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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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The licenses for most software and other practical works are designed
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to take away your freedom to share and change the works. By contrast,
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the GNU General Public License is intended to guarantee your freedom to
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share and change all versions of a program--to make sure it remains free
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software for all its users. We, the Free Software Foundation, use the
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GNU General Public License for most of our software; it applies also to
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any other work released this way by its authors. You can apply it to
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your programs, too.
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When we speak of free software, we are referring to freedom, not
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price. Our General Public Licenses are designed to make sure that you
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have the freedom to distribute copies of free software (and charge for
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them if you wish), that you receive source code or can get it if you
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want it, that you can change the software or use pieces of it in new
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free programs, and that you know you can do these things.
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To protect your rights, we need to prevent others from denying you
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these rights or asking you to surrender the rights. Therefore, you have
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certain responsibilities if you distribute copies of the software, or if
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you modify it: responsibilities to respect the freedom of others.
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For example, if you distribute copies of such a program, whether
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gratis or for a fee, you must pass on to the recipients the same
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freedoms that you received. You must make sure that they, too, receive
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or can get the source code. And you must show them these terms so they
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know their rights.
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Developers that use the GNU GPL protect your rights with two steps:
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(1) assert copyright on the software, and (2) offer you this License
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giving you legal permission to copy, distribute and/or modify it.
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For the developers' and authors' protection, the GPL clearly explains
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that there is no warranty for this free software. For both users' and
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authors' sake, the GPL requires that modified versions be marked as
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changed, so that their problems will not be attributed erroneously to
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authors of previous versions.
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Some devices are designed to deny users access to install or run
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modified versions of the software inside them, although the manufacturer
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can do so. This is fundamentally incompatible with the aim of
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protecting users' freedom to change the software. The systematic
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pattern of such abuse occurs in the area of products for individuals to
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use, which is precisely where it is most unacceptable. Therefore, we
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have designed this version of the GPL to prohibit the practice for those
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products. If such problems arise substantially in other domains, we
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stand ready to extend this provision to those domains in future versions
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of the GPL, as needed to protect the freedom of users.
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Finally, every program is threatened constantly by software patents.
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States should not allow patents to restrict development and use of
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software on general-purpose computers, but in those that do, we wish to
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avoid the special danger that patents applied to a free program could
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make it effectively proprietary. To prevent this, the GPL assures that
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patents cannot be used to render the program non-free.
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The precise terms and conditions for copying, distribution and
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modification follow.
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TERMS AND CONDITIONS
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0. Definitions.
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"This License" refers to version 3 of the GNU General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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works, such as semiconductor masks.
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"The Program" refers to any copyrightable work licensed under this
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License. Each licensee is addressed as "you". "Licensees" and
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To "modify" a work means to copy from or adapt all or part of the work
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earlier work or a work "based on" the earlier work.
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A "covered work" means either the unmodified Program or a work based
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To "propagate" a work means to do anything with it that, without
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permission, would make you directly or secondarily liable for
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infringement under applicable copyright law, except executing it on a
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public, and in some countries other activities as well.
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To "convey" a work means any kind of propagation that enables other
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An interactive user interface displays "Appropriate Legal Notices"
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1. Source Code.
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The "source code" for a work means the preferred form of the work
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The "System Libraries" of an executable work include anything, other
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"Major Component", in this context, means a major essential component
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The "Corresponding Source" for a work in object code form means all
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the source code needed to generate, install, and (for an executable
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System Libraries, or general-purpose tools or generally available free
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the work, and the source code for shared libraries and dynamically
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such as by intimate data communication or control flow between those
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The Corresponding Source need not include anything that users
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can regenerate automatically from other parts of the Corresponding
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Source.
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The Corresponding Source for a work in source code form is that
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same work.
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2. Basic Permissions.
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All rights granted under this License are granted for the term of
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copyright on the Program, and are irrevocable provided the stated
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conditions are met. This License explicitly affirms your unlimited
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permission to run the unmodified Program. The output from running a
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covered work is covered by this License only if the output, given its
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content, constitutes a covered work. This License acknowledges your
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rights of fair use or other equivalent, as provided by copyright law.
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You may make, run and propagate covered works that you do not
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convey, without conditions so long as your license otherwise remains
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in force. You may convey covered works to others for the sole purpose
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of having them make modifications exclusively for you, or provide you
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with facilities for running those works, provided that you comply with
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the terms of this License in conveying all material for which you do
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not control copyright. Those thus making or running the covered works
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for you must do so exclusively on your behalf, under your direction
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and control, on terms that prohibit them from making any copies of
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your copyrighted material outside their relationship with you.
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Conveying under any other circumstances is permitted solely under
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the conditions stated below. Sublicensing is not allowed; section 10
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3. Protecting Users' Legal Rights From Anti-Circumvention Law.
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No covered work shall be deemed part of an effective technological
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measure under any applicable law fulfilling obligations under article
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When you convey a covered work, you waive any legal power to forbid
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users, your or third parties' legal rights to forbid circumvention of
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technological measures.
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4. Conveying Verbatim Copies.
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You may convey verbatim copies of the Program's source code as you
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receive it, in any medium, provided that you conspicuously and
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keep intact all notices stating that this License and any
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non-permissive terms added in accord with section 7 apply to the code;
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keep intact all notices of the absence of any warranty; and give all
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You may charge any price or no price for each copy that you convey,
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You may convey a work based on the Program, or the modifications to
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a) The work must carry prominent notices stating that you modified
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it, and giving a relevant date.
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b) The work must carry prominent notices stating that it is
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released under this License and any conditions added under section
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7. This requirement modifies the requirement in section 4 to
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"keep intact all notices".
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c) You must license the entire work, as a whole, under this
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License to anyone who comes into possession of a copy. This
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License will therefore apply, along with any applicable section 7
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additional terms, to the whole of the work, and all its parts,
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regardless of how they are packaged. This License gives no
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permission to license the work in any other way, but it does not
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invalidate such permission if you have separately received it.
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d) If the work has interactive user interfaces, each must display
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Appropriate Legal Notices; however, if the Program has interactive
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interfaces that do not display Appropriate Legal Notices, your
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work need not make them do so.
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A compilation of a covered work with other separate and independent
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and which are not combined with it such as to form a larger program,
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in or on a volume of a storage or distribution medium, is called an
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"aggregate" if the compilation and its resulting copyright are not
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used to limit the access or legal rights of the compilation's users
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beyond what the individual works permit. Inclusion of a covered work
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in an aggregate does not cause this License to apply to the other
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parts of the aggregate.
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6. Conveying Non-Source Forms.
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You may convey a covered work in object code form under the terms
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machine-readable Corresponding Source under the terms of this License,
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in one of these ways:
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a) Convey the object code in, or embodied in, a physical product
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(including a physical distribution medium), accompanied by the
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Corresponding Source fixed on a durable physical medium
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customarily used for software interchange.
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b) Convey the object code in, or embodied in, a physical product
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(including a physical distribution medium), accompanied by a
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written offer, valid for at least three years and valid for as
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long as you offer spare parts or customer support for that product
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model, to give anyone who possesses the object code either (1) a
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copy of the Corresponding Source for all the software in the
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product that is covered by this License, on a durable physical
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medium customarily used for software interchange, for a price no
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more than your reasonable cost of physically performing this
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conveying of source, or (2) access to copy the
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Corresponding Source from a network server at no charge.
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c) Convey individual copies of the object code with a copy of the
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written offer to provide the Corresponding Source. This
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alternative is allowed only occasionally and noncommercially, and
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only if you received the object code with such an offer, in accord
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with subsection 6b.
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d) Convey the object code by offering access from a designated
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place (gratis or for a charge), and offer equivalent access to the
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Corresponding Source in the same way through the same place at no
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further charge. You need not require recipients to copy the
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Corresponding Source along with the object code. If the place to
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copy the object code is a network server, the Corresponding Source
|
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may be on a different server (operated by you or a third party)
|
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that supports equivalent copying facilities, provided you maintain
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clear directions next to the object code saying where to find the
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Corresponding Source. Regardless of what server hosts the
|
||||||
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Corresponding Source, you remain obligated to ensure that it is
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available for as long as needed to satisfy these requirements.
|
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|
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e) Convey the object code using peer-to-peer transmission, provided
|
||||||
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you inform other peers where the object code and Corresponding
|
||||||
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Source of the work are being offered to the general public at no
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charge under subsection 6d.
|
||||||
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|
||||||
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A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
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included in conveying the object code work.
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|
||||||
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A "User Product" is either (1) a "consumer product", which means any
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tangible personal property which is normally used for personal, family,
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or household purposes, or (2) anything designed or sold for incorporation
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into a dwelling. In determining whether a product is a consumer product,
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doubtful cases shall be resolved in favor of coverage. For a particular
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product received by a particular user, "normally used" refers to a
|
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typical or common use of that class of product, regardless of the status
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||||||
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of the particular user or of the way in which the particular user
|
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actually uses, or expects or is expected to use, the product. A product
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is a consumer product regardless of whether the product has substantial
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commercial, industrial or non-consumer uses, unless such uses represent
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||||||
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the only significant mode of use of the product.
|
||||||
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|
||||||
|
"Installation Information" for a User Product means any methods,
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||||||
|
procedures, authorization keys, or other information required to install
|
||||||
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and execute modified versions of a covered work in that User Product from
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a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
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|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
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User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
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Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
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|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
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|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
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|
||||||
|
7. Additional Terms.
|
||||||
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|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
275
vendored/ansi-terminal-game-1.8.0.0/NEWS
Normal file
275
vendored/ansi-terminal-game-1.8.0.0/NEWS
Normal file
@ -0,0 +1,275 @@
|
|||||||
|
1.8.0.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- Fixed testing facilities `recordGame`, `testGame`, `narrateGame` and
|
||||||
|
similar functions. `testGame` in particular is able to precisely
|
||||||
|
emulate recorded environment (so if your game has a bug only at a
|
||||||
|
specific size, `testGame` will now catch it).
|
||||||
|
Check `cabal run -f alone-playback examples ` to see a replay in action
|
||||||
|
and `test/Terminal/Game/Layer/ImperativeSpec.hs` for pure test ideas.
|
||||||
|
- Added information on how to have an hot-reload mode, albeit only for
|
||||||
|
non-interactive game replays. Check `example/MainHotReload.hs` if
|
||||||
|
interested.
|
||||||
|
- Added a new exception, `DisplayTooSmall`, which expands gracefully to
|
||||||
|
a “please resize your terminal” message to the player if uncaught.
|
||||||
|
Nothing changes if you do not already use `asserTermDims`.
|
||||||
|
- `assertTermDims` is now curries (`Width -> Height -> IO ()` instead
|
||||||
|
of `Dimensions -> IO ()`) to better fit the rest of the API.
|
||||||
|
- Modified behaviour of functions `vcat`, `hcat`, `stringPlane`,
|
||||||
|
`stringPlaneTrans`. They will not error on empty list, rather return
|
||||||
|
a transparent, 1×1 plane.
|
||||||
|
- Changed licence and changes files to COPYING and NEWS.
|
||||||
|
|
||||||
|
1.7.0.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- After some feedback from library users, I decided to eliminate
|
||||||
|
`simpleGame` from the API.
|
||||||
|
To reiterate hte migration guide, if your type was:
|
||||||
|
|
||||||
|
Game 80 24 13 initState logicFun drawFun quitFun
|
||||||
|
-- or
|
||||||
|
-- simpleGame (80, 24) 13 initState logicFun drawFun quitFun
|
||||||
|
|
||||||
|
You just need to modify it like this:
|
||||||
|
|
||||||
|
Game 13 initState
|
||||||
|
(const logicFun)
|
||||||
|
(\e s -> centerFull e $ drawFun s)
|
||||||
|
quitFun
|
||||||
|
-- notice how we lost `80 24`. You can still have a screen size
|
||||||
|
-- check with `assertTermDims`, as described below.
|
||||||
|
- Added `blankPlaneFull` and `centerFull` convenience functions (to work
|
||||||
|
with GEnv terminal dimensions).
|
||||||
|
- Added assertTermDims, a quick way to check your user terminal is big
|
||||||
|
enough at the start of the game.
|
||||||
|
- minimal blitting optimisation (you should be able to see a 1–2
|
||||||
|
FPS improvement).
|
||||||
|
- improved documentation on various functions.
|
||||||
|
|
||||||
|
1.6.0.2
|
||||||
|
-------
|
||||||
|
|
||||||
|
- lun 15 nov 2021, 02:21:08
|
||||||
|
- more doc tweaking
|
||||||
|
|
||||||
|
1.6.0.1
|
||||||
|
-------
|
||||||
|
|
||||||
|
- released lun 15 nov 2021, 00:35:41
|
||||||
|
- minor documentation / spelling fixes
|
||||||
|
|
||||||
|
1.6.0.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
Summary and tl;dr migration guide:
|
||||||
|
- This version introduces a breaking changes in the main way to make
|
||||||
|
a `Game`. I will detail the changes below, but first a three-lines
|
||||||
|
migration guide:
|
||||||
|
the only thing you should have to do is to replace your `Game`
|
||||||
|
data constructor with `simpleGame` smart constructor, and substitute
|
||||||
|
the first to `c` `r` arguments (col/row) with a `(c, r)` tuple.
|
||||||
|
And of course, if you are interested in displaying FPS and adapt to
|
||||||
|
screen size modifications at game-time (“liquid” layout), read along!
|
||||||
|
|
||||||
|
Changes:
|
||||||
|
- This version introduces GEnv, a structure that exposes current frame
|
||||||
|
rate (in FPS) and current terminal size (in Width, Height).
|
||||||
|
- `GEnv` is added as a parameter to logic and draw functions, which
|
||||||
|
now have these signatures:
|
||||||
|
gLogicFunction :: GEnv -> s -> Event -> slightly
|
||||||
|
gDrawFunction :: GEnv -> s -> plane
|
||||||
|
- If you do not want to dabble with GEnv, you can still use `simpleGame`
|
||||||
|
smart constructor, which mimicks the old `Game`. `simpleGame` has some
|
||||||
|
nice defaults:
|
||||||
|
- if the terminal is too small it will ask the player to resize it
|
||||||
|
(even in the middle of the game), blocking any input;
|
||||||
|
- if the terminal is bigger, it will paste `Plane` in the middle
|
||||||
|
of the screen.
|
||||||
|
- For this reason, `DisplayTooSmall` exception exists no more.
|
||||||
|
- the new `Game` does not have those defaults, but allows you to get
|
||||||
|
creative with screen resizes, e.g. accomodating as much gameworld
|
||||||
|
as possible etc. Check `cabal run -f examples balls` and resize the
|
||||||
|
screen to see it in action.
|
||||||
|
- Minor change: I have introduced a `Dimensions` alias for
|
||||||
|
`(Width, Height)`.
|
||||||
|
|
||||||
|
Future work:
|
||||||
|
- these changes lay the path for an even more general `Game` type,
|
||||||
|
adding effects like reading form a game configuration, writing to it
|
||||||
|
etc.
|
||||||
|
I would like to have these wrapped in a pure interface (maybe à la
|
||||||
|
Response/Request? Maybe callbacks?) and for sure want them to be
|
||||||
|
composable with current test scaffolding (testGame,
|
||||||
|
narrateGame, etc.). It will not be easy to design; if are reading
|
||||||
|
this and have any suggestion, please write to me.
|
||||||
|
|
||||||
|
Released dom 14 nov 2021, 20:25:19
|
||||||
|
|
||||||
|
1.5.0.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- `timers-tick` has released a new version: all timers function (creaTimer,
|
||||||
|
creaBoolTimer, creaTimerLoop, creaBoolTimerLoop, creaAnimation,
|
||||||
|
creaLoopAnimation, ticks) are slightly more robust now (will `error`
|
||||||
|
on nonsenical arguments, e.g. frame duration <1).
|
||||||
|
This should not impact any of your current projects, it just makes
|
||||||
|
catching bugs easier.
|
||||||
|
- Removed `getFrames` from Animation interface.
|
||||||
|
- Updated `Random` interface to fit the new `random`. This is a breaking
|
||||||
|
change but it should be easy to fix by updating your `Random` constraints
|
||||||
|
to `UniformRange`.
|
||||||
|
Be mindful that `recordGame` could play slightly differently, as the
|
||||||
|
update function for the StdGen in `random` has changed.
|
||||||
|
- Removed `getRandomList` from Random interface.
|
||||||
|
- Added `pickRandom` to Random interface.
|
||||||
|
- Removed unuseful `creaStaticAnimation` from Animation interface.
|
||||||
|
- Released mar 9 nov 2021, 15:56:14.
|
||||||
|
|
||||||
|
1.4.0.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- Fixed an annoying bug that made a game run slower than expected on
|
||||||
|
low TPS. Now if you select 5 ticks per second, you can rest assured
|
||||||
|
that after 50 ticks, 5 seconds have elapsed.
|
||||||
|
- Renamed `FPS` to `TPS` (ticks per second); highlight logic speed is
|
||||||
|
constant timewise on all machines, while FPS might be different on
|
||||||
|
differently efficient terminals.
|
||||||
|
This will allow in future releases to provide a function to easily
|
||||||
|
calculate actual FPS of the game.
|
||||||
|
- Added alternative origin combinators `%^>`, `%.<`, `%.>`; they are
|
||||||
|
useful when you want to — e.g. — «paste a plane one row from
|
||||||
|
bottom-right corner».
|
||||||
|
|
||||||
|
1.3.0.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- `displaySize` and `playGame`/`playGameS` now throw an exception
|
||||||
|
(of type `ATGException`) instead of `error`ing. These exeptions are
|
||||||
|
`CannotGetDisplaySize` and `DisplayTooSmall`; they are synchronous,
|
||||||
|
for easier catching. (requested by sm)
|
||||||
|
- Released sab 16 ott 2021, 21:09:22
|
||||||
|
|
||||||
|
1.2.1.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- Fixed textBox, textBoxHyphen bug (boxes were not transparent, contrary
|
||||||
|
to what stated in docs) (reported by sm).
|
||||||
|
- Released lun 11 ott 2021, 22:29:40
|
||||||
|
|
||||||
|
1.2.0.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- Added textBoxHyphen and textBoxHyphenLiquid and a handful of `Hypenator`s.
|
||||||
|
This will allow you to have autohyphenation in textboxes. Compare:
|
||||||
|
(normal textbox) (hyphenated textbox)
|
||||||
|
Rimasi un po’ a meditare nel buio Rimasi un po’ a meditare nel buio
|
||||||
|
velato appena dal barlume azzurrino velato appena dal barlume azzurrino
|
||||||
|
del fornello a gas, su cui del fornello a gas, su cui sobbol-
|
||||||
|
sobbollliva quieta la pentola. liva quieta la pentola.
|
||||||
|
- Switched `Width`, `Height`, `Row`, `Col` from `Integer` to `Int`.
|
||||||
|
This is unfortunate, but will make playing with `base` simpler. I will
|
||||||
|
switch it back once `Prelude` handles both integers appropriately
|
||||||
|
or exports the relevant function. (request by sm)
|
||||||
|
- Changed signature for `box`, `textBox` and `textBoxLiquid`. Now
|
||||||
|
width/height parameters come *before* the character/string. E.g.:
|
||||||
|
textBoxLiquid :: String -> Width -> Plane -- this was before
|
||||||
|
textBoxLiquid :: Width -> String -> Plane -- this is now
|
||||||
|
This felt more ergonomic while writing games.
|
||||||
|
- `paperPlane` is now `planePaper` (to respect SVO order)
|
||||||
|
|
||||||
|
1.1.1.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- Added (***) (centre blit) (request by sm)
|
||||||
|
- Released gio 30 set 2021, 12:29:22
|
||||||
|
|
||||||
|
1.1.0.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- Added Plane justapoxition functions (===, |||, vcat, hcat).
|
||||||
|
- Added `word` and and `textBoxLiquid` drawing functions.
|
||||||
|
- Added `subPlane`, `displaySize` Plane functions.
|
||||||
|
- Removed unused `trimPlane`.
|
||||||
|
- Sanitized non-ASCII chars on Win32 console.
|
||||||
|
- Wed 03 Feb 2021 18:41:20 CET
|
||||||
|
|
||||||
|
1.0.0.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- Milestone release.
|
||||||
|
- Beefed up documentation.
|
||||||
|
- Released Sun 08 Dec 2019 04:19:33 CET
|
||||||
|
|
||||||
|
0.7.2.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- Fixed 0.7.1.0 unbumped dependency.
|
||||||
|
- Released Fri 22 Nov 2019 16:51:25 CET
|
||||||
|
|
||||||
|
0.7.1.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- Fixed 0.7.0.0 (deprecated) interface.
|
||||||
|
- Released Fri 22 Nov 2019 14:51:40 CET
|
||||||
|
|
||||||
|
0.7.0.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- Simplified Animation interface (breaking changes).
|
||||||
|
- Added `creaLoopAnimation` and `creaStaticAnimation`.
|
||||||
|
- Released Fri 22 Nov 2019 14:40:44 CET
|
||||||
|
|
||||||
|
0.6.1.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- Reworked Timers/Animations interface and documentation.
|
||||||
|
- Added `lapse` (for Timers/Animations).
|
||||||
|
- Released Fri 22 Nov 2019 01:03:37 CET
|
||||||
|
|
||||||
|
0.6.0.1
|
||||||
|
-------
|
||||||
|
|
||||||
|
- Add public repo (requested by sm).
|
||||||
|
- Released Tue 19 Nov 2019 22:38:34 CET
|
||||||
|
|
||||||
|
0.6.0.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- Add random generation functions.
|
||||||
|
- Released Sun 10 Nov 2019 13:44:32 CET
|
||||||
|
|
||||||
|
0.5.0.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- Add `setupGame` to setup games before playtesting (skip menus, etc.).
|
||||||
|
- Fixed screen corruption on Windows.
|
||||||
|
- Released Fri 08 Nov 2019 13:52:39 CET
|
||||||
|
|
||||||
|
0.4.0.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- Exposed new functions in API.
|
||||||
|
- Greatly improved haddock documentation.
|
||||||
|
- Released Tue 25 Jun 2019 16:08:53 CEST
|
||||||
|
|
||||||
|
0.2.1.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- Improved haddock documentation a bit.
|
||||||
|
- Cleanup runs regardless of exception.
|
||||||
|
- Released on Sun 18 Mar 2018 03:04:07 CET.
|
||||||
|
|
||||||
|
0.2.0.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- Added dependencies constraints.
|
||||||
|
- Removed internal module.
|
||||||
|
- Fixed changelog.
|
||||||
|
- Released on Fri 16 Mar 2018 00:42:41 CET.
|
||||||
|
|
||||||
|
0.1.0.0
|
||||||
|
-------
|
||||||
|
|
||||||
|
- Initial release.
|
||||||
|
- Released on Fri 16 Mar 2018 00:33:18 CET.
|
46
vendored/ansi-terminal-game-1.8.0.0/README
Normal file
46
vendored/ansi-terminal-game-1.8.0.0/README
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
==================
|
||||||
|
ansi-terminal-game
|
||||||
|
==================
|
||||||
|
|
||||||
|
`ansi-terminal-game` is a library for creating games in a terminal setting.
|
||||||
|
|
||||||
|
Goals
|
||||||
|
-----
|
||||||
|
|
||||||
|
- be cross platform (linux/win/mac). If you plan to have your executable
|
||||||
|
unix only, I invite you to check brick [1] or other, more expressive
|
||||||
|
libraries.
|
||||||
|
- be simple: no curses/ncurses/pdcurses/etc. dependencies, all
|
||||||
|
functionality built on a standard input / ANSI terminal base.
|
||||||
|
|
||||||
|
[1] http://hackage.haskell.org/package/brick
|
||||||
|
|
||||||
|
Learn
|
||||||
|
-----
|
||||||
|
|
||||||
|
- run the basic example with `cabal new-run -f examples alone`;
|
||||||
|
- check the source in `examples/Alone.hs`;
|
||||||
|
- open the 'Terminal.Game' haddock documentation (start reading from
|
||||||
|
`Data.Game`).
|
||||||
|
|
||||||
|
A full game can be found at:
|
||||||
|
|
||||||
|
http://www.ariis.it/static/articles/venzone/page.html
|
||||||
|
|
||||||
|
Other games made with a-t-g
|
||||||
|
---------------------------
|
||||||
|
|
||||||
|
- caverunner:
|
||||||
|
https://github.com/simonmichael/games/blob/main/caverunner/caverunner.hs
|
||||||
|
- pigafetta: http://www.ariis.it/link/repos/pigafetta/
|
||||||
|
- avoidance: https://sabadev.xyz/avoidance_game
|
||||||
|
|
||||||
|
If you want yours to be added to this list, write to me.
|
||||||
|
|
||||||
|
Contact
|
||||||
|
-------
|
||||||
|
|
||||||
|
For any feedback or report, contact me at:
|
||||||
|
|
||||||
|
http://ariis.it/static/articles/mail/page.html
|
||||||
|
|
2
vendored/ansi-terminal-game-1.8.0.0/Setup.hs
Normal file
2
vendored/ansi-terminal-game-1.8.0.0/Setup.hs
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
import Distribution.Simple
|
||||||
|
main = defaultMain
|
188
vendored/ansi-terminal-game-1.8.0.0/ansi-terminal-game.cabal
Normal file
188
vendored/ansi-terminal-game-1.8.0.0/ansi-terminal-game.cabal
Normal file
@ -0,0 +1,188 @@
|
|||||||
|
name: ansi-terminal-game
|
||||||
|
version: 1.8.0.0
|
||||||
|
synopsis: sdl-like functions for terminal applications, based on
|
||||||
|
ansi-terminal
|
||||||
|
description: Library which aims to replicate standard 2d game
|
||||||
|
functions (blit, ticks, timers, etc.) in a terminal
|
||||||
|
setting; features double buffering to optimise
|
||||||
|
performance.
|
||||||
|
Aims to be cross compatible (based on "ansi-terminal",
|
||||||
|
no unix-only dependencies), practical.
|
||||||
|
See @examples@ folder for some minimal programs. A
|
||||||
|
full game: <http://www.ariis.it/static/articles/venzone/page.html venzone>.
|
||||||
|
homepage: http://www.ariis.it/static/articles/ansi-terminal-game/page.html
|
||||||
|
license: GPL-3
|
||||||
|
license-file: COPYING
|
||||||
|
author: Francesco Ariis
|
||||||
|
maintainer: fa-ml@ariis.it
|
||||||
|
copyright: © 2017-2021 Francesco Ariis
|
||||||
|
category: Game
|
||||||
|
build-type: Simple
|
||||||
|
extra-source-files: README,
|
||||||
|
NEWS,
|
||||||
|
test/records/alone-record-test.gr
|
||||||
|
test/records/balls-dims.gr
|
||||||
|
test/records/balls-slow.gr
|
||||||
|
cabal-version: >=1.10
|
||||||
|
|
||||||
|
flag examples
|
||||||
|
description: builds examples
|
||||||
|
default: False
|
||||||
|
|
||||||
|
source-repository head
|
||||||
|
type: darcs
|
||||||
|
location: http://www.ariis.it/link/repos/ansi-terminal-game/
|
||||||
|
|
||||||
|
library
|
||||||
|
exposed-modules: Terminal.Game
|
||||||
|
other-modules: Terminal.Game.Animation,
|
||||||
|
Terminal.Game.Character,
|
||||||
|
Terminal.Game.Draw,
|
||||||
|
Terminal.Game.Layer.Imperative,
|
||||||
|
Terminal.Game.Layer.Object,
|
||||||
|
Terminal.Game.Layer.Object.GameIO,
|
||||||
|
Terminal.Game.Layer.Object.Interface,
|
||||||
|
Terminal.Game.Layer.Object.IO,
|
||||||
|
Terminal.Game.Layer.Object.Narrate,
|
||||||
|
Terminal.Game.Layer.Object.Primitive,
|
||||||
|
Terminal.Game.Layer.Object.Record,
|
||||||
|
Terminal.Game.Layer.Object.Test,
|
||||||
|
Terminal.Game.Utils,
|
||||||
|
Terminal.Game.Plane,
|
||||||
|
Terminal.Game.Random,
|
||||||
|
Terminal.Game.Timer
|
||||||
|
build-depends: base == 4.*,
|
||||||
|
ansi-terminal == 0.11.*,
|
||||||
|
array == 0.5.*,
|
||||||
|
bytestring >= 0.10 && < 0.12,
|
||||||
|
cereal == 0.5.*,
|
||||||
|
clock >= 0.7 && < 0.9,
|
||||||
|
containers == 0.6.*,
|
||||||
|
exceptions == 0.10.*,
|
||||||
|
linebreak == 1.1.*,
|
||||||
|
mintty == 0.1.*,
|
||||||
|
mtl == 2.2.*,
|
||||||
|
QuickCheck >= 2.13 && < 2.15,
|
||||||
|
random >= 1.2 && < 1.3,
|
||||||
|
split == 0.2.*,
|
||||||
|
terminal-size == 0.3.*,
|
||||||
|
unidecode >= 0.1.0 && < 0.2,
|
||||||
|
timers-tick > 0.5 && < 0.6
|
||||||
|
hs-source-dirs: src
|
||||||
|
default-language: Haskell2010
|
||||||
|
ghc-options: -Wall
|
||||||
|
|
||||||
|
if os(windows)
|
||||||
|
hs-source-dirs: platform-dep/windows
|
||||||
|
if !os(windows)
|
||||||
|
hs-source-dirs: platform-dep/non-win
|
||||||
|
|
||||||
|
test-suite test
|
||||||
|
default-language: Haskell2010
|
||||||
|
hs-Source-Dirs: test, src, example
|
||||||
|
main-is: Test.hs
|
||||||
|
other-modules: Alone,
|
||||||
|
Balls,
|
||||||
|
Terminal.Game,
|
||||||
|
Terminal.Game.Animation,
|
||||||
|
Terminal.Game.Character,
|
||||||
|
Terminal.Game.Draw,
|
||||||
|
Terminal.Game.DrawSpec,
|
||||||
|
Terminal.Game.Layer.Imperative,
|
||||||
|
Terminal.Game.Layer.ImperativeSpec,
|
||||||
|
Terminal.Game.Layer.Object,
|
||||||
|
Terminal.Game.Layer.Object.GameIO,
|
||||||
|
Terminal.Game.Layer.Object.Interface,
|
||||||
|
Terminal.Game.Layer.Object.IO,
|
||||||
|
Terminal.Game.Layer.Object.Narrate,
|
||||||
|
Terminal.Game.Layer.Object.Primitive,
|
||||||
|
Terminal.Game.Layer.Object.Record,
|
||||||
|
Terminal.Game.Layer.Object.Test,
|
||||||
|
Terminal.Game.Utils,
|
||||||
|
Terminal.Game.Plane,
|
||||||
|
Terminal.Game.PlaneSpec
|
||||||
|
Terminal.Game.Random,
|
||||||
|
Terminal.Game.RandomSpec
|
||||||
|
build-depends: base == 4.*,
|
||||||
|
ansi-terminal == 0.11.*,
|
||||||
|
array == 0.5.*,
|
||||||
|
bytestring >= 0.10 && < 0.12,
|
||||||
|
cereal == 0.5.*,
|
||||||
|
clock >= 0.7 && < 0.9,
|
||||||
|
containers == 0.6.*,
|
||||||
|
exceptions == 0.10.*,
|
||||||
|
linebreak == 1.1.*,
|
||||||
|
mintty == 0.1.*,
|
||||||
|
mtl == 2.2.*,
|
||||||
|
QuickCheck >= 2.13 && < 2.15,
|
||||||
|
random >= 1.2 && < 1.3,
|
||||||
|
split == 0.2.*,
|
||||||
|
terminal-size == 0.3.*,
|
||||||
|
unidecode >= 0.1.0 && < 0.2,
|
||||||
|
timers-tick > 0.5 && < 0.6
|
||||||
|
-- the above plus hspec
|
||||||
|
, hspec
|
||||||
|
type: exitcode-stdio-1.0
|
||||||
|
ghc-options: -Wall
|
||||||
|
|
||||||
|
if os(windows)
|
||||||
|
hs-source-dirs: platform-dep/windows
|
||||||
|
if !os(windows)
|
||||||
|
hs-source-dirs: platform-dep/non-win
|
||||||
|
|
||||||
|
executable alone
|
||||||
|
if flag(examples)
|
||||||
|
build-depends: base == 4.*,
|
||||||
|
ansi-terminal-game
|
||||||
|
else
|
||||||
|
buildable: False
|
||||||
|
|
||||||
|
hs-source-dirs: example
|
||||||
|
main-is: MainAlone.hs
|
||||||
|
other-modules: Alone
|
||||||
|
default-language: Haskell2010
|
||||||
|
ghc-options: -threaded
|
||||||
|
-Wall
|
||||||
|
|
||||||
|
executable alone-playback
|
||||||
|
if flag(examples)
|
||||||
|
build-depends: base == 4.*,
|
||||||
|
ansi-terminal-game,
|
||||||
|
temporary == 1.3.*
|
||||||
|
else
|
||||||
|
buildable: False
|
||||||
|
|
||||||
|
hs-source-dirs: example
|
||||||
|
main-is: MainPlayback.hs
|
||||||
|
other-modules: Alone
|
||||||
|
default-language: Haskell2010
|
||||||
|
ghc-options: -threaded
|
||||||
|
-Wall
|
||||||
|
|
||||||
|
executable balls
|
||||||
|
if flag(examples)
|
||||||
|
build-depends: base == 4.*,
|
||||||
|
ansi-terminal-game
|
||||||
|
else
|
||||||
|
buildable: False
|
||||||
|
|
||||||
|
hs-source-dirs: example
|
||||||
|
main-is: MainBalls.hs
|
||||||
|
other-modules: Balls
|
||||||
|
default-language: Haskell2010
|
||||||
|
ghc-options: -threaded
|
||||||
|
-Wall
|
||||||
|
|
||||||
|
executable hot-reload
|
||||||
|
if flag(examples)
|
||||||
|
build-depends: base == 4.*,
|
||||||
|
ansi-terminal-game
|
||||||
|
else
|
||||||
|
buildable: False
|
||||||
|
|
||||||
|
hs-source-dirs: example
|
||||||
|
main-is: MainHotReload.hs
|
||||||
|
other-modules: Alone
|
||||||
|
default-language: Haskell2010
|
||||||
|
ghc-options: -threaded
|
||||||
|
-Wall
|
90
vendored/ansi-terminal-game-1.8.0.0/example/Alone.hs
Normal file
90
vendored/ansi-terminal-game-1.8.0.0/example/Alone.hs
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
module Alone where
|
||||||
|
|
||||||
|
-- Alone in a room, game definition (logic & draw)
|
||||||
|
-- run with: cabal new-run -f examples alone
|
||||||
|
|
||||||
|
import Terminal.Game
|
||||||
|
|
||||||
|
import qualified Data.Tuple as T
|
||||||
|
|
||||||
|
-- game specification
|
||||||
|
aloneInARoom :: Game MyState
|
||||||
|
aloneInARoom = Game 13 -- ticks per second
|
||||||
|
(MyState (10, 10)
|
||||||
|
Stop False) -- init state
|
||||||
|
(\_ s e -> logicFun s e) -- logic function
|
||||||
|
(\r s -> centerFull r $
|
||||||
|
drawFun s) -- draw function
|
||||||
|
gsQuit -- quit function
|
||||||
|
|
||||||
|
sizeCheck :: IO ()
|
||||||
|
sizeCheck = let (w, h) = T.swap . snd $ boundaries
|
||||||
|
in assertTermDims w h
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Types
|
||||||
|
|
||||||
|
data MyState = MyState { gsCoord :: Coords,
|
||||||
|
gsMove :: Move,
|
||||||
|
gsQuit :: Bool }
|
||||||
|
deriving (Show, Eq)
|
||||||
|
|
||||||
|
data Move = N | S | E | W | Stop
|
||||||
|
deriving (Show, Eq)
|
||||||
|
|
||||||
|
boundaries :: (Coords, Coords)
|
||||||
|
boundaries = ((1, 1), (24, 80))
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Logic
|
||||||
|
|
||||||
|
logicFun :: MyState -> Event -> MyState
|
||||||
|
logicFun gs (KeyPress 'q') = gs { gsQuit = True }
|
||||||
|
logicFun gs Tick = gs { gsCoord = pos (gsMove gs) (gsCoord gs) }
|
||||||
|
logicFun gs (KeyPress c) = gs { gsMove = move (gsMove gs) c }
|
||||||
|
|
||||||
|
-- SCI movement
|
||||||
|
move :: Move -> Char -> Move
|
||||||
|
move N 'w' = Stop
|
||||||
|
move S 's' = Stop
|
||||||
|
move W 'a' = Stop
|
||||||
|
move E 'd' = Stop
|
||||||
|
move _ 'w' = N
|
||||||
|
move _ 's' = S
|
||||||
|
move _ 'a' = W
|
||||||
|
move _ 'd' = E
|
||||||
|
move m _ = m
|
||||||
|
|
||||||
|
pos :: Move -> (Width, Height) -> (Width, Height)
|
||||||
|
pos m oldcs | oob newcs = oldcs
|
||||||
|
| otherwise = newcs
|
||||||
|
where
|
||||||
|
newcs = new m oldcs
|
||||||
|
|
||||||
|
new Stop cs = cs
|
||||||
|
new N (r, c) = (r-1, c )
|
||||||
|
new S (r, c) = (r+1, c )
|
||||||
|
new E (r, c) = (r , c+1)
|
||||||
|
new W (r, c) = (r , c-1)
|
||||||
|
|
||||||
|
((lr, lc), (hr, hc)) = boundaries
|
||||||
|
oob (r, c) = r <= lr || c <= lc ||
|
||||||
|
r >= hr || c >= hc
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Draw
|
||||||
|
|
||||||
|
drawFun :: MyState -> Plane
|
||||||
|
drawFun (MyState (r, c) _ _) =
|
||||||
|
blankPlane mw mh &
|
||||||
|
(1, 1) % box mw mh '-' &
|
||||||
|
(2, 2) % box (mw-2) (mh-2) ' ' &
|
||||||
|
(15, 20) % textBox 10 4
|
||||||
|
"Tap WASD to move, tap again to stop." &
|
||||||
|
(20, 60) % textBox 8 10
|
||||||
|
"Press Q to quit." # color Blue Vivid &
|
||||||
|
(r, c) % cell '@' # invert
|
||||||
|
where
|
||||||
|
mh :: Height
|
||||||
|
mw :: Width
|
||||||
|
(mh, mw) = snd boundaries
|
189
vendored/ansi-terminal-game-1.8.0.0/example/Balls.hs
Normal file
189
vendored/ansi-terminal-game-1.8.0.0/example/Balls.hs
Normal file
@ -0,0 +1,189 @@
|
|||||||
|
module Balls where
|
||||||
|
|
||||||
|
-- library module for `balls`
|
||||||
|
|
||||||
|
import Terminal.Game
|
||||||
|
|
||||||
|
import qualified Data.Bool as B
|
||||||
|
import qualified Data.Ix as I
|
||||||
|
import qualified Data.Maybe as M
|
||||||
|
import qualified Data.Tuple as T
|
||||||
|
|
||||||
|
{-
|
||||||
|
There are three things I will showcase in this example:
|
||||||
|
|
||||||
|
1. ** How you can display current FPS. **
|
||||||
|
This is done using `Game` to create your game rather than
|
||||||
|
`simpleGame`. `Game` is a bit more complex but you gain
|
||||||
|
additional infos to manipulate/blit, like FPS.
|
||||||
|
|
||||||
|
2. ** How your game can gracefully handle screen resize. **
|
||||||
|
Notice how if you resize the terminal, balls will still
|
||||||
|
fill the entire screen. This is again possible using `Game`
|
||||||
|
and the information passed via GameEnv (in this case, terminal
|
||||||
|
dimensions).
|
||||||
|
|
||||||
|
3. ** That — while FPS can change — game speed does not. **
|
||||||
|
Check the timer: even when screen is crowded and frames are
|
||||||
|
dropped, it is not slowed down.
|
||||||
|
|
||||||
|
|
||||||
|
This game runs at 60 FPS, you will almost surely never need such
|
||||||
|
a high TPS! 15–20 is more than enough in most cases.
|
||||||
|
-}
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Ball
|
||||||
|
|
||||||
|
data Ball = Ball { pChar :: Plane,
|
||||||
|
pSpeed :: Timed Bool,
|
||||||
|
pDir :: Coords,
|
||||||
|
pPos :: Coords }
|
||||||
|
|
||||||
|
-- change direction is necessary, then and move
|
||||||
|
modPar :: Dimensions -> Ball -> Maybe Ball
|
||||||
|
modPar ds b@(Ball _ _ d _) =
|
||||||
|
-- tick the ball and check it is time to move
|
||||||
|
let b' = tickBall b in
|
||||||
|
if not (fetchFrame . pSpeed $ b')
|
||||||
|
then Just b' -- no time to move for you
|
||||||
|
else
|
||||||
|
|
||||||
|
-- check all popssible directions
|
||||||
|
let pd = [d, togR d, togC d, togB d]
|
||||||
|
bs = map (\ld -> b' { pDir = ld }) pd
|
||||||
|
bs' = filter (isIn ds) $ map modPos bs in
|
||||||
|
|
||||||
|
-- returns a moved ball nor nothing to mark it “to eliminate”
|
||||||
|
case bs' of
|
||||||
|
[] -> Nothing
|
||||||
|
(cp:_) -> Just cp
|
||||||
|
where
|
||||||
|
togR (wr, wc) = (-wr, wc)
|
||||||
|
togC (wr, wc) = ( wr, -wc)
|
||||||
|
togB (wr, wc) = (-wr, -wc)
|
||||||
|
|
||||||
|
tickBall :: Ball -> Ball
|
||||||
|
tickBall b = b { pSpeed = tick (pSpeed b) }
|
||||||
|
|
||||||
|
modPos :: Ball -> Ball
|
||||||
|
modPos (Ball p t d@(dr, dc) (r, c)) = Ball p t d (r+dr, c+dc)
|
||||||
|
|
||||||
|
isIn :: Dimensions -> Ball -> Bool
|
||||||
|
isIn (w, h) (Ball p _ _ (pr, pc)) =
|
||||||
|
let (pw, ph) = planeSize p
|
||||||
|
in pr >= 1 &&
|
||||||
|
pr+ph-1 <= h &&
|
||||||
|
pc >= 1 &&
|
||||||
|
pc+pw-1 <= w
|
||||||
|
|
||||||
|
dpart :: Ball -> (Coords, Plane)
|
||||||
|
dpart (Ball p _ _ cs) = (cs, p)
|
||||||
|
|
||||||
|
genBall :: StdGen -> Dimensions -> (Ball, StdGen)
|
||||||
|
genBall g ds =
|
||||||
|
let (c, g1) = pickRandom [minBound..] g
|
||||||
|
(s, g2) = getRandom (1, 3) g1
|
||||||
|
(v, g3) = pickRandom dirs g2
|
||||||
|
(p, g4) = ranIx ((1,1), T.swap ds) g3
|
||||||
|
b = Ball (cell 'o' # color c Vivid)
|
||||||
|
(creaBoolTimerLoop s) v p
|
||||||
|
in (b, g4)
|
||||||
|
where
|
||||||
|
dirs = [(1, 1), (1, -1), (-1, 1), (-1, -1)]
|
||||||
|
|
||||||
|
-- tuples instances are yet to be added to `random`
|
||||||
|
-- as nov 21; this will do meanwhile.
|
||||||
|
ranIx :: I.Ix a => (a, a) -> StdGen -> (a, StdGen)
|
||||||
|
ranIx r wg = pickRandom (I.range r) wg
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Timer
|
||||||
|
|
||||||
|
type Timer = (Timed Bool, Integer)
|
||||||
|
|
||||||
|
ctimer :: TPS -> Timer
|
||||||
|
ctimer tps = (creaBoolTimerLoop tps, 0)
|
||||||
|
|
||||||
|
ltimer :: Timer -> Timer
|
||||||
|
ltimer (t, i) = let t' = tick t
|
||||||
|
k = B.bool 0 1 (fetchFrame t')
|
||||||
|
in (t', i+k)
|
||||||
|
|
||||||
|
dtimer :: Timer -> Plane
|
||||||
|
dtimer (_, i) = word . show $ i
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Game
|
||||||
|
|
||||||
|
data GState = GState { gen :: StdGen,
|
||||||
|
quit :: Bool,
|
||||||
|
timer :: Timer,
|
||||||
|
balls :: [Ball],
|
||||||
|
bslow :: Bool }
|
||||||
|
-- pSlow is not used in game, it is there just
|
||||||
|
-- for the test suite
|
||||||
|
|
||||||
|
fireworks :: StdGen -> Game GState
|
||||||
|
fireworks g = Game tps istate lfun dfun qfun
|
||||||
|
where
|
||||||
|
tps = 60
|
||||||
|
|
||||||
|
istate :: GState
|
||||||
|
istate = GState g False (ctimer tps) [] False
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Logic
|
||||||
|
|
||||||
|
lfun :: GEnv -> GState -> Event -> GState
|
||||||
|
lfun e s (KeyPress 's') =
|
||||||
|
let g = gen s
|
||||||
|
ds = eTermDims e
|
||||||
|
(b, g1) = genBall g ds
|
||||||
|
in s { gen = g1,
|
||||||
|
balls = b : balls s }
|
||||||
|
lfun _ s (KeyPress 'q') = s { quit = True }
|
||||||
|
lfun _ s (KeyPress _) = s
|
||||||
|
lfun r s Tick =
|
||||||
|
let ds = eTermDims r
|
||||||
|
|
||||||
|
ps = balls s
|
||||||
|
ps' = M.mapMaybe (modPar ds) ps
|
||||||
|
|
||||||
|
bs = eFPS r < 30
|
||||||
|
in s { timer = ltimer (timer s),
|
||||||
|
balls = filter (isIn ds) ps',
|
||||||
|
bslow = bs }
|
||||||
|
|
||||||
|
qfun :: GState -> Bool
|
||||||
|
qfun s = quit s
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Draw
|
||||||
|
|
||||||
|
dfun :: GEnv -> GState -> Plane
|
||||||
|
dfun r s = mergePlanes
|
||||||
|
(uncurry blankPlane ds)
|
||||||
|
(map dpart $ balls s) &
|
||||||
|
(1, 2) %^> tui # trans &
|
||||||
|
(1, 2) %.< inst # trans # bold
|
||||||
|
where
|
||||||
|
ds = eTermDims r
|
||||||
|
tm = timer s
|
||||||
|
|
||||||
|
tui :: Plane
|
||||||
|
tui = let fps = eFPS r
|
||||||
|
np = length $ balls s
|
||||||
|
|
||||||
|
l1 = word "FPS: " ||| word (show fps)
|
||||||
|
l2 = word "Timer: " ||| dtimer tm
|
||||||
|
l3 = word ("Balls: " ++ show np)
|
||||||
|
l4 = word ("Term. dims.: " ++ show ds)
|
||||||
|
in vcat [l1, l2, l3, l4]
|
||||||
|
|
||||||
|
inst :: Plane
|
||||||
|
inst = word "Press (s) to spawn" ===
|
||||||
|
word "Press (q) to quit"
|
||||||
|
|
||||||
|
trans :: Draw
|
||||||
|
trans = makeTransparent ' '
|
12
vendored/ansi-terminal-game-1.8.0.0/example/MainAlone.hs
Normal file
12
vendored/ansi-terminal-game-1.8.0.0/example/MainAlone.hs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
module Main where
|
||||||
|
|
||||||
|
|
||||||
|
import Alone ( aloneInARoom, sizeCheck )
|
||||||
|
|
||||||
|
import Terminal.Game
|
||||||
|
|
||||||
|
-- run with: cabal new-run -f examples alone
|
||||||
|
|
||||||
|
main :: IO ()
|
||||||
|
main = do sizeCheck
|
||||||
|
errorPress $ playGame aloneInARoom
|
12
vendored/ansi-terminal-game-1.8.0.0/example/MainBalls.hs
Normal file
12
vendored/ansi-terminal-game-1.8.0.0/example/MainBalls.hs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
module Main where
|
||||||
|
|
||||||
|
import Balls
|
||||||
|
|
||||||
|
import Terminal.Game
|
||||||
|
|
||||||
|
-- Balls Main module. The meat of the game is in `examples/Balls.hs`
|
||||||
|
|
||||||
|
main :: IO ()
|
||||||
|
main = getStdGen >>= \g ->
|
||||||
|
playGame (fireworks g)
|
||||||
|
|
31
vendored/ansi-terminal-game-1.8.0.0/example/MainHotReload.hs
Normal file
31
vendored/ansi-terminal-game-1.8.0.0/example/MainHotReload.hs
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
module Main where
|
||||||
|
|
||||||
|
import Alone ( aloneInARoom, sizeCheck )
|
||||||
|
|
||||||
|
import Terminal.Game
|
||||||
|
|
||||||
|
-- Hot reloading is a handy feature while writing a game. Here I will
|
||||||
|
-- show you how to do that with ansi-terminal-game.
|
||||||
|
--
|
||||||
|
-- 1. install `entr` from your repositories;
|
||||||
|
-- 2. run `find example/*.hs | entr -cr cabal run -f examples hot-reload`;
|
||||||
|
-- 3. now modify example/Alone.hs and see your changes live!
|
||||||
|
--
|
||||||
|
-- Caveat: entr and similar applications do *not* work with interactive
|
||||||
|
-- programs, so you need — as shown below — to load a record and play
|
||||||
|
-- it as a demo.
|
||||||
|
-- This is still useful to iteratively build NPCs’ behaviour, GUIs, etc.
|
||||||
|
--
|
||||||
|
-- Remember that you can use `recordGame` to record a session. If you
|
||||||
|
-- need something fancier for your game (e.g. hot-reload with input),
|
||||||
|
-- `venzone` [1] (module Watcher) has a builtin /watch mode/ you can
|
||||||
|
-- take inspiration from.
|
||||||
|
--
|
||||||
|
-- [1] https://hackage.haskell.org/package/venzone
|
||||||
|
|
||||||
|
main :: IO ()
|
||||||
|
main = do
|
||||||
|
sizeCheck
|
||||||
|
gr <- readRecord "test/records/alone-record-test.gr"
|
||||||
|
-- check `readRecord
|
||||||
|
() <$ narrateGame aloneInARoom gr
|
30
vendored/ansi-terminal-game-1.8.0.0/example/MainPlayback.hs
Normal file
30
vendored/ansi-terminal-game-1.8.0.0/example/MainPlayback.hs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
module Main where
|
||||||
|
|
||||||
|
import Alone ( aloneInARoom, sizeCheck )
|
||||||
|
|
||||||
|
import Terminal.Game
|
||||||
|
|
||||||
|
import System.IO.Temp ( emptySystemTempFile )
|
||||||
|
|
||||||
|
-- plays the game and, once you quit, shows a replay of the session
|
||||||
|
-- run with: cabal new-run -f examples alone-playback
|
||||||
|
|
||||||
|
main :: IO ()
|
||||||
|
main = do
|
||||||
|
sizeCheck
|
||||||
|
tf <- emptySystemTempFile "alone-record.gr"
|
||||||
|
playback tf
|
||||||
|
|
||||||
|
playback :: FilePath -> IO ()
|
||||||
|
playback f = do
|
||||||
|
prompt "Press <Enter> to play the game."
|
||||||
|
recordGame aloneInARoom f
|
||||||
|
prompt "Press <Enter> to watch playback."
|
||||||
|
es <- readRecord f
|
||||||
|
_ <- narrateGame aloneInARoom es
|
||||||
|
prompt "Playback over! Press <Enter> to quit."
|
||||||
|
where
|
||||||
|
prompt :: String -> IO ()
|
||||||
|
prompt s = putStrLn s >> () <$ getLine
|
||||||
|
|
||||||
|
|
@ -0,0 +1,14 @@
|
|||||||
|
--------------------------------------------------------------------------------
|
||||||
|
-- Nonbuffering getChar
|
||||||
|
-- 2017 Francesco Ariis GPLv3 80cols
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
module Terminal.Game.Utils ( inputCharTerminal,
|
||||||
|
isWin32Console )
|
||||||
|
where
|
||||||
|
|
||||||
|
inputCharTerminal :: IO Char
|
||||||
|
inputCharTerminal = getChar
|
||||||
|
|
||||||
|
isWin32Console :: IO Bool
|
||||||
|
isWin32Console = return False
|
@ -0,0 +1,29 @@
|
|||||||
|
--------------------------------------------------------------------------------
|
||||||
|
-- Nonbuffering getChar et al
|
||||||
|
-- 2017 Francesco Ariis GPLv3 80cols
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
{-# LANGUAGE ForeignFunctionInterface #-}
|
||||||
|
|
||||||
|
-- horrible horrible horrible hack to make unbuffered input
|
||||||
|
-- work on Windows (and win32console check)
|
||||||
|
|
||||||
|
module Terminal.Game.Utils (inputCharTerminal,
|
||||||
|
isWin32Console )
|
||||||
|
where
|
||||||
|
|
||||||
|
import qualified Data.Char as C
|
||||||
|
import qualified Foreign.C.Types as FT
|
||||||
|
import qualified System.Console.MinTTY as M
|
||||||
|
|
||||||
|
inputCharTerminal :: IO Char
|
||||||
|
inputCharTerminal = getCharWindows
|
||||||
|
|
||||||
|
-- no idea why, but unsafe breaks it
|
||||||
|
getCharWindows :: IO Char
|
||||||
|
getCharWindows = fmap (C.chr . fromEnum) c_getch
|
||||||
|
foreign import ccall safe "conio.h getch"
|
||||||
|
c_getch :: IO FT.CInt
|
||||||
|
|
||||||
|
-- not perfect, but it is what it is (on win, non minTTY)
|
||||||
|
isWin32Console :: IO Bool
|
||||||
|
isWin32Console = not <$> M.isMinTTY
|
197
vendored/ansi-terminal-game-1.8.0.0/src/Terminal/Game.hs
Normal file
197
vendored/ansi-terminal-game-1.8.0.0/src/Terminal/Game.hs
Normal file
@ -0,0 +1,197 @@
|
|||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- |
|
||||||
|
-- Module : Terminal.Game
|
||||||
|
-- Copyright : © 2017-2021 Francesco Ariis
|
||||||
|
-- License : GPLv3 (see COPYING file)
|
||||||
|
--
|
||||||
|
-- Maintainer : Francesco Ariis <fa-ml@ariis.it>
|
||||||
|
-- Stability : provisional
|
||||||
|
-- Portability : portable
|
||||||
|
--
|
||||||
|
-- Machinery and utilities for 2D terminal games.
|
||||||
|
--
|
||||||
|
-- New? Start from 'Game'.
|
||||||
|
--
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
-- Basic col-on-black ASCII terminal, operations.
|
||||||
|
-- Only module to be imported.
|
||||||
|
|
||||||
|
module Terminal.Game ( -- * Running
|
||||||
|
TPS,
|
||||||
|
FPS,
|
||||||
|
Event(..),
|
||||||
|
GEnv(..),
|
||||||
|
Game(..),
|
||||||
|
playGame,
|
||||||
|
ATGException(..),
|
||||||
|
|
||||||
|
-- ** Helpers
|
||||||
|
playGameS,
|
||||||
|
Terminal.Game.displaySize,
|
||||||
|
assertTermDims,
|
||||||
|
errorPress,
|
||||||
|
blankPlaneFull,
|
||||||
|
centerFull,
|
||||||
|
|
||||||
|
-- * Game logic
|
||||||
|
-- | Some convenient function dealing with
|
||||||
|
-- Timers ('Timed') and 'Animation's.
|
||||||
|
--
|
||||||
|
-- Usage of these is not mandatory: 'Game' is
|
||||||
|
-- parametrised over any state @s@, you are free
|
||||||
|
-- to implement game logic as you prefer.
|
||||||
|
|
||||||
|
-- ** Timers/Animation
|
||||||
|
|
||||||
|
-- *** Timers
|
||||||
|
Timed,
|
||||||
|
creaTimer, creaBoolTimer,
|
||||||
|
creaTimerLoop, creaBoolTimerLoop,
|
||||||
|
|
||||||
|
-- *** Animations
|
||||||
|
Animation,
|
||||||
|
creaAnimation,
|
||||||
|
creaLoopAnimation,
|
||||||
|
|
||||||
|
-- *** T/A interface
|
||||||
|
tick, ticks, reset, lapse,
|
||||||
|
fetchFrame, isExpired,
|
||||||
|
|
||||||
|
-- ** Random numbers
|
||||||
|
StdGen,
|
||||||
|
getStdGen, mkStdGen,
|
||||||
|
getRandom, pickRandom,
|
||||||
|
UniformRange,
|
||||||
|
|
||||||
|
-- * Drawing
|
||||||
|
-- | To get to the gist of drawing, check the
|
||||||
|
-- documentation for '%'.
|
||||||
|
--
|
||||||
|
-- Blitting on screen is double-buffered and diff'd
|
||||||
|
-- (at each frame, only cells with changed character
|
||||||
|
-- will be redrawn).
|
||||||
|
|
||||||
|
-- ** Plane
|
||||||
|
Plane,
|
||||||
|
Dimensions,
|
||||||
|
Coords,
|
||||||
|
Row, Column,
|
||||||
|
Width, Height,
|
||||||
|
blankPlane,
|
||||||
|
stringPlane,
|
||||||
|
stringPlaneTrans,
|
||||||
|
makeTransparent,
|
||||||
|
makeOpaque,
|
||||||
|
planePaper,
|
||||||
|
planeSize,
|
||||||
|
|
||||||
|
-- ** Draw
|
||||||
|
Draw,
|
||||||
|
(%), (&), (#),
|
||||||
|
subPlane,
|
||||||
|
mergePlanes,
|
||||||
|
cell, word, box,
|
||||||
|
Color(..), ColorIntensity(..),
|
||||||
|
color, bold, invert,
|
||||||
|
|
||||||
|
-- *** Alternative origins
|
||||||
|
-- $origins
|
||||||
|
(%^>), (%.<), (%.>),
|
||||||
|
|
||||||
|
-- *** Text boxes
|
||||||
|
textBox, textBoxLiquid,
|
||||||
|
textBoxHyphen, textBoxHyphenLiquid,
|
||||||
|
Hyphenator,
|
||||||
|
-- | Eurocentric convenience reexports. Check
|
||||||
|
-- "Text.Hyphenation.Language" for more languages.
|
||||||
|
english_GB, english_US, esperanto,
|
||||||
|
french, german_1996, italian, spanish,
|
||||||
|
|
||||||
|
-- *** Declarative drawing
|
||||||
|
(|||), (===), (***), hcat, vcat,
|
||||||
|
|
||||||
|
-- * Testing
|
||||||
|
GRec,
|
||||||
|
recordGame,
|
||||||
|
readRecord,
|
||||||
|
testGame,
|
||||||
|
setupGame,
|
||||||
|
narrateGame,
|
||||||
|
|
||||||
|
-- | A quick and dirty way to have /hot reload/
|
||||||
|
-- (autorestarting your game when source files change)
|
||||||
|
-- is illustrated in @example/MainHotReload.hs@.
|
||||||
|
|
||||||
|
-- * Cross platform
|
||||||
|
-- $xcompat
|
||||||
|
)
|
||||||
|
where
|
||||||
|
|
||||||
|
import System.Console.ANSI
|
||||||
|
import Terminal.Game.Animation
|
||||||
|
import Terminal.Game.Draw
|
||||||
|
import Terminal.Game.Layer.Imperative
|
||||||
|
import Terminal.Game.Layer.Object as O
|
||||||
|
import Terminal.Game.Plane
|
||||||
|
import Terminal.Game.Random
|
||||||
|
import Text.LineBreak
|
||||||
|
|
||||||
|
import qualified Control.Monad as CM
|
||||||
|
|
||||||
|
-- $origins
|
||||||
|
-- Placing a plane is sometimes more convenient if the coordinates origin
|
||||||
|
-- is a corner other than top-left (e.g. “Paste this plane one row from
|
||||||
|
-- bottom-left corner”). These combinators — meant to be used instead of '%'
|
||||||
|
-- — allow you to do so. Example:
|
||||||
|
--
|
||||||
|
-- @
|
||||||
|
-- prova :: Plane
|
||||||
|
-- prova = let rect = box 6 3 \'.\'
|
||||||
|
-- letters = word "ab"
|
||||||
|
-- in rect &
|
||||||
|
-- (1, 1) %.> letters -- start from bottom-right
|
||||||
|
--
|
||||||
|
-- -- λ> putStr (planePaper prova)
|
||||||
|
-- -- ......
|
||||||
|
-- -- ......
|
||||||
|
-- -- ....ab
|
||||||
|
-- @
|
||||||
|
|
||||||
|
-- $xcompat
|
||||||
|
-- Good practices for cross-compatibility:
|
||||||
|
--
|
||||||
|
-- * choose game dimensions of no more than __24 rows__ and __80 columns__.
|
||||||
|
-- This ensures compatibility with the trickiest terminals (i.e. Win32
|
||||||
|
-- console);
|
||||||
|
--
|
||||||
|
-- * use __ASCII characters__ only. Again this is for Win32 console
|
||||||
|
-- compatibility, until
|
||||||
|
-- [this GHC bug](https://gitlab.haskell.org/ghc/ghc/issues/7593) gets
|
||||||
|
-- fixed;
|
||||||
|
--
|
||||||
|
-- * employ colour sparingly: as some users will play your game in a
|
||||||
|
-- light-background terminal and some in a dark one, choose only colours
|
||||||
|
-- that go well with either (blue, red, etc.);
|
||||||
|
--
|
||||||
|
-- * some terminals/multiplexers (i.e. tmux) do not make a distinction
|
||||||
|
-- between vivid/dull; do not base your game mechanics on that
|
||||||
|
-- difference.
|
||||||
|
|
||||||
|
-- | /Usable/ terminal display size (on Win32 console the last line is
|
||||||
|
-- set aside for input). Throws 'CannotGetDisplaySize' on error.
|
||||||
|
displaySize :: IO Dimensions
|
||||||
|
displaySize = O.displaySizeErr
|
||||||
|
|
||||||
|
-- | Check if terminal can accomodate 'Dimensions', otherwise throws
|
||||||
|
-- 'DisplayTooSmall' with a helpful message for the player.
|
||||||
|
assertTermDims :: Width -> Height -> IO ()
|
||||||
|
assertTermDims dw dh =
|
||||||
|
clearScreen >>
|
||||||
|
setCursorPosition 0 0 >>
|
||||||
|
displaySizeErr >>= \ads ->
|
||||||
|
CM.when (isSmaller ads)
|
||||||
|
(throwExc $ DisplayTooSmall (dw, dh) ads)
|
||||||
|
where
|
||||||
|
isSmaller :: Dimensions -> Bool
|
||||||
|
isSmaller (ww, wh) = ww < dw || wh < dh
|
@ -0,0 +1,33 @@
|
|||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Animation
|
||||||
|
-- 2018 Francesco Ariis GPLv3
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
-- {-# LANGUAGE DeriveGeneric #-}
|
||||||
|
-- {-# LANGUAGE DefaultSignatures #-}
|
||||||
|
-- {-# LANGUAGE StandaloneDeriving #-}
|
||||||
|
-- {-# LANGUAGE FlexibleInstances #-}
|
||||||
|
|
||||||
|
module Terminal.Game.Animation (module Terminal.Game.Animation,
|
||||||
|
module T
|
||||||
|
) where
|
||||||
|
|
||||||
|
import Terminal.Game.Plane
|
||||||
|
|
||||||
|
import Control.Timer.Tick as T
|
||||||
|
|
||||||
|
-- import Data.Serialize
|
||||||
|
|
||||||
|
-- import qualified Data.ByteString as BS
|
||||||
|
-- import qualified Data.Bifunctor as BF
|
||||||
|
|
||||||
|
-- | An @Animation@ is a series of timed time-separated 'Plane's.
|
||||||
|
type Animation = T.Timed Plane
|
||||||
|
|
||||||
|
-- | Creates an 'Animation'.
|
||||||
|
creaAnimation :: [(Integer, Plane)] -> Animation
|
||||||
|
creaAnimation ips = creaTimedRes (Times 1 Elapse) ips
|
||||||
|
|
||||||
|
-- | Creates a looped 'Animation'.
|
||||||
|
creaLoopAnimation :: [(Integer, Plane)] -> Animation
|
||||||
|
creaLoopAnimation ips = creaTimedRes AlwaysLoop ips
|
@ -0,0 +1,43 @@
|
|||||||
|
module Terminal.Game.Character where
|
||||||
|
|
||||||
|
import Data.Char as C
|
||||||
|
import Text.Unidecode as D
|
||||||
|
import System.IO.Unsafe as U
|
||||||
|
|
||||||
|
|
||||||
|
import Terminal.Game.Utils
|
||||||
|
|
||||||
|
-- Non ASCII character still cause crashes on Win32 console (see this
|
||||||
|
-- report: https://gitlab.haskell.org/ghc/ghc/issues/7593 ).
|
||||||
|
-- We provide a function to substitute them when playing on Win32
|
||||||
|
-- console, with another appropriate chatacter.
|
||||||
|
|
||||||
|
win32SafeChar :: Char -> Char
|
||||||
|
win32SafeChar c | areWeWin32 = toASCII c
|
||||||
|
| otherwise = c
|
||||||
|
where
|
||||||
|
areWeWin32 :: Bool
|
||||||
|
areWeWin32 = unsafePerformIO isWin32Console
|
||||||
|
|
||||||
|
-- ANCILLARIES --
|
||||||
|
|
||||||
|
toASCII :: Char -> Char
|
||||||
|
toASCII c | C.isAscii c = c
|
||||||
|
| Just cm <- lu = cm -- hand-made substitution
|
||||||
|
| [cu] <- unidecode c = cu -- unidecode
|
||||||
|
| otherwise = '?' -- all else failing
|
||||||
|
where
|
||||||
|
lu = lookup c subDictionary
|
||||||
|
|
||||||
|
subDictionary :: [(Char, Char)]
|
||||||
|
subDictionary = [ -- various open/close quotes
|
||||||
|
('«', '<'),
|
||||||
|
('»', '>'),
|
||||||
|
('“', '\''),
|
||||||
|
('”', '\''),
|
||||||
|
('‘', '\''),
|
||||||
|
('’', '\''),
|
||||||
|
|
||||||
|
-- typographical marks
|
||||||
|
('—', '-') ]
|
||||||
|
|
255
vendored/ansi-terminal-game-1.8.0.0/src/Terminal/Game/Draw.hs
Normal file
255
vendored/ansi-terminal-game-1.8.0.0/src/Terminal/Game/Draw.hs
Normal file
@ -0,0 +1,255 @@
|
|||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Print convenience functions
|
||||||
|
-- 2017 Francesco Ariis GPLv3
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
-- Drawing primitives. If not stated otherwise (textbox, etc.), ' ' are
|
||||||
|
-- assumed to be opaque
|
||||||
|
|
||||||
|
module Terminal.Game.Draw (module Terminal.Game.Draw,
|
||||||
|
(F.&)
|
||||||
|
) where
|
||||||
|
|
||||||
|
import Terminal.Game.Plane
|
||||||
|
|
||||||
|
import Text.LineBreak
|
||||||
|
|
||||||
|
import qualified Data.Function as F ( (&) )
|
||||||
|
import qualified Data.List as L
|
||||||
|
import qualified System.Console.ANSI as CA
|
||||||
|
|
||||||
|
|
||||||
|
-----------
|
||||||
|
-- TYPES --
|
||||||
|
-----------
|
||||||
|
|
||||||
|
-- | A drawing function, usually executed with the help of '%'.
|
||||||
|
type Draw = Plane -> Plane
|
||||||
|
|
||||||
|
|
||||||
|
-----------------
|
||||||
|
-- COMBINATORS --
|
||||||
|
-----------------
|
||||||
|
|
||||||
|
-- | Pastes one 'Plane' onto another. To be used along with 'F.&'
|
||||||
|
-- like this:
|
||||||
|
--
|
||||||
|
-- @
|
||||||
|
-- d :: Plane
|
||||||
|
-- d = blankPlane 100 100 &
|
||||||
|
-- (3, 4) % box '_' 3 5 &
|
||||||
|
-- (a, b) % cell \'A\' '#' bold
|
||||||
|
-- @
|
||||||
|
(%) :: Coords -> Plane -> Draw
|
||||||
|
cds % p1 = \p2 -> pastePlane p1 p2 cds
|
||||||
|
infixl 4 %
|
||||||
|
|
||||||
|
-- | Apply style to plane, e.g.
|
||||||
|
--
|
||||||
|
-- > cell 'w' # bold
|
||||||
|
(#) :: Plane -> Draw -> Plane
|
||||||
|
p # sf = sf p
|
||||||
|
infixl 8 #
|
||||||
|
|
||||||
|
-- | Shorthand for sequencing 'Plane's, e.g.
|
||||||
|
--
|
||||||
|
-- @
|
||||||
|
-- firstPlane &
|
||||||
|
-- (3, 4) '%' secondPlane &
|
||||||
|
-- (1, 9) '%' thirdPlane
|
||||||
|
-- @
|
||||||
|
--
|
||||||
|
-- is equal to
|
||||||
|
--
|
||||||
|
-- @
|
||||||
|
-- mergePlanes firstPlane [((3,4), secondPlane),
|
||||||
|
-- ((1,9), thirdPlane)]
|
||||||
|
-- @
|
||||||
|
mergePlanes :: Plane -> [(Coords, Plane)] -> Plane
|
||||||
|
mergePlanes p cps = L.foldl' addPlane p cps
|
||||||
|
where
|
||||||
|
addPlane :: Plane -> (Coords, Plane) -> Plane
|
||||||
|
addPlane bp (cs, tp) = bp F.& cs % tp
|
||||||
|
|
||||||
|
-- | Place two 'Plane's side-by-side, horizontally.
|
||||||
|
(|||) :: Plane -> Plane -> Plane
|
||||||
|
(|||) a b = let (wa, ha) = planeSize a
|
||||||
|
(wb, hb) = planeSize b
|
||||||
|
in mergePlanes (blankPlane (wa + wb) (max ha hb))
|
||||||
|
[((1,1), a),
|
||||||
|
((1,wa+1), b)]
|
||||||
|
|
||||||
|
-- | Place two 'Plane's side-by-side, vertically.
|
||||||
|
(===) :: Plane -> Plane -> Plane
|
||||||
|
(===) a b = let (wa, ha) = planeSize a
|
||||||
|
(wb, hb) = planeSize b
|
||||||
|
in mergePlanes (blankPlane (max wa wb) (ha + hb))
|
||||||
|
[((1,1), a),
|
||||||
|
((ha+1,1), b)]
|
||||||
|
|
||||||
|
-- | @a *** b@ blits @b@ in the centre of @a@.
|
||||||
|
(***) :: Plane -> Plane -> Plane
|
||||||
|
(***) a b = let (aw, ah) = planeSize a
|
||||||
|
(bw, bh) = planeSize b
|
||||||
|
r = quot (ah - bh) 2 + 1
|
||||||
|
c = quot (aw - bw) 2 + 1
|
||||||
|
in a F.&
|
||||||
|
(r, c) % b
|
||||||
|
|
||||||
|
|
||||||
|
-- | Place a list of 'Plane's side-by-side, horizontally. @error@s on
|
||||||
|
-- empty list.
|
||||||
|
hcat :: [Plane] -> Plane
|
||||||
|
hcat [] = blankPlane 1 1 # makeTransparent ' '
|
||||||
|
hcat ps = L.foldl1' (|||) ps
|
||||||
|
|
||||||
|
-- | Place a list of 'Plane's side-by-side, vertically. @error@s on
|
||||||
|
-- empty list.
|
||||||
|
vcat :: [Plane] -> Plane
|
||||||
|
vcat [] = blankPlane 1 1 # makeTransparent ' '
|
||||||
|
vcat ps = L.foldl1' (===) ps
|
||||||
|
|
||||||
|
infixl 6 |||, ===, ***
|
||||||
|
|
||||||
|
|
||||||
|
------------
|
||||||
|
-- STYLES --
|
||||||
|
------------
|
||||||
|
|
||||||
|
-- | Set foreground color.
|
||||||
|
color :: CA.Color -> CA.ColorIntensity -> Plane -> Plane
|
||||||
|
color c i p = mapPlane (colorCell c i) p
|
||||||
|
|
||||||
|
-- | Apply bold style to 'Plane'.
|
||||||
|
bold :: Plane -> Plane
|
||||||
|
bold p = mapPlane boldCell p
|
||||||
|
|
||||||
|
-- | Swap foreground and background colours of 'Plane'.
|
||||||
|
invert :: Plane -> Plane
|
||||||
|
invert p = mapPlane reverseCell p
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
-------------
|
||||||
|
-- DRAWING --
|
||||||
|
-------------
|
||||||
|
|
||||||
|
-- | A box of dimensions @w h@.
|
||||||
|
box :: Width -> Height -> Char -> Plane
|
||||||
|
box w h chr = seqCellsDim w h cells
|
||||||
|
where
|
||||||
|
cells = [((r, c), chr) | r <- [1..h], c <- [1..w]]
|
||||||
|
|
||||||
|
-- | A 1×1 @Plane@.
|
||||||
|
cell :: Char -> Plane
|
||||||
|
cell ch = box 1 1 ch
|
||||||
|
|
||||||
|
-- | @1xn@ 'Plane' with a word in it. If you need to import multiline
|
||||||
|
-- ASCII art, check 'stringPlane' and 'stringPlaneTrans'.
|
||||||
|
word :: String -> Plane
|
||||||
|
word w = seqCellsDim (L.genericLength w) 1 cells
|
||||||
|
where
|
||||||
|
cells = zip (zip (repeat 1) [1..]) w
|
||||||
|
|
||||||
|
-- opaque :: Plane -> Plane
|
||||||
|
-- opaque p = pastePlane p (box ' ' White w h) (1, 1)
|
||||||
|
-- where
|
||||||
|
-- (w, h) = pSize p
|
||||||
|
|
||||||
|
-- | A text-box. Assumes @' '@s are transparent.
|
||||||
|
textBox :: Width -> Height -> String -> Plane
|
||||||
|
textBox w h cs = frameTrans w h (textBoxLiquid w cs)
|
||||||
|
|
||||||
|
-- | Like 'textBox', but tall enough to fit @String@.
|
||||||
|
textBoxLiquid :: Width -> String -> Plane
|
||||||
|
textBoxLiquid w cs = textBoxGeneralLiquid Nothing w cs
|
||||||
|
|
||||||
|
-- | As 'textBox', but hypenated. Example:
|
||||||
|
--
|
||||||
|
-- @
|
||||||
|
-- (normal textbox) (hyphenated textbox)
|
||||||
|
-- Rimasi un po’ a meditare nel buio Rimasi un po’ a meditare nel buio
|
||||||
|
-- velato appena dal barlume azzurrino velato appena dal barlume azzurrino
|
||||||
|
-- del fornello a gas, su cui del fornello a gas, su cui sobbol-
|
||||||
|
-- sobbolliva quieta la pentola. liva quieta la pentola.
|
||||||
|
-- @
|
||||||
|
--
|
||||||
|
-- Notice how in the right box /sobbolliva/ is broken in two. This
|
||||||
|
-- can be useful and aesthetically pleasing when textboxes are narrow.
|
||||||
|
textBoxHyphen :: Hyphenator -> Width -> Height -> String -> Plane
|
||||||
|
textBoxHyphen hp w h cs = frameTrans w h (textBoxHyphenLiquid hp w cs)
|
||||||
|
|
||||||
|
-- | As 'textBoxLiquid', but hypenated.
|
||||||
|
textBoxHyphenLiquid :: Hyphenator -> Width -> String -> Plane
|
||||||
|
textBoxHyphenLiquid h w cs = textBoxGeneralLiquid (Just h) w cs
|
||||||
|
|
||||||
|
textBoxGeneralLiquid :: Maybe Hyphenator -> Width -> String -> Plane
|
||||||
|
textBoxGeneralLiquid mh w cs = transparent
|
||||||
|
where
|
||||||
|
-- hypenathion
|
||||||
|
bf = BreakFormat (fromIntegral w) 4 '-' mh
|
||||||
|
hcs = breakStringLn bf cs
|
||||||
|
h = L.genericLength hcs
|
||||||
|
|
||||||
|
f :: [String] -> [(Coords, Char)]
|
||||||
|
f css = concatMap (uncurry rf) (zip [1..] css)
|
||||||
|
where rf :: Int -> String -> [(Coords, Char)]
|
||||||
|
rf cr ln = zip (zip (repeat cr) [1..]) ln
|
||||||
|
|
||||||
|
out = seqCellsDim w h (f hcs)
|
||||||
|
transparent = makeTransparent ' ' out
|
||||||
|
|
||||||
|
|
||||||
|
----------------------------
|
||||||
|
-- ADDITIONAL COMBINATORS --
|
||||||
|
----------------------------
|
||||||
|
|
||||||
|
-- Coords as if origin were @ bottom-right
|
||||||
|
recipCoords :: Coords -> Plane -> Plane -> Coords
|
||||||
|
recipCoords (r, c) p p1 =
|
||||||
|
let (pw, ph) = planeSize p
|
||||||
|
(p1w, p1h) = planeSize p1
|
||||||
|
r' = ph-p1h-r+2
|
||||||
|
c' = pw-p1w-c+2
|
||||||
|
in (r', c')
|
||||||
|
|
||||||
|
-- | Pastes a plane onto another (origin: top-right).
|
||||||
|
(%^>) :: Coords -> Plane -> Draw
|
||||||
|
(r, c) %^> p1 = \p ->
|
||||||
|
let (_, c') = recipCoords (r, c) p p1
|
||||||
|
in p F.& (r, c') % p1
|
||||||
|
|
||||||
|
-- | Pastes a plane onto another (origin: bottom-left).
|
||||||
|
(%.<) :: Coords -> Plane -> Draw
|
||||||
|
(r, c) %.< p1 = \p ->
|
||||||
|
let (r', _) = recipCoords (r, c) p p1
|
||||||
|
in p F.& (r', c) % p1
|
||||||
|
|
||||||
|
-- | Pastes a plane onto another (origin: bottom-right).
|
||||||
|
(%.>) :: Coords -> Plane -> Draw
|
||||||
|
cs %.> p1 = \p ->
|
||||||
|
let (r', c') = recipCoords cs p p1
|
||||||
|
in p F.& (r', c') % p1
|
||||||
|
|
||||||
|
infixl 4 %^>
|
||||||
|
infixl 4 %.<
|
||||||
|
infixl 4 %.>
|
||||||
|
|
||||||
|
|
||||||
|
-----------------
|
||||||
|
-- ANCILLARIES --
|
||||||
|
-----------------
|
||||||
|
|
||||||
|
seqCellsDim :: Width -> Height -> [(Coords, Char)] -> Plane
|
||||||
|
seqCellsDim w h cells = seqCells (blankPlane w h) cells
|
||||||
|
|
||||||
|
seqCells :: Plane -> [(Coords, Char)] -> Plane
|
||||||
|
seqCells p cells = updatePlane p (map f cells)
|
||||||
|
where
|
||||||
|
f (cds, chr) = (cds, creaCell chr)
|
||||||
|
|
||||||
|
-- paste plane on a blank one, and make ' ' transparent
|
||||||
|
frameTrans :: Width -> Height -> Plane -> Plane
|
||||||
|
frameTrans w h p = let bt = makeTransparent ' ' (blankPlane w h)
|
||||||
|
in bt F.& (1, 1) % p
|
||||||
|
|
@ -0,0 +1,258 @@
|
|||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Layer 1 (imperative), as per
|
||||||
|
-- https://www.parsonsmatt.org/2018/03/22/three_layer_haskell_cake.html
|
||||||
|
-- 2019 Francesco Ariis GPLv3
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
{-# Language ScopedTypeVariables #-}
|
||||||
|
|
||||||
|
module Terminal.Game.Layer.Imperative where
|
||||||
|
|
||||||
|
import Terminal.Game.Draw
|
||||||
|
import Terminal.Game.Layer.Object
|
||||||
|
|
||||||
|
import qualified Control.Concurrent as CC
|
||||||
|
import qualified Control.Exception as E
|
||||||
|
import qualified Control.Monad as CM
|
||||||
|
import qualified Data.Bool as B
|
||||||
|
import qualified Data.List as D
|
||||||
|
import qualified System.IO as SI
|
||||||
|
|
||||||
|
import Terminal.Game.Plane
|
||||||
|
|
||||||
|
-- | Game definition datatype, parametrised on your gamestate. The two most
|
||||||
|
-- important elements are the function dealing with logic and the drawing
|
||||||
|
-- one. Check @alone@ demo (@cabal run -f examples alone@) to see a simple
|
||||||
|
-- game in action.
|
||||||
|
data Game s =
|
||||||
|
Game { gTPS :: TPS,
|
||||||
|
-- ^ Game speed in ticks per second. You do not
|
||||||
|
-- need high values, since the 2D canvas is coarse
|
||||||
|
-- (e.g. 13 TPS is enough for action games).
|
||||||
|
gInitState :: s, -- ^ Initial state of the game.
|
||||||
|
gLogicFunction :: GEnv -> s -> Event -> s,
|
||||||
|
-- ^ Logic function.
|
||||||
|
gDrawFunction :: GEnv -> s -> Plane,
|
||||||
|
-- ^ Draw function. Just want to blit your game
|
||||||
|
-- in the middle? Check 'centerFull'.
|
||||||
|
gQuitFunction :: s -> Bool
|
||||||
|
-- ^ /Should I quit?/ function.
|
||||||
|
}
|
||||||
|
|
||||||
|
-- | A blank plane as big as the terminal.
|
||||||
|
blankPlaneFull :: GEnv -> Plane
|
||||||
|
blankPlaneFull e = uncurry blankPlane (eTermDims e)
|
||||||
|
|
||||||
|
-- | Blits plane in the middle of terminal.
|
||||||
|
--
|
||||||
|
-- @
|
||||||
|
-- draw :: GEnv -> MyState -> Plane
|
||||||
|
-- draw ev s =
|
||||||
|
-- centerFull ev $
|
||||||
|
-- ⁝
|
||||||
|
-- @
|
||||||
|
centerFull :: GEnv -> Plane -> Plane
|
||||||
|
centerFull e p = blankPlaneFull e *** p
|
||||||
|
|
||||||
|
-- | Entry point for the game execution, should be called in @main@.
|
||||||
|
--
|
||||||
|
-- You __must__ compile your programs with @-threaded@; if you do not do
|
||||||
|
-- this the game will crash at start-up. Just add:
|
||||||
|
--
|
||||||
|
-- @
|
||||||
|
-- ghc-options: -threaded
|
||||||
|
-- @
|
||||||
|
--
|
||||||
|
-- in your @.cabal@ file and you will be fine!
|
||||||
|
--
|
||||||
|
-- Need to inspect state on exit? Check 'playGameS'.
|
||||||
|
playGame :: Game s -> IO ()
|
||||||
|
playGame g = () <$ runGIO (runGameGeneral g)
|
||||||
|
|
||||||
|
-- | As 'playGame', but do not discard state.
|
||||||
|
playGameS :: Game s -> IO s
|
||||||
|
playGameS g = runGIO (runGameGeneral g)
|
||||||
|
|
||||||
|
-- | Tests a game in a /pure/ environment. Aims to accurately emulate 'GEnv'
|
||||||
|
-- changes (screen size, FPS) too.
|
||||||
|
testGame :: Game s -> GRec -> s
|
||||||
|
testGame g ts = fst $ runTest (runGameGeneral g) ts
|
||||||
|
|
||||||
|
-- | As 'testGame', but returns 'Game' instead of a bare state.
|
||||||
|
-- Useful to fast-forward (e.g.: skip menus) before invoking 'playGame'.
|
||||||
|
setupGame :: Game s -> GRec -> Game s
|
||||||
|
setupGame g ts = let s' = testGame g ts
|
||||||
|
in g { gInitState = s' }
|
||||||
|
-- xx qua messi solo [Event]?
|
||||||
|
|
||||||
|
-- | Similar to 'testGame', runs the game given a 'GRec'. Unlike
|
||||||
|
-- 'testGame', the playthrough will be displayed on screen. Useful when a
|
||||||
|
-- test fails and you want to see how.
|
||||||
|
--
|
||||||
|
-- See this in action with @cabal run -f examples alone-playback@.
|
||||||
|
--
|
||||||
|
-- Notice that 'GEnv' will be provided at /run-time/, and not
|
||||||
|
-- record-time; this can make emulation slightly inaccurate if — e.g. —
|
||||||
|
-- you replay the game on a smaller terminal than the one you recorded
|
||||||
|
-- the session on.
|
||||||
|
narrateGame :: Game s -> GRec -> IO s
|
||||||
|
narrateGame g e = runReplay (runGameGeneral g) e
|
||||||
|
|
||||||
|
-- | Play as in 'playGame' and write the session to @file@. Useful to
|
||||||
|
-- produce input for 'testGame' and 'narrateGame'. Session will be
|
||||||
|
-- recorded even if an exception happens while playing.
|
||||||
|
recordGame :: Game s -> FilePath -> IO ()
|
||||||
|
recordGame g fp =
|
||||||
|
E.bracket
|
||||||
|
(CC.newMVar igrec)
|
||||||
|
(\ve -> writeRec fp ve)
|
||||||
|
(\ve -> () <$ runRecord (runGameGeneral g) ve)
|
||||||
|
|
||||||
|
data Config = Config { cMEvents :: CC.MVar [Event],
|
||||||
|
cTPS :: TPS }
|
||||||
|
|
||||||
|
runGameGeneral :: forall s m. MonadGameIO m =>
|
||||||
|
Game s -> m s
|
||||||
|
runGameGeneral (Game tps s lf df qf) =
|
||||||
|
-- init
|
||||||
|
setupDisplay >>
|
||||||
|
startEvents tps >>= \(InputHandle ve ts) ->
|
||||||
|
displaySizeErr >>= \ds ->
|
||||||
|
|
||||||
|
-- do it!
|
||||||
|
let c = Config ve tps in
|
||||||
|
cleanUpErr (game c ds)
|
||||||
|
-- this under will be run regardless
|
||||||
|
(stopEvents ts >>
|
||||||
|
shutdownDisplay )
|
||||||
|
where
|
||||||
|
game :: MonadGameIO m => Config -> Dimensions -> m s
|
||||||
|
game c wds = gameLoop c s lf df qf
|
||||||
|
Nothing wds
|
||||||
|
(creaFPSCalc tps)
|
||||||
|
|
||||||
|
-- | Wraps an @IO@ computation so that any 'ATGException' or 'error' gets
|
||||||
|
-- displayed along with a @\<press any key to quit\>@ prompt.
|
||||||
|
-- Some terminals shut-down immediately upon program end; adding
|
||||||
|
-- @errorPress@ to 'playGame' makes it easier to beta-test games on those
|
||||||
|
-- terminals.
|
||||||
|
errorPress :: IO a -> IO a
|
||||||
|
errorPress m = E.catches m [E.Handler errorDisplay,
|
||||||
|
E.Handler atgDisplay]
|
||||||
|
where
|
||||||
|
errorDisplay :: E.ErrorCall -> IO a
|
||||||
|
errorDisplay (E.ErrorCallWithLocation cs l) = report $
|
||||||
|
putStrLn (cs ++ "\n\n") >>
|
||||||
|
putStrLn "Stack trace info:\n" >>
|
||||||
|
putStrLn l
|
||||||
|
|
||||||
|
atgDisplay :: ATGException -> IO a
|
||||||
|
atgDisplay e = report $ print e
|
||||||
|
|
||||||
|
report :: IO () -> IO a
|
||||||
|
report wm =
|
||||||
|
putStrLn "ERROR REPORT\n" >>
|
||||||
|
wm >>
|
||||||
|
putStrLn "\n\n <Press any key to quit>" >>
|
||||||
|
SI.hSetBuffering SI.stdin SI.NoBuffering >>
|
||||||
|
getChar >>
|
||||||
|
errorWithoutStackTrace "errorPress"
|
||||||
|
|
||||||
|
|
||||||
|
-----------
|
||||||
|
-- LOGIC --
|
||||||
|
-----------
|
||||||
|
|
||||||
|
-- from http://www.loomsoft.net/resources/alltut/alltut_lesson6.htm
|
||||||
|
gameLoop :: MonadGameIO m =>
|
||||||
|
Config -> -- event source
|
||||||
|
s -> -- state
|
||||||
|
(GEnv ->
|
||||||
|
s -> Event -> s) -> -- logic function
|
||||||
|
(GEnv ->
|
||||||
|
s -> Plane) -> -- draw function
|
||||||
|
(s -> Bool) -> -- quit? function
|
||||||
|
Maybe Plane -> -- last blitted screen
|
||||||
|
Dimensions -> -- Term dimensions
|
||||||
|
FPSCalc -> -- calculate fps
|
||||||
|
m s
|
||||||
|
gameLoop c s lf df qf opln td fps =
|
||||||
|
|
||||||
|
-- quit?
|
||||||
|
checkQuit qf s >>= \qb ->
|
||||||
|
if qb
|
||||||
|
then return s
|
||||||
|
else
|
||||||
|
|
||||||
|
-- fetch events (if any)
|
||||||
|
pollEvents (cMEvents c) >>= \es ->
|
||||||
|
|
||||||
|
-- no events? skip everything
|
||||||
|
if null es
|
||||||
|
then sleepABit (cTPS c) >>
|
||||||
|
gameLoop c s lf df qf opln td fps
|
||||||
|
else
|
||||||
|
|
||||||
|
displaySizeErr >>= \td' ->
|
||||||
|
|
||||||
|
-- logic
|
||||||
|
let ge = GEnv td' (calcFPS fps)
|
||||||
|
(i, s') = stepsLogic s (lf ge) es in
|
||||||
|
|
||||||
|
-- no `Tick` events? You do not need to blit, just update state
|
||||||
|
if i == 0
|
||||||
|
then gameLoop c s' lf df qf opln td fps
|
||||||
|
else
|
||||||
|
|
||||||
|
-- FPS calc
|
||||||
|
let fps' = addFPS i fps in
|
||||||
|
|
||||||
|
-- clear screen if resolution changed
|
||||||
|
let resc = td /= td' in
|
||||||
|
CM.when resc clearDisplay >>
|
||||||
|
|
||||||
|
-- draw
|
||||||
|
let opln' | resc = Nothing -- res changed? restart double buffering
|
||||||
|
| otherwise = opln
|
||||||
|
npln = df ge s' in
|
||||||
|
|
||||||
|
blitPlane opln' npln >>
|
||||||
|
|
||||||
|
gameLoop c s' lf df qf (Just npln) td' fps'
|
||||||
|
|
||||||
|
-- Int = number of `Tick` events
|
||||||
|
stepsLogic :: s -> (s -> Event -> s) -> [Event] -> (Integer, s)
|
||||||
|
stepsLogic s lf es = let ies = D.genericLength . filter isTick $ es
|
||||||
|
in (ies, foldl lf s es)
|
||||||
|
where
|
||||||
|
isTick Tick = True
|
||||||
|
isTick _ = False
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Frame per Seconds
|
||||||
|
|
||||||
|
data FPSCalc = FPSCalc [Integer] TPS
|
||||||
|
-- list with number of `Ticks` processed at each blit and expected
|
||||||
|
-- FPS (i.e. TPS)
|
||||||
|
|
||||||
|
-- the size of moving average will be TPS (that simplifies calculations)
|
||||||
|
creaFPSCalc :: TPS -> FPSCalc
|
||||||
|
creaFPSCalc tps = FPSCalc (D.genericReplicate tps {- (tps*2) -} 1) tps
|
||||||
|
-- tps*1: size of thw window in **blit actions** (not tick actions!)
|
||||||
|
-- so keeping it small should be responsive and non flickery
|
||||||
|
-- at the same time!
|
||||||
|
|
||||||
|
-- add ticks
|
||||||
|
addFPS :: Integer -> FPSCalc -> FPSCalc
|
||||||
|
addFPS nt (FPSCalc (_:fps) tps) = FPSCalc (fps ++ [nt]) tps
|
||||||
|
addFPS _ (FPSCalc [] _) = error "addFPS: empty list."
|
||||||
|
|
||||||
|
calcFPS :: FPSCalc -> Integer
|
||||||
|
calcFPS (FPSCalc fps tps) =
|
||||||
|
let ts = sum fps
|
||||||
|
ds = D.genericLength fps
|
||||||
|
in roundQuot (tps * ds) ts
|
||||||
|
where
|
||||||
|
roundQuot :: Integer -> Integer -> Integer
|
||||||
|
roundQuot a b = let (q, r) = quotRem a b
|
||||||
|
in q + B.bool 0 1 (r > div b 2)
|
@ -0,0 +1,30 @@
|
|||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Layer 2 (mockable IO), as per
|
||||||
|
-- https://www.parsonsmatt.org/2018/03/22/three_layer_haskell_cake.html
|
||||||
|
-- 2019 Francesco Ariis GPLv3
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
module Terminal.Game.Layer.Object ( module Export ) where
|
||||||
|
|
||||||
|
import Terminal.Game.Layer.Object.Interface as Export
|
||||||
|
import Terminal.Game.Layer.Object.GameIO as Export
|
||||||
|
import Terminal.Game.Layer.Object.Narrate as Export
|
||||||
|
import Terminal.Game.Layer.Object.Primitive as Export
|
||||||
|
import Terminal.Game.Layer.Object.Record as Export
|
||||||
|
import Terminal.Game.Layer.Object.Test as Export
|
||||||
|
|
||||||
|
-- DESIGN NOTES --
|
||||||
|
|
||||||
|
-- The classes are described in 'Interface'.
|
||||||
|
|
||||||
|
-- The implemented monads are four:
|
||||||
|
-- - GameIO (via MonadIO): playing the game
|
||||||
|
-- - Test: testing the game in a pure manner
|
||||||
|
-- - Record: playing the game and record the Events in a file
|
||||||
|
-- - Replay: replay a game using a set of Events.
|
||||||
|
--
|
||||||
|
-- The last two monads (Record/Replay) take advantage of "overlapping
|
||||||
|
-- instances". Instead of reimplementing most of what happens in MonadIO,
|
||||||
|
-- they'll just touch the classes from interface which behaviour they
|
||||||
|
-- will modify; being more specific, they will be chosen instead of plain
|
||||||
|
-- IO.
|
@ -0,0 +1,21 @@
|
|||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Layer 2 (mockable IO), as per
|
||||||
|
-- https://www.parsonsmatt.org/2018/03/22/three_layer_haskell_cake.html
|
||||||
|
-- 2019 Francesco Ariis GPLv3
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
|
||||||
|
|
||||||
|
|
||||||
|
module Terminal.Game.Layer.Object.GameIO where
|
||||||
|
|
||||||
|
import qualified Control.Monad.Catch as MC
|
||||||
|
import qualified Control.Monad.Trans as T
|
||||||
|
|
||||||
|
|
||||||
|
newtype GameIO a = GameIO { runGIO :: IO a }
|
||||||
|
deriving (Functor, Applicative, Monad,
|
||||||
|
T.MonadIO,
|
||||||
|
MC.MonadThrow, MC.MonadCatch, MC.MonadMask)
|
||||||
|
|
||||||
|
|
@ -0,0 +1,290 @@
|
|||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Layer 2 (mockable IO), as per
|
||||||
|
-- https://www.parsonsmatt.org/2018/03/22/three_layer_haskell_cake.html
|
||||||
|
-- 2019 Francesco Ariis GPLv3
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
{-# LANGUAGE FlexibleInstances #-}
|
||||||
|
{-# LANGUAGE UndecidableInstances #-}
|
||||||
|
{-# OPTIONS_GHC -fno-warn-orphans #-}
|
||||||
|
|
||||||
|
|
||||||
|
module Terminal.Game.Layer.Object.IO where
|
||||||
|
|
||||||
|
import Terminal.Game.Utils
|
||||||
|
|
||||||
|
import Terminal.Game.Layer.Object.Interface
|
||||||
|
import Terminal.Game.Layer.Object.Primitive
|
||||||
|
import Terminal.Game.Plane
|
||||||
|
|
||||||
|
import qualified Control.Concurrent as CC
|
||||||
|
import qualified Control.Monad as CM
|
||||||
|
import qualified Control.Monad.Catch as MC
|
||||||
|
import qualified Control.Monad.Trans as T
|
||||||
|
import qualified Data.List.Split as LS
|
||||||
|
import qualified System.Clock as SC
|
||||||
|
import qualified System.Console.ANSI as CA
|
||||||
|
import qualified System.Console.Terminal.Size as TS
|
||||||
|
import qualified System.IO as SI
|
||||||
|
|
||||||
|
-- Most General MonadIO operations.
|
||||||
|
|
||||||
|
----------------
|
||||||
|
-- Game input --
|
||||||
|
----------------
|
||||||
|
|
||||||
|
instance {-# OVERLAPS #-} (Monad m, T.MonadIO m) => MonadInput m where
|
||||||
|
startEvents tps = T.liftIO $ startIOInput tps
|
||||||
|
pollEvents ve = T.liftIO $ CC.swapMVar ve []
|
||||||
|
stopEvents ts = T.liftIO $ stopEventsIO ts
|
||||||
|
|
||||||
|
-- filepath = logging
|
||||||
|
startIOInput :: TPS -> IO InputHandle
|
||||||
|
startIOInput tps =
|
||||||
|
SI.hSetBuffering SI.stdin SI.NoBuffering >>
|
||||||
|
SI.hSetBuffering SI.stdout SI.NoBuffering >>
|
||||||
|
SI.hSetEcho SI.stdin False >>
|
||||||
|
-- all the buffering settings has to happen
|
||||||
|
-- at the top of startIOInput. If i move
|
||||||
|
-- them to display, you need to press enter
|
||||||
|
-- before playing the game on some machines.
|
||||||
|
|
||||||
|
-- event and log variables
|
||||||
|
CC.newMVar [] >>= \ve ->
|
||||||
|
|
||||||
|
getTimeTick tps >>= \it ->
|
||||||
|
CC.forkIO (addTick ve tps it) >>= \te ->
|
||||||
|
CC.forkIO (addKeypress ve) >>= \tk ->
|
||||||
|
return (InputHandle ve [te, tk])
|
||||||
|
|
||||||
|
-- a precise timer, not based on `threadDelay`
|
||||||
|
type Elapsed = Integer -- in `Ticks`
|
||||||
|
|
||||||
|
-- elapsed from Epoch in ticks
|
||||||
|
getTimeTick :: TPS -> IO Elapsed
|
||||||
|
getTimeTick tps =
|
||||||
|
getTime >>= \tm ->
|
||||||
|
let ns = 10 ^ (9 :: Integer)
|
||||||
|
t1 = quot ns tps in
|
||||||
|
return (quot tm t1)
|
||||||
|
|
||||||
|
-- mr: maybe recording
|
||||||
|
addTick :: CC.MVar [Event] -> TPS -> Elapsed -> IO ()
|
||||||
|
addTick ve tps el =
|
||||||
|
-- precise timing. With `treadDelay`, on finer TPS,
|
||||||
|
-- ticks take too much (check threadDelay doc).
|
||||||
|
getTimeTick tps >>= \t ->
|
||||||
|
CM.replicateM_ (fromIntegral $ t-el)
|
||||||
|
(addEvent ve Tick) >>
|
||||||
|
|
||||||
|
-- sleep some
|
||||||
|
sleepABit tps >>
|
||||||
|
addTick ve tps t
|
||||||
|
|
||||||
|
-- get action char
|
||||||
|
-- mr: maybe recording
|
||||||
|
addKeypress :: CC.MVar [Event] -> IO ()
|
||||||
|
addKeypress ve = -- vedi platform-dep/
|
||||||
|
inputCharTerminal >>= \c ->
|
||||||
|
addEvent ve (KeyPress c) >>
|
||||||
|
addKeypress ve
|
||||||
|
|
||||||
|
-- mr: maybe recording
|
||||||
|
addEvent :: CC.MVar [Event] -> Event -> IO ()
|
||||||
|
addEvent ve e = vf ve
|
||||||
|
where
|
||||||
|
vf d = CC.modifyMVar_ d (return . (++[e]))
|
||||||
|
|
||||||
|
stopEventsIO :: [CC.ThreadId] -> IO ()
|
||||||
|
stopEventsIO ts = mapM_ CC.killThread ts
|
||||||
|
|
||||||
|
-----------------
|
||||||
|
-- Game timing --
|
||||||
|
-----------------
|
||||||
|
|
||||||
|
instance {-# OVERLAPS #-} (Monad m, T.MonadIO m) => MonadTimer m where
|
||||||
|
getTime = T.liftIO $ SC.toNanoSecs <$> SC.getTime SC.Monotonic
|
||||||
|
sleepABit tps = T.liftIO $
|
||||||
|
CC.threadDelay (fromIntegral $ quot oneTickSec (tps*10))
|
||||||
|
|
||||||
|
--------------------
|
||||||
|
-- Error handling --
|
||||||
|
--------------------
|
||||||
|
|
||||||
|
instance {-# OVERLAPS #-}
|
||||||
|
(Monad m, T.MonadIO m, MC.MonadMask m, MC.MonadThrow m) =>
|
||||||
|
MonadException m where
|
||||||
|
cleanUpErr m c = MC.finally m c
|
||||||
|
throwExc t = MC.throwM t
|
||||||
|
|
||||||
|
-----------
|
||||||
|
-- Logic --
|
||||||
|
-----------
|
||||||
|
|
||||||
|
instance {-# OVERLAPS #-} (Monad m, T.MonadIO m) =>
|
||||||
|
MonadLogic m where
|
||||||
|
checkQuit fb s = return (fb s)
|
||||||
|
|
||||||
|
-------------
|
||||||
|
-- Display --
|
||||||
|
-------------
|
||||||
|
|
||||||
|
instance {-# OVERLAPS #-} (Monad m, T.MonadIO m) => MonadDisplay m where
|
||||||
|
setupDisplay = T.liftIO initPart
|
||||||
|
clearDisplay = T.liftIO clearScreen
|
||||||
|
displaySize = T.liftIO displaySizeIO
|
||||||
|
blitPlane mp p = T.liftIO (blitPlaneIO mp p)
|
||||||
|
shutdownDisplay = T.liftIO cleanAndExit
|
||||||
|
|
||||||
|
displaySizeIO :: IO (Maybe Dimensions)
|
||||||
|
displaySizeIO =
|
||||||
|
TS.size >>= \ts ->
|
||||||
|
-- cannot use ansi-terminal, on Windows you get
|
||||||
|
-- "ConsoleException 87" (too much scrolling)
|
||||||
|
-- and it does not work for mintty and it is
|
||||||
|
-- inefficient as it gets (attempts to scroll past
|
||||||
|
-- bottom right)
|
||||||
|
isWin32Console >>= \bw ->
|
||||||
|
|
||||||
|
return (fmap (f bw) ts)
|
||||||
|
where
|
||||||
|
f :: Bool -> TS.Window Int -> Dimensions
|
||||||
|
f wbw (TS.Window h w) =
|
||||||
|
let h' | wbw = h - 1
|
||||||
|
| otherwise = h
|
||||||
|
in (w, h')
|
||||||
|
|
||||||
|
-- pn: new plane, po: old plane
|
||||||
|
-- wo, ho: dimensions of the terminal. If they change, reinit double buffering
|
||||||
|
blitPlaneIO :: Maybe Plane -> Plane -> IO ()
|
||||||
|
blitPlaneIO mpo pn =
|
||||||
|
|
||||||
|
-- remember that Nothing will be passed:
|
||||||
|
-- - at the beginning of the game (first blit)
|
||||||
|
-- - when resolution changes (see gameLoop)
|
||||||
|
-- so do not duplicate hasResChanged checks here!
|
||||||
|
|
||||||
|
-- old plane
|
||||||
|
let
|
||||||
|
(pw, ph) = planeSize pn
|
||||||
|
bp = blankPlane pw ph
|
||||||
|
po = pastePlane (maybe bp id mpo) bp (1, 1)
|
||||||
|
in
|
||||||
|
|
||||||
|
-- new plane
|
||||||
|
let pn' = pastePlane pn bp (1, 1)
|
||||||
|
in
|
||||||
|
|
||||||
|
-- trimming is foundamental, as blitMap could otherwise print
|
||||||
|
-- outside terminal boundaries and scroll to its death
|
||||||
|
-- (error 87 on Win32 console).
|
||||||
|
|
||||||
|
CA.setSGR [CA.Reset] >>
|
||||||
|
blitMap po pn'
|
||||||
|
|
||||||
|
|
||||||
|
-----------------
|
||||||
|
-- ANCILLARIES --
|
||||||
|
-----------------
|
||||||
|
|
||||||
|
initPart :: IO ()
|
||||||
|
initPart = -- check thread support
|
||||||
|
CM.unless CC.rtsSupportsBoundThreads
|
||||||
|
(error errMes) >>
|
||||||
|
|
||||||
|
-- initial setup/checks
|
||||||
|
CA.hideCursor >>
|
||||||
|
|
||||||
|
-- text encoding
|
||||||
|
SI.mkTextEncoding "UTF-8//TRANSLIT" >>= \te ->
|
||||||
|
SI.hSetEncoding SI.stdout te >>
|
||||||
|
|
||||||
|
clearScreen
|
||||||
|
where
|
||||||
|
errMes = unlines
|
||||||
|
["\nError: you *must* compile this program with -threaded!",
|
||||||
|
"Just add",
|
||||||
|
"",
|
||||||
|
" ghc-options: -threaded",
|
||||||
|
"",
|
||||||
|
"in your .cabal file (executable section) and you will be fine!"]
|
||||||
|
|
||||||
|
-- clears screen
|
||||||
|
clearScreen :: IO ()
|
||||||
|
clearScreen = CA.setCursorPosition 0 0 >>
|
||||||
|
CA.setSGR [CA.Reset] >>
|
||||||
|
displaySizeErr >>= \(w, h) ->
|
||||||
|
CM.replicateM_ (fromIntegral $ w*h) (putChar ' ')
|
||||||
|
|
||||||
|
cleanAndExit :: IO ()
|
||||||
|
cleanAndExit = CA.setSGR [CA.Reset] >>
|
||||||
|
CA.clearScreen >>
|
||||||
|
CA.setCursorPosition 0 0 >>
|
||||||
|
CA.showCursor
|
||||||
|
|
||||||
|
-- plane
|
||||||
|
blitMap :: Plane -> Plane -> IO ()
|
||||||
|
blitMap po pn =
|
||||||
|
CM.when (planeSize po /= planeSize pn)
|
||||||
|
(error "blitMap: different plane sizes") >>
|
||||||
|
CA.setCursorPosition 0 0 >>
|
||||||
|
-- setCursorPosition is *zero* based!
|
||||||
|
blitToTerminal (0, 0) (orderedCells po) (orderedCells pn)
|
||||||
|
|
||||||
|
orderedCells :: Plane -> [[Cell]]
|
||||||
|
orderedCells p = LS.chunksOf (fromIntegral w) cells
|
||||||
|
where
|
||||||
|
cells = map snd $ assocsPlane p
|
||||||
|
(w, _) = planeSize p
|
||||||
|
|
||||||
|
|
||||||
|
-- ordered sequence of cells, both old and new, like they were a String to
|
||||||
|
-- print to screen.
|
||||||
|
-- Coords: initial blitting position
|
||||||
|
-- Remember that this Column is *zero* based
|
||||||
|
blitToTerminal :: Coords -> [[Cell]] -> [[Cell]] -> IO ()
|
||||||
|
blitToTerminal (rr, rc) ocs ncs = CM.foldM_ blitLine rr oldNew
|
||||||
|
where
|
||||||
|
oldNew :: [[(Cell, Cell)]]
|
||||||
|
oldNew = zipWith zip ocs ncs
|
||||||
|
|
||||||
|
-- row = previous row
|
||||||
|
blitLine :: Row -> [(Cell, Cell)] -> IO Row
|
||||||
|
blitLine pr ccs =
|
||||||
|
CM.foldM_ blitCell 0 ccs >>
|
||||||
|
-- have to use setCursorPosition (instead of nextrow) b/c
|
||||||
|
-- on win there is an auto "go-to-next-line" when reaching
|
||||||
|
-- column end and on win it does not do so
|
||||||
|
let wr = pr + 1 in
|
||||||
|
CA.setCursorPosition (fromIntegral wr)
|
||||||
|
(fromIntegral rc) >>
|
||||||
|
return wr
|
||||||
|
|
||||||
|
-- k is "spaces to skip"
|
||||||
|
blitCell :: Int -> (Cell, Cell) -> IO Int
|
||||||
|
blitCell k (clo, cln)
|
||||||
|
| cln == clo = return (k+1)
|
||||||
|
| otherwise = moveIf k >>= \k' ->
|
||||||
|
putCellStyle cln >>
|
||||||
|
return k'
|
||||||
|
|
||||||
|
moveIf :: Int -> IO Int
|
||||||
|
moveIf k | k == 0 = return k
|
||||||
|
| otherwise = CA.cursorForward k >>
|
||||||
|
return 0
|
||||||
|
|
||||||
|
putCellStyle :: Cell -> IO ()
|
||||||
|
putCellStyle c = CA.setSGR ([CA.Reset] ++ sgrb ++ sgrr ++ sgrc) >>
|
||||||
|
putChar (cellChar c)
|
||||||
|
where
|
||||||
|
sgrb | isBold c = [CA.SetConsoleIntensity CA.BoldIntensity]
|
||||||
|
| otherwise = []
|
||||||
|
|
||||||
|
sgrr | isReversed c = [CA.SetSwapForegroundBackground True]
|
||||||
|
| otherwise = []
|
||||||
|
|
||||||
|
sgrc | Just (k, i) <- cellColor c = [CA.SetColor CA.Foreground i k]
|
||||||
|
| otherwise = []
|
||||||
|
|
||||||
|
oneTickSec :: Integer
|
||||||
|
oneTickSec = 10 ^ (6 :: Integer)
|
@ -0,0 +1,89 @@
|
|||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Layer 2 (mockable IO), as per
|
||||||
|
-- https://www.parsonsmatt.org/2018/03/22/three_layer_haskell_cake.html
|
||||||
|
-- 2019 Francesco Ariis GPLv3
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
{-# LANGUAGE ConstraintKinds #-}
|
||||||
|
{-# LANGUAGE LambdaCase #-}
|
||||||
|
|
||||||
|
module Terminal.Game.Layer.Object.Interface where
|
||||||
|
|
||||||
|
import Terminal.Game.Plane
|
||||||
|
import Terminal.Game.Layer.Object.Primitive
|
||||||
|
|
||||||
|
import qualified Control.Concurrent as CC
|
||||||
|
import qualified Control.Monad.Catch as MC
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- mtl interface for game
|
||||||
|
|
||||||
|
type MonadGameIO m = (MonadInput m, MonadTimer m,
|
||||||
|
MonadException m, MonadLogic m,
|
||||||
|
MonadDisplay m)
|
||||||
|
|
||||||
|
data InputHandle = InputHandle
|
||||||
|
{ ihKeyMVar :: CC.MVar [Event],
|
||||||
|
ihOpenThreads :: [CC.ThreadId] }
|
||||||
|
|
||||||
|
class Monad m => MonadInput m where
|
||||||
|
startEvents :: TPS -> m InputHandle
|
||||||
|
pollEvents :: CC.MVar [Event] -> m [Event]
|
||||||
|
stopEvents :: [CC.ThreadId] -> m ()
|
||||||
|
|
||||||
|
class Monad m => MonadTimer m where
|
||||||
|
getTime :: m Integer -- to nanoseconds
|
||||||
|
sleepABit :: TPS -> m () -- Given TPS, sleep a fracion of a single
|
||||||
|
-- Tick.
|
||||||
|
|
||||||
|
-- if a fails, do b (useful for cleaning up)
|
||||||
|
class Monad m => MonadException m where
|
||||||
|
cleanUpErr :: m a -> m b -> m a
|
||||||
|
throwExc :: ATGException -> m a
|
||||||
|
|
||||||
|
class Monad m => MonadLogic m where
|
||||||
|
-- decide whether it's time to quit
|
||||||
|
checkQuit :: (s -> Bool) -> s -> m Bool
|
||||||
|
|
||||||
|
class Monad m => MonadDisplay m where
|
||||||
|
setupDisplay :: m ()
|
||||||
|
clearDisplay :: m ()
|
||||||
|
displaySize :: m (Maybe Dimensions)
|
||||||
|
blitPlane :: Maybe Plane -> Plane -> m ()
|
||||||
|
shutdownDisplay :: m ()
|
||||||
|
|
||||||
|
displaySizeErr :: (MonadDisplay m, MonadException m) => m Dimensions
|
||||||
|
displaySizeErr = displaySize >>= \case
|
||||||
|
Nothing -> throwExc CannotGetDisplaySize
|
||||||
|
Just d -> return d
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Error handling
|
||||||
|
|
||||||
|
-- | @ATGException@s are thrown synchronously for easier catching.
|
||||||
|
data ATGException = CannotGetDisplaySize
|
||||||
|
| DisplayTooSmall Dimensions Dimensions
|
||||||
|
-- ^ Required and actual dimensions.
|
||||||
|
|
||||||
|
instance Show ATGException where
|
||||||
|
show CannotGetDisplaySize = "CannotGetDisplaySize"
|
||||||
|
show (DisplayTooSmall (sw, sh) tds) =
|
||||||
|
let colS ww = ww < sw
|
||||||
|
rowS wh = wh < sh
|
||||||
|
|
||||||
|
smallMsg :: Dimensions -> String
|
||||||
|
smallMsg (ww, wh) =
|
||||||
|
let cm = show ww ++ " columns"
|
||||||
|
rm = show wh ++ " rows"
|
||||||
|
em | colS ww && rowS wh = cm ++ " and " ++ rm
|
||||||
|
| colS ww = cm
|
||||||
|
| rowS wh = rm
|
||||||
|
| otherwise = "smallMsg: passed correct term size!"
|
||||||
|
in
|
||||||
|
"This games requires a display of " ++ show sw ++
|
||||||
|
" columns and " ++ show sh ++ " rows.\n" ++
|
||||||
|
"Yours only has " ++ em ++ "!\n\n" ++
|
||||||
|
"Please resize your terminal and restart the game.\n"
|
||||||
|
in "DisplayTooSmall.\n" ++ smallMsg tds
|
||||||
|
|
||||||
|
instance MC.Exception ATGException where
|
@ -0,0 +1,30 @@
|
|||||||
|
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
|
||||||
|
|
||||||
|
module Terminal.Game.Layer.Object.Narrate where
|
||||||
|
|
||||||
|
-- Narrate Monad, replay on screen from a GRec
|
||||||
|
|
||||||
|
import Terminal.Game.Layer.Object.Interface
|
||||||
|
import Terminal.Game.Layer.Object.Primitive
|
||||||
|
import Terminal.Game.Layer.Object.IO () -- MonadIo
|
||||||
|
|
||||||
|
import qualified Control.Monad.Catch as MC
|
||||||
|
import qualified Control.Monad.State as S
|
||||||
|
import qualified Control.Monad.Trans as T
|
||||||
|
|
||||||
|
|
||||||
|
newtype Narrate a = Narrate (S.StateT GRec IO a)
|
||||||
|
deriving (Functor, Applicative, Monad,
|
||||||
|
T.MonadIO, S.MonadState GRec,
|
||||||
|
MC.MonadThrow, MC.MonadCatch, MC.MonadMask)
|
||||||
|
|
||||||
|
instance MonadInput Narrate where
|
||||||
|
startEvents fps = T.liftIO $ startEvents fps
|
||||||
|
pollEvents _ = S.state getPolled
|
||||||
|
stopEvents ts = T.liftIO $ stopEvents ts
|
||||||
|
|
||||||
|
instance MonadLogic Narrate where
|
||||||
|
checkQuit _ _ = S.gets isOver
|
||||||
|
|
||||||
|
runReplay :: Narrate a -> GRec -> IO a
|
||||||
|
runReplay (Narrate s) k = S.evalStateT s k
|
@ -0,0 +1,93 @@
|
|||||||
|
{-# LANGUAGE DeriveGeneric #-}
|
||||||
|
{-# LANGUAGE LambdaCase #-}
|
||||||
|
|
||||||
|
module Terminal.Game.Layer.Object.Primitive where
|
||||||
|
|
||||||
|
import Terminal.Game.Plane
|
||||||
|
|
||||||
|
import qualified GHC.Generics as G
|
||||||
|
import qualified Data.ByteString as BS
|
||||||
|
import qualified Data.Serialize as Z
|
||||||
|
import qualified Data.Sequence as S
|
||||||
|
import qualified Test.QuickCheck as Q
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Assorted API types
|
||||||
|
|
||||||
|
-- | The number of 'Tick's fed each second to the logic function;
|
||||||
|
-- constant on every machine. /Frames/ per second might be lower
|
||||||
|
-- (depending on drawing function onerousness, terminal refresh rate,
|
||||||
|
-- etc.).
|
||||||
|
type TPS = Integer
|
||||||
|
|
||||||
|
-- | The number of frames blit to terminal per second. Frames might be
|
||||||
|
-- dropped, but game speed will remain constant. Check @balls@
|
||||||
|
-- (@cabal run -f examples balls@) to see how to display FPS.
|
||||||
|
-- For obvious reasons (blits would be wasted) @max FPS = TPS@.
|
||||||
|
type FPS = Integer
|
||||||
|
|
||||||
|
-- | An @Event@ is a 'Tick' (time passes) or a 'KeyPress'.
|
||||||
|
data Event = Tick
|
||||||
|
| KeyPress Char
|
||||||
|
deriving (Show, Eq, G.Generic)
|
||||||
|
instance Z.Serialize Event where
|
||||||
|
|
||||||
|
instance Q.Arbitrary Event where
|
||||||
|
arbitrary = Q.oneof [ pure Tick,
|
||||||
|
KeyPress <$> Q.arbitrary ]
|
||||||
|
|
||||||
|
-- | Game environment with current terminal dimensions and current display
|
||||||
|
-- rate.
|
||||||
|
data GEnv = GEnv { eTermDims :: Dimensions,
|
||||||
|
-- ^ Current terminal dimensions.
|
||||||
|
eFPS :: FPS
|
||||||
|
-- ^ Current blitting rate.
|
||||||
|
}
|
||||||
|
deriving (Show, Eq)
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- GRec record/replay game typs
|
||||||
|
|
||||||
|
-- | Opaque data type with recorded game input, for testing purposes.
|
||||||
|
data GRec = GRec { aPolled :: S.Seq [Event],
|
||||||
|
-- Seq. of polled events
|
||||||
|
aTermSize :: S.Seq (Maybe Dimensions) }
|
||||||
|
-- Seq. of polled termdims
|
||||||
|
deriving (Show, Eq, G.Generic)
|
||||||
|
instance Z.Serialize GRec where
|
||||||
|
|
||||||
|
igrec :: GRec
|
||||||
|
igrec = GRec S.Empty S.Empty
|
||||||
|
|
||||||
|
addDims :: Maybe Dimensions -> GRec -> GRec
|
||||||
|
addDims mds (GRec p s) = GRec p (mds S.<| s)
|
||||||
|
|
||||||
|
getDims :: GRec -> (Maybe Dimensions, GRec)
|
||||||
|
getDims (GRec p (ds S.:|> d)) = (d, GRec p ds)
|
||||||
|
getDims _ = error "getDims: empty Seq"
|
||||||
|
-- Have to use _ or “non exhaustive patterns” warning
|
||||||
|
|
||||||
|
addPolled :: [Event] -> GRec -> GRec
|
||||||
|
addPolled es (GRec p s) = GRec (es S.<| p) s
|
||||||
|
|
||||||
|
getPolled :: GRec -> ([Event], GRec)
|
||||||
|
getPolled (GRec (ps S.:|> p) d) = (p, GRec ps d)
|
||||||
|
getPolled _ = error "getEvents: empty Seq"
|
||||||
|
|
||||||
|
isOver :: GRec -> Bool
|
||||||
|
isOver (GRec S.Empty _) = True
|
||||||
|
isOver _ = False
|
||||||
|
|
||||||
|
-- | Reads a file containing a recorded session.
|
||||||
|
readRecord :: FilePath -> IO GRec
|
||||||
|
readRecord fp = Z.decode <$> BS.readFile fp >>= \case
|
||||||
|
Left e -> error $ "readRecord could not decode: " ++
|
||||||
|
show e
|
||||||
|
Right r -> return r
|
||||||
|
|
||||||
|
-- | Convenience function to create a 'GRec' from screen size (constant) plus a list of events. Useful with 'setupGame'.
|
||||||
|
createGRec :: Dimensions -> [Event] -> GRec
|
||||||
|
createGRec ds es = let l = length es * 2 in
|
||||||
|
GRec (S.fromList [es])
|
||||||
|
(S.fromList . replicate l $ Just ds)
|
||||||
|
|
@ -0,0 +1,53 @@
|
|||||||
|
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
|
||||||
|
|
||||||
|
module Terminal.Game.Layer.Object.Record where
|
||||||
|
|
||||||
|
-- Record Monad, for when I need to play the game and record Events
|
||||||
|
-- (keypresses, ticks, screen size, FPS) to a file.
|
||||||
|
|
||||||
|
import Terminal.Game.Layer.Object.Interface
|
||||||
|
import Terminal.Game.Layer.Object.Primitive
|
||||||
|
import Terminal.Game.Layer.Object.IO ()
|
||||||
|
|
||||||
|
import qualified Control.Concurrent as CC
|
||||||
|
import qualified Control.Monad.Catch as MC
|
||||||
|
import qualified Control.Monad.Reader as R
|
||||||
|
import qualified Control.Monad.Trans as T -- MonadIO
|
||||||
|
import qualified Data.ByteString as BS
|
||||||
|
import qualified Data.Serialize as S
|
||||||
|
|
||||||
|
-- record the key pressed in a game session
|
||||||
|
|
||||||
|
newtype Record a = Record (R.ReaderT (CC.MVar GRec) IO a)
|
||||||
|
deriving (Functor, Applicative, Monad,
|
||||||
|
T.MonadIO, R.MonadReader (CC.MVar GRec),
|
||||||
|
MC.MonadThrow, MC.MonadCatch, MC.MonadMask)
|
||||||
|
|
||||||
|
-- Lifts IO interface, records where necessary
|
||||||
|
instance MonadInput Record where
|
||||||
|
startEvents tps = T.liftIO (startEvents tps)
|
||||||
|
pollEvents ve = T.liftIO (pollEvents ve) >>= \es ->
|
||||||
|
modMRec addPolled es
|
||||||
|
stopEvents ts = T.liftIO (stopEvents ts)
|
||||||
|
|
||||||
|
instance MonadDisplay Record where
|
||||||
|
setupDisplay = T.liftIO setupDisplay
|
||||||
|
clearDisplay = T.liftIO clearDisplay
|
||||||
|
displaySize = T.liftIO displaySize >>= \ds ->
|
||||||
|
modMRec addDims ds
|
||||||
|
blitPlane mp p = T.liftIO (blitPlane mp p)
|
||||||
|
shutdownDisplay = T.liftIO shutdownDisplay
|
||||||
|
|
||||||
|
-- logs and passes the value on
|
||||||
|
modMRec :: (a -> GRec -> GRec) -> a -> Record a
|
||||||
|
modMRec f a = R.ask >>= \mv ->
|
||||||
|
let fmv = CC.modifyMVar_ mv (return . f a) in
|
||||||
|
T.liftIO fmv >>
|
||||||
|
return a
|
||||||
|
|
||||||
|
runRecord :: Record a -> CC.MVar GRec -> IO a
|
||||||
|
runRecord (Record r) me = R.runReaderT r me
|
||||||
|
|
||||||
|
writeRec :: FilePath -> CC.MVar GRec -> IO ()
|
||||||
|
writeRec fp vr = CC.readMVar vr >>= \k ->
|
||||||
|
BS.writeFile fp (S.encode k)
|
@ -0,0 +1,77 @@
|
|||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Layer 2 (mockable IO), as per
|
||||||
|
-- https://www.parsonsmatt.org/2018/03/22/three_layer_haskell_cake.html
|
||||||
|
-- 2019 Francesco Ariis GPLv3
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
|
||||||
|
|
||||||
|
module Terminal.Game.Layer.Object.Test where
|
||||||
|
|
||||||
|
-- Test (pure) MonadGame* typeclass implementation for testing purposes.
|
||||||
|
|
||||||
|
import Terminal.Game.Layer.Object.Interface
|
||||||
|
import Terminal.Game.Layer.Object.Primitive
|
||||||
|
|
||||||
|
import qualified Control.Monad.RWS as S
|
||||||
|
|
||||||
|
|
||||||
|
-----------
|
||||||
|
-- TYPES --
|
||||||
|
-----------
|
||||||
|
|
||||||
|
data TestEvent = TCleanUpError
|
||||||
|
| TQuitGame
|
||||||
|
| TSetupDisplay
|
||||||
|
| TShutdownDisplay
|
||||||
|
| TStartGame
|
||||||
|
| TStartEvents
|
||||||
|
| TStopEvents
|
||||||
|
deriving (Eq, Show)
|
||||||
|
|
||||||
|
-- r: ()
|
||||||
|
-- w: [TestEvents]
|
||||||
|
-- s: [GTest]
|
||||||
|
newtype Test a = Test (S.RWS () [TestEvent] GRec a)
|
||||||
|
deriving (Functor, Applicative, Monad,
|
||||||
|
S.MonadState GRec,
|
||||||
|
S.MonadWriter [TestEvent])
|
||||||
|
|
||||||
|
runTest :: Test a -> GRec -> (a, [TestEvent])
|
||||||
|
runTest (Test m) es = S.evalRWS m () es
|
||||||
|
|
||||||
|
|
||||||
|
-----------
|
||||||
|
-- CLASS --
|
||||||
|
-----------
|
||||||
|
|
||||||
|
tconst :: a -> Test a
|
||||||
|
tconst a = Test $ return a
|
||||||
|
|
||||||
|
mockHandle :: InputHandle
|
||||||
|
mockHandle = InputHandle (error "mock handle keyMvar")
|
||||||
|
(error "mock handle threads")
|
||||||
|
|
||||||
|
instance MonadInput Test where
|
||||||
|
startEvents _ = S.tell [TStartEvents] >>
|
||||||
|
return mockHandle
|
||||||
|
pollEvents _ = S.state getPolled
|
||||||
|
stopEvents _ = S.tell [TStopEvents]
|
||||||
|
|
||||||
|
instance MonadTimer Test where
|
||||||
|
getTime = return 1
|
||||||
|
sleepABit _ = return ()
|
||||||
|
|
||||||
|
instance MonadException Test where
|
||||||
|
cleanUpErr a _ = S.tell [TCleanUpError] >> a
|
||||||
|
throwExc e = error . show $ e
|
||||||
|
|
||||||
|
instance MonadLogic Test where
|
||||||
|
checkQuit _ _ = S.gets isOver
|
||||||
|
|
||||||
|
instance MonadDisplay Test where
|
||||||
|
setupDisplay = () <$ S.tell [TSetupDisplay]
|
||||||
|
clearDisplay = return ()
|
||||||
|
displaySize = Test $ S.state getDims
|
||||||
|
blitPlane _ _ = return ()
|
||||||
|
shutdownDisplay = () <$ S.tell [TShutdownDisplay]
|
237
vendored/ansi-terminal-game-1.8.0.0/src/Terminal/Game/Plane.hs
Normal file
237
vendored/ansi-terminal-game-1.8.0.0/src/Terminal/Game/Plane.hs
Normal file
@ -0,0 +1,237 @@
|
|||||||
|
{-# LANGUAGE DeriveGeneric #-}
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Screen datatypes and functions
|
||||||
|
-- 2017 Francesco Ariis GPLv3
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
-- a canvas where to draw our stuff
|
||||||
|
|
||||||
|
module Terminal.Game.Plane where
|
||||||
|
|
||||||
|
import Terminal.Game.Character
|
||||||
|
|
||||||
|
import qualified Data.Array as A
|
||||||
|
import qualified Data.Bifunctor as B
|
||||||
|
import qualified Data.List.Split as LS
|
||||||
|
import qualified Data.Tuple as T
|
||||||
|
import qualified GHC.Generics as G
|
||||||
|
import qualified System.Console.ANSI as CA
|
||||||
|
|
||||||
|
|
||||||
|
----------------
|
||||||
|
-- DATA TYPES --
|
||||||
|
----------------
|
||||||
|
|
||||||
|
-- | 'Row's and 'Column's are 1-based (top-left position is @1 1@).
|
||||||
|
type Coords = (Row, Column)
|
||||||
|
type Row = Int
|
||||||
|
type Column = Int
|
||||||
|
|
||||||
|
-- | Size of a surface in 'Row's and 'Column's.
|
||||||
|
type Dimensions = (Width, Height)
|
||||||
|
|
||||||
|
-- | Expressed in 'Column's.
|
||||||
|
type Width = Int
|
||||||
|
-- | Expressed in 'Row's.
|
||||||
|
type Height = Int
|
||||||
|
|
||||||
|
type Bold = Bool
|
||||||
|
type Reversed = Bool
|
||||||
|
|
||||||
|
-- can be an ASCIIChar or a special, transparent character
|
||||||
|
data Cell = CellChar Char Bold
|
||||||
|
Reversed (Maybe (CA.Color, CA.ColorIntensity))
|
||||||
|
| Transparent
|
||||||
|
deriving (Show, Eq, Ord, G.Generic)
|
||||||
|
-- I found no meaningful speed improvements by making this
|
||||||
|
-- only w/ 1 constructor.
|
||||||
|
|
||||||
|
-- | A two-dimensional surface (Row, Column) where to blit stuff.
|
||||||
|
newtype Plane = Plane { fromPlane :: A.Array Coords Cell }
|
||||||
|
deriving (Show, Eq, G.Generic)
|
||||||
|
-- Could this be made into an UArray? Nope, since UArray is
|
||||||
|
-- only instanced on Words, Int, Chars, etc.
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Plane interface (abstracting Array)
|
||||||
|
|
||||||
|
listPlane :: Coords -> [Cell] -> Plane
|
||||||
|
listPlane (r, c) cs = Plane $ A.listArray ((1,1), (r, c)) cs
|
||||||
|
|
||||||
|
-- | Dimensions or a plane.
|
||||||
|
planeSize :: Plane -> Dimensions
|
||||||
|
planeSize p = T.swap . snd $ A.bounds (fromPlane p)
|
||||||
|
|
||||||
|
assocsPlane :: Plane -> [(Coords, Cell)]
|
||||||
|
assocsPlane p = A.assocs (fromPlane p)
|
||||||
|
|
||||||
|
elemsPlane :: Plane -> [Cell]
|
||||||
|
elemsPlane p = A.elems (fromPlane p)
|
||||||
|
|
||||||
|
-- Array.//
|
||||||
|
updatePlane :: Plane -> [(Coords, Cell)] -> Plane
|
||||||
|
updatePlane (Plane a) kcs = Plane $ a A.// kcs
|
||||||
|
|
||||||
|
-- faux map
|
||||||
|
mapPlane :: (Cell -> Cell) -> Plane -> Plane
|
||||||
|
mapPlane f (Plane a) = Plane $ fmap f a
|
||||||
|
|
||||||
|
|
||||||
|
----------
|
||||||
|
-- CREA --
|
||||||
|
----------
|
||||||
|
|
||||||
|
creaCell :: Char -> Cell
|
||||||
|
creaCell ch = CellChar chm False False Nothing
|
||||||
|
where
|
||||||
|
chm = win32SafeChar ch
|
||||||
|
|
||||||
|
colorCell :: CA.Color -> CA.ColorIntensity -> Cell -> Cell
|
||||||
|
colorCell k i (CellChar c b r _) = CellChar c b r (Just (k, i))
|
||||||
|
colorCell _ _ Transparent = Transparent
|
||||||
|
|
||||||
|
boldCell :: Cell -> Cell
|
||||||
|
boldCell (CellChar c _ r k) = CellChar c True r k
|
||||||
|
boldCell Transparent = Transparent
|
||||||
|
|
||||||
|
reverseCell :: Cell -> Cell
|
||||||
|
reverseCell (CellChar c b _ k) = CellChar c b True k
|
||||||
|
reverseCell Transparent = Transparent
|
||||||
|
|
||||||
|
-- | Creates 'Plane' from 'String', good way to import ASCII
|
||||||
|
-- art/diagrams. @error@s on empty string.
|
||||||
|
stringPlane :: String -> Plane
|
||||||
|
stringPlane t = stringPlaneGeneric Nothing t
|
||||||
|
|
||||||
|
-- | Same as 'stringPlane', but with transparent 'Char'.
|
||||||
|
-- @error@s on empty string.
|
||||||
|
stringPlaneTrans :: Char -> String -> Plane
|
||||||
|
stringPlaneTrans c t = stringPlaneGeneric (Just c) t
|
||||||
|
|
||||||
|
-- | Creates an empty, opaque 'Plane'.
|
||||||
|
blankPlane :: Width -> Height -> Plane
|
||||||
|
blankPlane w h = listPlane (h, w) (repeat $ creaCell ' ')
|
||||||
|
|
||||||
|
-- | Adds transparency to a plane, matching a given character
|
||||||
|
makeTransparent :: Char -> Plane -> Plane
|
||||||
|
makeTransparent tc p = mapPlane f p
|
||||||
|
where
|
||||||
|
f cl | cellChar cl == tc = Transparent
|
||||||
|
| otherwise = cl
|
||||||
|
|
||||||
|
-- | Changes every transparent cell in the 'Plane' to an opaque @' '@
|
||||||
|
-- character.
|
||||||
|
makeOpaque :: Plane -> Plane
|
||||||
|
makeOpaque p = let (w, h) = planeSize p
|
||||||
|
in pastePlane p (blankPlane w h) (1, 1)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
-----------
|
||||||
|
-- SLICE --
|
||||||
|
-----------
|
||||||
|
|
||||||
|
-- | Paste one plane over the other at a certain position (p1 gets over p2).
|
||||||
|
pastePlane :: Plane -> Plane -> Coords -> Plane
|
||||||
|
pastePlane p1 p2 (r, c)
|
||||||
|
| r > h2 || c > w2 = p2
|
||||||
|
| otherwise =
|
||||||
|
let ks = assocsPlane p1
|
||||||
|
fs = filter (\x -> solid x && inside x) ks
|
||||||
|
ts = fmap (B.first trasl) fs
|
||||||
|
in updatePlane p2 ts
|
||||||
|
where
|
||||||
|
trasl :: Coords -> Coords
|
||||||
|
trasl (wr, wc) = (wr + r - 1, wc + c - 1)
|
||||||
|
|
||||||
|
-- inside new position, cheaper than first mapping and then
|
||||||
|
-- filtering.
|
||||||
|
inside (wcs, _) =
|
||||||
|
let (r1', c1') = trasl wcs
|
||||||
|
in r1' >= 1 && r1' <= h2 &&
|
||||||
|
c1' >= 1 && c1' <= w2
|
||||||
|
|
||||||
|
solid (_, Transparent) = False
|
||||||
|
solid _ = True
|
||||||
|
|
||||||
|
(w2, h2) = planeSize p2
|
||||||
|
|
||||||
|
-- | Cut out a plane by top-left and bottom-right coordinates.
|
||||||
|
subPlane :: Plane -> Coords -> Coords -> Plane
|
||||||
|
subPlane p (r1, c1) (r2, c2)
|
||||||
|
| r1 > r2 || c1 > c2 = err (r1, c1) (r2, c2)
|
||||||
|
| otherwise =
|
||||||
|
let cs = assocsPlane p
|
||||||
|
fs = filter f cs
|
||||||
|
(pw, ph) = planeSize p
|
||||||
|
(w, h) = (min pw (c2-c1+1), min ph (r2-r1+1))
|
||||||
|
in listPlane (h, w) (map snd fs)
|
||||||
|
where
|
||||||
|
f ((rw, cw), _) = rw >= r1 && rw <= r2 &&
|
||||||
|
cw >= c1 && cw <= c2
|
||||||
|
|
||||||
|
err p1 p2 = error ("subPlane: top-left point " ++ show p1 ++
|
||||||
|
" > bottom-right point " ++ show p2 ++ ".")
|
||||||
|
|
||||||
|
-------------
|
||||||
|
-- INQUIRE --
|
||||||
|
-------------
|
||||||
|
|
||||||
|
cellChar :: Cell -> Char
|
||||||
|
cellChar (CellChar c _ _ _) = c
|
||||||
|
cellChar Transparent = ' '
|
||||||
|
|
||||||
|
cellColor :: Cell -> Maybe (CA.Color, CA.ColorIntensity)
|
||||||
|
cellColor (CellChar _ _ _ k) = k
|
||||||
|
cellColor Transparent = Nothing
|
||||||
|
|
||||||
|
isBold :: Cell -> Bool
|
||||||
|
isBold (CellChar _ b _ _) = b
|
||||||
|
isBold _ = False
|
||||||
|
|
||||||
|
isReversed :: Cell -> Bool
|
||||||
|
isReversed (CellChar _ _ r _) = r
|
||||||
|
isReversed _ = False
|
||||||
|
|
||||||
|
-- | A String (@\n@ divided and ended) representing the 'Plane'. Useful
|
||||||
|
-- for debugging/testing purposes.
|
||||||
|
planePaper :: Plane -> String
|
||||||
|
planePaper p = unlines . LS.chunksOf w . map cellChar $ elemsPlane p
|
||||||
|
where
|
||||||
|
w :: Int
|
||||||
|
w = fromIntegral . fst . planeSize $ p
|
||||||
|
|
||||||
|
-----------------
|
||||||
|
-- ANCILLARIES --
|
||||||
|
-----------------
|
||||||
|
|
||||||
|
stringPlaneGeneric :: Maybe Char -> String -> Plane
|
||||||
|
stringPlaneGeneric _ "" = makeTransparent ' ' (blankPlane 1 1)
|
||||||
|
stringPlaneGeneric mc t = vitrous
|
||||||
|
where
|
||||||
|
lined = lines t
|
||||||
|
|
||||||
|
h :: Int
|
||||||
|
h = length lined
|
||||||
|
|
||||||
|
w :: Int
|
||||||
|
w = maximum (map length lined)
|
||||||
|
|
||||||
|
pad :: Int -> String -> String
|
||||||
|
pad mw tl = take mw (tl ++ repeat ' ')
|
||||||
|
|
||||||
|
padded :: [String]
|
||||||
|
padded = map (pad w) lined
|
||||||
|
|
||||||
|
celled :: [Cell]
|
||||||
|
celled = map creaCell . concat $ padded
|
||||||
|
|
||||||
|
plane :: Plane
|
||||||
|
plane = listPlane (h, w) celled
|
||||||
|
|
||||||
|
vitrous :: Plane
|
||||||
|
vitrous = case mc of
|
||||||
|
Just c -> makeTransparent c plane
|
||||||
|
Nothing -> plane
|
||||||
|
|
@ -0,0 +1,20 @@
|
|||||||
|
module Terminal.Game.Random ( R.StdGen,
|
||||||
|
R.UniformRange,
|
||||||
|
R.getStdGen,
|
||||||
|
R.mkStdGen,
|
||||||
|
getRandom,
|
||||||
|
pickRandom )
|
||||||
|
where
|
||||||
|
|
||||||
|
import System.Random as R
|
||||||
|
|
||||||
|
|
||||||
|
-- | Simple, pure pseudo-random generator.
|
||||||
|
getRandom :: UniformRange a => (a, a) -> StdGen -> (a, StdGen)
|
||||||
|
getRandom bs sg = uniformR bs sg
|
||||||
|
|
||||||
|
-- | Picks at random from list.
|
||||||
|
pickRandom :: [a] -> StdGen -> (a, StdGen)
|
||||||
|
pickRandom as sg = let l = length as
|
||||||
|
(a, sg') = getRandom (0, l-1) sg
|
||||||
|
in (as !! a, sg')
|
@ -0,0 +1,3 @@
|
|||||||
|
module Terminal.Game.Timer (module T) where
|
||||||
|
|
||||||
|
import Control.Timer.Tick as T
|
@ -0,0 +1,68 @@
|
|||||||
|
module Terminal.Game.DrawSpec where
|
||||||
|
|
||||||
|
import Test.Hspec
|
||||||
|
import Terminal.Game.Plane
|
||||||
|
import Terminal.Game.Draw
|
||||||
|
import Terminal.Game -- language hyphenators
|
||||||
|
|
||||||
|
|
||||||
|
spec :: Spec
|
||||||
|
spec = do
|
||||||
|
|
||||||
|
describe "mergePlanes" $ do
|
||||||
|
it "piles multiple planes together" $
|
||||||
|
mergePlanes (stringPlane "aa")
|
||||||
|
[((1,2), cell 'b')] `shouldBe` stringPlane "ab"
|
||||||
|
it "works in the middle too" $
|
||||||
|
mergePlanes (stringPlane "aaa\naaa\naaa")
|
||||||
|
[((2,2), cell 'b')] `shouldBe`
|
||||||
|
stringPlane "aaa\naba\naaa"
|
||||||
|
|
||||||
|
describe "textBox/textBoxLiquid" $ do
|
||||||
|
let s = "las rana in Spa"
|
||||||
|
w = 6
|
||||||
|
ps = textBox w 2 s
|
||||||
|
pl = textBoxLiquid w s
|
||||||
|
it "textBox follows specific size" $
|
||||||
|
planeSize ps `shouldBe` (6, 2)
|
||||||
|
it "textBoxLiquid fits the whole string" $
|
||||||
|
planeSize pl `shouldBe` (6, 3)
|
||||||
|
it "textBox should make a transparent plane" $
|
||||||
|
let p1 = textBox 6 1 "a c e "
|
||||||
|
p2 = textBox 6 1 " b d f"
|
||||||
|
pc = p1 & (1, 1) % p2
|
||||||
|
in planePaper pc `shouldBe` "abcdef\n"
|
||||||
|
|
||||||
|
describe "textBoxHypen" $ do
|
||||||
|
let tbh = textBoxHyphen spanish 8 2 "Con pianito"
|
||||||
|
it "hyphens long words" $
|
||||||
|
planePaper tbh `shouldSatisfy` elem '-'
|
||||||
|
|
||||||
|
describe "***" $ do
|
||||||
|
let a = stringPlane ".\n.\n.\n"
|
||||||
|
b = stringPlane "*"
|
||||||
|
c = stringPlane ".\n*\n.\n"
|
||||||
|
it "blits b in the centre of a" $
|
||||||
|
a *** b `shouldBe` c
|
||||||
|
|
||||||
|
-- combinators
|
||||||
|
|
||||||
|
let sp = stringPlane "ab"
|
||||||
|
bp = blankPlane 4 3
|
||||||
|
|
||||||
|
describe "%^>" $ do
|
||||||
|
it "blits in the top right corner" $
|
||||||
|
planePaper (bp & (1,1) %^> sp) `shouldBe` " ab\n \n \n"
|
||||||
|
|
||||||
|
describe "%_<" $ do
|
||||||
|
it "blits in the bottom left corner" $
|
||||||
|
planePaper (bp & (2,1) %.< sp) `shouldBe` " \nab \n \n"
|
||||||
|
|
||||||
|
describe "%_<" $ do
|
||||||
|
it "blits in the bottom left corner" $
|
||||||
|
planePaper (bp & (2,3) %.> sp) `shouldBe` " \nab \n \n"
|
||||||
|
|
||||||
|
describe "%" $ do
|
||||||
|
it "mixes with alternative combinators" $
|
||||||
|
planePaper (bp & (1,2) % sp & (2,3) %.> sp) `shouldBe`
|
||||||
|
" ab \nab \n \n"
|
@ -0,0 +1,54 @@
|
|||||||
|
module Terminal.Game.Layer.ImperativeSpec where
|
||||||
|
|
||||||
|
import Terminal.Game.Layer.Imperative
|
||||||
|
import Terminal.Game.Layer.Object
|
||||||
|
import Terminal.Game.Random
|
||||||
|
import Alone
|
||||||
|
import Balls
|
||||||
|
|
||||||
|
import Test.Hspec
|
||||||
|
import Test.Hspec.QuickCheck
|
||||||
|
|
||||||
|
import qualified Test.QuickCheck as Q
|
||||||
|
|
||||||
|
spec :: Spec
|
||||||
|
spec = do
|
||||||
|
|
||||||
|
describe "runGame" $ do
|
||||||
|
let nd = error "<not-defined>"
|
||||||
|
s :: (Integer, Bool, Integer)
|
||||||
|
s = (0, False, 0)
|
||||||
|
lf (t, True, i) Tick = (t+1, True, i+1)
|
||||||
|
lf (t, b, i) Tick = (t+1, b, i )
|
||||||
|
lf (t, _, i) (KeyPress _) = (t, True, i )
|
||||||
|
qf (3, _, _) = True
|
||||||
|
qf _ = False
|
||||||
|
es = [Tick, KeyPress 'c', KeyPress 'c', Tick, Tick]
|
||||||
|
g = Game nd s (const lf) nd qf
|
||||||
|
it "does not confuse input and logic" $
|
||||||
|
testGame g (createGRec (80, 24) es) `shouldBe` (3, True, 2)
|
||||||
|
|
||||||
|
describe "testGame" $ do
|
||||||
|
it "tests a game" $ do
|
||||||
|
r <- readRecord "test/records/alone-record-test.gr"
|
||||||
|
testGame aloneInARoom r `shouldBe` MyState (20, 66) Stop True
|
||||||
|
it "picks up screen resize events" $ do
|
||||||
|
r <- readRecord "test/records/balls-dims.gr"
|
||||||
|
let g = fireworks (mkStdGen 1)
|
||||||
|
t = testGame g r
|
||||||
|
length (balls t) `shouldBe` 1
|
||||||
|
it "picks up screen resize events" $ do
|
||||||
|
r <- readRecord "test/records/balls-slow.gr"
|
||||||
|
let g = fireworks (mkStdGen 1)
|
||||||
|
t = testGame g r
|
||||||
|
bslow t `shouldBe` True
|
||||||
|
it "does not hang on empty/unclosed input" $
|
||||||
|
let w = createGRec (80, 24) [Tick] in
|
||||||
|
testGame aloneInARoom w `shouldBe` MyState (10, 10) Stop False
|
||||||
|
modifyMaxSize (const 1000) $
|
||||||
|
it "does not crash/hang on random input" $ Q.property $
|
||||||
|
let genEvs = Q.listOf1 Q.arbitrary
|
||||||
|
in Q.forAll genEvs $
|
||||||
|
\es -> let w = createGRec (80, 24) es
|
||||||
|
a = testGame aloneInARoom w
|
||||||
|
in a == a
|
@ -0,0 +1,59 @@
|
|||||||
|
module Terminal.Game.PlaneSpec where
|
||||||
|
|
||||||
|
import Test.Hspec
|
||||||
|
import Terminal.Game.Plane
|
||||||
|
import Terminal.Game.Draw
|
||||||
|
|
||||||
|
import qualified Control.Exception as E
|
||||||
|
|
||||||
|
|
||||||
|
spec :: Spec
|
||||||
|
spec = do
|
||||||
|
|
||||||
|
let testPlane = blankPlane 2 2 &
|
||||||
|
(1,1) % box 2 2 '.' &
|
||||||
|
(1,2) % cell ' '
|
||||||
|
|
||||||
|
describe "listPlane" $ do
|
||||||
|
it "creates a plane from string" $
|
||||||
|
listPlane (2,2) (map creaCell ". ..") `shouldBe` testPlane
|
||||||
|
it "ignores extra characters" $
|
||||||
|
listPlane (2,2) (map creaCell ". ..abc") `shouldBe` testPlane
|
||||||
|
|
||||||
|
describe "pastePlane" $ do
|
||||||
|
it "pastes a simple plane onto another" $
|
||||||
|
pastePlane (cell 'a') (cell 'b') (1,1) `shouldBe` cell 'a'
|
||||||
|
|
||||||
|
describe "stringPlane" $ do
|
||||||
|
it "creates plane from spec" $
|
||||||
|
stringPlane ".\n.." `shouldBe` testPlane
|
||||||
|
|
||||||
|
describe "stringPlaneTrans" $ do
|
||||||
|
it "allows transparency" $
|
||||||
|
stringPlaneTrans '.' ".\n.." `shouldBe` makeTransparent '.' testPlane
|
||||||
|
|
||||||
|
describe "updatePlane" $ do
|
||||||
|
let ma = listPlane (2,1) (map creaCell "ab")
|
||||||
|
mb = listPlane (2,1) (map creaCell "xb")
|
||||||
|
it "updates a Plane" $
|
||||||
|
updatePlane ma [((1,1), creaCell 'x')] `shouldBe` mb
|
||||||
|
|
||||||
|
describe "subPlane" $ do
|
||||||
|
let pa = word "prova" === word "fol"
|
||||||
|
it "cuts out a plane" $
|
||||||
|
planePaper (subPlane pa (1, 1) (2, 1)) `shouldBe` "p\nf\n"
|
||||||
|
it "does not crash on OOB" $
|
||||||
|
planeSize (subPlane pa (1, 1) (10, 10)) `shouldBe` (5, 2)
|
||||||
|
it "errs on emptycell" $
|
||||||
|
E.evaluate (subPlane pa (2, 3) (1, 1)) `shouldThrow`
|
||||||
|
errorCall "subPlane: top-left point (2,3) > bottom-right point (1,1)."
|
||||||
|
it "but not on a single cell" $
|
||||||
|
subPlane pa (2, 3) (2, 3) `shouldBe` cell 'l'
|
||||||
|
|
||||||
|
describe "hcat/vcat" $ do
|
||||||
|
let pa = blankPlane 2 1
|
||||||
|
pb = blankPlane 3 4
|
||||||
|
it "concats planes horizontally with hcat" $
|
||||||
|
planeSize (hcat [pa, pb]) `shouldBe` (5, 4)
|
||||||
|
it "concats planes horizontally with vcat" $
|
||||||
|
planeSize (vcat [pa, pb]) `shouldBe` (3, 5)
|
@ -0,0 +1,20 @@
|
|||||||
|
module Terminal.Game.RandomSpec where
|
||||||
|
|
||||||
|
import Test.Hspec
|
||||||
|
import Test.Hspec.QuickCheck
|
||||||
|
import Terminal.Game.Random
|
||||||
|
|
||||||
|
|
||||||
|
spec :: Spec
|
||||||
|
spec = do
|
||||||
|
|
||||||
|
describe "pickRandom" $ do
|
||||||
|
prop "picks items at random from a list" $
|
||||||
|
\i -> let g = mkStdGen i
|
||||||
|
in fst (pickRandom ['a', 'b'] g) /= 'c'
|
||||||
|
prop "does not exclude any item" $
|
||||||
|
\i -> let g = mkStdGen i
|
||||||
|
rf tg = pickRandom [1,2] tg
|
||||||
|
rs = iterate (\(_, lg') -> rf lg') (rf g)
|
||||||
|
ts = take 100 rs
|
||||||
|
in sum (map fst ts) /= length ts
|
1
vendored/ansi-terminal-game-1.8.0.0/test/Test.hs
Normal file
1
vendored/ansi-terminal-game-1.8.0.0/test/Test.hs
Normal file
@ -0,0 +1 @@
|
|||||||
|
{-# OPTIONS_GHC -F -pgmF hspec-discover #-}
|
Binary file not shown.
BIN
vendored/ansi-terminal-game-1.8.0.0/test/records/balls-dims.gr
Normal file
BIN
vendored/ansi-terminal-game-1.8.0.0/test/records/balls-dims.gr
Normal file
Binary file not shown.
BIN
vendored/ansi-terminal-game-1.8.0.0/test/records/balls-slow.gr
Normal file
BIN
vendored/ansi-terminal-game-1.8.0.0/test/records/balls-slow.gr
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user