etc-gentoo/pulse/._cfg0000_system.pa

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#!/usr/bin/pulseaudio -nF
#
# This file is part of PulseAudio.
#
# PulseAudio is free software; you can redistribute it and/or modify it
# under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# PulseAudio is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with PulseAudio; if not, see <http://www.gnu.org/licenses/>.
# This startup script is used only if PulseAudio is started in system
# mode.
### Automatically load driver modules depending on the hardware available
.ifexists module-udev-detect.so
load-module module-udev-detect
.else
### Use the static hardware detection module (for systems that lack udev/hal support)
load-module module-detect
.endif
### Load several protocols
.ifexists module-esound-protocol-unix.so
load-module module-esound-protocol-unix
.endif
load-module module-native-protocol-unix
### Automatically restore the volume of streams and devices
load-module module-stream-restore
load-module module-device-restore
### Automatically restore the default sink/source when changed by the user
### during runtime
### NOTE: This should be loaded as early as possible so that subsequent modules
### that look up the default sink/source get the right value
load-module module-default-device-restore
### Automatically move streams to the default sink if the sink they are
### connected to dies, similar for sources
load-module module-rescue-streams
### Make sure we always have a sink around, even if it is a null sink.
load-module module-always-sink
### Automatically suspend sinks/sources that become idle for too long
load-module module-suspend-on-idle
### Enable positioned event sounds
load-module module-position-event-sounds