Base pvp'') = Just $ stringPlane ("base-" ++ T.unpack (prettyPVP pvp''))
|
||||
printTag Old = Nothing
|
||||
printTag (UnknownTag t) = Just $ stringPlane t
|
||||
|
||||
printTool Cabal = stringPlane "cabal"
|
||||
printTool GHC = stringPlane "GHC"
|
||||
printTool GHCup = stringPlane "GHCup"
|
||||
printTool HLS = stringPlane "HLS"
|
||||
printTool Stack = stringPlane "Stack"
|
||||
|
||||
printNotes ListResult {..} =
|
||||
(if hlsPowered then [color Green Dull $ stringPlane "hls-powered"] else mempty
|
||||
)
|
||||
++ (if fromSrc then [color Blue Dull $ stringPlane "compiled"] else mempty)
|
||||
++ (if lStray then [color Blue Dull $ stringPlane "stray"] else mempty)
|
||||
|
||||
space = stringPlane " "
|
||||
|
||||
-- | Draws the list elements.
|
||||
--
|
||||
-- Evaluates the underlying container up to, and a bit beyond, the
|
||||
-- selected element. The exact amount depends on available height
|
||||
-- for drawing and 'listItemHeight'. At most, it will evaluate up to
|
||||
-- element @(i + h + 1)@ where @i@ is the selected index and @h@ is the
|
||||
-- available height.
|
||||
drawListElements :: (Int -> Bool -> ListResult -> [Plane])
|
||||
-> BrickInternalState
|
||||
-> (V.Vector [Plane], Maybe Int)
|
||||
drawListElements drawElem is@(BrickInternalState clr _) =
|
||||
let es = clr
|
||||
listSelected = fmap fst $ listSelectedElement' is
|
||||
|
||||
(drawnElements, selIx) = runST $ do
|
||||
ref <- newSTRef (Nothing :: Maybe Int)
|
||||
vec <- newSTRef (mempty :: V.Vector [Plane])
|
||||
elem' <- newSTRef 0
|
||||
void $ flip V.imapM es $ \i' e -> do
|
||||
let isSelected = Just i' == listSelected
|
||||
elemWidget = drawElem i' isSelected e
|
||||
case es V.!? (i' - 1) of
|
||||
Just e' | lTool e' /= lTool e -> do
|
||||
modifySTRef elem' (+2)
|
||||
i <- readSTRef elem'
|
||||
when isSelected $ writeSTRef ref (Just i)
|
||||
modifySTRef vec (`V.snoc` [hBorder])
|
||||
modifySTRef vec (`V.snoc` elemWidget)
|
||||
pure ()
|
||||
_ -> do
|
||||
modifySTRef elem' (+1)
|
||||
i <- readSTRef elem'
|
||||
when isSelected $ writeSTRef ref (Just i)
|
||||
modifySTRef vec (`V.snoc` elemWidget)
|
||||
pure ()
|
||||
i <- readSTRef ref
|
||||
arr <- readSTRef vec
|
||||
pure (arr, i)
|
||||
in (makeVisible drawnElements (mh - 5) selIx, selIx)
|
||||
where
|
||||
makeVisible :: V.Vector [Plane] -> Height -> Maybe Int -> V.Vector [Plane]
|
||||
makeVisible listElements drawableHeight (Just ix) =
|
||||
let listHeight = V.length listElements
|
||||
in if | listHeight <= 0 -> listElements
|
||||
| listHeight > drawableHeight ->
|
||||
if | ix <= drawableHeight -> makeVisible (V.init listElements) drawableHeight (Just ix)
|
||||
| otherwise -> makeVisible (V.tail listElements) drawableHeight (Just (ix - 1))
|
||||
| otherwise -> listElements
|
||||
makeVisible listElements _ Nothing = listElements
|
||||
|
||||
hBorder = box (mw - 2) 1 '='
|
||||
|
||||
|
||||
logicFun :: GEnv -> BrickState -> Event -> IO BrickState
|
||||
logicFun _ gs (KeyPress 'q') = pure gs { appQuit = True }
|
||||
logicFun _ gs@BrickState{appMoreInput = Nothing} (KeyPress '\ESC') = pure gs { appMoreInput = Just "\ESC" }
|
||||
logicFun _ gs@BrickState{appMoreInput = Just "\ESC"} (KeyPress '[') = pure gs { appMoreInput = Just "\ESC[" }
|
||||
logicFun _ gs@BrickState{appMoreInput = Just "\ESC[", appState = s'} (KeyPress 'A')
|
||||
= pure gs { appMoreInput = Nothing, appState = moveCursor 1 s' Up }
|
||||
logicFun _ gs@BrickState{appMoreInput = Just "\ESC[", appState = s'} (KeyPress 'B')
|
||||
= pure gs { appMoreInput = Nothing, appState = moveCursor 1 s' Down }
|
||||
logicFun _ gs@BrickState{appMoreInput = Just _} _ = pure gs { appMoreInput = Nothing }
|
||||
logicFun _ gs (KeyPress 'i') = do
|
||||
bs <- withIOAction install' gs
|
||||
pure bs { appRestart = True }
|
||||
logicFun _ gs (KeyPress 'u') = do
|
||||
bs <- withIOAction del' gs
|
||||
pure bs { appRestart = True }
|
||||
logicFun _ gs (KeyPress 's') = do
|
||||
bs <- withIOAction set' gs
|
||||
pure bs { appRestart = True }
|
||||
logicFun _ gs (KeyPress 'c') = do
|
||||
bs <- withIOAction changelog' gs
|
||||
pure bs { appRestart = True }
|
||||
logicFun _ gs (KeyPress 'a') = pure $ hideShowHandler (not . showAllVersions) showAllTools gs
|
||||
where
|
||||
hideShowHandler :: (BrickSettings -> Bool) -> (BrickSettings -> Bool) -> BrickState -> BrickState
|
||||
hideShowHandler f p BrickState{..} =
|
||||
let newAppSettings = appSettings { showAllVersions = f appSettings , showAllTools = p appSettings }
|
||||
newInternalState = constructList appData newAppSettings (Just appState)
|
||||
in BrickState appData newAppSettings newInternalState appKeys appQuit appRestart appMoreInput
|
||||
|
||||
-- windows powershell
|
||||
logicFun _ gs@BrickState{ appState = s' } (KeyPress 'P') = pure gs { appMoreInput = Nothing, appState = moveCursor 1 s' Down }
|
||||
logicFun _ gs@BrickState{ appState = s' } (KeyPress 'H') = pure gs { appMoreInput = Nothing, appState = moveCursor 1 s' Up }
|
||||
|
||||
logicFun _ gs Tick = pure gs
|
||||
logicFun _ gs (KeyPress _) = pure gs
|
||||
|
||||
withIOAction :: (BrickState
|
||||
-> (Int, ListResult)
|
||||
-> ReaderT AppState IO (Either String a))
|
||||
-> BrickState
|
||||
-> IO BrickState
|
||||
withIOAction action as = case listSelectedElement' (appState as) of
|
||||
Nothing -> pure as
|
||||
Just (ix, e) -> do
|
||||
clearScreen
|
||||
|
||||
settings <- readIORef settings'
|
||||
flip runReaderT settings $ action as (ix, e) >>= \case
|
||||
Left err -> liftIO $ putStrLn ("Error: " <> err)
|
||||
Right _ -> liftIO $ putStrLn "Success"
|
||||
getAppData Nothing >>= \case
|
||||
Right data' -> do
|
||||
pure (updateList data' as)
|
||||
Left err -> throwIO $ userError err
|
||||
|
||||
moveCursor :: Int -> BrickInternalState -> Direction -> BrickInternalState
|
||||
moveCursor steps ais@BrickInternalState{..} direction =
|
||||
let newIx = if direction == Down then ix + steps else ix - steps
|
||||
in case clr V.!? newIx of
|
||||
Just _ -> BrickInternalState { ix = newIx, .. }
|
||||
Nothing -> ais
|
||||
|
||||
defaultAppSettings :: BrickSettings
|
||||
defaultAppSettings =
|
||||
BrickSettings { showAllVersions = False, showAllTools = False }
|
||||
|
||||
-- | Update app data and list internal state based on new evidence.
|
||||
-- This synchronises @BrickInternalState@ with @BrickData@
|
||||
-- and @BrickSettings@.
|
||||
updateList :: BrickData -> BrickState -> BrickState
|
||||
updateList appD BrickState{..} =
|
||||
let newInternalState = constructList appD appSettings (Just appState)
|
||||
in BrickState { appState = newInternalState
|
||||
, appData = appD
|
||||
, appSettings = appSettings
|
||||
, appKeys = appKeys
|
||||
, appQuit = appQuit
|
||||
, appRestart = appRestart
|
||||
, appMoreInput = appMoreInput
|
||||
}
|
||||
|
||||
constructList
|
||||
:: BrickData
|
||||
-> BrickSettings
|
||||
-> Maybe BrickInternalState
|
||||
-> BrickInternalState
|
||||
constructList appD appSettings = replaceLR
|
||||
(filterVisible (showAllVersions appSettings) (showAllTools appSettings))
|
||||
(lr appD)
|
||||
|
||||
|
||||
-- | Replace the @appState@ or construct it based on a filter function
|
||||
-- and a new @[ListResult]@ evidence.
|
||||
-- When passed an existing @appState@, tries to keep the selected element.
|
||||
replaceLR
|
||||
:: (ListResult -> Bool)
|
||||
-> [ListResult]
|
||||
-> Maybe BrickInternalState
|
||||
-> BrickInternalState
|
||||
replaceLR filterF lr s =
|
||||
let oldElem = s >>= listSelectedElement'
|
||||
newVec = V.fromList . filter filterF $ lr
|
||||
newSelected =
|
||||
case oldElem >>= \(_, oldE) -> V.findIndex (toolEqual oldE) newVec of
|
||||
Just ix -> ix
|
||||
Nothing -> selectLatest newVec
|
||||
in BrickInternalState newVec newSelected
|
||||
where
|
||||
toolEqual e1 e2 =
|
||||
lTool e1 == lTool e2 && lVer e1 == lVer e2 && lCross e1 == lCross e2
|
||||
|
||||
|
||||
filterVisible :: Bool -> Bool -> ListResult -> Bool
|
||||
filterVisible v t e
|
||||
| lInstalled e = True
|
||||
| v, not t, lTool e `notElem` hiddenTools = True
|
||||
| not v, t, Old `notElem` lTag e = True
|
||||
| v, t = True
|
||||
| otherwise = (Old `notElem` lTag e) && (lTool e `notElem` hiddenTools)
|
||||
|
||||
|
||||
hiddenTools :: [Tool]
|
||||
hiddenTools = []
|
||||
|
||||
|
||||
selectLatest :: V.Vector ListResult -> Int
|
||||
selectLatest = fromMaybe 0
|
||||
. V.findIndex (\ListResult {..} -> lTool == GHC && Latest `elem` lTag)
|
||||
|
||||
|
||||
listSelectedElement' :: BrickInternalState -> Maybe (Int, ListResult)
|
||||
listSelectedElement' BrickInternalState {..} = fmap (ix, ) $ clr V.!? ix
|
||||
|
||||
|
||||
boundaries :: (Coords, Coords)
|
||||
boundaries = ((1, 1), (24, 80))
|
||||
|
||||
install' :: (MonadReader AppState m, MonadIO m, MonadThrow m, MonadFail m, MonadMask m, MonadUnliftIO m)
|
||||
=> BrickState
|
||||
-> (Int, ListResult)
|
||||
-> m (Either String ())
|
||||
install' _ (_, ListResult {..}) = do
|
||||
AppState { ghcupInfo = GHCupInfo { _ghcupDownloads = dls }} <- ask
|
||||
|
||||
let run =
|
||||
runResourceT
|
||||
. runE
|
||||
@'[ AlreadyInstalled
|
||||
, ArchiveResult
|
||||
, UnknownArchive
|
||||
, FileDoesNotExistError
|
||||
, CopyError
|
||||
, NoDownload
|
||||
, NotInstalled
|
||||
, BuildFailed
|
||||
, TagNotFound
|
||||
, DigestError
|
||||
, ContentLengthError
|
||||
, GPGError
|
||||
, DownloadFailed
|
||||
, DirNotEmpty
|
||||
, NoUpdate
|
||||
, TarDirDoesNotExist
|
||||
, FileAlreadyExistsError
|
||||
, ProcessError
|
||||
, ToolShadowed
|
||||
, UninstallFailed
|
||||
, MergeFileTreeError
|
||||
]
|
||||
|
||||
run (do
|
||||
ce <- liftIO $ fmap (either (const Nothing) Just) $
|
||||
try @_ @SomeException $ getExecutablePath >>= canonicalizePath
|
||||
dirs <- lift getDirs
|
||||
case lTool of
|
||||
GHC -> do
|
||||
let vi = getVersionInfo lVer GHC dls
|
||||
liftE $ installGHCBin lVer GHCupInternal False [] $> (vi, dirs, ce)
|
||||
Cabal -> do
|
||||
let vi = getVersionInfo lVer Cabal dls
|
||||
liftE $ installCabalBin lVer GHCupInternal False $> (vi, dirs, ce)
|
||||
GHCup -> do
|
||||
let vi = snd <$> getLatest dls GHCup
|
||||
liftE $ upgradeGHCup Nothing False False $> (vi, dirs, ce)
|
||||
HLS -> do
|
||||
let vi = getVersionInfo lVer HLS dls
|
||||
liftE $ installHLSBin lVer GHCupInternal False $> (vi, dirs, ce)
|
||||
Stack -> do
|
||||
let vi = getVersionInfo lVer Stack dls
|
||||
liftE $ installStackBin lVer GHCupInternal False $> (vi, dirs, ce)
|
||||
)
|
||||
>>= \case
|
||||
VRight (vi, Dirs{..}, Just ce) -> do
|
||||
forM_ (_viPostInstall =<< vi) $ \msg -> logInfo msg
|
||||
case lTool of
|
||||
GHCup -> do
|
||||
up <- liftIO $ fmap (either (const Nothing) Just)
|
||||
$ try @_ @SomeException $ canonicalizePath (binDir </> "ghcup" <.> exeExt)
|
||||
when ((normalise <$> up) == Just (normalise ce)) $
|
||||
-- TODO: track cli arguments of previous invocation
|
||||
void $ liftIO $ exec ce ["tui"] Nothing Nothing
|
||||
logInfo "Please restart 'ghcup' for the changes to take effect"
|
||||
_ -> pure ()
|
||||
pure $ Right ()
|
||||
VRight (vi, _, _) -> do
|
||||
forM_ (_viPostInstall =<< vi) $ \msg -> logInfo msg
|
||||
logInfo "Please restart 'ghcup' for the changes to take effect"
|
||||
pure $ Right ()
|
||||
VLeft (V (AlreadyInstalled _ _)) -> pure $ Right ()
|
||||
VLeft (V NoUpdate) -> pure $ Right ()
|
||||
VLeft e -> pure $ Left $ prettyShow e <> "\n"
|
||||
<> "Also check the logs in ~/.ghcup/logs"
|
||||
|
||||
|
||||
set' :: (MonadReader AppState m, MonadIO m, MonadThrow m, MonadFail m, MonadMask m, MonadUnliftIO m)
|
||||
=> BrickState
|
||||
-> (Int, ListResult)
|
||||
-> m (Either String ())
|
||||
set' bs input@(_, ListResult {..}) = do
|
||||
settings <- liftIO $ readIORef settings'
|
||||
|
||||
let run =
|
||||
flip runReaderT settings
|
||||
. runE @'[FileDoesNotExistError , NotInstalled , TagNotFound]
|
||||
|
||||
run (do
|
||||
case lTool of
|
||||
GHC -> liftE $ setGHC (GHCTargetVersion lCross lVer) SetGHCOnly Nothing $> ()
|
||||
Cabal -> liftE $ setCabal lVer $> ()
|
||||
HLS -> liftE $ setHLS lVer SetHLSOnly Nothing $> ()
|
||||
Stack -> liftE $ setStack lVer $> ()
|
||||
GHCup -> pure ()
|
||||
)
|
||||
>>= \case
|
||||
VRight _ -> pure $ Right ()
|
||||
VLeft e -> case e of
|
||||
(V (NotInstalled tool _)) -> do
|
||||
promptAnswer <- getUserPromptResponse userPrompt
|
||||
case promptAnswer of
|
||||
PromptYes -> do
|
||||
res <- install' bs input
|
||||
case res of
|
||||
(Left err) -> pure $ Left err
|
||||
(Right _) -> do
|
||||
logInfo "Setting now..."
|
||||
set' bs input
|
||||
|
||||
PromptNo -> pure $ Left (prettyShow e)
|
||||
where
|
||||
userPrompt = L.toStrict . B.toLazyText . B.fromString $
|
||||
"This Version of "
|
||||
<> show tool
|
||||
<> " you are trying to set is not installed.\n"
|
||||
<> "Would you like to install it first? [Y/N]: "
|
||||
|
||||
_ -> pure $ Left (prettyShow e)
|
||||
|
||||
|
||||
|
||||
del' :: (MonadReader AppState m, MonadIO m, MonadFail m, MonadMask m, MonadUnliftIO m)
|
||||
=> BrickState
|
||||
-> (Int, ListResult)
|
||||
-> m (Either String ())
|
||||
del' _ (_, ListResult {..}) = do
|
||||
AppState { ghcupInfo = GHCupInfo { _ghcupDownloads = dls }} <- ask
|
||||
|
||||
let run = runE @'[NotInstalled, UninstallFailed]
|
||||
|
||||
run (do
|
||||
let vi = getVersionInfo lVer lTool dls
|
||||
case lTool of
|
||||
GHC -> liftE $ rmGHCVer (GHCTargetVersion lCross lVer) $> vi
|
||||
Cabal -> liftE $ rmCabalVer lVer $> vi
|
||||
HLS -> liftE $ rmHLSVer lVer $> vi
|
||||
Stack -> liftE $ rmStackVer lVer $> vi
|
||||
GHCup -> pure Nothing
|
||||
)
|
||||
>>= \case
|
||||
VRight vi -> do
|
||||
forM_ (_viPostRemove =<< vi) $ \msg ->
|
||||
logInfo msg
|
||||
pure $ Right ()
|
||||
VLeft e -> pure $ Left (prettyShow e)
|
||||
|
||||
|
||||
changelog' :: (MonadReader AppState m, MonadIO m)
|
||||
=> BrickState
|
||||
-> (Int, ListResult)
|
||||
-> m (Either String ())
|
||||
changelog' _ (_, ListResult {..}) = do
|
||||
AppState { pfreq, ghcupInfo = GHCupInfo { _ghcupDownloads = dls }} <- ask
|
||||
case getChangeLog dls lTool (Left lVer) of
|
||||
Nothing -> pure $ Left $
|
||||
"Could not find ChangeLog for " <> prettyShow lTool <> ", version " <> T.unpack (prettyVer lVer)
|
||||
Just uri -> do
|
||||
let cmd = case _rPlatform pfreq of
|
||||
Darwin -> "open"
|
||||
Linux _ -> "xdg-open"
|
||||
FreeBSD -> "xdg-open"
|
||||
Windows -> "start"
|
||||
exec cmd [T.unpack $ decUTF8Safe $ serializeURIRef' uri] Nothing Nothing >>= \case
|
||||
Right _ -> pure $ Right ()
|
||||
Left e -> pure $ Left $ prettyShow e
|
||||
|
||||
|
||||
settings' :: IORef AppState
|
||||
{-# NOINLINE settings' #-}
|
||||
settings' = unsafePerformIO $ do
|
||||
dirs <- getAllDirs
|
||||
let loggerConfig = LoggerConfig { lcPrintDebug = False
|
||||
, consoleOutter = \_ -> pure ()
|
||||
, fileOutter = \_ -> pure ()
|
||||
, fancyColors = True
|
||||
}
|
||||
newIORef $ AppState defaultSettings
|
||||
dirs
|
||||
defaultKeyBindings
|
||||
(GHCupInfo mempty mempty mempty)
|
||||
(PlatformRequest A_64 Darwin Nothing)
|
||||
loggerConfig
|
||||
|
||||
|
||||
getAppData :: Maybe GHCupInfo -> IO (Either String BrickData)
|
||||
getAppData mgi = runExceptT $ do
|
||||
r <- ExceptT $ maybe getGHCupInfo (pure . Right) mgi
|
||||
liftIO $ modifyIORef settings' (\s -> s { ghcupInfo = r })
|
||||
settings <- liftIO $ readIORef settings'
|
||||
|
||||
flip runReaderT settings $ do
|
||||
lV <- listVersions Nothing Nothing
|
||||
pure $ BrickData (reverse lV)
|
||||
|
||||
|
||||
getGHCupInfo :: IO (Either String GHCupInfo)
|
||||
getGHCupInfo = do
|
||||
settings <- readIORef settings'
|
||||
|
||||
r <-
|
||||
flip runReaderT settings
|
||||
. runE
|
||||
@'[ DigestError
|
||||
, ContentLengthError
|
||||
, GPGError
|
||||
, JSONError
|
||||
, DownloadFailed
|
||||
, FileDoesNotExistError
|
||||
]
|
||||
$ liftE getDownloadsF
|
||||
|
||||
case r of
|
||||
VRight a -> pure $ Right a
|
||||
VLeft e -> pure $ Left (prettyShow e)
|
||||
|
||||
|
@ -104,6 +104,9 @@ data Command
|
||||
| Nuke
|
||||
#if defined(BRICK)
|
||||
| Interactive
|
||||
#endif
|
||||
#if defined(ANSI)
|
||||
| InteractiveAnsi
|
||||
#endif
|
||||
| Prefetch PrefetchCommand
|
||||
| GC GCOptions
|
||||
@ -184,8 +187,19 @@ opts =
|
||||
com :: Parser Command
|
||||
com =
|
||||
subparser
|
||||
#if defined(BRICK)
|
||||
#if defined(ANSI)
|
||||
( command
|
||||
"tui-ansi"
|
||||
( (\_ -> InteractiveAnsi)
|
||||
<$> info
|
||||
helper
|
||||
( progDesc "Start the interactive GHCup UI (ansi)"
|
||||
)
|
||||
)
|
||||
<>
|
||||
#endif
|
||||
#if defined(BRICK)
|
||||
command
|
||||
"tui"
|
||||
( (\_ -> Interactive)
|
||||
<$> info
|
||||
@ -195,7 +209,7 @@ com =
|
||||
)
|
||||
<> command
|
||||
#else
|
||||
( command
|
||||
command
|
||||
#endif
|
||||
"install"
|
||||
( Install
|
||||
|
@ -12,6 +12,7 @@ module GHCup.OptParse.List where
|
||||
|
||||
import GHCup
|
||||
import GHCup.Prelude
|
||||
import GHCup.Prelude.Ansi
|
||||
import GHCup.Types
|
||||
import GHCup.OptParse.Common
|
||||
|
||||
@ -155,89 +156,6 @@ printListResult no_color raw lr = do
|
||||
add' = x - lstr
|
||||
in if add' < 0 then str' else str' ++ replicate add' ' '
|
||||
|
||||
-- | Calculate the render width of a string, considering
|
||||
-- wide characters (counted as double width), ANSI escape codes
|
||||
-- (not counted), and line breaks (in a multi-line string, the longest
|
||||
-- line determines the width).
|
||||
strWidth :: String -> Int
|
||||
strWidth =
|
||||
maximum
|
||||
. (0 :)
|
||||
. map (foldr (\a b -> charWidth a + b) 0)
|
||||
. lines
|
||||
. stripAnsi
|
||||
|
||||
-- | Strip ANSI escape sequences from a string.
|
||||
--
|
||||
-- >>> stripAnsi "\ESC[31m-1\ESC[m"
|
||||
-- "-1"
|
||||
stripAnsi :: String -> String
|
||||
stripAnsi s' =
|
||||
case
|
||||
MP.parseMaybe (many $ "" <$ MP.try ansi <|> pure <$> MP.anySingle) s'
|
||||
of
|
||||
Nothing -> error "Bad ansi escape" -- PARTIAL: should not happen
|
||||
Just xs -> concat xs
|
||||
where
|
||||
-- This parses lots of invalid ANSI escape codes, but that should be fine
|
||||
ansi =
|
||||
MPC.string "\ESC[" *> digitSemicolons *> suffix MP.<?> "ansi" :: MP.Parsec
|
||||
Void
|
||||
String
|
||||
Char
|
||||
digitSemicolons = MP.takeWhileP Nothing (\c -> isDigit c || c == ';')
|
||||
suffix = MP.oneOf ['A', 'B', 'C', 'D', 'H', 'J', 'K', 'f', 'm', 's', 'u']
|
||||
|
||||
-- | Get the designated render width of a character: 0 for a combining
|
||||
-- character, 1 for a regular character, 2 for a wide character.
|
||||
-- (Wide characters are rendered as exactly double width in apps and
|
||||
-- fonts that support it.) (From Pandoc.)
|
||||
charWidth :: Char -> Int
|
||||
charWidth c = case c of
|
||||
_ | c < '\x0300' -> 1
|
||||
| c >= '\x0300' && c <= '\x036F' -> 0
|
||||
| -- combining
|
||||
c >= '\x0370' && c <= '\x10FC' -> 1
|
||||
| c >= '\x1100' && c <= '\x115F' -> 2
|
||||
| c >= '\x1160' && c <= '\x11A2' -> 1
|
||||
| c >= '\x11A3' && c <= '\x11A7' -> 2
|
||||
| c >= '\x11A8' && c <= '\x11F9' -> 1
|
||||
| c >= '\x11FA' && c <= '\x11FF' -> 2
|
||||
| c >= '\x1200' && c <= '\x2328' -> 1
|
||||
| c >= '\x2329' && c <= '\x232A' -> 2
|
||||
| c >= '\x232B' && c <= '\x2E31' -> 1
|
||||
| c >= '\x2E80' && c <= '\x303E' -> 2
|
||||
| c == '\x303F' -> 1
|
||||
| c >= '\x3041' && c <= '\x3247' -> 2
|
||||
| c >= '\x3248' && c <= '\x324F' -> 1
|
||||
| -- ambiguous
|
||||
c >= '\x3250' && c <= '\x4DBF' -> 2
|
||||
| c >= '\x4DC0' && c <= '\x4DFF' -> 1
|
||||
| c >= '\x4E00' && c <= '\xA4C6' -> 2
|
||||
| c >= '\xA4D0' && c <= '\xA95F' -> 1
|
||||
| c >= '\xA960' && c <= '\xA97C' -> 2
|
||||
| c >= '\xA980' && c <= '\xABF9' -> 1
|
||||
| c >= '\xAC00' && c <= '\xD7FB' -> 2
|
||||
| c >= '\xD800' && c <= '\xDFFF' -> 1
|
||||
| c >= '\xE000' && c <= '\xF8FF' -> 1
|
||||
| -- ambiguous
|
||||
c >= '\xF900' && c <= '\xFAFF' -> 2
|
||||
| c >= '\xFB00' && c <= '\xFDFD' -> 1
|
||||
| c >= '\xFE00' && c <= '\xFE0F' -> 1
|
||||
| -- ambiguous
|
||||
c >= '\xFE10' && c <= '\xFE19' -> 2
|
||||
| c >= '\xFE20' && c <= '\xFE26' -> 1
|
||||
| c >= '\xFE30' && c <= '\xFE6B' -> 2
|
||||
| c >= '\xFE70' && c <= '\xFEFF' -> 1
|
||||
| c >= '\xFF01' && c <= '\xFF60' -> 2
|
||||
| c >= '\xFF61' && c <= '\x16A38' -> 1
|
||||
| c >= '\x1B000' && c <= '\x1B001' -> 2
|
||||
| c >= '\x1D000' && c <= '\x1F1FF' -> 1
|
||||
| c >= '\x1F200' && c <= '\x1F251' -> 2
|
||||
| c >= '\x1F300' && c <= '\x1F773' -> 1
|
||||
| c >= '\x20000' && c <= '\x3FFFD' -> 2
|
||||
| otherwise -> 1
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -13,6 +13,9 @@ module Main where
|
||||
#if defined(BRICK)
|
||||
import BrickMain ( brickMain )
|
||||
#endif
|
||||
#if defined(ANSI)
|
||||
import AnsiMain ( ansiMain )
|
||||
#endif
|
||||
|
||||
import qualified GHCup.GHC as GHC
|
||||
import qualified GHCup.HLS as HLS
|
||||
@ -234,6 +237,9 @@ Report bugs at <https://github.com/haskell/ghcup-hs/issues>|]
|
||||
UnSet _ -> pure ()
|
||||
#if defined(BRICK)
|
||||
Interactive -> pure ()
|
||||
#endif
|
||||
#if defined(ANSI)
|
||||
InteractiveAnsi -> pure ()
|
||||
#endif
|
||||
-- check for new tools
|
||||
_
|
||||
@ -292,6 +298,11 @@ Report bugs at <https://github.com/haskell/ghcup-hs/issues>|]
|
||||
Interactive -> do
|
||||
s' <- appState
|
||||
liftIO $ brickMain s' >> pure ExitSuccess
|
||||
#endif
|
||||
#if defined(ANSI)
|
||||
InteractiveAnsi -> do
|
||||
s' <- appState
|
||||
liftIO $ ansiMain s' >> pure ExitSuccess
|
||||
#endif
|
||||
Install installCommand -> install installCommand settings appState runLogger
|
||||
InstallCabalLegacy iopts -> install (Left (InstallCabal iopts)) settings appState runLogger
|
||||
|
@ -5,7 +5,8 @@ optional-packages: ./vendored/*/*.cabal
|
||||
optimization: 2
|
||||
|
||||
package ghcup
|
||||
flags: +tui
|
||||
tests: True
|
||||
flags: +tui-ansi
|
||||
|
||||
source-repository-package
|
||||
type: git
|
||||
|
20
ghcup.cabal
20
ghcup.cabal
@ -41,6 +41,11 @@ flag tui
|
||||
default: False
|
||||
manual: True
|
||||
|
||||
flag tui-ansi
|
||||
description: Build the ansi-terminal powered tui (ghcup tui-ansi).
|
||||
default: False
|
||||
manual: True
|
||||
|
||||
flag internal-downloader
|
||||
description:
|
||||
Compile the internal downloader, which links against OpenSSL. This is disabled on windows.
|
||||
@ -65,6 +70,7 @@ library
|
||||
GHCup.List
|
||||
GHCup.Platform
|
||||
GHCup.Prelude
|
||||
GHCup.Prelude.Ansi
|
||||
GHCup.Prelude.File
|
||||
GHCup.Prelude.File.Search
|
||||
GHCup.Prelude.Internal
|
||||
@ -124,7 +130,7 @@ library
|
||||
, directory ^>=1.3.6.0
|
||||
, disk-free-space ^>=0.1.0.1
|
||||
, exceptions ^>=0.10
|
||||
, filepath ^>=1.4.2.1
|
||||
, filepath ==1.4.2.1
|
||||
, haskus-utils-types ^>=1.5
|
||||
, haskus-utils-variant ^>=3.2.1
|
||||
, libarchive ^>=3.0.3.0
|
||||
@ -251,7 +257,7 @@ executable ghcup
|
||||
, containers ^>=0.6
|
||||
, deepseq ^>=1.4
|
||||
, directory ^>=1.3.6.0
|
||||
, filepath ^>=1.4.2.1
|
||||
, filepath ==1.4.2.1
|
||||
, ghcup
|
||||
, haskus-utils-types ^>=1.5
|
||||
, haskus-utils-variant ^>=3.2.1
|
||||
@ -279,6 +285,14 @@ executable ghcup
|
||||
if flag(internal-downloader)
|
||||
cpp-options: -DINTERNAL_DOWNLOADER
|
||||
|
||||
if flag(tui-ansi)
|
||||
cpp-options: -DANSI
|
||||
other-modules: AnsiMain
|
||||
build-depends:
|
||||
, ansi-terminal
|
||||
, ansi-terminal-game
|
||||
, transformers ^>=0.5
|
||||
|
||||
if (flag(tui) && !os(windows))
|
||||
cpp-options: -DBRICK
|
||||
other-modules: BrickMain
|
||||
@ -327,7 +341,7 @@ test-suite ghcup-test
|
||||
, bytestring >=0.10 && <0.12
|
||||
, containers ^>=0.6
|
||||
, directory ^>=1.3.6.0
|
||||
, filepath ^>=1.4.2.1
|
||||
, filepath ==1.4.2.1
|
||||
, generic-arbitrary >=0.1.0 && <0.2.1 || >=0.2.2 && <0.3
|
||||
, ghcup
|
||||
, hspec >=2.7.10 && <2.11
|
||||
|
92
lib/GHCup/Prelude/Ansi.hs
Normal file
92
lib/GHCup/Prelude/Ansi.hs
Normal file
@ -0,0 +1,92 @@
|
||||
module GHCup.Prelude.Ansi where
|
||||
|
||||
import Control.Applicative
|
||||
import Data.Char
|
||||
import Data.Void
|
||||
|
||||
import qualified Text.Megaparsec as MP
|
||||
import qualified Text.Megaparsec.Char as MPC
|
||||
|
||||
|
||||
-- | Calculate the render width of a string, considering
|
||||
-- wide characters (counted as double width), ANSI escape codes
|
||||
-- (not counted), and line breaks (in a multi-line string, the longest
|
||||
-- line determines the width).
|
||||
strWidth :: String -> Int
|
||||
strWidth =
|
||||
maximum
|
||||
. (0 :)
|
||||
. map (foldr (\a b -> charWidth a + b) 0)
|
||||
. lines
|
||||
. stripAnsi
|
||||
|
||||
-- | Strip ANSI escape sequences from a string.
|
||||
--
|
||||
-- >>> stripAnsi "\ESC[31m-1\ESC[m"
|
||||
-- "-1"
|
||||
stripAnsi :: String -> String
|
||||
stripAnsi s' =
|
||||
case
|
||||
MP.parseMaybe (many $ "" <$ MP.try ansi <|> pure <$> MP.anySingle) s'
|
||||
of
|
||||
Nothing -> error "Bad ansi escape" -- PARTIAL: should not happen
|
||||
Just xs -> concat xs
|
||||
where
|
||||
-- This parses lots of invalid ANSI escape codes, but that should be fine
|
||||
ansi =
|
||||
MPC.string "\ESC[" *> digitSemicolons *> suffix MP.<?> "ansi" :: MP.Parsec
|
||||
Void
|
||||
String
|
||||
Char
|
||||
digitSemicolons = MP.takeWhileP Nothing (\c -> isDigit c || c == ';')
|
||||
suffix = MP.oneOf ['A', 'B', 'C', 'D', 'H', 'J', 'K', 'f', 'm', 's', 'u']
|
||||
|
||||
-- | Get the designated render width of a character: 0 for a combining
|
||||
-- character, 1 for a regular character, 2 for a wide character.
|
||||
-- (Wide characters are rendered as exactly double width in apps and
|
||||
-- fonts that support it.) (From Pandoc.)
|
||||
charWidth :: Char -> Int
|
||||
charWidth c = case c of
|
||||
_ | c < '\x0300' -> 1
|
||||
| c >= '\x0300' && c <= '\x036F' -> 0
|
||||
| -- combining
|
||||
c >= '\x0370' && c <= '\x10FC' -> 1
|
||||
| c >= '\x1100' && c <= '\x115F' -> 2
|
||||
| c >= '\x1160' && c <= '\x11A2' -> 1
|
||||
| c >= '\x11A3' && c <= '\x11A7' -> 2
|
||||
| c >= '\x11A8' && c <= '\x11F9' -> 1
|
||||
| c >= '\x11FA' && c <= '\x11FF' -> 2
|
||||
| c >= '\x1200' && c <= '\x2328' -> 1
|
||||
| c >= '\x2329' && c <= '\x232A' -> 2
|
||||
| c >= '\x232B' && c <= '\x2E31' -> 1
|
||||
| c >= '\x2E80' && c <= '\x303E' -> 2
|
||||
| c == '\x303F' -> 1
|
||||
| c >= '\x3041' && c <= '\x3247' -> 2
|
||||
| c >= '\x3248' && c <= '\x324F' -> 1
|
||||
| -- ambiguous
|
||||
c >= '\x3250' && c <= '\x4DBF' -> 2
|
||||
| c >= '\x4DC0' && c <= '\x4DFF' -> 1
|
||||
| c >= '\x4E00' && c <= '\xA4C6' -> 2
|
||||
| c >= '\xA4D0' && c <= '\xA95F' -> 1
|
||||
| c >= '\xA960' && c <= '\xA97C' -> 2
|
||||
| c >= '\xA980' && c <= '\xABF9' -> 1
|
||||
| c >= '\xAC00' && c <= '\xD7FB' -> 2
|
||||
| c >= '\xD800' && c <= '\xDFFF' -> 1
|
||||
| c >= '\xE000' && c <= '\xF8FF' -> 1
|
||||
| -- ambiguous
|
||||
c >= '\xF900' && c <= '\xFAFF' -> 2
|
||||
| c >= '\xFB00' && c <= '\xFDFD' -> 1
|
||||
| c >= '\xFE00' && c <= '\xFE0F' -> 1
|
||||
| -- ambiguous
|
||||
c >= '\xFE10' && c <= '\xFE19' -> 2
|
||||
| c >= '\xFE20' && c <= '\xFE26' -> 1
|
||||
| c >= '\xFE30' && c <= '\xFE6B' -> 2
|
||||
| c >= '\xFE70' && c <= '\xFEFF' -> 1
|
||||
| c >= '\xFF01' && c <= '\xFF60' -> 2
|
||||
| c >= '\xFF61' && c <= '\x16A38' -> 1
|
||||
| c >= '\x1B000' && c <= '\x1B001' -> 2
|
||||
| c >= '\x1D000' && c <= '\x1F1FF' -> 1
|
||||
| c >= '\x1F200' && c <= '\x1F251' -> 2
|
||||
| c >= '\x1F300' && c <= '\x1F773' -> 1
|
||||
| c >= '\x20000' && c <= '\x3FFFD' -> 2
|
||||
| otherwise -> 1
|
@ -6,6 +6,7 @@ packages:
|
||||
extra-deps:
|
||||
- Cabal-3.6.2.0@sha256:e2266e14758c1f799220fad7f0d4b0b4ec567d81b7ba3faea17ff76d4c31de95,12437
|
||||
- IfElse-0.85@sha256:6939b94acc6a55f545f63a168a349dd2fbe4b9a7cca73bf60282db5cc6aa47d2,445
|
||||
- ansi-terminal-game-1.8.0.0@sha256:001cf786098d9f1056ac6055ff3f598054b5c231b7343e76abb686d4f485855d,6977
|
||||
- ascii-string-1.0.1.4@sha256:fa34f1d9ba57e8e89c0d4c9cef5e01ba32cb2d4373d13f92dcc0b531a6c6749b,2582
|
||||
- base16-bytestring-0.1.1.7@sha256:0021256a9628971c08da95cb8f4d0d72192f3bb8a7b30b55c080562d17c43dd3,2231
|
||||
- brick-0.64@sha256:f03fa14607c22cf48af99e24c44f79a0fb073f7ec229f15e969fed9ff73c93f6,16530
|
||||
@ -27,6 +28,7 @@ extra-deps:
|
||||
- http-io-streams-0.1.6.0@sha256:53f5bab177efb52cd65ec396fd04ed59b93e5f919fb3700cd7dacd6cfce6f06d,3582
|
||||
- libarchive-3.0.3.0
|
||||
- libyaml-streamly-0.2.1
|
||||
- linebreak-1.1.0.1@sha256:b253873c3f98189eb22a5a9f0405677cde125c09666b63c3117f497c01c95893,1397
|
||||
- lzma-static-5.2.5.3@sha256:2758ee58c35992fcf7db78e98684c357a16a82fa2a4e7c352a6c210c08c555d8,7308
|
||||
- optics-0.4@sha256:9fb69bf0195b8d8f1f8cd0098000946868b8a3c3ffb51e5b64f79fc600c3eb4c,6568
|
||||
- optics-core-0.4@sha256:59e04aebca536bd011ae50c781937f45af4c1456af1eb9fb578f9a69eee293cd,4995
|
||||
@ -36,8 +38,10 @@ extra-deps:
|
||||
- primitive-0.7.1.0@sha256:29de6bfd0cf8ba023ceb806203dfbec0e51e3524e75ffe41056f70b4229c6f0f,2728
|
||||
- regex-posix-clib-2.7
|
||||
- streamly-0.8.2@sha256:ec521b7c1c4db068501c35804af77f40b7d34232f5e29d9b99e722229040eb80,23500
|
||||
- unicode-data-0.3.0@sha256:0545e079705a5381d0893f8fe8daaa08fc9174baeab269b9cf651817d8eadbc6,5123
|
||||
- strict-base-0.4.0.0@sha256:2ff4e43cb95eedf2995558d7fc34d19362846413dd39e6aa6a5b3ea8228fef9f,1248
|
||||
- timers-tick-0.5.0.1@sha256:91d4b03266715c6969b82cb24e57a6b47191a4d2f95e9a92e0ad3f7301cc7c8b,1552
|
||||
- unicode-data-0.3.0@sha256:0545e079705a5381d0893f8fe8daaa08fc9174baeab269b9cf651817d8eadbc6,5123
|
||||
- unidecode-0.1.0.4@sha256:99581ee1ea334a4596a09ae3642e007808457c66893b587e965b31f15cbf8c4d,1144
|
||||
- xor-0.0.1.0@sha256:f8362b4a68562b9afbcd727ff64c1a303970df3a032e0033d2f4c094c3501df3,2243
|
||||
- yaml-streamly-0.12.1
|
||||
|
||||
@ -60,6 +64,9 @@ flags:
|
||||
streamly:
|
||||
use-unliftio: true
|
||||
|
||||
ghcup:
|
||||
tui-ansi: true
|
||||
|
||||
ghc-options:
|
||||
"$locals": -O2
|
||||
streamly: -O2 -fspec-constr-recursive=16 -fmax-worker-args=16
|
||||
|
674
vendored/ansi-terminal-game-1.8.0.0/COPYING
Normal file
674
vendored/ansi-terminal-game-1.8.0.0/COPYING
Normal file
@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
275
vendored/ansi-terminal-game-1.8.0.0/NEWS
Normal file
275
vendored/ansi-terminal-game-1.8.0.0/NEWS
Normal file
@ -0,0 +1,275 @@
|
||||
1.8.0.0
|
||||
-------
|
||||
|
||||
- Fixed testing facilities `recordGame`, `testGame`, `narrateGame` and
|
||||
similar functions. `testGame` in particular is able to precisely
|
||||
emulate recorded environment (so if your game has a bug only at a
|
||||
specific size, `testGame` will now catch it).
|
||||
Check `cabal run -f alone-playback examples ` to see a replay in action
|
||||
and `test/Terminal/Game/Layer/ImperativeSpec.hs` for pure test ideas.
|
||||
- Added information on how to have an hot-reload mode, albeit only for
|
||||
non-interactive game replays. Check `example/MainHotReload.hs` if
|
||||
interested.
|
||||
- Added a new exception, `DisplayTooSmall`, which expands gracefully to
|
||||
a “please resize your terminal” message to the player if uncaught.
|
||||
Nothing changes if you do not already use `asserTermDims`.
|
||||
- `assertTermDims` is now curries (`Width -> Height -> IO ()` instead
|
||||
of `Dimensions -> IO ()`) to better fit the rest of the API.
|
||||
- Modified behaviour of functions `vcat`, `hcat`, `stringPlane`,
|
||||
`stringPlaneTrans`. They will not error on empty list, rather return
|
||||
a transparent, 1×1 plane.
|
||||
- Changed licence and changes files to COPYING and NEWS.
|
||||
|
||||
1.7.0.0
|
||||
-------
|
||||
|
||||
- After some feedback from library users, I decided to eliminate
|
||||
`simpleGame` from the API.
|
||||
To reiterate hte migration guide, if your type was:
|
||||
|
||||
Game 80 24 13 initState logicFun drawFun quitFun
|
||||
-- or
|
||||
-- simpleGame (80, 24) 13 initState logicFun drawFun quitFun
|
||||
|
||||
You just need to modify it like this:
|
||||
|
||||
Game 13 initState
|
||||
(const logicFun)
|
||||
(\e s -> centerFull e $ drawFun s)
|
||||
quitFun
|
||||
-- notice how we lost `80 24`. You can still have a screen size
|
||||
-- check with `assertTermDims`, as described below.
|
||||
- Added `blankPlaneFull` and `centerFull` convenience functions (to work
|
||||
with GEnv terminal dimensions).
|
||||
- Added assertTermDims, a quick way to check your user terminal is big
|
||||
enough at the start of the game.
|
||||
- minimal blitting optimisation (you should be able to see a 1–2
|
||||
FPS improvement).
|
||||
- improved documentation on various functions.
|
||||
|
||||
1.6.0.2
|
||||
-------
|
||||
|
||||
- lun 15 nov 2021, 02:21:08
|
||||
- more doc tweaking
|
||||
|
||||
1.6.0.1
|
||||
-------
|
||||
|
||||
- released lun 15 nov 2021, 00:35:41
|
||||
- minor documentation / spelling fixes
|
||||
|
||||
1.6.0.0
|
||||
-------
|
||||
|
||||
Summary and tl;dr migration guide:
|
||||
- This version introduces a breaking changes in the main way to make
|
||||
a `Game`. I will detail the changes below, but first a three-lines
|
||||
migration guide:
|
||||
the only thing you should have to do is to replace your `Game`
|
||||
data constructor with `simpleGame` smart constructor, and substitute
|
||||
the first to `c` `r` arguments (col/row) with a `(c, r)` tuple.
|
||||
And of course, if you are interested in displaying FPS and adapt to
|
||||
screen size modifications at game-time (“liquid” layout), read along!
|
||||
|
||||
Changes:
|
||||
- This version introduces GEnv, a structure that exposes current frame
|
||||
rate (in FPS) and current terminal size (in Width, Height).
|
||||
- `GEnv` is added as a parameter to logic and draw functions, which
|
||||
now have these signatures:
|
||||
gLogicFunction :: GEnv -> s -> Event -> slightly
|
||||
gDrawFunction :: GEnv -> s -> plane
|
||||
- If you do not want to dabble with GEnv, you can still use `simpleGame`
|
||||
smart constructor, which mimicks the old `Game`. `simpleGame` has some
|
||||
nice defaults:
|
||||
- if the terminal is too small it will ask the player to resize it
|
||||
(even in the middle of the game), blocking any input;
|
||||
- if the terminal is bigger, it will paste `Plane` in the middle
|
||||
of the screen.
|
||||
- For this reason, `DisplayTooSmall` exception exists no more.
|
||||
- the new `Game` does not have those defaults, but allows you to get
|
||||
creative with screen resizes, e.g. accomodating as much gameworld
|
||||
as possible etc. Check `cabal run -f examples balls` and resize the
|
||||
screen to see it in action.
|
||||
- Minor change: I have introduced a `Dimensions` alias for
|
||||
`(Width, Height)`.
|
||||
|
||||
Future work:
|
||||
- these changes lay the path for an even more general `Game` type,
|
||||
adding effects like reading form a game configuration, writing to it
|
||||
etc.
|
||||
I would like to have these wrapped in a pure interface (maybe à la
|
||||
Response/Request? Maybe callbacks?) and for sure want them to be
|
||||
composable with current test scaffolding (testGame,
|
||||
narrateGame, etc.). It will not be easy to design; if are reading
|
||||
this and have any suggestion, please write to me.
|
||||
|
||||
Released dom 14 nov 2021, 20:25:19
|
||||
|
||||
1.5.0.0
|
||||
-------
|
||||
|
||||
- `timers-tick` has released a new version: all timers function (creaTimer,
|
||||
creaBoolTimer, creaTimerLoop, creaBoolTimerLoop, creaAnimation,
|
||||
creaLoopAnimation, ticks) are slightly more robust now (will `error`
|
||||
on nonsenical arguments, e.g. frame duration <1).
|
||||
This should not impact any of your current projects, it just makes
|
||||
catching bugs easier.
|
||||
- Removed `getFrames` from Animation interface.
|
||||
- Updated `Random` interface to fit the new `random`. This is a breaking
|
||||
change but it should be easy to fix by updating your `Random` constraints
|
||||
to `UniformRange`.
|
||||
Be mindful that `recordGame` could play slightly differently, as the
|
||||
update function for the StdGen in `random` has changed.
|
||||
- Removed `getRandomList` from Random interface.
|
||||
- Added `pickRandom` to Random interface.
|
||||
- Removed unuseful `creaStaticAnimation` from Animation interface.
|
||||
- Released mar 9 nov 2021, 15:56:14.
|
||||
|
||||
1.4.0.0
|
||||
-------
|
||||
|
||||
- Fixed an annoying bug that made a game run slower than expected on
|
||||
low TPS. Now if you select 5 ticks per second, you can rest assured
|
||||
that after 50 ticks, 5 seconds have elapsed.
|
||||
- Renamed `FPS` to `TPS` (ticks per second); highlight logic speed is
|
||||
constant timewise on all machines, while FPS might be different on
|
||||
differently efficient terminals.
|
||||
This will allow in future releases to provide a function to easily
|
||||
calculate actual FPS of the game.
|
||||
- Added alternative origin combinators `%^>`, `%.<`, `%.>`; they are
|
||||
useful when you want to — e.g. — «paste a plane one row from
|
||||
bottom-right corner».
|
||||
|
||||
1.3.0.0
|
||||
-------
|
||||
|
||||
- `displaySize` and `playGame`/`playGameS` now throw an exception
|
||||
(of type `ATGException`) instead of `error`ing. These exeptions are
|
||||
`CannotGetDisplaySize` and `DisplayTooSmall`; they are synchronous,
|
||||
for easier catching. (requested by sm)
|
||||
- Released sab 16 ott 2021, 21:09:22
|
||||
|
||||
1.2.1.0
|
||||
-------
|
||||
|
||||
- Fixed textBox, textBoxHyphen bug (boxes were not transparent, contrary
|
||||
to what stated in docs) (reported by sm).
|
||||
- Released lun 11 ott 2021, 22:29:40
|
||||
|
||||
1.2.0.0
|
||||
-------
|
||||
|
||||
- Added textBoxHyphen and textBoxHyphenLiquid and a handful of `Hypenator`s.
|
||||
This will allow you to have autohyphenation in textboxes. Compare:
|
||||
(normal textbox) (hyphenated textbox)
|
||||
Rimasi un po’ a meditare nel buio Rimasi un po’ a meditare nel buio
|
||||
velato appena dal barlume azzurrino velato appena dal barlume azzurrino
|
||||
del fornello a gas, su cui del fornello a gas, su cui sobbol-
|
||||
sobbollliva quieta la pentola. liva quieta la pentola.
|
||||
- Switched `Width`, `Height`, `Row`, `Col` from `Integer` to `Int`.
|
||||
This is unfortunate, but will make playing with `base` simpler. I will
|
||||
switch it back once `Prelude` handles both integers appropriately
|
||||
or exports the relevant function. (request by sm)
|
||||
- Changed signature for `box`, `textBox` and `textBoxLiquid`. Now
|
||||
width/height parameters come *before* the character/string. E.g.:
|
||||
textBoxLiquid :: String -> Width -> Plane -- this was before
|
||||
textBoxLiquid :: Width -> String -> Plane -- this is now
|
||||
This felt more ergonomic while writing games.
|
||||
- `paperPlane` is now `planePaper` (to respect SVO order)
|
||||
|
||||
1.1.1.0
|
||||
-------
|
||||
|
||||
- Added (***) (centre blit) (request by sm)
|
||||
- Released gio 30 set 2021, 12:29:22
|
||||
|
||||
1.1.0.0
|
||||
-------
|
||||
|
||||
- Added Plane justapoxition functions (===, |||, vcat, hcat).
|
||||
- Added `word` and and `textBoxLiquid` drawing functions.
|
||||
- Added `subPlane`, `displaySize` Plane functions.
|
||||
- Removed unused `trimPlane`.
|
||||
- Sanitized non-ASCII chars on Win32 console.
|
||||
- Wed 03 Feb 2021 18:41:20 CET
|
||||
|
||||
1.0.0.0
|
||||
-------
|
||||
|
||||
- Milestone release.
|
||||
- Beefed up documentation.
|
||||
- Released Sun 08 Dec 2019 04:19:33 CET
|
||||
|
||||
0.7.2.0
|
||||
-------
|
||||
|
||||
- Fixed 0.7.1.0 unbumped dependency.
|
||||
- Released Fri 22 Nov 2019 16:51:25 CET
|
||||
|
||||
0.7.1.0
|
||||
-------
|
||||
|
||||
- Fixed 0.7.0.0 (deprecated) interface.
|
||||
- Released Fri 22 Nov 2019 14:51:40 CET
|
||||
|
||||
0.7.0.0
|
||||
-------
|
||||
|
||||
- Simplified Animation interface (breaking changes).
|
||||
- Added `creaLoopAnimation` and `creaStaticAnimation`.
|
||||
- Released Fri 22 Nov 2019 14:40:44 CET
|
||||
|
||||
0.6.1.0
|
||||
-------
|
||||
|
||||
- Reworked Timers/Animations interface and documentation.
|
||||
- Added `lapse` (for Timers/Animations).
|
||||
- Released Fri 22 Nov 2019 01:03:37 CET
|
||||
|
||||
0.6.0.1
|
||||
-------
|
||||
|
||||
- Add public repo (requested by sm).
|
||||
- Released Tue 19 Nov 2019 22:38:34 CET
|
||||
|
||||
0.6.0.0
|
||||
-------
|
||||
|
||||
- Add random generation functions.
|
||||
- Released Sun 10 Nov 2019 13:44:32 CET
|
||||
|
||||
0.5.0.0
|
||||
-------
|
||||
|
||||
- Add `setupGame` to setup games before playtesting (skip menus, etc.).
|
||||
- Fixed screen corruption on Windows.
|
||||
- Released Fri 08 Nov 2019 13:52:39 CET
|
||||
|
||||
0.4.0.0
|
||||
-------
|
||||
|
||||
- Exposed new functions in API.
|
||||
- Greatly improved haddock documentation.
|
||||
- Released Tue 25 Jun 2019 16:08:53 CEST
|
||||
|
||||
0.2.1.0
|
||||
-------
|
||||
|
||||
- Improved haddock documentation a bit.
|
||||
- Cleanup runs regardless of exception.
|
||||
- Released on Sun 18 Mar 2018 03:04:07 CET.
|
||||
|
||||
0.2.0.0
|
||||
-------
|
||||
|
||||
- Added dependencies constraints.
|
||||
- Removed internal module.
|
||||
- Fixed changelog.
|
||||
- Released on Fri 16 Mar 2018 00:42:41 CET.
|
||||
|
||||
0.1.0.0
|
||||
-------
|
||||
|
||||
- Initial release.
|
||||
- Released on Fri 16 Mar 2018 00:33:18 CET.
|
46
vendored/ansi-terminal-game-1.8.0.0/README
Normal file
46
vendored/ansi-terminal-game-1.8.0.0/README
Normal file
@ -0,0 +1,46 @@
|
||||
==================
|
||||
ansi-terminal-game
|
||||
==================
|
||||
|
||||
`ansi-terminal-game` is a library for creating games in a terminal setting.
|
||||
|
||||
Goals
|
||||
-----
|
||||
|
||||
- be cross platform (linux/win/mac). If you plan to have your executable
|
||||
unix only, I invite you to check brick [1] or other, more expressive
|
||||
libraries.
|
||||
- be simple: no curses/ncurses/pdcurses/etc. dependencies, all
|
||||
functionality built on a standard input / ANSI terminal base.
|
||||
|
||||
[1] http://hackage.haskell.org/package/brick
|
||||
|
||||
Learn
|
||||
-----
|
||||
|
||||
- run the basic example with `cabal new-run -f examples alone`;
|
||||
- check the source in `examples/Alone.hs`;
|
||||
- open the 'Terminal.Game' haddock documentation (start reading from
|
||||
`Data.Game`).
|
||||
|
||||
A full game can be found at:
|
||||
|
||||
http://www.ariis.it/static/articles/venzone/page.html
|
||||
|
||||
Other games made with a-t-g
|
||||
---------------------------
|
||||
|
||||
- caverunner:
|
||||
https://github.com/simonmichael/games/blob/main/caverunner/caverunner.hs
|
||||
- pigafetta: http://www.ariis.it/link/repos/pigafetta/
|
||||
- avoidance: https://sabadev.xyz/avoidance_game
|
||||
|
||||
If you want yours to be added to this list, write to me.
|
||||
|
||||
Contact
|
||||
-------
|
||||
|
||||
For any feedback or report, contact me at:
|
||||
|
||||
http://ariis.it/static/articles/mail/page.html
|
||||
|
2
vendored/ansi-terminal-game-1.8.0.0/Setup.hs
Normal file
2
vendored/ansi-terminal-game-1.8.0.0/Setup.hs
Normal file
@ -0,0 +1,2 @@
|
||||
import Distribution.Simple
|
||||
main = defaultMain
|
188
vendored/ansi-terminal-game-1.8.0.0/ansi-terminal-game.cabal
Normal file
188
vendored/ansi-terminal-game-1.8.0.0/ansi-terminal-game.cabal
Normal file
@ -0,0 +1,188 @@
|
||||
name: ansi-terminal-game
|
||||
version: 1.8.0.0
|
||||
synopsis: sdl-like functions for terminal applications, based on
|
||||
ansi-terminal
|
||||
description: Library which aims to replicate standard 2d game
|
||||
functions (blit, ticks, timers, etc.) in a terminal
|
||||
setting; features double buffering to optimise
|
||||
performance.
|
||||
Aims to be cross compatible (based on "ansi-terminal",
|
||||
no unix-only dependencies), practical.
|
||||
See @examples@ folder for some minimal programs. A
|
||||
full game: <http://www.ariis.it/static/articles/venzone/page.html venzone>.
|
||||
homepage: http://www.ariis.it/static/articles/ansi-terminal-game/page.html
|
||||
license: GPL-3
|
||||
license-file: COPYING
|
||||
author: Francesco Ariis
|
||||
maintainer: fa-ml@ariis.it
|
||||
copyright: © 2017-2021 Francesco Ariis
|
||||
category: Game
|
||||
build-type: Simple
|
||||
extra-source-files: README,
|
||||
NEWS,
|
||||
test/records/alone-record-test.gr
|
||||
test/records/balls-dims.gr
|
||||
test/records/balls-slow.gr
|
||||
cabal-version: >=1.10
|
||||
|
||||
flag examples
|
||||
description: builds examples
|
||||
default: False
|
||||
|
||||
source-repository head
|
||||
type: darcs
|
||||
location: http://www.ariis.it/link/repos/ansi-terminal-game/
|
||||
|
||||
library
|
||||
exposed-modules: Terminal.Game
|
||||
other-modules: Terminal.Game.Animation,
|
||||
Terminal.Game.Character,
|
||||
Terminal.Game.Draw,
|
||||
Terminal.Game.Layer.Imperative,
|
||||
Terminal.Game.Layer.Object,
|
||||
Terminal.Game.Layer.Object.GameIO,
|
||||
Terminal.Game.Layer.Object.Interface,
|
||||
Terminal.Game.Layer.Object.IO,
|
||||
Terminal.Game.Layer.Object.Narrate,
|
||||
Terminal.Game.Layer.Object.Primitive,
|
||||
Terminal.Game.Layer.Object.Record,
|
||||
Terminal.Game.Layer.Object.Test,
|
||||
Terminal.Game.Utils,
|
||||
Terminal.Game.Plane,
|
||||
Terminal.Game.Random,
|
||||
Terminal.Game.Timer
|
||||
build-depends: base == 4.*,
|
||||
ansi-terminal == 0.11.*,
|
||||
array == 0.5.*,
|
||||
bytestring >= 0.10 && < 0.12,
|
||||
cereal == 0.5.*,
|
||||
clock >= 0.7 && < 0.9,
|
||||
containers == 0.6.*,
|
||||
exceptions == 0.10.*,
|
||||
linebreak == 1.1.*,
|
||||
mintty == 0.1.*,
|
||||
mtl == 2.2.*,
|
||||
QuickCheck >= 2.13 && < 2.15,
|
||||
random >= 1.2 && < 1.3,
|
||||
split == 0.2.*,
|
||||
terminal-size == 0.3.*,
|
||||
unidecode >= 0.1.0 && < 0.2,
|
||||
timers-tick > 0.5 && < 0.6
|
||||
hs-source-dirs: src
|
||||
default-language: Haskell2010
|
||||
ghc-options: -Wall
|
||||
|
||||
if os(windows)
|
||||
hs-source-dirs: platform-dep/windows
|
||||
if !os(windows)
|
||||
hs-source-dirs: platform-dep/non-win
|
||||
|
||||
test-suite test
|
||||
default-language: Haskell2010
|
||||
hs-Source-Dirs: test, src, example
|
||||
main-is: Test.hs
|
||||
other-modules: Alone,
|
||||
Balls,
|
||||
Terminal.Game,
|
||||
Terminal.Game.Animation,
|
||||
Terminal.Game.Character,
|
||||
Terminal.Game.Draw,
|
||||
Terminal.Game.DrawSpec,
|
||||
Terminal.Game.Layer.Imperative,
|
||||
Terminal.Game.Layer.ImperativeSpec,
|
||||
Terminal.Game.Layer.Object,
|
||||
Terminal.Game.Layer.Object.GameIO,
|
||||
Terminal.Game.Layer.Object.Interface,
|
||||
Terminal.Game.Layer.Object.IO,
|
||||
Terminal.Game.Layer.Object.Narrate,
|
||||
Terminal.Game.Layer.Object.Primitive,
|
||||
Terminal.Game.Layer.Object.Record,
|
||||
Terminal.Game.Layer.Object.Test,
|
||||
Terminal.Game.Utils,
|
||||
Terminal.Game.Plane,
|
||||
Terminal.Game.PlaneSpec
|
||||
Terminal.Game.Random,
|
||||
Terminal.Game.RandomSpec
|
||||
build-depends: base == 4.*,
|
||||
ansi-terminal == 0.11.*,
|
||||
array == 0.5.*,
|
||||
bytestring >= 0.10 && < 0.12,
|
||||
cereal == 0.5.*,
|
||||
clock >= 0.7 && < 0.9,
|
||||
containers == 0.6.*,
|
||||
exceptions == 0.10.*,
|
||||
linebreak == 1.1.*,
|
||||
mintty == 0.1.*,
|
||||
mtl == 2.2.*,
|
||||
QuickCheck >= 2.13 && < 2.15,
|
||||
random >= 1.2 && < 1.3,
|
||||
split == 0.2.*,
|
||||
terminal-size == 0.3.*,
|
||||
unidecode >= 0.1.0 && < 0.2,
|
||||
timers-tick > 0.5 && < 0.6
|
||||
-- the above plus hspec
|
||||
, hspec
|
||||
type: exitcode-stdio-1.0
|
||||
ghc-options: -Wall
|
||||
|
||||
if os(windows)
|
||||
hs-source-dirs: platform-dep/windows
|
||||
if !os(windows)
|
||||
hs-source-dirs: platform-dep/non-win
|
||||
|
||||
executable alone
|
||||
if flag(examples)
|
||||
build-depends: base == 4.*,
|
||||
ansi-terminal-game
|
||||
else
|
||||
buildable: False
|
||||
|
||||
hs-source-dirs: example
|
||||
main-is: MainAlone.hs
|
||||
other-modules: Alone
|
||||
default-language: Haskell2010
|
||||
ghc-options: -threaded
|
||||
-Wall
|
||||
|
||||
executable alone-playback
|
||||
if flag(examples)
|
||||
build-depends: base == 4.*,
|
||||
ansi-terminal-game,
|
||||
temporary == 1.3.*
|
||||
else
|
||||
buildable: False
|
||||
|
||||
hs-source-dirs: example
|
||||
main-is: MainPlayback.hs
|
||||
other-modules: Alone
|
||||
default-language: Haskell2010
|
||||
ghc-options: -threaded
|
||||
-Wall
|
||||
|
||||
executable balls
|
||||
if flag(examples)
|
||||
build-depends: base == 4.*,
|
||||
ansi-terminal-game
|
||||
else
|
||||
buildable: False
|
||||
|
||||
hs-source-dirs: example
|
||||
main-is: MainBalls.hs
|
||||
other-modules: Balls
|
||||
default-language: Haskell2010
|
||||
ghc-options: -threaded
|
||||
-Wall
|
||||
|
||||
executable hot-reload
|
||||
if flag(examples)
|
||||
build-depends: base == 4.*,
|
||||
ansi-terminal-game
|
||||
else
|
||||
buildable: False
|
||||
|
||||
hs-source-dirs: example
|
||||
main-is: MainHotReload.hs
|
||||
other-modules: Alone
|
||||
default-language: Haskell2010
|
||||
ghc-options: -threaded
|
||||
-Wall
|
90
vendored/ansi-terminal-game-1.8.0.0/example/Alone.hs
Normal file
90
vendored/ansi-terminal-game-1.8.0.0/example/Alone.hs
Normal file
@ -0,0 +1,90 @@
|
||||
module Alone where
|
||||
|
||||
-- Alone in a room, game definition (logic & draw)
|
||||
-- run with: cabal new-run -f examples alone
|
||||
|
||||
import Terminal.Game
|
||||
|
||||
import qualified Data.Tuple as T
|
||||
|
||||
-- game specification
|
||||
aloneInARoom :: Game MyState
|
||||
aloneInARoom = Game 13 -- ticks per second
|
||||
(MyState (10, 10)
|
||||
Stop False) -- init state
|
||||
(\_ s e -> logicFun s e) -- logic function
|
||||
(\r s -> centerFull r $
|
||||
drawFun s) -- draw function
|
||||
gsQuit -- quit function
|
||||
|
||||
sizeCheck :: IO ()
|
||||
sizeCheck = let (w, h) = T.swap . snd $ boundaries
|
||||
in assertTermDims w h
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Types
|
||||
|
||||
data MyState = MyState { gsCoord :: Coords,
|
||||
gsMove :: Move,
|
||||
gsQuit :: Bool }
|
||||
deriving (Show, Eq)
|
||||
|
||||
data Move = N | S | E | W | Stop
|
||||
deriving (Show, Eq)
|
||||
|
||||
boundaries :: (Coords, Coords)
|
||||
boundaries = ((1, 1), (24, 80))
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Logic
|
||||
|
||||
logicFun :: MyState -> Event -> MyState
|
||||
logicFun gs (KeyPress 'q') = gs { gsQuit = True }
|
||||
logicFun gs Tick = gs { gsCoord = pos (gsMove gs) (gsCoord gs) }
|
||||
logicFun gs (KeyPress c) = gs { gsMove = move (gsMove gs) c }
|
||||
|
||||
-- SCI movement
|
||||
move :: Move -> Char -> Move
|
||||
move N 'w' = Stop
|
||||
move S 's' = Stop
|
||||
move W 'a' = Stop
|
||||
move E 'd' = Stop
|
||||
move _ 'w' = N
|
||||
move _ 's' = S
|
||||
move _ 'a' = W
|
||||
move _ 'd' = E
|
||||
move m _ = m
|
||||
|
||||
pos :: Move -> (Width, Height) -> (Width, Height)
|
||||
pos m oldcs | oob newcs = oldcs
|
||||
| otherwise = newcs
|
||||
where
|
||||
newcs = new m oldcs
|
||||
|
||||
new Stop cs = cs
|
||||
new N (r, c) = (r-1, c )
|
||||
new S (r, c) = (r+1, c )
|
||||
new E (r, c) = (r , c+1)
|
||||
new W (r, c) = (r , c-1)
|
||||
|
||||
((lr, lc), (hr, hc)) = boundaries
|
||||
oob (r, c) = r <= lr || c <= lc ||
|
||||
r >= hr || c >= hc
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Draw
|
||||
|
||||
drawFun :: MyState -> Plane
|
||||
drawFun (MyState (r, c) _ _) =
|
||||
blankPlane mw mh &
|
||||
(1, 1) % box mw mh '-' &
|
||||
(2, 2) % box (mw-2) (mh-2) ' ' &
|
||||
(15, 20) % textBox 10 4
|
||||
"Tap WASD to move, tap again to stop." &
|
||||
(20, 60) % textBox 8 10
|
||||
"Press Q to quit." # color Blue Vivid &
|
||||
(r, c) % cell '@' # invert
|
||||
where
|
||||
mh :: Height
|
||||
mw :: Width
|
||||
(mh, mw) = snd boundaries
|
189
vendored/ansi-terminal-game-1.8.0.0/example/Balls.hs
Normal file
189
vendored/ansi-terminal-game-1.8.0.0/example/Balls.hs
Normal file
@ -0,0 +1,189 @@
|
||||
module Balls where
|
||||
|
||||
-- library module for `balls`
|
||||
|
||||
import Terminal.Game
|
||||
|
||||
import qualified Data.Bool as B
|
||||
import qualified Data.Ix as I
|
||||
import qualified Data.Maybe as M
|
||||
import qualified Data.Tuple as T
|
||||
|
||||
{-
|
||||
There are three things I will showcase in this example:
|
||||
|
||||
1. ** How you can display current FPS. **
|
||||
This is done using `Game` to create your game rather than
|
||||
`simpleGame`. `Game` is a bit more complex but you gain
|
||||
additional infos to manipulate/blit, like FPS.
|
||||
|
||||
2. ** How your game can gracefully handle screen resize. **
|
||||
Notice how if you resize the terminal, balls will still
|
||||
fill the entire screen. This is again possible using `Game`
|
||||
and the information passed via GameEnv (in this case, terminal
|
||||
dimensions).
|
||||
|
||||
3. ** That — while FPS can change — game speed does not. **
|
||||
Check the timer: even when screen is crowded and frames are
|
||||
dropped, it is not slowed down.
|
||||
|
||||
|
||||
This game runs at 60 FPS, you will almost surely never need such
|
||||
a high TPS! 15–20 is more than enough in most cases.
|
||||
-}
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Ball
|
||||
|
||||
data Ball = Ball { pChar :: Plane,
|
||||
pSpeed :: Timed Bool,
|
||||
pDir :: Coords,
|
||||
pPos :: Coords }
|
||||
|
||||
-- change direction is necessary, then and move
|
||||
modPar :: Dimensions -> Ball -> Maybe Ball
|
||||
modPar ds b@(Ball _ _ d _) =
|
||||
-- tick the ball and check it is time to move
|
||||
let b' = tickBall b in
|
||||
if not (fetchFrame . pSpeed $ b')
|
||||
then Just b' -- no time to move for you
|
||||
else
|
||||
|
||||
-- check all popssible directions
|
||||
let pd = [d, togR d, togC d, togB d]
|
||||
bs = map (\ld -> b' { pDir = ld }) pd
|
||||
bs' = filter (isIn ds) $ map modPos bs in
|
||||
|
||||
-- returns a moved ball nor nothing to mark it “to eliminate”
|
||||
case bs' of
|
||||
[] -> Nothing
|
||||
(cp:_) -> Just cp
|
||||
where
|
||||
togR (wr, wc) = (-wr, wc)
|
||||
togC (wr, wc) = ( wr, -wc)
|
||||
togB (wr, wc) = (-wr, -wc)
|
||||
|
||||
tickBall :: Ball -> Ball
|
||||
tickBall b = b { pSpeed = tick (pSpeed b) }
|
||||
|
||||
modPos :: Ball -> Ball
|
||||
modPos (Ball p t d@(dr, dc) (r, c)) = Ball p t d (r+dr, c+dc)
|
||||
|
||||
isIn :: Dimensions -> Ball -> Bool
|
||||
isIn (w, h) (Ball p _ _ (pr, pc)) =
|
||||
let (pw, ph) = planeSize p
|
||||
in pr >= 1 &&
|
||||
pr+ph-1 <= h &&
|
||||
pc >= 1 &&
|
||||
pc+pw-1 <= w
|
||||
|
||||
dpart :: Ball -> (Coords, Plane)
|
||||
dpart (Ball p _ _ cs) = (cs, p)
|
||||
|
||||
genBall :: StdGen -> Dimensions -> (Ball, StdGen)
|
||||
genBall g ds =
|
||||
let (c, g1) = pickRandom [minBound..] g
|
||||
(s, g2) = getRandom (1, 3) g1
|
||||
(v, g3) = pickRandom dirs g2
|
||||
(p, g4) = ranIx ((1,1), T.swap ds) g3
|
||||
b = Ball (cell 'o' # color c Vivid)
|
||||
(creaBoolTimerLoop s) v p
|
||||
in (b, g4)
|
||||
where
|
||||
dirs = [(1, 1), (1, -1), (-1, 1), (-1, -1)]
|
||||
|
||||
-- tuples instances are yet to be added to `random`
|
||||
-- as nov 21; this will do meanwhile.
|
||||
ranIx :: I.Ix a => (a, a) -> StdGen -> (a, StdGen)
|
||||
ranIx r wg = pickRandom (I.range r) wg
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Timer
|
||||
|
||||
type Timer = (Timed Bool, Integer)
|
||||
|
||||
ctimer :: TPS -> Timer
|
||||
ctimer tps = (creaBoolTimerLoop tps, 0)
|
||||
|
||||
ltimer :: Timer -> Timer
|
||||
ltimer (t, i) = let t' = tick t
|
||||
k = B.bool 0 1 (fetchFrame t')
|
||||
in (t', i+k)
|
||||
|
||||
dtimer :: Timer -> Plane
|
||||
dtimer (_, i) = word . show $ i
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Game
|
||||
|
||||
data GState = GState { gen :: StdGen,
|
||||
quit :: Bool,
|
||||
timer :: Timer,
|
||||
balls :: [Ball],
|
||||
bslow :: Bool }
|
||||
-- pSlow is not used in game, it is there just
|
||||
-- for the test suite
|
||||
|
||||
fireworks :: StdGen -> Game GState
|
||||
fireworks g = Game tps istate lfun dfun qfun
|
||||
where
|
||||
tps = 60
|
||||
|
||||
istate :: GState
|
||||
istate = GState g False (ctimer tps) [] False
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Logic
|
||||
|
||||
lfun :: GEnv -> GState -> Event -> GState
|
||||
lfun e s (KeyPress 's') =
|
||||
let g = gen s
|
||||
ds = eTermDims e
|
||||
(b, g1) = genBall g ds
|
||||
in s { gen = g1,
|
||||
balls = b : balls s }
|
||||
lfun _ s (KeyPress 'q') = s { quit = True }
|
||||
lfun _ s (KeyPress _) = s
|
||||
lfun r s Tick =
|
||||
let ds = eTermDims r
|
||||
|
||||
ps = balls s
|
||||
ps' = M.mapMaybe (modPar ds) ps
|
||||
|
||||
bs = eFPS r < 30
|
||||
in s { timer = ltimer (timer s),
|
||||
balls = filter (isIn ds) ps',
|
||||
bslow = bs }
|
||||
|
||||
qfun :: GState -> Bool
|
||||
qfun s = quit s
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Draw
|
||||
|
||||
dfun :: GEnv -> GState -> Plane
|
||||
dfun r s = mergePlanes
|
||||
(uncurry blankPlane ds)
|
||||
(map dpart $ balls s) &
|
||||
(1, 2) %^> tui # trans &
|
||||
(1, 2) %.< inst # trans # bold
|
||||
where
|
||||
ds = eTermDims r
|
||||
tm = timer s
|
||||
|
||||
tui :: Plane
|
||||
tui = let fps = eFPS r
|
||||
np = length $ balls s
|
||||
|
||||
l1 = word "FPS: " ||| word (show fps)
|
||||
l2 = word "Timer: " ||| dtimer tm
|
||||
l3 = word ("Balls: " ++ show np)
|
||||
l4 = word ("Term. dims.: " ++ show ds)
|
||||
in vcat [l1, l2, l3, l4]
|
||||
|
||||
inst :: Plane
|
||||
inst = word "Press (s) to spawn" ===
|
||||
word "Press (q) to quit"
|
||||
|
||||
trans :: Draw
|
||||
trans = makeTransparent ' '
|
12
vendored/ansi-terminal-game-1.8.0.0/example/MainAlone.hs
Normal file
12
vendored/ansi-terminal-game-1.8.0.0/example/MainAlone.hs
Normal file
@ -0,0 +1,12 @@
|
||||
module Main where
|
||||
|
||||
|
||||
import Alone ( aloneInARoom, sizeCheck )
|
||||
|
||||
import Terminal.Game
|
||||
|
||||
-- run with: cabal new-run -f examples alone
|
||||
|
||||
main :: IO ()
|
||||
main = do sizeCheck
|
||||
errorPress $ playGame aloneInARoom
|
12
vendored/ansi-terminal-game-1.8.0.0/example/MainBalls.hs
Normal file
12
vendored/ansi-terminal-game-1.8.0.0/example/MainBalls.hs
Normal file
@ -0,0 +1,12 @@
|
||||
module Main where
|
||||
|
||||
import Balls
|
||||
|
||||
import Terminal.Game
|
||||
|
||||
-- Balls Main module. The meat of the game is in `examples/Balls.hs`
|
||||
|
||||
main :: IO ()
|
||||
main = getStdGen >>= \g ->
|
||||
playGame (fireworks g)
|
||||
|
31
vendored/ansi-terminal-game-1.8.0.0/example/MainHotReload.hs
Normal file
31
vendored/ansi-terminal-game-1.8.0.0/example/MainHotReload.hs
Normal file
@ -0,0 +1,31 @@
|
||||
module Main where
|
||||
|
||||
import Alone ( aloneInARoom, sizeCheck )
|
||||
|
||||
import Terminal.Game
|
||||
|
||||
-- Hot reloading is a handy feature while writing a game. Here I will
|
||||
-- show you how to do that with ansi-terminal-game.
|
||||
--
|
||||
-- 1. install `entr` from your repositories;
|
||||
-- 2. run `find example/*.hs | entr -cr cabal run -f examples hot-reload`;
|
||||
-- 3. now modify example/Alone.hs and see your changes live!
|
||||
--
|
||||
-- Caveat: entr and similar applications do *not* work with interactive
|
||||
-- programs, so you need — as shown below — to load a record and play
|
||||
-- it as a demo.
|
||||
-- This is still useful to iteratively build NPCs’ behaviour, GUIs, etc.
|
||||
--
|
||||
-- Remember that you can use `recordGame` to record a session. If you
|
||||
-- need something fancier for your game (e.g. hot-reload with input),
|
||||
-- `venzone` [1] (module Watcher) has a builtin /watch mode/ you can
|
||||
-- take inspiration from.
|
||||
--
|
||||
-- [1] https://hackage.haskell.org/package/venzone
|
||||
|
||||
main :: IO ()
|
||||
main = do
|
||||
sizeCheck
|
||||
gr <- readRecord "test/records/alone-record-test.gr"
|
||||
-- check `readRecord
|
||||
() <$ narrateGame aloneInARoom gr
|
30
vendored/ansi-terminal-game-1.8.0.0/example/MainPlayback.hs
Normal file
30
vendored/ansi-terminal-game-1.8.0.0/example/MainPlayback.hs
Normal file
@ -0,0 +1,30 @@
|
||||
module Main where
|
||||
|
||||
import Alone ( aloneInARoom, sizeCheck )
|
||||
|
||||
import Terminal.Game
|
||||
|
||||
import System.IO.Temp ( emptySystemTempFile )
|
||||
|
||||
-- plays the game and, once you quit, shows a replay of the session
|
||||
-- run with: cabal new-run -f examples alone-playback
|
||||
|
||||
main :: IO ()
|
||||
main = do
|
||||
sizeCheck
|
||||
tf <- emptySystemTempFile "alone-record.gr"
|
||||
playback tf
|
||||
|
||||
playback :: FilePath -> IO ()
|
||||
playback f = do
|
||||
prompt "Press <Enter> to play the game."
|
||||
recordGame aloneInARoom f
|
||||
prompt "Press <Enter> to watch playback."
|
||||
es <- readRecord f
|
||||
_ <- narrateGame aloneInARoom es
|
||||
prompt "Playback over! Press <Enter> to quit."
|
||||
where
|
||||
prompt :: String -> IO ()
|
||||
prompt s = putStrLn s >> () <$ getLine
|
||||
|
||||
|
@ -0,0 +1,14 @@
|
||||
--------------------------------------------------------------------------------
|
||||
-- Nonbuffering getChar
|
||||
-- 2017 Francesco Ariis GPLv3 80cols
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
module Terminal.Game.Utils ( inputCharTerminal,
|
||||
isWin32Console )
|
||||
where
|
||||
|
||||
inputCharTerminal :: IO Char
|
||||
inputCharTerminal = getChar
|
||||
|
||||
isWin32Console :: IO Bool
|
||||
isWin32Console = return False
|
@ -0,0 +1,29 @@
|
||||
--------------------------------------------------------------------------------
|
||||
-- Nonbuffering getChar et al
|
||||
-- 2017 Francesco Ariis GPLv3 80cols
|
||||
--------------------------------------------------------------------------------
|
||||
{-# LANGUAGE ForeignFunctionInterface #-}
|
||||
|
||||
-- horrible horrible horrible hack to make unbuffered input
|
||||
-- work on Windows (and win32console check)
|
||||
|
||||
module Terminal.Game.Utils (inputCharTerminal,
|
||||
isWin32Console )
|
||||
where
|
||||
|
||||
import qualified Data.Char as C
|
||||
import qualified Foreign.C.Types as FT
|
||||
import qualified System.Console.MinTTY as M
|
||||
|
||||
inputCharTerminal :: IO Char
|
||||
inputCharTerminal = getCharWindows
|
||||
|
||||
-- no idea why, but unsafe breaks it
|
||||
getCharWindows :: IO Char
|
||||
getCharWindows = fmap (C.chr . fromEnum) c_getch
|
||||
foreign import ccall safe "conio.h getch"
|
||||
c_getch :: IO FT.CInt
|
||||
|
||||
-- not perfect, but it is what it is (on win, non minTTY)
|
||||
isWin32Console :: IO Bool
|
||||
isWin32Console = not <$> M.isMinTTY
|
206
vendored/ansi-terminal-game-1.8.0.0/src/Terminal/Game.hs
Normal file
206
vendored/ansi-terminal-game-1.8.0.0/src/Terminal/Game.hs
Normal file
@ -0,0 +1,206 @@
|
||||
-------------------------------------------------------------------------------
|
||||
-- |
|
||||
-- Module : Terminal.Game
|
||||
-- Copyright : © 2017-2021 Francesco Ariis
|
||||
-- License : GPLv3 (see COPYING file)
|
||||
--
|
||||
-- Maintainer : Francesco Ariis <fa-ml@ariis.it>
|
||||
-- Stability : provisional
|
||||
-- Portability : portable
|
||||
--
|
||||
-- Machinery and utilities for 2D terminal games.
|
||||
--
|
||||
-- New? Start from 'Game'.
|
||||
--
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
-- Basic col-on-black ASCII terminal, operations.
|
||||
-- Only module to be imported.
|
||||
|
||||
module Terminal.Game ( -- * Running
|
||||
TPS,
|
||||
FPS,
|
||||
Event(..),
|
||||
GEnv(..),
|
||||
Game,
|
||||
GameT(..),
|
||||
playGame,
|
||||
playGameT,
|
||||
ATGException(..),
|
||||
|
||||
-- ** Helpers
|
||||
playGameS,
|
||||
Terminal.Game.displaySize,
|
||||
assertTermDims,
|
||||
errorPress,
|
||||
blankPlaneFull,
|
||||
centerFull,
|
||||
cleanAndExit,
|
||||
|
||||
-- * Game logic
|
||||
-- | Some convenient function dealing with
|
||||
-- Timers ('Timed') and 'Animation's.
|
||||
--
|
||||
-- Usage of these is not mandatory: 'Game' is
|
||||
-- parametrised over any state @s@, you are free
|
||||
-- to implement game logic as you prefer.
|
||||
|
||||
-- ** Timers/Animation
|
||||
|
||||
-- *** Timers
|
||||
Timed,
|
||||
creaTimer, creaBoolTimer,
|
||||
creaTimerLoop, creaBoolTimerLoop,
|
||||
|
||||
-- *** Animations
|
||||
Animation,
|
||||
creaAnimation,
|
||||
creaLoopAnimation,
|
||||
|
||||
-- *** T/A interface
|
||||
tick, ticks, reset, lapse,
|
||||
fetchFrame, isExpired,
|
||||
|
||||
-- ** Random numbers
|
||||
StdGen,
|
||||
getStdGen, mkStdGen,
|
||||
getRandom, pickRandom,
|
||||
UniformRange,
|
||||
|
||||
-- * Drawing
|
||||
-- | To get to the gist of drawing, check the
|
||||
-- documentation for '%'.
|
||||
--
|
||||
-- Blitting on screen is double-buffered and diff'd
|
||||
-- (at each frame, only cells with changed character
|
||||
-- will be redrawn).
|
||||
|
||||
-- ** Plane
|
||||
Plane,
|
||||
Dimensions,
|
||||
Coords,
|
||||
Row, Column,
|
||||
Width, Height,
|
||||
blankPlane,
|
||||
stringPlane,
|
||||
stringPlaneTrans,
|
||||
makeTransparent,
|
||||
makeOpaque,
|
||||
planePaper,
|
||||
planeSize,
|
||||
|
||||
-- ** Draw
|
||||
Draw,
|
||||
(%), (&), (#),
|
||||
subPlane,
|
||||
mergePlanes,
|
||||
cell, word, box,
|
||||
Color(..), ColorIntensity(..),
|
||||
color, bold, invert,
|
||||
|
||||
-- *** Alternative origins
|
||||
-- $origins
|
||||
(%^>), (%.<), (%.>),
|
||||
|
||||
-- *** Text boxes
|
||||
textBox, textBoxLiquid,
|
||||
textBoxHyphen, textBoxHyphenLiquid,
|
||||
Hyphenator,
|
||||
-- | Eurocentric convenience reexports. Check
|
||||
-- "Text.Hyphenation.Language" for more languages.
|
||||
english_GB, english_US, esperanto,
|
||||
french, german_1996, italian, spanish,
|
||||
|
||||
-- *** Declarative drawing
|
||||
(|||), (===), (***), hcat, vcat,
|
||||
|
||||
-- * Testing
|
||||
GRec,
|
||||
recordGame,
|
||||
readRecord,
|
||||
testGame,
|
||||
setupGame,
|
||||
narrateGame,
|
||||
|
||||
-- * Transformers
|
||||
GameIO(..),
|
||||
Test(..),
|
||||
Narrate(..)
|
||||
|
||||
-- | A quick and dirty way to have /hot reload/
|
||||
-- (autorestarting your game when source files change)
|
||||
-- is illustrated in @example/MainHotReload.hs@.
|
||||
|
||||
-- * Cross platform
|
||||
-- $xcompat
|
||||
)
|
||||
where
|
||||
|
||||
import System.Console.ANSI
|
||||
import Terminal.Game.Animation
|
||||
import Terminal.Game.Draw
|
||||
import Terminal.Game.Layer.Imperative
|
||||
import Terminal.Game.Layer.Object as O
|
||||
import Terminal.Game.Layer.Object.IO ( cleanAndExit )
|
||||
import Terminal.Game.Plane
|
||||
import Terminal.Game.Random
|
||||
import Text.LineBreak
|
||||
|
||||
import qualified Control.Monad as CM
|
||||
|
||||
-- $origins
|
||||
-- Placing a plane is sometimes more convenient if the coordinates origin
|
||||
-- is a corner other than top-left (e.g. “Paste this plane one row from
|
||||
-- bottom-left corner”). These combinators — meant to be used instead of '%'
|
||||
-- — allow you to do so. Example:
|
||||
--
|
||||
-- @
|
||||
-- prova :: Plane
|
||||
-- prova = let rect = box 6 3 \'.\'
|
||||
-- letters = word "ab"
|
||||
-- in rect &
|
||||
-- (1, 1) %.> letters -- start from bottom-right
|
||||
--
|
||||
-- -- λ> putStr (planePaper prova)
|
||||
-- -- ......
|
||||
-- -- ......
|
||||
-- -- ....ab
|
||||
-- @
|
||||
|
||||
-- $xcompat
|
||||
-- Good practices for cross-compatibility:
|
||||
--
|
||||
-- * choose game dimensions of no more than __24 rows__ and __80 columns__.
|
||||
-- This ensures compatibility with the trickiest terminals (i.e. Win32
|
||||
-- console);
|
||||
--
|
||||
-- * use __ASCII characters__ only. Again this is for Win32 console
|
||||
-- compatibility, until
|
||||
-- [this GHC bug](https://gitlab.haskell.org/ghc/ghc/issues/7593) gets
|
||||
-- fixed;
|
||||
--
|
||||
-- * employ colour sparingly: as some users will play your game in a
|
||||
-- light-background terminal and some in a dark one, choose only colours
|
||||
-- that go well with either (blue, red, etc.);
|
||||
--
|
||||
-- * some terminals/multiplexers (i.e. tmux) do not make a distinction
|
||||
-- between vivid/dull; do not base your game mechanics on that
|
||||
-- difference.
|
||||
|
||||
-- | /Usable/ terminal display size (on Win32 console the last line is
|
||||
-- set aside for input). Throws 'CannotGetDisplaySize' on error.
|
||||
displaySize :: IO Dimensions
|
||||
displaySize = O.displaySizeErr
|
||||
|
||||
-- | Check if terminal can accomodate 'Dimensions', otherwise throws
|
||||
-- 'DisplayTooSmall' with a helpful message for the player.
|
||||
assertTermDims :: Width -> Height -> IO ()
|
||||
assertTermDims dw dh =
|
||||
clearScreen >>
|
||||
setCursorPosition 0 0 >>
|
||||
displaySizeErr >>= \ads ->
|
||||
CM.when (isSmaller ads)
|
||||
(throwExc $ DisplayTooSmall (dw, dh) ads)
|
||||
where
|
||||
isSmaller :: Dimensions -> Bool
|
||||
isSmaller (ww, wh) = ww < dw || wh < dh
|
@ -0,0 +1,33 @@
|
||||
-------------------------------------------------------------------------------
|
||||
-- Animation
|
||||
-- 2018 Francesco Ariis GPLv3
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
-- {-# LANGUAGE DeriveGeneric #-}
|
||||
-- {-# LANGUAGE DefaultSignatures #-}
|
||||
-- {-# LANGUAGE StandaloneDeriving #-}
|
||||
-- {-# LANGUAGE FlexibleInstances #-}
|
||||
|
||||
module Terminal.Game.Animation (module Terminal.Game.Animation,
|
||||
module T
|
||||
) where
|
||||
|
||||
import Terminal.Game.Plane
|
||||
|
||||
import Control.Timer.Tick as T
|
||||
|
||||
-- import Data.Serialize
|
||||
|
||||
-- import qualified Data.ByteString as BS
|
||||
-- import qualified Data.Bifunctor as BF
|
||||
|
||||
-- | An @Animation@ is a series of timed time-separated 'Plane's.
|
||||
type Animation = T.Timed Plane
|
||||
|
||||
-- | Creates an 'Animation'.
|
||||
creaAnimation :: [(Integer, Plane)] -> Animation
|
||||
creaAnimation ips = creaTimedRes (Times 1 Elapse) ips
|
||||
|
||||
-- | Creates a looped 'Animation'.
|
||||
creaLoopAnimation :: [(Integer, Plane)] -> Animation
|
||||
creaLoopAnimation ips = creaTimedRes AlwaysLoop ips
|
@ -0,0 +1,43 @@
|
||||
module Terminal.Game.Character where
|
||||
|
||||
import Data.Char as C
|
||||
import Text.Unidecode as D
|
||||
import System.IO.Unsafe as U
|
||||
|
||||
|
||||
import Terminal.Game.Utils
|
||||
|
||||
-- Non ASCII character still cause crashes on Win32 console (see this
|
||||
-- report: https://gitlab.haskell.org/ghc/ghc/issues/7593 ).
|
||||
-- We provide a function to substitute them when playing on Win32
|
||||
-- console, with another appropriate chatacter.
|
||||
|
||||
win32SafeChar :: Char -> Char
|
||||
win32SafeChar c | areWeWin32 = toASCII c
|
||||
| otherwise = c
|
||||
where
|
||||
areWeWin32 :: Bool
|
||||
areWeWin32 = unsafePerformIO isWin32Console
|
||||
|
||||
-- ANCILLARIES --
|
||||
|
||||
toASCII :: Char -> Char
|
||||
toASCII c | C.isAscii c = c
|
||||
| Just cm <- lu = cm -- hand-made substitution
|
||||
| [cu] <- unidecode c = cu -- unidecode
|
||||
| otherwise = '?' -- all else failing
|
||||
where
|
||||
lu = lookup c subDictionary
|
||||
|
||||
subDictionary :: [(Char, Char)]
|
||||
subDictionary = [ -- various open/close quotes
|
||||
('«', '<'),
|
||||
('»', '>'),
|
||||
('“', '\''),
|
||||
('”', '\''),
|
||||
('‘', '\''),
|
||||
('’', '\''),
|
||||
|
||||
-- typographical marks
|
||||
('—', '-') ]
|
||||
|
255
vendored/ansi-terminal-game-1.8.0.0/src/Terminal/Game/Draw.hs
Normal file
255
vendored/ansi-terminal-game-1.8.0.0/src/Terminal/Game/Draw.hs
Normal file
@ -0,0 +1,255 @@
|
||||
-------------------------------------------------------------------------------
|
||||
-- Print convenience functions
|
||||
-- 2017 Francesco Ariis GPLv3
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
-- Drawing primitives. If not stated otherwise (textbox, etc.), ' ' are
|
||||
-- assumed to be opaque
|
||||
|
||||
module Terminal.Game.Draw (module Terminal.Game.Draw,
|
||||
(F.&)
|
||||
) where
|
||||
|
||||
import Terminal.Game.Plane
|
||||
|
||||
import Text.LineBreak
|
||||
|
||||
import qualified Data.Function as F ( (&) )
|
||||
import qualified Data.List as L
|
||||
import qualified System.Console.ANSI as CA
|
||||
|
||||
|
||||
-----------
|
||||
-- TYPES --
|
||||
-----------
|
||||
|
||||
-- | A drawing function, usually executed with the help of '%'.
|
||||
type Draw = Plane -> Plane
|
||||
|
||||
|
||||
-----------------
|
||||
-- COMBINATORS --
|
||||
-----------------
|
||||
|
||||
-- | Pastes one 'Plane' onto another. To be used along with 'F.&'
|
||||
-- like this:
|
||||
--
|
||||
-- @
|
||||
-- d :: Plane
|
||||
-- d = blankPlane 100 100 &
|
||||
-- (3, 4) % box '_' 3 5 &
|
||||
-- (a, b) % cell \'A\' '#' bold
|
||||
-- @
|
||||
(%) :: Coords -> Plane -> Draw
|
||||
cds % p1 = \p2 -> pastePlane p1 p2 cds
|
||||
infixl 4 %
|
||||
|
||||
-- | Apply style to plane, e.g.
|
||||
--
|
||||
-- > cell 'w' # bold
|
||||
(#) :: Plane -> Draw -> Plane
|
||||
p # sf = sf p
|
||||
infixl 8 #
|
||||
|
||||
-- | Shorthand for sequencing 'Plane's, e.g.
|
||||
--
|
||||
-- @
|
||||
-- firstPlane &
|
||||
-- (3, 4) '%' secondPlane &
|
||||
-- (1, 9) '%' thirdPlane
|
||||
-- @
|
||||
--
|
||||
-- is equal to
|
||||
--
|
||||
-- @
|
||||
-- mergePlanes firstPlane [((3,4), secondPlane),
|
||||
-- ((1,9), thirdPlane)]
|
||||
-- @
|
||||
mergePlanes :: Plane -> [(Coords, Plane)] -> Plane
|
||||
mergePlanes p cps = L.foldl' addPlane p cps
|
||||
where
|
||||
addPlane :: Plane -> (Coords, Plane) -> Plane
|
||||
addPlane bp (cs, tp) = bp F.& cs % tp
|
||||
|
||||
-- | Place two 'Plane's side-by-side, horizontally.
|
||||
(|||) :: Plane -> Plane -> Plane
|
||||
(|||) a b = let (wa, ha) = planeSize a
|
||||
(wb, hb) = planeSize b
|
||||
in mergePlanes (blankPlane (wa + wb) (max ha hb))
|
||||
[((1,1), a),
|
||||
((1,wa+1), b)]
|
||||
|
||||
-- | Place two 'Plane's side-by-side, vertically.
|
||||
(===) :: Plane -> Plane -> Plane
|
||||
(===) a b = let (wa, ha) = planeSize a
|
||||
(wb, hb) = planeSize b
|
||||
in mergePlanes (blankPlane (max wa wb) (ha + hb))
|
||||
[((1,1), a),
|
||||
((ha+1,1), b)]
|
||||
|
||||
-- | @a *** b@ blits @b@ in the centre of @a@.
|
||||
(***) :: Plane -> Plane -> Plane
|
||||
(***) a b = let (aw, ah) = planeSize a
|
||||
(bw, bh) = planeSize b
|
||||
r = quot (ah - bh) 2 + 1
|
||||
c = quot (aw - bw) 2 + 1
|
||||
in a F.&
|
||||
(r, c) % b
|
||||
|
||||
|
||||
-- | Place a list of 'Plane's side-by-side, horizontally. @error@s on
|
||||
-- empty list.
|
||||
hcat :: [Plane] -> Plane
|
||||
hcat [] = blankPlane 1 1 # makeTransparent ' '
|
||||
hcat ps = L.foldl1' (|||) ps
|
||||
|
||||
-- | Place a list of 'Plane's side-by-side, vertically. @error@s on
|
||||
-- empty list.
|
||||
vcat :: [Plane] -> Plane
|
||||
vcat [] = blankPlane 1 1 # makeTransparent ' '
|
||||
vcat ps = L.foldl1' (===) ps
|
||||
|
||||
infixl 6 |||, ===, ***
|
||||
|
||||
|
||||
------------
|
||||
-- STYLES --
|
||||
------------
|
||||
|
||||
-- | Set foreground color.
|
||||
color :: CA.Color -> CA.ColorIntensity -> Plane -> Plane
|
||||
color c i p = mapPlane (colorCell c i) p
|
||||
|
||||
-- | Apply bold style to 'Plane'.
|
||||
bold :: Plane -> Plane
|
||||
bold p = mapPlane boldCell p
|
||||
|
||||
-- | Swap foreground and background colours of 'Plane'.
|
||||
invert :: Plane -> Plane
|
||||
invert p = mapPlane reverseCell p
|
||||
|
||||
|
||||
|
||||
-------------
|
||||
-- DRAWING --
|
||||
-------------
|
||||
|
||||
-- | A box of dimensions @w h@.
|
||||
box :: Width -> Height -> Char -> Plane
|
||||
box w h chr = seqCellsDim w h cells
|
||||
where
|
||||
cells = [((r, c), chr) | r <- [1..h], c <- [1..w]]
|
||||
|
||||
-- | A 1×1 @Plane@.
|
||||
cell :: Char -> Plane
|
||||
cell ch = box 1 1 ch
|
||||
|
||||
-- | @1xn@ 'Plane' with a word in it. If you need to import multiline
|
||||
-- ASCII art, check 'stringPlane' and 'stringPlaneTrans'.
|
||||
word :: String -> Plane
|
||||
word w = seqCellsDim (L.genericLength w) 1 cells
|
||||
where
|
||||
cells = zip (zip (repeat 1) [1..]) w
|
||||
|
||||
-- opaque :: Plane -> Plane
|
||||
-- opaque p = pastePlane p (box ' ' White w h) (1, 1)
|
||||
-- where
|
||||
-- (w, h) = pSize p
|
||||
|
||||
-- | A text-box. Assumes @' '@s are transparent.
|
||||
textBox :: Width -> Height -> String -> Plane
|
||||
textBox w h cs = frameTrans w h (textBoxLiquid w cs)
|
||||
|
||||
-- | Like 'textBox', but tall enough to fit @String@.
|
||||
textBoxLiquid :: Width -> String -> Plane
|
||||
textBoxLiquid w cs = textBoxGeneralLiquid Nothing w cs
|
||||
|
||||
-- | As 'textBox', but hypenated. Example:
|
||||
--
|
||||
-- @
|
||||
-- (normal textbox) (hyphenated textbox)
|
||||
-- Rimasi un po’ a meditare nel buio Rimasi un po’ a meditare nel buio
|
||||
-- velato appena dal barlume azzurrino velato appena dal barlume azzurrino
|
||||
-- del fornello a gas, su cui del fornello a gas, su cui sobbol-
|
||||
-- sobbolliva quieta la pentola. liva quieta la pentola.
|
||||
-- @
|
||||
--
|
||||
-- Notice how in the right box /sobbolliva/ is broken in two. This
|
||||
-- can be useful and aesthetically pleasing when textboxes are narrow.
|
||||
textBoxHyphen :: Hyphenator -> Width -> Height -> String -> Plane
|
||||
textBoxHyphen hp w h cs = frameTrans w h (textBoxHyphenLiquid hp w cs)
|
||||
|
||||
-- | As 'textBoxLiquid', but hypenated.
|
||||
textBoxHyphenLiquid :: Hyphenator -> Width -> String -> Plane
|
||||
textBoxHyphenLiquid h w cs = textBoxGeneralLiquid (Just h) w cs
|
||||
|
||||
textBoxGeneralLiquid :: Maybe Hyphenator -> Width -> String -> Plane
|
||||
textBoxGeneralLiquid mh w cs = transparent
|
||||
where
|
||||
-- hypenathion
|
||||
bf = BreakFormat (fromIntegral w) 4 '-' mh
|
||||
hcs = breakStringLn bf cs
|
||||
h = L.genericLength hcs
|
||||
|
||||
f :: [String] -> [(Coords, Char)]
|
||||
f css = concatMap (uncurry rf) (zip [1..] css)
|
||||
where rf :: Int -> String -> [(Coords, Char)]
|
||||
rf cr ln = zip (zip (repeat cr) [1..]) ln
|
||||
|
||||
out = seqCellsDim w h (f hcs)
|
||||
transparent = makeTransparent ' ' out
|
||||
|
||||
|
||||
----------------------------
|
||||
-- ADDITIONAL COMBINATORS --
|
||||
----------------------------
|
||||
|
||||
-- Coords as if origin were @ bottom-right
|
||||
recipCoords :: Coords -> Plane -> Plane -> Coords
|
||||
recipCoords (r, c) p p1 =
|
||||
let (pw, ph) = planeSize p
|
||||
(p1w, p1h) = planeSize p1
|
||||
r' = ph-p1h-r+2
|
||||
c' = pw-p1w-c+2
|
||||
in (r', c')
|
||||
|
||||
-- | Pastes a plane onto another (origin: top-right).
|
||||
(%^>) :: Coords -> Plane -> Draw
|
||||
(r, c) %^> p1 = \p ->
|
||||
let (_, c') = recipCoords (r, c) p p1
|
||||
in p F.& (r, c') % p1
|
||||
|
||||
-- | Pastes a plane onto another (origin: bottom-left).
|
||||
(%.<) :: Coords -> Plane -> Draw
|
||||
(r, c) %.< p1 = \p ->
|
||||
let (r', _) = recipCoords (r, c) p p1
|
||||
in p F.& (r', c) % p1
|
||||
|
||||
-- | Pastes a plane onto another (origin: bottom-right).
|
||||
(%.>) :: Coords -> Plane -> Draw
|
||||
cs %.> p1 = \p ->
|
||||
let (r', c') = recipCoords cs p p1
|
||||
in p F.& (r', c') % p1
|
||||
|
||||
infixl 4 %^>
|
||||
infixl 4 %.<
|
||||
infixl 4 %.>
|
||||
|
||||
|
||||
-----------------
|
||||
-- ANCILLARIES --
|
||||
-----------------
|
||||
|
||||
seqCellsDim :: Width -> Height -> [(Coords, Char)] -> Plane
|
||||
seqCellsDim w h cells = seqCells (blankPlane w h) cells
|
||||
|
||||
seqCells :: Plane -> [(Coords, Char)] -> Plane
|
||||
seqCells p cells = updatePlane p (map f cells)
|
||||
where
|
||||
f (cds, chr) = (cds, creaCell chr)
|
||||
|
||||
-- paste plane on a blank one, and make ' ' transparent
|
||||
frameTrans :: Width -> Height -> Plane -> Plane
|
||||
frameTrans w h p = let bt = makeTransparent ' ' (blankPlane w h)
|
||||
in bt F.& (1, 1) % p
|
||||
|
@ -0,0 +1,269 @@
|
||||
-------------------------------------------------------------------------------
|
||||
-- Layer 1 (imperative), as per
|
||||
-- https://www.parsonsmatt.org/2018/03/22/three_layer_haskell_cake.html
|
||||
-- 2019 Francesco Ariis GPLv3
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
{-# Language ScopedTypeVariables #-}
|
||||
{-# Language RankNTypes #-}
|
||||
|
||||
module Terminal.Game.Layer.Imperative where
|
||||
|
||||
import Terminal.Game.Draw
|
||||
import Terminal.Game.Layer.Object
|
||||
|
||||
import qualified Control.Concurrent as CC
|
||||
import qualified Control.Exception as E
|
||||
import qualified Control.Monad as CM
|
||||
import qualified Control.Monad.Trans as T
|
||||
import qualified Data.Bool as B
|
||||
import qualified Data.List as D
|
||||
import qualified System.IO as SI
|
||||
|
||||
import Terminal.Game.Plane
|
||||
|
||||
type Game s = GameT IO s
|
||||
|
||||
-- | Game definition datatype, parametrised on your gamestate. The two most
|
||||
-- important elements are the function dealing with logic and the drawing
|
||||
-- one. Check @alone@ demo (@cabal run -f examples alone@) to see a simple
|
||||
-- game in action.
|
||||
data GameT m s =
|
||||
Game { gTPS :: TPS,
|
||||
-- ^ Game speed in ticks per second. You do not
|
||||
-- need high values, since the 2D canvas is coarse
|
||||
-- (e.g. 13 TPS is enough for action games).
|
||||
gInitState :: s, -- ^ Initial state of the game.
|
||||
gLogicFunction :: GEnv -> s -> Event -> m s,
|
||||
-- ^ Logic function.
|
||||
gDrawFunction :: GEnv -> s -> Plane,
|
||||
-- ^ Draw function. Just want to blit your game
|
||||
-- in the middle? Check 'centerFull'.
|
||||
gQuitFunction :: s -> Bool
|
||||
-- ^ /Should I quit?/ function.
|
||||
}
|
||||
|
||||
-- | A blank plane as big as the terminal.
|
||||
blankPlaneFull :: GEnv -> Plane
|
||||
blankPlaneFull e = uncurry blankPlane (eTermDims e)
|
||||
|
||||
-- | Blits plane in the middle of terminal.
|
||||
--
|
||||
-- @
|
||||
-- draw :: GEnv -> MyState -> Plane
|
||||
-- draw ev s =
|
||||
-- centerFull ev $
|
||||
-- ⁝
|
||||
-- @
|
||||
centerFull :: GEnv -> Plane -> Plane
|
||||
centerFull e p = blankPlaneFull e *** p
|
||||
|
||||
-- | Entry point for the game execution, should be called in @main@.
|
||||
--
|
||||
-- You __must__ compile your programs with @-threaded@; if you do not do
|
||||
-- this the game will crash at start-up. Just add:
|
||||
--
|
||||
-- @
|
||||
-- ghc-options: -threaded
|
||||
-- @
|
||||
--
|
||||
-- in your @.cabal@ file and you will be fine!
|
||||
--
|
||||
-- Need to inspect state on exit? Check 'playGameS'.
|
||||
playGame :: Game s -> IO ()
|
||||
playGame g = () <$ playGameT T.liftIO g
|
||||
|
||||
playGameT :: Monad m => (forall m1 a. T.MonadIO m1 => m a -> m1 a) -> GameT m s -> IO s
|
||||
playGameT trans g = runGameGeneral trans g
|
||||
|
||||
-- | As 'playGame', but do not discard state.
|
||||
playGameS :: Game s -> IO s
|
||||
playGameS g = playGameT T.liftIO g
|
||||
|
||||
-- | Tests a game in a /pure/ environment. Aims to accurately emulate 'GEnv'
|
||||
-- changes (screen size, FPS) too.
|
||||
testGame :: GameT Test s -> GRec -> s
|
||||
testGame g ts = fst $ runTest (runGameGeneral id g) ts
|
||||
|
||||
-- | As 'testGame', but returns 'Game' instead of a bare state.
|
||||
-- Useful to fast-forward (e.g.: skip menus) before invoking 'playGame'.
|
||||
setupGame :: GameT Test s -> GRec -> GameT Test s
|
||||
setupGame g ts = let s' = testGame g ts
|
||||
in g { gInitState = s' }
|
||||
-- xx qua messi solo [Event]?
|
||||
|
||||
-- | Similar to 'testGame', runs the game given a 'GRec'. Unlike
|
||||
-- 'testGame', the playthrough will be displayed on screen. Useful when a
|
||||
-- test fails and you want to see how.
|
||||
--
|
||||
-- See this in action with @cabal run -f examples alone-playback@.
|
||||
--
|
||||
-- Notice that 'GEnv' will be provided at /run-time/, and not
|
||||
-- record-time; this can make emulation slightly inaccurate if — e.g. —
|
||||
-- you replay the game on a smaller terminal than the one you recorded
|
||||
-- the session on.
|
||||
narrateGame :: GameT Narrate s -> GRec -> IO s
|
||||
narrateGame g e = runReplay (runGameGeneral id g) e
|
||||
|
||||
-- | Play as in 'playGame' and write the session to @file@. Useful to
|
||||
-- produce input for 'testGame' and 'narrateGame'. Session will be
|
||||
-- recorded even if an exception happens while playing.
|
||||
recordGame :: GameT Record s -> FilePath -> IO ()
|
||||
recordGame g fp =
|
||||
E.bracket
|
||||
(CC.newMVar igrec)
|
||||
(\ve -> writeRec fp ve)
|
||||
(\ve -> () <$ runRecord (runGameGeneral id g) ve)
|
||||
|
||||
data Config = Config { cMEvents :: CC.MVar [Event],
|
||||
cTPS :: TPS }
|
||||
|
||||
runGameGeneral :: forall s m1 m. (Monad m1, MonadGameIO m)
|
||||
=> (forall a. m1 a -> m a)
|
||||
-> GameT m1 s
|
||||
-> m s
|
||||
runGameGeneral trans (Game tps s lf df qf) =
|
||||
-- init
|
||||
setupDisplay >>
|
||||
startEvents tps >>= \(InputHandle ve ts) ->
|
||||
displaySizeErr >>= \ds -> do
|
||||
|
||||
-- do it!
|
||||
let c = Config ve tps
|
||||
s' <- (game c ds) `onException` (stopEvents ts >> shutdownDisplay)
|
||||
stopEvents ts
|
||||
return s'
|
||||
where
|
||||
game :: MonadGameIO m => Config -> Dimensions -> m s
|
||||
game c wds = gameLoop trans c s lf df qf
|
||||
Nothing wds
|
||||
(creaFPSCalc tps)
|
||||
|
||||
-- | Wraps an @IO@ computation so that any 'ATGException' or 'error' gets
|
||||
-- displayed along with a @\<press any key to quit\>@ prompt.
|
||||
-- Some terminals shut-down immediately upon program end; adding
|
||||
-- @errorPress@ to 'playGame' makes it easier to beta-test games on those
|
||||
-- terminals.
|
||||
errorPress :: IO a -> IO a
|
||||
errorPress m = E.catches m [E.Handler errorDisplay,
|
||||
E.Handler atgDisplay]
|
||||
where
|
||||
errorDisplay :: E.ErrorCall -> IO a
|
||||
errorDisplay (E.ErrorCallWithLocation cs l) = report $
|
||||
putStrLn (cs ++ "\n\n") >>
|
||||
putStrLn "Stack trace info:\n" >>
|
||||
putStrLn l
|
||||
|
||||
atgDisplay :: ATGException -> IO a
|
||||
atgDisplay e = report $ print e
|
||||
|
||||
report :: IO () -> IO a
|
||||
report wm =
|
||||
putStrLn "ERROR REPORT\n" >>
|
||||
wm >>
|
||||
putStrLn "\n\n <Press any key to quit>" >>
|
||||
SI.hSetBuffering SI.stdin SI.NoBuffering >>
|
||||
getChar >>
|
||||
errorWithoutStackTrace "errorPress"
|
||||
|
||||
|
||||
-----------
|
||||
-- LOGIC --
|
||||
-----------
|
||||
|
||||
-- from http://www.loomsoft.net/resources/alltut/alltut_lesson6.htm
|
||||
gameLoop :: (Monad m1, MonadGameIO m) =>
|
||||
(forall a. m1 a -> m a) ->
|
||||
Config -> -- event source
|
||||
s -> -- state
|
||||
(GEnv ->
|
||||
s -> Event -> m1 s) -> -- logic function
|
||||
(GEnv ->
|
||||
s -> Plane) -> -- draw function
|
||||
(s -> Bool) -> -- quit? function
|
||||
Maybe Plane -> -- last blitted screen
|
||||
Dimensions -> -- Term dimensions
|
||||
FPSCalc -> -- calculate fps
|
||||
m s
|
||||
gameLoop trans c s lf df qf opln td fps =
|
||||
|
||||
-- quit?
|
||||
checkQuit qf s >>= \qb ->
|
||||
if qb
|
||||
then return s
|
||||
else
|
||||
|
||||
-- fetch events (if any)
|
||||
pollEvents (cMEvents c) >>= \es ->
|
||||
|
||||
-- no events? skip everything
|
||||
if null es
|
||||
then sleepABit (cTPS c) >>
|
||||
gameLoop trans c s lf df qf opln td fps
|
||||
else
|
||||
|
||||
displaySizeErr >>= \td' ->
|
||||
|
||||
-- logic
|
||||
let ge = GEnv td' (calcFPS fps) in
|
||||
trans (stepsLogic s (lf ge) es) >>= \(i, s') ->
|
||||
|
||||
-- no `Tick` events? You do not need to blit, just update state
|
||||
if i == 0
|
||||
then gameLoop trans c s' lf df qf opln td fps
|
||||
else
|
||||
|
||||
-- FPS calc
|
||||
let fps' = addFPS i fps in
|
||||
|
||||
-- clear screen if resolution changed
|
||||
let resc = td /= td' in
|
||||
CM.when resc clearDisplay >>
|
||||
|
||||
-- draw
|
||||
let opln' | resc = Nothing -- res changed? restart double buffering
|
||||
| otherwise = opln
|
||||
npln = df ge s' in
|
||||
|
||||
blitPlane opln' npln >>
|
||||
|
||||
gameLoop trans c s' lf df qf (Just npln) td' fps'
|
||||
|
||||
-- Int = number of `Tick` events
|
||||
stepsLogic :: Monad m => s -> (s -> Event -> m s) -> [Event] -> m (Integer, s)
|
||||
stepsLogic s lf es = do
|
||||
let ies = D.genericLength . filter isTick $ es
|
||||
res <- CM.foldM lf s es
|
||||
return (ies, res)
|
||||
where
|
||||
isTick Tick = True
|
||||
isTick _ = False
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Frame per Seconds
|
||||
|
||||
data FPSCalc = FPSCalc [Integer] TPS
|
||||
-- list with number of `Ticks` processed at each blit and expected
|
||||
-- FPS (i.e. TPS)
|
||||
|
||||
-- the size of moving average will be TPS (that simplifies calculations)
|
||||
creaFPSCalc :: TPS -> FPSCalc
|
||||
creaFPSCalc tps = FPSCalc (D.genericReplicate tps {- (tps*2) -} 1) tps
|
||||
-- tps*1: size of thw window in **blit actions** (not tick actions!)
|
||||
-- so keeping it small should be responsive and non flickery
|
||||
-- at the same time!
|
||||
|
||||
-- add ticks
|
||||
addFPS :: Integer -> FPSCalc -> FPSCalc
|
||||
addFPS nt (FPSCalc (_:fps) tps) = FPSCalc (fps ++ [nt]) tps
|
||||
addFPS _ (FPSCalc [] _) = error "addFPS: empty list."
|
||||
|
||||
calcFPS :: FPSCalc -> Integer
|
||||
calcFPS (FPSCalc fps tps) =
|
||||
let ts = sum fps
|
||||
ds = D.genericLength fps
|
||||
in roundQuot (tps * ds) ts
|
||||
where
|
||||
roundQuot :: Integer -> Integer -> Integer
|
||||
roundQuot a b = let (q, r) = quotRem a b
|
||||
in q + B.bool 0 1 (r > div b 2)
|
@ -0,0 +1,30 @@
|
||||
-------------------------------------------------------------------------------
|
||||
-- Layer 2 (mockable IO), as per
|
||||
-- https://www.parsonsmatt.org/2018/03/22/three_layer_haskell_cake.html
|
||||
-- 2019 Francesco Ariis GPLv3
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
module Terminal.Game.Layer.Object ( module Export ) where
|
||||
|
||||
import Terminal.Game.Layer.Object.Interface as Export
|
||||
import Terminal.Game.Layer.Object.GameIO as Export
|
||||
import Terminal.Game.Layer.Object.Narrate as Export
|
||||
import Terminal.Game.Layer.Object.Primitive as Export
|
||||
import Terminal.Game.Layer.Object.Record as Export
|
||||
import Terminal.Game.Layer.Object.Test as Export
|
||||
|
||||
-- DESIGN NOTES --
|
||||
|
||||
-- The classes are described in 'Interface'.
|
||||
|
||||
-- The implemented monads are four:
|
||||
-- - GameIO (via MonadIO): playing the game
|
||||
-- - Test: testing the game in a pure manner
|
||||
-- - Record: playing the game and record the Events in a file
|
||||
-- - Replay: replay a game using a set of Events.
|
||||
--
|
||||
-- The last two monads (Record/Replay) take advantage of "overlapping
|
||||
-- instances". Instead of reimplementing most of what happens in MonadIO,
|
||||
-- they'll just touch the classes from interface which behaviour they
|
||||
-- will modify; being more specific, they will be chosen instead of plain
|
||||
-- IO.
|
@ -0,0 +1,21 @@
|
||||
-------------------------------------------------------------------------------
|
||||
-- Layer 2 (mockable IO), as per
|
||||
-- https://www.parsonsmatt.org/2018/03/22/three_layer_haskell_cake.html
|
||||
-- 2019 Francesco Ariis GPLv3
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
|
||||
|
||||
|
||||
module Terminal.Game.Layer.Object.GameIO where
|
||||
|
||||
import qualified Control.Monad.Catch as MC
|
||||
import qualified Control.Monad.Trans as T
|
||||
|
||||
|
||||
newtype GameIO a = GameIO { runGIO :: IO a }
|
||||
deriving (Functor, Applicative, Monad,
|
||||
T.MonadIO,
|
||||
MC.MonadThrow, MC.MonadCatch, MC.MonadMask)
|
||||
|
||||
|
@ -0,0 +1,291 @@
|
||||
-------------------------------------------------------------------------------
|
||||
-- Layer 2 (mockable IO), as per
|
||||
-- https://www.parsonsmatt.org/2018/03/22/three_layer_haskell_cake.html
|
||||
-- 2019 Francesco Ariis GPLv3
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
{-# LANGUAGE FlexibleInstances #-}
|
||||
{-# LANGUAGE UndecidableInstances #-}
|
||||
{-# OPTIONS_GHC -fno-warn-orphans #-}
|
||||
|
||||
|
||||
module Terminal.Game.Layer.Object.IO where
|
||||
|
||||
import Terminal.Game.Utils
|
||||
|
||||
import Terminal.Game.Layer.Object.Interface
|
||||
import Terminal.Game.Layer.Object.Primitive
|
||||
import Terminal.Game.Plane
|
||||
|
||||
import qualified Control.Concurrent as CC
|
||||
import qualified Control.Monad as CM
|
||||
import qualified Control.Monad.Catch as MC
|
||||
import qualified Control.Monad.Trans as T
|
||||
import qualified Data.List.Split as LS
|
||||
import qualified System.Clock as SC
|
||||
import qualified System.Console.ANSI as CA
|
||||
import qualified System.Console.Terminal.Size as TS
|
||||
import qualified System.IO as SI
|
||||
|
||||
-- Most General MonadIO operations.
|
||||
|
||||
----------------
|
||||
-- Game input --
|
||||
----------------
|
||||
|
||||
instance {-# OVERLAPS #-} (Monad m, T.MonadIO m) => MonadInput m where
|
||||
startEvents tps = T.liftIO $ startIOInput tps
|
||||
pollEvents ve = T.liftIO $ CC.swapMVar ve []
|
||||
stopEvents ts = T.liftIO $ stopEventsIO ts
|
||||
|
||||
-- filepath = logging
|
||||
startIOInput :: TPS -> IO InputHandle
|
||||
startIOInput tps =
|
||||
SI.hSetBuffering SI.stdin SI.NoBuffering >>
|
||||
SI.hSetBuffering SI.stdout SI.NoBuffering >>
|
||||
SI.hSetEcho SI.stdin False >>
|
||||
-- all the buffering settings has to happen
|
||||
-- at the top of startIOInput. If i move
|
||||
-- them to display, you need to press enter
|
||||
-- before playing the game on some machines.
|
||||
|
||||
-- event and log variables
|
||||
CC.newMVar [] >>= \ve ->
|
||||
|
||||
getTimeTick tps >>= \it ->
|
||||
CC.forkIO (addTick ve tps it) >>= \te ->
|
||||
CC.forkIO (addKeypress ve) >>= \tk ->
|
||||
return (InputHandle ve [te, tk])
|
||||
|
||||
-- a precise timer, not based on `threadDelay`
|
||||
type Elapsed = Integer -- in `Ticks`
|
||||
|
||||
-- elapsed from Epoch in ticks
|
||||
getTimeTick :: TPS -> IO Elapsed
|
||||
getTimeTick tps =
|
||||
getTime >>= \tm ->
|
||||
let ns = 10 ^ (9 :: Integer)
|
||||
t1 = quot ns tps in
|
||||
return (quot tm t1)
|
||||
|
||||
-- mr: maybe recording
|
||||
addTick :: CC.MVar [Event] -> TPS -> Elapsed -> IO ()
|
||||
addTick ve tps el =
|
||||
-- precise timing. With `treadDelay`, on finer TPS,
|
||||
-- ticks take too much (check threadDelay doc).
|
||||
getTimeTick tps >>= \t ->
|
||||
CM.replicateM_ (fromIntegral $ t-el)
|
||||
(addEvent ve Tick) >>
|
||||
|
||||
-- sleep some
|
||||
sleepABit tps >>
|
||||
addTick ve tps t
|
||||
|
||||
-- get action char
|
||||
-- mr: maybe recording
|
||||
addKeypress :: CC.MVar [Event] -> IO ()
|
||||
addKeypress ve = -- vedi platform-dep/
|
||||
inputCharTerminal >>= \c ->
|
||||
addEvent ve (KeyPress c) >>
|
||||
addKeypress ve
|
||||
|
||||
-- mr: maybe recording
|
||||
addEvent :: CC.MVar [Event] -> Event -> IO ()
|
||||
addEvent ve e = vf ve
|
||||
where
|
||||
vf d = CC.modifyMVar_ d (return . (++[e]))
|
||||
|
||||
stopEventsIO :: [CC.ThreadId] -> IO ()
|
||||
stopEventsIO ts = mapM_ CC.killThread ts
|
||||
|
||||
-----------------
|
||||
-- Game timing --
|
||||
-----------------
|
||||
|
||||
instance {-# OVERLAPS #-} (Monad m, T.MonadIO m) => MonadTimer m where
|
||||
getTime = T.liftIO $ SC.toNanoSecs <$> SC.getTime SC.Monotonic
|
||||
sleepABit tps = T.liftIO $
|
||||
CC.threadDelay (fromIntegral $ quot oneTickSec (tps*10))
|
||||
|
||||
--------------------
|
||||
-- Error handling --
|
||||
--------------------
|
||||
|
||||
instance {-# OVERLAPS #-}
|
||||
(Monad m, T.MonadIO m, MC.MonadMask m, MC.MonadThrow m) =>
|
||||
MonadException m where
|
||||
cleanUpErr m c = MC.finally m c
|
||||
onException m c = MC.onException m c
|
||||
throwExc t = MC.throwM t
|
||||
|
||||
-----------
|
||||
-- Logic --
|
||||
-----------
|
||||
|
||||
instance {-# OVERLAPS #-} (Monad m, T.MonadIO m) =>
|
||||
MonadLogic m where
|
||||
checkQuit fb s = return (fb s)
|
||||
|
||||
-------------
|
||||
-- Display --
|
||||
-------------
|
||||
|
||||
instance {-# OVERLAPS #-} (Monad m, T.MonadIO m) => MonadDisplay m where
|
||||
setupDisplay = T.liftIO initPart
|
||||
clearDisplay = T.liftIO clearScreen
|
||||
displaySize = T.liftIO displaySizeIO
|
||||
blitPlane mp p = T.liftIO (blitPlaneIO mp p)
|
||||
shutdownDisplay = T.liftIO cleanAndExit
|
||||
|
||||
displaySizeIO :: IO (Maybe Dimensions)
|
||||
displaySizeIO =
|
||||
TS.size >>= \ts ->
|
||||
-- cannot use ansi-terminal, on Windows you get
|
||||
-- "ConsoleException 87" (too much scrolling)
|
||||
-- and it does not work for mintty and it is
|
||||
-- inefficient as it gets (attempts to scroll past
|
||||
-- bottom right)
|
||||
isWin32Console >>= \bw ->
|
||||
|
||||
return (fmap (f bw) ts)
|
||||
where
|
||||
f :: Bool -> TS.Window Int -> Dimensions
|
||||
f wbw (TS.Window h w) =
|
||||
let h' | wbw = h - 1
|
||||
| otherwise = h
|
||||
in (w, h')
|
||||
|
||||
-- pn: new plane, po: old plane
|
||||
-- wo, ho: dimensions of the terminal. If they change, reinit double buffering
|
||||
blitPlaneIO :: Maybe Plane -> Plane -> IO ()
|
||||
blitPlaneIO mpo pn =
|
||||
|
||||
-- remember that Nothing will be passed:
|
||||
-- - at the beginning of the game (first blit)
|
||||
-- - when resolution changes (see gameLoop)
|
||||
-- so do not duplicate hasResChanged checks here!
|
||||
|
||||
-- old plane
|
||||
let
|
||||
(pw, ph) = planeSize pn
|
||||
bp = blankPlane pw ph
|
||||
po = pastePlane (maybe bp id mpo) bp (1, 1)
|
||||
in
|
||||
|
||||
-- new plane
|
||||
let pn' = pastePlane pn bp (1, 1)
|
||||
in
|
||||
|
||||
-- trimming is foundamental, as blitMap could otherwise print
|
||||
-- outside terminal boundaries and scroll to its death
|
||||
-- (error 87 on Win32 console).
|
||||
|
||||
CA.setSGR [CA.Reset] >>
|
||||
blitMap po pn'
|
||||
|
||||
|
||||
-----------------
|
||||
-- ANCILLARIES --
|
||||
-----------------
|
||||
|
||||
initPart :: IO ()
|
||||
initPart = -- check thread support
|
||||
CM.unless CC.rtsSupportsBoundThreads
|
||||
(error errMes) >>
|
||||
|
||||
-- initial setup/checks
|
||||
CA.hideCursor >>
|
||||
|
||||
-- text encoding
|
||||
SI.mkTextEncoding "UTF-8//TRANSLIT" >>= \te ->
|
||||
SI.hSetEncoding SI.stdout te >>
|
||||
|
||||
clearScreen
|
||||
where
|
||||
errMes = unlines
|
||||
["\nError: you *must* compile this program with -threaded!",
|
||||
"Just add",
|
||||
"",
|
||||
" ghc-options: -threaded",
|
||||
"",
|
||||
"in your .cabal file (executable section) and you will be fine!"]
|
||||
|
||||
-- clears screen
|
||||
clearScreen :: IO ()
|
||||
clearScreen = CA.setCursorPosition 0 0 >>
|
||||
CA.setSGR [CA.Reset] >>
|
||||
displaySizeErr >>= \(w, h) ->
|
||||
CM.replicateM_ (fromIntegral $ w*h) (putChar ' ')
|
||||
|
||||
cleanAndExit :: IO ()
|
||||
cleanAndExit = CA.setSGR [CA.Reset] >>
|
||||
CA.clearScreen >>
|
||||
CA.setCursorPosition 0 0 >>
|
||||
CA.showCursor
|
||||
|
||||
-- plane
|
||||
blitMap :: Plane -> Plane -> IO ()
|
||||
blitMap po pn =
|
||||
CM.when (planeSize po /= planeSize pn)
|
||||
(error "blitMap: different plane sizes") >>
|
||||
CA.setCursorPosition 0 0 >>
|
||||
-- setCursorPosition is *zero* based!
|
||||
blitToTerminal (0, 0) (orderedCells po) (orderedCells pn)
|
||||
|
||||
orderedCells :: Plane -> [[Cell]]
|
||||
orderedCells p = LS.chunksOf (fromIntegral w) cells
|
||||
where
|
||||
cells = map snd $ assocsPlane p
|
||||
(w, _) = planeSize p
|
||||
|
||||
|
||||
-- ordered sequence of cells, both old and new, like they were a String to
|
||||
-- print to screen.
|
||||
-- Coords: initial blitting position
|
||||
-- Remember that this Column is *zero* based
|
||||
blitToTerminal :: Coords -> [[Cell]] -> [[Cell]] -> IO ()
|
||||
blitToTerminal (rr, rc) ocs ncs = CM.foldM_ blitLine rr oldNew
|
||||
where
|
||||
oldNew :: [[(Cell, Cell)]]
|
||||
oldNew = zipWith zip ocs ncs
|
||||
|
||||
-- row = previous row
|
||||
blitLine :: Row -> [(Cell, Cell)] -> IO Row
|
||||
blitLine pr ccs =
|
||||
CM.foldM_ blitCell 0 ccs >>
|
||||
-- have to use setCursorPosition (instead of nextrow) b/c
|
||||
-- on win there is an auto "go-to-next-line" when reaching
|
||||
-- column end and on win it does not do so
|
||||
let wr = pr + 1 in
|
||||
CA.setCursorPosition (fromIntegral wr)
|
||||
(fromIntegral rc) >>
|
||||
return wr
|
||||
|
||||
-- k is "spaces to skip"
|
||||
blitCell :: Int -> (Cell, Cell) -> IO Int
|
||||
blitCell k (clo, cln)
|
||||
| cln == clo = return (k+1)
|
||||
| otherwise = moveIf k >>= \k' ->
|
||||
putCellStyle cln >>
|
||||
return k'
|
||||
|
||||
moveIf :: Int -> IO Int
|
||||
moveIf k | k == 0 = return k
|
||||
| otherwise = CA.cursorForward k >>
|
||||
return 0
|
||||
|
||||
putCellStyle :: Cell -> IO ()
|
||||
putCellStyle c = CA.setSGR ([CA.Reset] ++ sgrb ++ sgrr ++ sgrc) >>
|
||||
putChar (cellChar c)
|
||||
where
|
||||
sgrb | isBold c = [CA.SetConsoleIntensity CA.BoldIntensity]
|
||||
| otherwise = []
|
||||
|
||||
sgrr | isReversed c = [CA.SetSwapForegroundBackground True]
|
||||
| otherwise = []
|
||||
|
||||
sgrc | Just (k, i) <- cellColor c = [CA.SetColor CA.Foreground i k]
|
||||
| otherwise = []
|
||||
|
||||
oneTickSec :: Integer
|
||||
oneTickSec = 10 ^ (6 :: Integer)
|
@ -0,0 +1,90 @@
|
||||
-------------------------------------------------------------------------------
|
||||
-- Layer 2 (mockable IO), as per
|
||||
-- https://www.parsonsmatt.org/2018/03/22/three_layer_haskell_cake.html
|
||||
-- 2019 Francesco Ariis GPLv3
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
{-# LANGUAGE ConstraintKinds #-}
|
||||
{-# LANGUAGE LambdaCase #-}
|
||||
|
||||
module Terminal.Game.Layer.Object.Interface where
|
||||
|
||||
import Terminal.Game.Plane
|
||||
import Terminal.Game.Layer.Object.Primitive
|
||||
|
||||
import qualified Control.Concurrent as CC
|
||||
import qualified Control.Monad.Catch as MC
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- mtl interface for game
|
||||
|
||||
type MonadGameIO m = (MonadInput m, MonadTimer m,
|
||||
MonadException m, MonadLogic m,
|
||||
MonadDisplay m)
|
||||
|
||||
data InputHandle = InputHandle
|
||||
{ ihKeyMVar :: CC.MVar [Event],
|
||||
ihOpenThreads :: [CC.ThreadId] }
|
||||
|
||||
class Monad m => MonadInput m where
|
||||
startEvents :: TPS -> m InputHandle
|
||||
pollEvents :: CC.MVar [Event] -> m [Event]
|
||||
stopEvents :: [CC.ThreadId] -> m ()
|
||||
|
||||
class Monad m => MonadTimer m where
|
||||
getTime :: m Integer -- to nanoseconds
|
||||
sleepABit :: TPS -> m () -- Given TPS, sleep a fracion of a single
|
||||
-- Tick.
|
||||
|
||||
-- if a fails, do b (useful for cleaning up)
|
||||
class Monad m => MonadException m where
|
||||
cleanUpErr :: m a -> m b -> m a
|
||||
onException :: m a -> m b -> m a
|
||||
throwExc :: ATGException -> m a
|
||||
|
||||
class Monad m => MonadLogic m where
|
||||
-- decide whether it's time to quit
|
||||
checkQuit :: (s -> Bool) -> s -> m Bool
|
||||
|
||||
class Monad m => MonadDisplay m where
|
||||
setupDisplay :: m ()
|
||||
clearDisplay :: m ()
|
||||
displaySize :: m (Maybe Dimensions)
|
||||
blitPlane :: Maybe Plane -> Plane -> m ()
|
||||
shutdownDisplay :: m ()
|
||||
|
||||
displaySizeErr :: (MonadDisplay m, MonadException m) => m Dimensions
|
||||
displaySizeErr = displaySize >>= \case
|
||||
Nothing -> throwExc CannotGetDisplaySize
|
||||
Just d -> return d
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Error handling
|
||||
|
||||
-- | @ATGException@s are thrown synchronously for easier catching.
|
||||
data ATGException = CannotGetDisplaySize
|
||||
| DisplayTooSmall Dimensions Dimensions
|
||||
-- ^ Required and actual dimensions.
|
||||
|
||||
instance Show ATGException where
|
||||
show CannotGetDisplaySize = "CannotGetDisplaySize"
|
||||
show (DisplayTooSmall (sw, sh) tds) =
|
||||
let colS ww = ww < sw
|
||||
rowS wh = wh < sh
|
||||
|
||||
smallMsg :: Dimensions -> String
|
||||
smallMsg (ww, wh) =
|
||||
let cm = show ww ++ " columns"
|
||||
rm = show wh ++ " rows"
|
||||
em | colS ww && rowS wh = cm ++ " and " ++ rm
|
||||
| colS ww = cm
|
||||
| rowS wh = rm
|
||||
| otherwise = "smallMsg: passed correct term size!"
|
||||
in
|
||||
"This games requires a display of " ++ show sw ++
|
||||
" columns and " ++ show sh ++ " rows.\n" ++
|
||||
"Yours only has " ++ em ++ "!\n\n" ++
|
||||
"Please resize your terminal and restart the game.\n"
|
||||
in "DisplayTooSmall.\n" ++ smallMsg tds
|
||||
|
||||
instance MC.Exception ATGException where
|
@ -0,0 +1,30 @@
|
||||
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
|
||||
|
||||
module Terminal.Game.Layer.Object.Narrate where
|
||||
|
||||
-- Narrate Monad, replay on screen from a GRec
|
||||
|
||||
import Terminal.Game.Layer.Object.Interface
|
||||
import Terminal.Game.Layer.Object.Primitive
|
||||
import Terminal.Game.Layer.Object.IO () -- MonadIo
|
||||
|
||||
import qualified Control.Monad.Catch as MC
|
||||
import qualified Control.Monad.State as S
|
||||
import qualified Control.Monad.Trans as T
|
||||
|
||||
|
||||
newtype Narrate a = Narrate (S.StateT GRec IO a)
|
||||
deriving (Functor, Applicative, Monad,
|
||||
T.MonadIO, S.MonadState GRec,
|
||||
MC.MonadThrow, MC.MonadCatch, MC.MonadMask)
|
||||
|
||||
instance MonadInput Narrate where
|
||||
startEvents fps = T.liftIO $ startEvents fps
|
||||
pollEvents _ = S.state getPolled
|
||||
stopEvents ts = T.liftIO $ stopEvents ts
|
||||
|
||||
instance MonadLogic Narrate where
|
||||
checkQuit _ _ = S.gets isOver
|
||||
|
||||
runReplay :: Narrate a -> GRec -> IO a
|
||||
runReplay (Narrate s) k = S.evalStateT s k
|
@ -0,0 +1,93 @@
|
||||
{-# LANGUAGE DeriveGeneric #-}
|
||||
{-# LANGUAGE LambdaCase #-}
|
||||
|
||||
module Terminal.Game.Layer.Object.Primitive where
|
||||
|
||||
import Terminal.Game.Plane
|
||||
|
||||
import qualified GHC.Generics as G
|
||||
import qualified Data.ByteString as BS
|
||||
import qualified Data.Serialize as Z
|
||||
import qualified Data.Sequence as S
|
||||
import qualified Test.QuickCheck as Q
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Assorted API types
|
||||
|
||||
-- | The number of 'Tick's fed each second to the logic function;
|
||||
-- constant on every machine. /Frames/ per second might be lower
|
||||
-- (depending on drawing function onerousness, terminal refresh rate,
|
||||
-- etc.).
|
||||
type TPS = Integer
|
||||
|
||||
-- | The number of frames blit to terminal per second. Frames might be
|
||||
-- dropped, but game speed will remain constant. Check @balls@
|
||||
-- (@cabal run -f examples balls@) to see how to display FPS.
|
||||
-- For obvious reasons (blits would be wasted) @max FPS = TPS@.
|
||||
type FPS = Integer
|
||||
|
||||
-- | An @Event@ is a 'Tick' (time passes) or a 'KeyPress'.
|
||||
data Event = Tick
|
||||
| KeyPress Char
|
||||
deriving (Show, Eq, G.Generic)
|
||||
instance Z.Serialize Event where
|
||||
|
||||
instance Q.Arbitrary Event where
|
||||
arbitrary = Q.oneof [ pure Tick,
|
||||
KeyPress <$> Q.arbitrary ]
|
||||
|
||||
-- | Game environment with current terminal dimensions and current display
|
||||
-- rate.
|
||||
data GEnv = GEnv { eTermDims :: Dimensions,
|
||||
-- ^ Current terminal dimensions.
|
||||
eFPS :: FPS
|
||||
-- ^ Current blitting rate.
|
||||
}
|
||||
deriving (Show, Eq)
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- GRec record/replay game typs
|
||||
|
||||
-- | Opaque data type with recorded game input, for testing purposes.
|
||||
data GRec = GRec { aPolled :: S.Seq [Event],
|
||||
-- Seq. of polled events
|
||||
aTermSize :: S.Seq (Maybe Dimensions) }
|
||||
-- Seq. of polled termdims
|
||||
deriving (Show, Eq, G.Generic)
|
||||
instance Z.Serialize GRec where
|
||||
|
||||
igrec :: GRec
|
||||
igrec = GRec S.Empty S.Empty
|
||||
|
||||
addDims :: Maybe Dimensions -> GRec -> GRec
|
||||
addDims mds (GRec p s) = GRec p (mds S.<| s)
|
||||
|
||||
getDims :: GRec -> (Maybe Dimensions, GRec)
|
||||
getDims (GRec p (ds S.:|> d)) = (d, GRec p ds)
|
||||
getDims _ = error "getDims: empty Seq"
|
||||
-- Have to use _ or “non exhaustive patterns” warning
|
||||
|
||||
addPolled :: [Event] -> GRec -> GRec
|
||||
addPolled es (GRec p s) = GRec (es S.<| p) s
|
||||
|
||||
getPolled :: GRec -> ([Event], GRec)
|
||||
getPolled (GRec (ps S.:|> p) d) = (p, GRec ps d)
|
||||
getPolled _ = error "getEvents: empty Seq"
|
||||
|
||||
isOver :: GRec -> Bool
|
||||
isOver (GRec S.Empty _) = True
|
||||
isOver _ = False
|
||||
|
||||
-- | Reads a file containing a recorded session.
|
||||
readRecord :: FilePath -> IO GRec
|
||||
readRecord fp = Z.decode <$> BS.readFile fp >>= \case
|
||||
Left e -> error $ "readRecord could not decode: " ++
|
||||
show e
|
||||
Right r -> return r
|
||||
|
||||
-- | Convenience function to create a 'GRec' from screen size (constant) plus a list of events. Useful with 'setupGame'.
|
||||
createGRec :: Dimensions -> [Event] -> GRec
|
||||
createGRec ds es = let l = length es * 2 in
|
||||
GRec (S.fromList [es])
|
||||
(S.fromList . replicate l $ Just ds)
|
||||
|
@ -0,0 +1,53 @@
|
||||
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
|
||||
|
||||
module Terminal.Game.Layer.Object.Record where
|
||||
|
||||
-- Record Monad, for when I need to play the game and record Events
|
||||
-- (keypresses, ticks, screen size, FPS) to a file.
|
||||
|
||||
import Terminal.Game.Layer.Object.Interface
|
||||
import Terminal.Game.Layer.Object.Primitive
|
||||
import Terminal.Game.Layer.Object.IO ()
|
||||
|
||||
import qualified Control.Concurrent as CC
|
||||
import qualified Control.Monad.Catch as MC
|
||||
import qualified Control.Monad.Reader as R
|
||||
import qualified Control.Monad.Trans as T -- MonadIO
|
||||
import qualified Data.ByteString as BS
|
||||
import qualified Data.Serialize as S
|
||||
|
||||
-- record the key pressed in a game session
|
||||
|
||||
newtype Record a = Record (R.ReaderT (CC.MVar GRec) IO a)
|
||||
deriving (Functor, Applicative, Monad,
|
||||
T.MonadIO, R.MonadReader (CC.MVar GRec),
|
||||
MC.MonadThrow, MC.MonadCatch, MC.MonadMask)
|
||||
|
||||
-- Lifts IO interface, records where necessary
|
||||
instance MonadInput Record where
|
||||
startEvents tps = T.liftIO (startEvents tps)
|
||||
pollEvents ve = T.liftIO (pollEvents ve) >>= \es ->
|
||||
modMRec addPolled es
|
||||
stopEvents ts = T.liftIO (stopEvents ts)
|
||||
|
||||
instance MonadDisplay Record where
|
||||
setupDisplay = T.liftIO setupDisplay
|
||||
clearDisplay = T.liftIO clearDisplay
|
||||
displaySize = T.liftIO displaySize >>= \ds ->
|
||||
modMRec addDims ds
|
||||
blitPlane mp p = T.liftIO (blitPlane mp p)
|
||||
shutdownDisplay = T.liftIO shutdownDisplay
|
||||
|
||||
-- logs and passes the value on
|
||||
modMRec :: (a -> GRec -> GRec) -> a -> Record a
|
||||
modMRec f a = R.ask >>= \mv ->
|
||||
let fmv = CC.modifyMVar_ mv (return . f a) in
|
||||
T.liftIO fmv >>
|
||||
return a
|
||||
|
||||
runRecord :: Record a -> CC.MVar GRec -> IO a
|
||||
runRecord (Record r) me = R.runReaderT r me
|
||||
|
||||
writeRec :: FilePath -> CC.MVar GRec -> IO ()
|
||||
writeRec fp vr = CC.readMVar vr >>= \k ->
|
||||
BS.writeFile fp (S.encode k)
|
@ -0,0 +1,78 @@
|
||||
-------------------------------------------------------------------------------
|
||||
-- Layer 2 (mockable IO), as per
|
||||
-- https://www.parsonsmatt.org/2018/03/22/three_layer_haskell_cake.html
|
||||
-- 2019 Francesco Ariis GPLv3
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
|
||||
|
||||
module Terminal.Game.Layer.Object.Test where
|
||||
|
||||
-- Test (pure) MonadGame* typeclass implementation for testing purposes.
|
||||
|
||||
import Terminal.Game.Layer.Object.Interface
|
||||
import Terminal.Game.Layer.Object.Primitive
|
||||
|
||||
import qualified Control.Monad.RWS as S
|
||||
|
||||
|
||||
-----------
|
||||
-- TYPES --
|
||||
-----------
|
||||
|
||||
data TestEvent = TCleanUpError
|
||||
| TQuitGame
|
||||
| TSetupDisplay
|
||||
| TShutdownDisplay
|
||||
| TStartGame
|
||||
| TStartEvents
|
||||
| TStopEvents
|
||||
deriving (Eq, Show)
|
||||
|
||||
-- r: ()
|
||||
-- w: [TestEvents]
|
||||
-- s: [GTest]
|
||||
newtype Test a = Test (S.RWS () [TestEvent] GRec a)
|
||||
deriving (Functor, Applicative, Monad,
|
||||
S.MonadState GRec,
|
||||
S.MonadWriter [TestEvent])
|
||||
|
||||
runTest :: Test a -> GRec -> (a, [TestEvent])
|
||||
runTest (Test m) es = S.evalRWS m () es
|
||||
|
||||
|
||||
-----------
|
||||
-- CLASS --
|
||||
-----------
|
||||
|
||||
tconst :: a -> Test a
|
||||
tconst a = Test $ return a
|
||||
|
||||
mockHandle :: InputHandle
|
||||
mockHandle = InputHandle (error "mock handle keyMvar")
|
||||
(error "mock handle threads")
|
||||
|
||||
instance MonadInput Test where
|
||||
startEvents _ = S.tell [TStartEvents] >>
|
||||
return mockHandle
|
||||
pollEvents _ = S.state getPolled
|
||||
stopEvents _ = S.tell [TStopEvents]
|
||||
|
||||
instance MonadTimer Test where
|
||||
getTime = return 1
|
||||
sleepABit _ = return ()
|
||||
|
||||
instance MonadException Test where
|
||||
cleanUpErr a _ = S.tell [TCleanUpError] >> a
|
||||
onException a _ = S.tell [TCleanUpError] >> a
|
||||
throwExc e = error . show $ e
|
||||
|
||||
instance MonadLogic Test where
|
||||
checkQuit _ _ = S.gets isOver
|
||||
|
||||
instance MonadDisplay Test where
|
||||
setupDisplay = () <$ S.tell [TSetupDisplay]
|
||||
clearDisplay = return ()
|
||||
displaySize = Test $ S.state getDims
|
||||
blitPlane _ _ = return ()
|
||||
shutdownDisplay = () <$ S.tell [TShutdownDisplay]
|
237
vendored/ansi-terminal-game-1.8.0.0/src/Terminal/Game/Plane.hs
Normal file
237
vendored/ansi-terminal-game-1.8.0.0/src/Terminal/Game/Plane.hs
Normal file
@ -0,0 +1,237 @@
|
||||
{-# LANGUAGE DeriveGeneric #-}
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Screen datatypes and functions
|
||||
-- 2017 Francesco Ariis GPLv3
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
-- a canvas where to draw our stuff
|
||||
|
||||
module Terminal.Game.Plane where
|
||||
|
||||
import Terminal.Game.Character
|
||||
|
||||
import qualified Data.Array as A
|
||||
import qualified Data.Bifunctor as B
|
||||
import qualified Data.List.Split as LS
|
||||
import qualified Data.Tuple as T
|
||||
import qualified GHC.Generics as G
|
||||
import qualified System.Console.ANSI as CA
|
||||
|
||||
|
||||
----------------
|
||||
-- DATA TYPES --
|
||||
----------------
|
||||
|
||||
-- | 'Row's and 'Column's are 1-based (top-left position is @1 1@).
|
||||
type Coords = (Row, Column)
|
||||
type Row = Int
|
||||
type Column = Int
|
||||
|
||||
-- | Size of a surface in 'Row's and 'Column's.
|
||||
type Dimensions = (Width, Height)
|
||||
|
||||
-- | Expressed in 'Column's.
|
||||
type Width = Int
|
||||
-- | Expressed in 'Row's.
|
||||
type Height = Int
|
||||
|
||||
type Bold = Bool
|
||||
type Reversed = Bool
|
||||
|
||||
-- can be an ASCIIChar or a special, transparent character
|
||||
data Cell = CellChar Char Bold
|
||||
Reversed (Maybe (CA.Color, CA.ColorIntensity))
|
||||
| Transparent
|
||||
deriving (Show, Eq, Ord, G.Generic)
|
||||
-- I found no meaningful speed improvements by making this
|
||||
-- only w/ 1 constructor.
|
||||
|
||||
-- | A two-dimensional surface (Row, Column) where to blit stuff.
|
||||
newtype Plane = Plane { fromPlane :: A.Array Coords Cell }
|
||||
deriving (Show, Eq, G.Generic)
|
||||
-- Could this be made into an UArray? Nope, since UArray is
|
||||
-- only instanced on Words, Int, Chars, etc.
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Plane interface (abstracting Array)
|
||||
|
||||
listPlane :: Coords -> [Cell] -> Plane
|
||||
listPlane (r, c) cs = Plane $ A.listArray ((1,1), (r, c)) cs
|
||||
|
||||
-- | Dimensions or a plane.
|
||||
planeSize :: Plane -> Dimensions
|
||||
planeSize p = T.swap . snd $ A.bounds (fromPlane p)
|
||||
|
||||
assocsPlane :: Plane -> [(Coords, Cell)]
|
||||
assocsPlane p = A.assocs (fromPlane p)
|
||||
|
||||
elemsPlane :: Plane -> [Cell]
|
||||
elemsPlane p = A.elems (fromPlane p)
|
||||
|
||||
-- Array.//
|
||||
updatePlane :: Plane -> [(Coords, Cell)] -> Plane
|
||||
updatePlane (Plane a) kcs = Plane $ a A.// kcs
|
||||
|
||||
-- faux map
|
||||
mapPlane :: (Cell -> Cell) -> Plane -> Plane
|
||||
mapPlane f (Plane a) = Plane $ fmap f a
|
||||
|
||||
|
||||
----------
|
||||
-- CREA --
|
||||
----------
|
||||
|
||||
creaCell :: Char -> Cell
|
||||
creaCell ch = CellChar chm False False Nothing
|
||||
where
|
||||
chm = win32SafeChar ch
|
||||
|
||||
colorCell :: CA.Color -> CA.ColorIntensity -> Cell -> Cell
|
||||
colorCell k i (CellChar c b r _) = CellChar c b r (Just (k, i))
|
||||
colorCell _ _ Transparent = Transparent
|
||||
|
||||
boldCell :: Cell -> Cell
|
||||
boldCell (CellChar c _ r k) = CellChar c True r k
|
||||
boldCell Transparent = Transparent
|
||||
|
||||
reverseCell :: Cell -> Cell
|
||||
reverseCell (CellChar c b _ k) = CellChar c b True k
|
||||
reverseCell Transparent = Transparent
|
||||
|
||||
-- | Creates 'Plane' from 'String', good way to import ASCII
|
||||
-- art/diagrams. @error@s on empty string.
|
||||
stringPlane :: String -> Plane
|
||||
stringPlane t = stringPlaneGeneric Nothing t
|
||||
|
||||
-- | Same as 'stringPlane', but with transparent 'Char'.
|
||||
-- @error@s on empty string.
|
||||
stringPlaneTrans :: Char -> String -> Plane
|
||||
stringPlaneTrans c t = stringPlaneGeneric (Just c) t
|
||||
|
||||
-- | Creates an empty, opaque 'Plane'.
|
||||
blankPlane :: Width -> Height -> Plane
|
||||
blankPlane w h = listPlane (h, w) (repeat $ creaCell ' ')
|
||||
|
||||
-- | Adds transparency to a plane, matching a given character
|
||||
makeTransparent :: Char -> Plane -> Plane
|
||||
makeTransparent tc p = mapPlane f p
|
||||
where
|
||||
f cl | cellChar cl == tc = Transparent
|
||||
| otherwise = cl
|
||||
|
||||
-- | Changes every transparent cell in the 'Plane' to an opaque @' '@
|
||||
-- character.
|
||||
makeOpaque :: Plane -> Plane
|
||||
makeOpaque p = let (w, h) = planeSize p
|
||||
in pastePlane p (blankPlane w h) (1, 1)
|
||||
|
||||
|
||||
|
||||
-----------
|
||||
-- SLICE --
|
||||
-----------
|
||||
|
||||
-- | Paste one plane over the other at a certain position (p1 gets over p2).
|
||||
pastePlane :: Plane -> Plane -> Coords -> Plane
|
||||
pastePlane p1 p2 (r, c)
|
||||
| r > h2 || c > w2 = p2
|
||||
| otherwise =
|
||||
let ks = assocsPlane p1
|
||||
fs = filter (\x -> solid x && inside x) ks
|
||||
ts = fmap (B.first trasl) fs
|
||||
in updatePlane p2 ts
|
||||
where
|
||||
trasl :: Coords -> Coords
|
||||
trasl (wr, wc) = (wr + r - 1, wc + c - 1)
|
||||
|
||||
-- inside new position, cheaper than first mapping and then
|
||||
-- filtering.
|
||||
inside (wcs, _) =
|
||||
let (r1', c1') = trasl wcs
|
||||
in r1' >= 1 && r1' <= h2 &&
|
||||
c1' >= 1 && c1' <= w2
|
||||
|
||||
solid (_, Transparent) = False
|
||||
solid _ = True
|
||||
|
||||
(w2, h2) = planeSize p2
|
||||
|
||||
-- | Cut out a plane by top-left and bottom-right coordinates.
|
||||
subPlane :: Plane -> Coords -> Coords -> Plane
|
||||
subPlane p (r1, c1) (r2, c2)
|
||||
| r1 > r2 || c1 > c2 = err (r1, c1) (r2, c2)
|
||||
| otherwise =
|
||||
let cs = assocsPlane p
|
||||
fs = filter f cs
|
||||
(pw, ph) = planeSize p
|
||||
(w, h) = (min pw (c2-c1+1), min ph (r2-r1+1))
|
||||
in listPlane (h, w) (map snd fs)
|
||||
where
|
||||
f ((rw, cw), _) = rw >= r1 && rw <= r2 &&
|
||||
cw >= c1 && cw <= c2
|
||||
|
||||
err p1 p2 = error ("subPlane: top-left point " ++ show p1 ++
|
||||
" > bottom-right point " ++ show p2 ++ ".")
|
||||
|
||||
-------------
|
||||
-- INQUIRE --
|
||||
-------------
|
||||
|
||||
cellChar :: Cell -> Char
|
||||
cellChar (CellChar c _ _ _) = c
|
||||
cellChar Transparent = ' '
|
||||
|
||||
cellColor :: Cell -> Maybe (CA.Color, CA.ColorIntensity)
|
||||
cellColor (CellChar _ _ _ k) = k
|
||||
cellColor Transparent = Nothing
|
||||
|
||||
isBold :: Cell -> Bool
|
||||
isBold (CellChar _ b _ _) = b
|
||||
isBold _ = False
|
||||
|
||||
isReversed :: Cell -> Bool
|
||||
isReversed (CellChar _ _ r _) = r
|
||||
isReversed _ = False
|
||||
|
||||
-- | A String (@\n@ divided and ended) representing the 'Plane'. Useful
|
||||
-- for debugging/testing purposes.
|
||||
planePaper :: Plane -> String
|
||||
planePaper p = unlines . LS.chunksOf w . map cellChar $ elemsPlane p
|
||||
where
|
||||
w :: Int
|
||||
w = fromIntegral . fst . planeSize $ p
|
||||
|
||||
-----------------
|
||||
-- ANCILLARIES --
|
||||
-----------------
|
||||
|
||||
stringPlaneGeneric :: Maybe Char -> String -> Plane
|
||||
stringPlaneGeneric _ "" = makeTransparent ' ' (blankPlane 1 1)
|
||||
stringPlaneGeneric mc t = vitrous
|
||||
where
|
||||
lined = lines t
|
||||
|
||||
h :: Int
|
||||
h = length lined
|
||||
|
||||
w :: Int
|
||||
w = maximum (map length lined)
|
||||
|
||||
pad :: Int -> String -> String
|
||||
pad mw tl = take mw (tl ++ repeat ' ')
|
||||
|
||||
padded :: [String]
|
||||
padded = map (pad w) lined
|
||||
|
||||
celled :: [Cell]
|
||||
celled = map creaCell . concat $ padded
|
||||
|
||||
plane :: Plane
|
||||
plane = listPlane (h, w) celled
|
||||
|
||||
vitrous :: Plane
|
||||
vitrous = case mc of
|
||||
Just c -> makeTransparent c plane
|
||||
Nothing -> plane
|
||||
|
@ -0,0 +1,20 @@
|
||||
module Terminal.Game.Random ( R.StdGen,
|
||||
R.UniformRange,
|
||||
R.getStdGen,
|
||||
R.mkStdGen,
|
||||
getRandom,
|
||||
pickRandom )
|
||||
where
|
||||
|
||||
import System.Random as R
|
||||
|
||||
|
||||
-- | Simple, pure pseudo-random generator.
|
||||
getRandom :: UniformRange a => (a, a) -> StdGen -> (a, StdGen)
|
||||
getRandom bs sg = uniformR bs sg
|
||||
|
||||
-- | Picks at random from list.
|
||||
pickRandom :: [a] -> StdGen -> (a, StdGen)
|
||||
pickRandom as sg = let l = length as
|
||||
(a, sg') = getRandom (0, l-1) sg
|
||||
in (as !! a, sg')
|
@ -0,0 +1,3 @@
|
||||
module Terminal.Game.Timer (module T) where
|
||||
|
||||
import Control.Timer.Tick as T
|
@ -0,0 +1,68 @@
|
||||
module Terminal.Game.DrawSpec where
|
||||
|
||||
import Test.Hspec
|
||||
import Terminal.Game.Plane
|
||||
import Terminal.Game.Draw
|
||||
import Terminal.Game -- language hyphenators
|
||||
|
||||
|
||||
spec :: Spec
|
||||
spec = do
|
||||
|
||||
describe "mergePlanes" $ do
|
||||
it "piles multiple planes together" $
|
||||
mergePlanes (stringPlane "aa")
|
||||
[((1,2), cell 'b')] `shouldBe` stringPlane "ab"
|
||||
it "works in the middle too" $
|
||||
mergePlanes (stringPlane "aaa\naaa\naaa")
|
||||
[((2,2), cell 'b')] `shouldBe`
|
||||
stringPlane "aaa\naba\naaa"
|
||||
|
||||
describe "textBox/textBoxLiquid" $ do
|
||||
let s = "las rana in Spa"
|
||||
w = 6
|
||||
ps = textBox w 2 s
|
||||
pl = textBoxLiquid w s
|
||||
it "textBox follows specific size" $
|
||||
planeSize ps `shouldBe` (6, 2)
|
||||
it "textBoxLiquid fits the whole string" $
|
||||
planeSize pl `shouldBe` (6, 3)
|
||||
it "textBox should make a transparent plane" $
|
||||
let p1 = textBox 6 1 "a c e "
|
||||
p2 = textBox 6 1 " b d f"
|
||||
pc = p1 & (1, 1) % p2
|
||||
in planePaper pc `shouldBe` "abcdef\n"
|
||||
|
||||
describe "textBoxHypen" $ do
|
||||
let tbh = textBoxHyphen spanish 8 2 "Con pianito"
|
||||
it "hyphens long words" $
|
||||
planePaper tbh `shouldSatisfy` elem '-'
|
||||
|
||||
describe "***" $ do
|
||||
let a = stringPlane ".\n.\n.\n"
|
||||
b = stringPlane "*"
|
||||
c = stringPlane ".\n*\n.\n"
|
||||
it "blits b in the centre of a" $
|
||||
a *** b `shouldBe` c
|
||||
|
||||
-- combinators
|
||||
|
||||
let sp = stringPlane "ab"
|
||||
bp = blankPlane 4 3
|
||||
|
||||
describe "%^>" $ do
|
||||
it "blits in the top right corner" $
|
||||
planePaper (bp & (1,1) %^> sp) `shouldBe` " ab\n \n \n"
|
||||
|
||||
describe "%_<" $ do
|
||||
it "blits in the bottom left corner" $
|
||||
planePaper (bp & (2,1) %.< sp) `shouldBe` " \nab \n \n"
|
||||
|
||||
describe "%_<" $ do
|
||||
it "blits in the bottom left corner" $
|
||||
planePaper (bp & (2,3) %.> sp) `shouldBe` " \nab \n \n"
|
||||
|
||||
describe "%" $ do
|
||||
it "mixes with alternative combinators" $
|
||||
planePaper (bp & (1,2) % sp & (2,3) %.> sp) `shouldBe`
|
||||
" ab \nab \n \n"
|
@ -0,0 +1,54 @@
|
||||
module Terminal.Game.Layer.ImperativeSpec where
|
||||
|
||||
import Terminal.Game.Layer.Imperative
|
||||
import Terminal.Game.Layer.Object
|
||||
import Terminal.Game.Random
|
||||
import Alone
|
||||
import Balls
|
||||
|
||||
import Test.Hspec
|
||||
import Test.Hspec.QuickCheck
|
||||
|
||||
import qualified Test.QuickCheck as Q
|
||||
|
||||
spec :: Spec
|
||||
spec = do
|
||||
|
||||
describe "runGame" $ do
|
||||
let nd = error "<not-defined>"
|
||||
s :: (Integer, Bool, Integer)
|
||||
s = (0, False, 0)
|
||||
lf (t, True, i) Tick = (t+1, True, i+1)
|
||||
lf (t, b, i) Tick = (t+1, b, i )
|
||||
lf (t, _, i) (KeyPress _) = (t, True, i )
|
||||
qf (3, _, _) = True
|
||||
qf _ = False
|
||||
es = [Tick, KeyPress 'c', KeyPress 'c', Tick, Tick]
|
||||
g = Game nd s (const lf) nd qf
|
||||
it "does not confuse input and logic" $
|
||||
testGame g (createGRec (80, 24) es) `shouldBe` (3, True, 2)
|
||||
|
||||
describe "testGame" $ do
|
||||
it "tests a game" $ do
|
||||
r <- readRecord "test/records/alone-record-test.gr"
|
||||
testGame aloneInARoom r `shouldBe` MyState (20, 66) Stop True
|
||||
it "picks up screen resize events" $ do
|
||||
r <- readRecord "test/records/balls-dims.gr"
|
||||
let g = fireworks (mkStdGen 1)
|
||||
t = testGame g r
|
||||
length (balls t) `shouldBe` 1
|
||||
it "picks up screen resize events" $ do
|
||||
r <- readRecord "test/records/balls-slow.gr"
|
||||
let g = fireworks (mkStdGen 1)
|
||||
t = testGame g r
|
||||
bslow t `shouldBe` True
|
||||
it "does not hang on empty/unclosed input" $
|
||||
let w = createGRec (80, 24) [Tick] in
|
||||
testGame aloneInARoom w `shouldBe` MyState (10, 10) Stop False
|
||||
modifyMaxSize (const 1000) $
|
||||
it "does not crash/hang on random input" $ Q.property $
|
||||
let genEvs = Q.listOf1 Q.arbitrary
|
||||
in Q.forAll genEvs $
|
||||
\es -> let w = createGRec (80, 24) es
|
||||
a = testGame aloneInARoom w
|
||||
in a == a
|
@ -0,0 +1,59 @@
|
||||
module Terminal.Game.PlaneSpec where
|
||||
|
||||
import Test.Hspec
|
||||
import Terminal.Game.Plane
|
||||
import Terminal.Game.Draw
|
||||
|
||||
import qualified Control.Exception as E
|
||||
|
||||
|
||||
spec :: Spec
|
||||
spec = do
|
||||
|
||||
let testPlane = blankPlane 2 2 &
|
||||
(1,1) % box 2 2 '.' &
|
||||
(1,2) % cell ' '
|
||||
|
||||
describe "listPlane" $ do
|
||||
it "creates a plane from string" $
|
||||
listPlane (2,2) (map creaCell ". ..") `shouldBe` testPlane
|
||||
it "ignores extra characters" $
|
||||
listPlane (2,2) (map creaCell ". ..abc") `shouldBe` testPlane
|
||||
|
||||
describe "pastePlane" $ do
|
||||
it "pastes a simple plane onto another" $
|
||||
pastePlane (cell 'a') (cell 'b') (1,1) `shouldBe` cell 'a'
|
||||
|
||||
describe "stringPlane" $ do
|
||||
it "creates plane from spec" $
|
||||
stringPlane ".\n.." `shouldBe` testPlane
|
||||
|
||||
describe "stringPlaneTrans" $ do
|
||||
it "allows transparency" $
|
||||
stringPlaneTrans '.' ".\n.." `shouldBe` makeTransparent '.' testPlane
|
||||
|
||||
describe "updatePlane" $ do
|
||||
let ma = listPlane (2,1) (map creaCell "ab")
|
||||
mb = listPlane (2,1) (map creaCell "xb")
|
||||
it "updates a Plane" $
|
||||
updatePlane ma [((1,1), creaCell 'x')] `shouldBe` mb
|
||||
|
||||
describe "subPlane" $ do
|
||||
let pa = word "prova" === word "fol"
|
||||
it "cuts out a plane" $
|
||||
planePaper (subPlane pa (1, 1) (2, 1)) `shouldBe` "p\nf\n"
|
||||
it "does not crash on OOB" $
|
||||
planeSize (subPlane pa (1, 1) (10, 10)) `shouldBe` (5, 2)
|
||||
it "errs on emptycell" $
|
||||
E.evaluate (subPlane pa (2, 3) (1, 1)) `shouldThrow`
|
||||
errorCall "subPlane: top-left point (2,3) > bottom-right point (1,1)."
|
||||
it "but not on a single cell" $
|
||||
subPlane pa (2, 3) (2, 3) `shouldBe` cell 'l'
|
||||
|
||||
describe "hcat/vcat" $ do
|
||||
let pa = blankPlane 2 1
|
||||
pb = blankPlane 3 4
|
||||
it "concats planes horizontally with hcat" $
|
||||
planeSize (hcat [pa, pb]) `shouldBe` (5, 4)
|
||||
it "concats planes horizontally with vcat" $
|
||||
planeSize (vcat [pa, pb]) `shouldBe` (3, 5)
|
@ -0,0 +1,20 @@
|
||||
module Terminal.Game.RandomSpec where
|
||||
|
||||
import Test.Hspec
|
||||
import Test.Hspec.QuickCheck
|
||||
import Terminal.Game.Random
|
||||
|
||||
|
||||
spec :: Spec
|
||||
spec = do
|
||||
|
||||
describe "pickRandom" $ do
|
||||
prop "picks items at random from a list" $
|
||||
\i -> let g = mkStdGen i
|
||||
in fst (pickRandom ['a', 'b'] g) /= 'c'
|
||||
prop "does not exclude any item" $
|
||||
\i -> let g = mkStdGen i
|
||||
rf tg = pickRandom [1,2] tg
|
||||
rs = iterate (\(_, lg') -> rf lg') (rf g)
|
||||
ts = take 100 rs
|
||||
in sum (map fst ts) /= length ts
|
1
vendored/ansi-terminal-game-1.8.0.0/test/Test.hs
Normal file
1
vendored/ansi-terminal-game-1.8.0.0/test/Test.hs
Normal file
@ -0,0 +1 @@
|
||||
{-# OPTIONS_GHC -F -pgmF hspec-discover #-}
|
Binary file not shown.
BIN
vendored/ansi-terminal-game-1.8.0.0/test/records/balls-dims.gr
Normal file
BIN
vendored/ansi-terminal-game-1.8.0.0/test/records/balls-dims.gr
Normal file
Binary file not shown.
BIN
vendored/ansi-terminal-game-1.8.0.0/test/records/balls-slow.gr
Normal file
BIN
vendored/ansi-terminal-game-1.8.0.0/test/records/balls-slow.gr
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user