2024-02-15 07:12:00 +00:00
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{-# LANGUAGE CPP #-}
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{-# LANGUAGE DataKinds #-}
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{-# LANGUAGE FlexibleContexts #-}
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE TypeApplications #-}
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{-# LANGUAGE RankNTypes #-}
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{-# LANGUAGE ViewPatterns #-}
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{-# OPTIONS_GHC -Wno-unused-record-wildcards #-}
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{-# OPTIONS_GHC -Wno-unused-matches #-}
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{-# LANGUAGE FlexibleInstances #-}
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{-# LANGUAGE MultiParamTypeClasses #-}
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{-# LANGUAGE TemplateHaskell #-}
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{-# LANGUAGE BangPatterns #-}
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{-# LANGUAGE InstanceSigs #-}
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{-# LANGUAGE GADTs #-}
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{- **************
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A general system inspired by Brick.Form. It uses optics instead of microlenses and it is less generic than
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Brick.Form, but generic enough to serve our purpose.
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A Menu consists in
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a) A state value
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b) A list of fields. Each field is capable of modifying a part of the state
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c) some metadata
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A field (type MenuField) consists in
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a) a Lens to a part of the Menu state, so the Menu can call that lens to modify its own state
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b) an input widget
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An input (type FieldInput) consist in
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a) some state
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b) a validator function
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c) a handler and a renderer
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We have to use existential types to achive a composable API since every FieldInput has a different
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internal type, and every MenuField has a different Lens. For example:
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- The menu state is a record (MyRecord {uri: URI, flag : Bool})
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- Then, there are two MenuField:
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- One MenuField has (Lens' MyRecord URI) and the other has (Lens' MyRecord Bool)
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- The MenuFields has FieldInputs with internal state Text and Bool, respectively
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- Obviously, the MenuField has to be polimorphic in the Lens' and in the Input internal state,
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But we must hide that polimorphisim (existential), in order to store all MenuField in a List
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************** -}
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module GHCup.Brick.Widgets.Menu where
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import qualified GHCup.Brick.Attributes as Attributes
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import qualified GHCup.Brick.Common as Common
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import Brick
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( BrickEvent(..),
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EventM,
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Widget(..),
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(<+>))
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import qualified Brick
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import qualified Brick.Widgets.Border as Border
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import qualified Brick.Widgets.List as L
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import qualified Brick.Widgets.Edit as Edit
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import Brick.Focus (FocusRing)
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import qualified Brick.Focus as F
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import Data.Function ( (&))
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import Prelude hiding ( appendFile )
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import qualified Data.Text as T
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import Optics.TH (makeLensesFor)
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import qualified Graphics.Vty as Vty
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import Optics.State.Operators ((%=), (.=))
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import Optics.Optic ((%))
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import Optics.State (use)
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import GHCup.Types (KeyCombination)
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import Optics (Lens', to, lens)
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import Optics.Operators ( (^.), (.~) )
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import Data.Foldable (foldl')
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-- | Just some type synonym to make things explicit
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type Formatter n = Bool -> Widget n -> Widget n
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-- | A label
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type Label = T.Text
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-- | A help message of an entry
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type HelpMessage = T.Text
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-- | A button name
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type ButtonName n = n
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idFormatter :: Formatter n
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idFormatter = const id
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-- | An error message
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type ErrorMessage = T.Text
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data ErrorStatus = Valid | Invalid ErrorMessage
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-- | A lens which does nothing. Usefull to defined no-op fields
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emptyLens :: Lens' s ()
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emptyLens = lens (const ()) (\s _ -> s)
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-- | A FieldInput is a pair label-content
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-- a - is the type of the field it manipulates
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-- b - is its internal state (modified in the gui)
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-- n - your application's resource name type
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data FieldInput a b n =
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FieldInput
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{ inputState :: b -- ^ The state of the input field (what's rendered in the screen)
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, inputValidator :: b -> Either ErrorMessage a -- ^ A validator function
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, inputHelp :: HelpMessage -- ^ The input helpMessage
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, inputRender :: Bool
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-> ErrorStatus
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-> HelpMessage
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-> b
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-> (Widget n -> Widget n)
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-> Widget n -- ^ How to draw the input, with focus a help message and input.
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-- A extension function can be applied too
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, inputHandler :: BrickEvent n () -> EventM n b () -- ^ The handler
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}
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makeLensesFor
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[ ("inputState", "inputStateL")
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, ("inputValidator", "inputValidatorL")
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, ("inputName", "inputNameL")
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, ("inputHelp", "inputHelpL")
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]
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''FieldInput
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-- | The MenuField is an existential type which stores a Lens' to a part of the Menu state.
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-- In also contains a Field input which internal state is hidden
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data MenuField s n where
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MenuField ::
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{ fieldAccesor :: Lens' s a -- ^ A Lens pointing to some part of the state
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, fieldInput :: FieldInput a b n -- ^ The input which modifies the state
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, fieldLabel :: Label -- ^ The label
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, fieldStatus :: ErrorStatus -- ^ Whether the current is valid or not.
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, fieldName :: n
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} -> MenuField s n
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makeLensesFor
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[ ("fieldLabel", "fieldLabelL")
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, ("fieldStatus", "fieldStatusL")
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]
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''MenuField
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-- | A fancy lens to the help message
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fieldHelpMsgL :: Lens' (MenuField s n) HelpMessage
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fieldHelpMsgL = lens g s
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where g (MenuField {..})= fieldInput ^. inputHelpL
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s (MenuField{..}) msg = MenuField {fieldInput = fieldInput & inputHelpL .~ msg , ..}
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instance Brick.Named (MenuField s n) n where
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getName :: MenuField s n -> n
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getName entry = entry & fieldName
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{- *****************
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CheckBox widget
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***************** -}
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type CheckBoxField = MenuField
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createCheckBoxInput :: FieldInput Bool Bool n
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createCheckBoxInput = FieldInput False Right "" checkBoxRender checkBoxHandler
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where
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border = Border.border . Brick.padRight (Brick.Pad 1) . Brick.padLeft (Brick.Pad 2)
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drawBool b =
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if b
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then border . Brick.withAttr Attributes.installedAttr $ Brick.str Common.installedSign
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else border . Brick.withAttr Attributes.notInstalledAttr $ Brick.str Common.notInstalledSign
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checkBoxRender focus _ help check f =
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let core = f $ drawBool check
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in if focus
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then core
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else core <+> (Brick.padLeft (Brick.Pad 1) . centerV . renderAsHelpMsg $ help)
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checkBoxHandler = \case
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VtyEvent (Vty.EvKey Vty.KEnter []) -> Brick.modify not
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_ -> pure ()
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createCheckBoxField :: n -> Lens' s Bool -> CheckBoxField s n
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createCheckBoxField name access = MenuField access createCheckBoxInput "" Valid name
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{- *****************
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Editable widget
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***************** -}
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type EditableField = MenuField
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createEditableInput :: (Ord n, Show n) => n -> (T.Text -> Either ErrorMessage a) -> FieldInput a (Edit.Editor T.Text n) n
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createEditableInput name validator = FieldInput initEdit validateEditContent "" drawEdit Edit.handleEditorEvent
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where
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drawEdit focus errMsg help edi amp =
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let
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borderBox = amp . Border.border . Brick.padRight Brick.Max
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editorRender = Edit.renderEditor (Brick.txt . T.unlines) focus edi
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in case errMsg of
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Valid ->
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if Edit.getEditContents edi == [mempty]
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then borderBox $ renderAsHelpMsg help
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else borderBox editorRender
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Invalid msg ->
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if focus
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then borderBox editorRender
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else borderBox $ renderAsErrMsg msg
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validateEditContent = validator . T.unlines . Edit.getEditContents
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initEdit = Edit.editorText name (Just 1) ""
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createEditableField :: (Eq n, Ord n, Show n) => n -> (T.Text -> Either ErrorMessage a) -> Lens' s a -> EditableField s n
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createEditableField name validator access = MenuField access input "" Valid name
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where
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input = createEditableInput name validator
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{- *****************
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Button widget
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***************** -}
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type Button = MenuField
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createButtonInput :: FieldInput () () n
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createButtonInput = FieldInput () Right "" drawButton (const $ pure ())
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where drawButton _ _ help _ amp = amp . centerV . renderAsHelpMsg $ help
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createButtonField :: n -> Button s n
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createButtonField = MenuField emptyLens createButtonInput "" Valid
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{- *****************
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Utilities
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***************** -}
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-- | highlights a widget (using List.listSelectedFocusedAttr)
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highlighted :: Widget n -> Widget n
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highlighted = Brick.withAttr L.listSelectedFocusedAttr
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-- | Given a text, crates a highlighted label on focus. An amplifier can be passed
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renderAslabel :: T.Text -> Bool -> Widget n
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renderAslabel t focus =
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if focus
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then highlighted $ Brick.txt t
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else Brick.txt t
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-- | Creates a left align column.
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-- Example: |- col2 is align dispite the length of col1
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-- row1_col1 row1_col2
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-- row2_col1_large row2_col2
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leftify :: Int -> Brick.Widget n -> Brick.Widget n
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leftify i = Brick.hLimit i . Brick.padRight Brick.Max
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-- | center a line in three rows.
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centerV :: Widget n -> Widget n
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centerV = Brick.padTopBottom 1
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-- | render some Text using helpMsgAttr
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renderAsHelpMsg :: T.Text -> Widget n
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renderAsHelpMsg = Brick.withAttr Attributes.helpMsgAttr . Brick.txt
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-- | render some Text using errMsgAttr
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renderAsErrMsg :: T.Text -> Widget n
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renderAsErrMsg = Brick.withAttr Attributes.errMsgAttr . Brick.txt
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{- *****************
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Menu widget
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***************** -}
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-- | A menu is a list of Fields and a state. Informally we can think about s in terms of the record type returned by
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-- a form.
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data Menu s n
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= Menu
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{ menuFields :: [MenuField s n] -- ^ The datatype representing the list of entries. Precisely, any array-like data type is highly unconvinient.
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, menuState :: s
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, menuButtons :: [Button s n] -- ^ The buttons. Commonly, the handlers for buttons are defined outside the menu handler.
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, menuFocusRing :: FocusRing n -- ^ The focus ring with the resource name for each entry and each button, in the order you want to loop them.
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, menuExitKey :: KeyCombination -- ^ The key to exit the Menu
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, menuName :: n -- ^ The resource Name.
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}
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makeLensesFor
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[ ("menuFields", "menuFieldsL"), ("menuState", "menuStateL")
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, ("menuButtons", "menuButtonsL"), ("menuFocusRing", "menuFocusRingL")
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, ("menuExitKey", "menuExitKeyL"), ("menuName", "menuNameL")
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]
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''Menu
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createMenu :: n -> s -> KeyCombination -> [Button s n] -> [MenuField s n] -> Menu s n
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createMenu n initial exitK buttons fields = Menu fields initial buttons ring exitK n
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where ring = F.focusRing $ [field & fieldName | field <- fields] ++ [button & fieldName | button <- buttons]
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handlerMenu :: forall n e s. Eq n => BrickEvent n e -> EventM n (Menu s n) ()
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handlerMenu ev =
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case ev of
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VtyEvent (Vty.EvKey (Vty.KChar '\t') []) -> menuFocusRingL %= F.focusNext
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VtyEvent (Vty.EvKey Vty.KBackTab []) -> menuFocusRingL %= F.focusPrev
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VtyEvent (Vty.EvKey Vty.KDown []) -> menuFocusRingL %= F.focusNext
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VtyEvent (Vty.EvKey Vty.KUp []) -> menuFocusRingL %= F.focusPrev
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VtyEvent e -> do
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focused <- use $ menuFocusRingL % to F.focusGetCurrent
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fields <- use menuFieldsL
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case focused of
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Nothing -> pure ()
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Just n -> do
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updated_fields <- updateFields n (VtyEvent e) fields
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menuFieldsL .= updated_fields
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_ -> pure ()
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where
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updateFields :: n -> BrickEvent n () -> [MenuField s n] -> EventM n (Menu s n) [MenuField s n]
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updateFields n e [] = pure []
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updateFields n e (x@(MenuField {fieldInput = i@(FieldInput {..}) , ..}):xs) =
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if Brick.getName x == n
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then do
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newb <- Brick.nestEventM' inputState (inputHandler e)
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let newField = MenuField {fieldInput = (FieldInput {inputState=newb, ..}) , ..}
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case inputValidator newb of
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Left errmsg -> pure $ (newField & fieldStatusL .~ Invalid errmsg):xs
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Right a -> menuStateL % fieldAccesor .= a >> pure ((newField & fieldStatusL .~ Valid):xs)
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else fmap (x:) (updateFields n e xs)
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drawMenu :: (Eq n, Ord n, Show n, Brick.Named (MenuField s n) n) => Menu s n -> Widget n
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drawMenu menu =
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Brick.vBox
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[ Brick.vBox buttonWidgets
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, Common.separator
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, Brick.withVScrollBars Brick.OnRight
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$ Brick.viewport (menu ^. menuNameL) Brick.Vertical
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$ Brick.vBox fieldWidgets
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, Brick.txt " "
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, Brick.padRight Brick.Max $
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Brick.txt "Press "
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<+> Common.keyToWidget (menu ^. menuExitKeyL)
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<+> Brick.txt " to go back"
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]
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where
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drawField amp focus (MenuField { fieldInput = FieldInput {..}, ..}) =
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let input = inputRender focus fieldStatus inputHelp inputState (amp focus)
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in if focus
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then Brick.visible input
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else input
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fieldLabels = [field & fieldLabel | field <- menu ^. menuFieldsL]
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buttonLabels = [button & fieldLabel | button <- menu ^. menuButtonsL]
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allLabels = fieldLabels ++ buttonLabels
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maxWidth = foldl' max 5 (fmap Brick.textWidth allLabels)
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-- A list of functions which draw a highlighted label with right padding at the left of a widget.
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amplifiers =
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2024-02-28 08:37:17 +00:00
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let labelsWidgets = fmap renderAslabel fieldLabels
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2024-02-15 07:12:00 +00:00
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in fmap (\f b -> ((centerV . leftify (maxWidth + 10) $ f b) <+>) ) labelsWidgets
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drawFields = fmap drawField amplifiers
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fieldWidgets = zipWith (F.withFocusRing (menu ^. menuFocusRingL)) drawFields (menu ^. menuFieldsL)
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buttonAmplifiers =
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2024-02-28 08:37:17 +00:00
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let buttonAsWidgets = fmap renderAslabel buttonLabels
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2024-02-28 09:29:39 +00:00
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in fmap (\f b -> ((leftify (maxWidth + 10) . Border.border $ f b) <+>) ) buttonAsWidgets
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2024-02-15 07:12:00 +00:00
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drawButtons = fmap drawField buttonAmplifiers
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buttonWidgets = zipWith (F.withFocusRing (menu ^. menuFocusRingL)) drawButtons (menu ^. menuButtonsL)
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