ghcup-hs/lib-tui/GHCup/Brick/BrickState.hs

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{-# LANGUAGE CPP #-}
{-# LANGUAGE DataKinds #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE TypeApplications #-}
{-# LANGUAGE RankNTypes #-}
{-# LANGUAGE ViewPatterns #-}
{-# OPTIONS_GHC -Wno-unused-record-wildcards #-}
{-# OPTIONS_GHC -Wno-unused-matches #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE BangPatterns #-}
{-# LANGUAGE InstanceSigs #-}
{-
This module contains the BrickState. One could be tempted to include this data structure in GHCup.Brick.Common,
but it is better to make a separated module in order to avoid cyclic dependencies.
This happens because the BrickState is sort of a container for all widgets,
but widgets depends on common functionality, hence:
BrickState `depends on` Widgets.XYZ `depends on` Common
The linear relation above breaks if BrickState is defined in Common.
-}
module GHCup.Brick.BrickState where
import GHCup.Types ( KeyBindings )
import GHCup.Brick.Common ( BrickData(..), BrickSettings(..), Mode(..))
import GHCup.Brick.Widgets.Navigation ( BrickInternalState)
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import GHCup.Brick.Widgets.Menus.Context (ContextMenu)
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import Optics.TH (makeLenses)
data BrickState = BrickState
{ _appData :: BrickData
, _appSettings :: BrickSettings
, _appState :: BrickInternalState
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, _contextMenu :: ContextMenu
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, _appKeys :: KeyBindings
, _mode :: Mode
}
--deriving Show
makeLenses ''BrickState