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{-# LANGUAGE CPP #-}
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{-# LANGUAGE DataKinds #-}
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{-# LANGUAGE FlexibleContexts #-}
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{-# LANGUAGE RankNTypes #-}
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{-# OPTIONS_GHC -Wno-unused-record-wildcards #-}
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{-# OPTIONS_GHC -Wno-unused-matches #-}
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{-# LANGUAGE FlexibleInstances #-}
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{-# LANGUAGE MultiParamTypeClasses #-}
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{-
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This module defines the brick App. The pattern is very simple:
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- Pattern match on the Mode
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- Dispatch drawing/events to the corresponding widget/s
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In general each widget should know how to draw itself and how to handle its own events, so this
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module should only contain:
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- how to draw non-widget information. For example the footer
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- how to change between modes (widgets aren't aware of the whole application state)
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-}
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module GHCup.Brick.App where
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import qualified GHCup.Brick.Actions as Actions
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import qualified GHCup.Brick.Attributes as Attributes
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import GHCup.Brick.BrickState (BrickState (..), advanceInstallMenu, appKeys, appSettings, appState, contextMenu, mode, compileGHCMenu, compileHLSMenu)
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import GHCup.Brick.Common (Mode (..), Name (..))
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import qualified GHCup.Brick.Common as Common
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import qualified GHCup.Brick.Widgets.KeyInfo as KeyInfo
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import qualified GHCup.Brick.Widgets.Menus.Context as ContextMenu
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import qualified GHCup.Brick.Widgets.Navigation as Navigation
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import qualified GHCup.Brick.Widgets.Tutorial as Tutorial
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import qualified GHCup.Brick.Widgets.Menu as Menu
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import qualified GHCup.Brick.Widgets.Menus.AdvanceInstall as AdvanceInstall
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import GHCup.Types (AppState (AppState, keyBindings), KeyCombination (KeyCombination))
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import qualified Brick.Focus as F
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import Brick (
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App (..),
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AttrMap,
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BrickEvent (VtyEvent),
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EventM,
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Widget (..),
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(<=>),
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)
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import qualified Brick
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import Control.Monad.Reader (
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MonadIO (liftIO),
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void,
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)
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import Data.IORef (readIORef)
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import Data.List (find, intercalate)
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import Prelude hiding (appendFile)
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import qualified Graphics.Vty as Vty
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import qualified Data.Text as T
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import Optics.Getter (to)
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import Optics.Operators ((^.))
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import Optics.Optic ((%))
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import Optics.State (use)
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import Optics.State.Operators ((.=))
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import qualified GHCup.Brick.Widgets.Menus.CompileGHC as CompileGHC
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import qualified GHCup.Brick.Widgets.Menus.CompileHLS as CompileHLS
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app :: AttrMap -> AttrMap -> App BrickState () Name
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app attrs dimAttrs =
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App { appDraw = drawUI dimAttrs
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, appHandleEvent = eventHandler
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, appStartEvent = return ()
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, appAttrMap = const attrs
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, appChooseCursor = Brick.showFirstCursor
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}
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drawUI :: AttrMap -> BrickState -> [Widget Name]
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drawUI dimAttrs st =
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let
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footer = Brick.withAttr Attributes.helpAttr
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. Brick.txtWrap
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. T.pack
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. foldr1 (\x y -> x <> " " <> y)
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. fmap (\(KeyCombination key mods, pretty_setting, _)
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-> intercalate "+" (Common.showKey key : (Common.showMod <$> mods)) <> ":" <> pretty_setting (st ^. appSettings)
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)
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$ Actions.keyHandlers (st ^. appKeys)
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navg = Navigation.draw dimAttrs (st ^. appState) <=> footer
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in case st ^. mode of
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Navigation -> [navg]
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Tutorial -> [Tutorial.draw, navg]
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KeyInfo -> [KeyInfo.draw (st ^. appKeys), navg]
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ContextPanel -> [ContextMenu.draw (st ^. contextMenu), navg]
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AdvanceInstallPanel -> [AdvanceInstall.draw (st ^. advanceInstallMenu), navg]
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CompileGHCPanel -> [CompileGHC.draw (st ^. compileGHCMenu), navg]
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CompileHLSPanel -> [CompileHLS.draw (st ^. compileHLSMenu), navg]
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-- | On q, go back to navigation.
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-- On Enter, to go to tutorial
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keyInfoHandler :: BrickEvent Name e -> EventM Name BrickState ()
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keyInfoHandler ev = case ev of
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VtyEvent (Vty.EvKey (Vty.KChar 'q') _ ) -> mode .= Navigation
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VtyEvent (Vty.EvKey Vty.KEnter _ ) -> mode .= Tutorial
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_ -> pure ()
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-- | On q, go back to navigation. Else, do nothing
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tutorialHandler :: BrickEvent Name e -> EventM Name BrickState ()
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tutorialHandler ev =
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case ev of
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VtyEvent (Vty.EvKey (Vty.KChar 'q') _ ) -> mode .= Navigation
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_ -> pure ()
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-- | Tab/Arrows to navigate.
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navigationHandler :: BrickEvent Name e -> EventM Name BrickState ()
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navigationHandler ev = do
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AppState { keyBindings = kb } <- liftIO $ readIORef Actions.settings'
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case ev of
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inner_event@(VtyEvent (Vty.EvKey key _)) ->
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case find (\(key', _, _) -> key' == KeyCombination key []) (Actions.keyHandlers kb) of
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Just (_, _, handler) -> handler
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Nothing -> void $ Common.zoom appState $ Navigation.handler inner_event
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inner_event -> Common.zoom appState $ Navigation.handler inner_event
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contextMenuHandler :: BrickEvent Name e -> EventM Name BrickState ()
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contextMenuHandler ev = do
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ctx <- use contextMenu
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let focusedElement = ctx ^. Menu.menuFocusRingL % to F.focusGetCurrent
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buttons = ctx ^. Menu.menuButtonsL
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(KeyCombination exitKey mods) = ctx ^. Menu.menuExitKeyL
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case (ev, focusedElement) of
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(_ , Nothing) -> pure ()
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(VtyEvent (Vty.EvKey k m), Just n)
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| k == exitKey
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&& m == mods
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&& n `elem` [Menu.fieldName button | button <- buttons]
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-> mode .= Navigation
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(VtyEvent (Vty.EvKey Vty.KEnter []), Just (Common.MenuElement Common.AdvanceInstallButton) ) -> mode .= Common.AdvanceInstallPanel
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(VtyEvent (Vty.EvKey Vty.KEnter []), Just (Common.MenuElement Common.CompileGHCButton) ) -> mode .= Common.CompileGHCPanel
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(VtyEvent (Vty.EvKey Vty.KEnter []), Just (Common.MenuElement Common.CompileHLSButton) ) -> mode .= Common.CompileHLSPanel
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_ -> Common.zoom contextMenu $ ContextMenu.handler ev
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--
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advanceInstallHandler :: BrickEvent Name e -> EventM Name BrickState ()
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advanceInstallHandler ev = do
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ctx <- use advanceInstallMenu
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let focusedElement = ctx ^. Menu.menuFocusRingL % to F.focusGetCurrent
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buttons = ctx ^. Menu.menuButtonsL
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(KeyCombination exitKey mods) = ctx ^. Menu.menuExitKeyL
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case (ev, focusedElement) of
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(_ , Nothing) -> pure ()
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(VtyEvent (Vty.EvKey k m), Just n)
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| k == exitKey
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&& m == mods
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&& n `elem` [Menu.fieldName button | button <- buttons]
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-> mode .= ContextPanel
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(VtyEvent (Vty.EvKey Vty.KEnter []), Just (MenuElement Common.OkButton)) -> do
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let iopts = ctx ^. Menu.menuStateL
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Actions.withIOAction $ Actions.installWithOptions iopts
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_ -> Common.zoom advanceInstallMenu $ AdvanceInstall.handler ev
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compileGHCHandler :: BrickEvent Name e -> EventM Name BrickState ()
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compileGHCHandler ev = do
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ctx <- use compileGHCMenu
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let focusedElement = ctx ^. Menu.menuFocusRingL % to F.focusGetCurrent
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buttons = ctx ^. Menu.menuButtonsL
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(KeyCombination exitKey mods) = ctx ^. Menu.menuExitKeyL
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case (ev, focusedElement) of
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(_ , Nothing) -> pure ()
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(VtyEvent (Vty.EvKey k m), Just n)
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| k == exitKey
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&& m == mods
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&& n `elem` [Menu.fieldName button | button <- buttons]
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-> mode .= ContextPanel
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(VtyEvent (Vty.EvKey Vty.KEnter []), Just (MenuElement Common.OkButton)) -> do
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let iopts = ctx ^. Menu.menuStateL
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Actions.withIOAction $ Actions.compileGHC iopts
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_ -> Common.zoom compileGHCMenu $ CompileGHC.handler ev
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compileHLSHandler :: BrickEvent Name e -> EventM Name BrickState ()
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compileHLSHandler ev = do
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ctx <- use compileHLSMenu
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let focusedElement = ctx ^. Menu.menuFocusRingL % to F.focusGetCurrent
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buttons = ctx ^. Menu.menuButtonsL
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(KeyCombination exitKey mods) = ctx ^. Menu.menuExitKeyL
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case (ev, focusedElement) of
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(_ , Nothing) -> pure ()
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(VtyEvent (Vty.EvKey k m), Just n)
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| k == exitKey
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&& m == mods
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&& n `elem` [Menu.fieldName button | button <- buttons]
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-> mode .= ContextPanel
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_ -> Common.zoom compileHLSMenu $ CompileHLS.handler ev
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eventHandler :: BrickEvent Name e -> EventM Name BrickState ()
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eventHandler ev = do
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m <- use mode
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case m of
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KeyInfo -> keyInfoHandler ev
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Tutorial -> tutorialHandler ev
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Navigation -> navigationHandler ev
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ContextPanel -> contextMenuHandler ev
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AdvanceInstallPanel -> advanceInstallHandler ev
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CompileGHCPanel -> compileGHCHandler ev
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CompileHLSPanel -> compileHLSHandler ev
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