78 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| <!--
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| 
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| ============================================
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| Application bugs worked around in this file:
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| ============================================
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| 
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| * Various Unigine products don't use the #version and #extension GLSL
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|   directives, meaning they only get GLSL 1.10 and no extensions for their
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|   shaders.
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|   Enabling all extensions for Unigine fixes most issues, but the GLSL version
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|   is still 1.10.
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| 
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| * Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
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|   expression, which fails to compile with GLSL 1.10.
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|   Adding "#version 130" fixes this.
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| 
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| * Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which
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|   fails to compile with GLSL 1.10.
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|   Adding "#version 130" fixes this.
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| 
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| * Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int"
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|   expression, which fails (and should fail) to compile with any GLSL version.
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|   Disabling ARB_shader_bit_encoding fixes this.
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| 
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| TODO: document the other workarounds.
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| 
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| -->
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| 
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| <driconf>
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|     <!-- Please always enable app-specific workarounds for all drivers and
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|          screens. -->
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|     <device>
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|         <application name="Unigine Sanctuary" executable="Sanctuary">
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|             <option name="force_glsl_extensions_warn" value="true" />
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|             <option name="disable_blend_func_extended" value="true" />
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| 	</application>
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| 
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|         <application name="Unigine Tropics" executable="Tropics">
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|             <option name="force_glsl_extensions_warn" value="true" />
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|             <option name="disable_blend_func_extended" value="true" />
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| 	</application>
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| 
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|         <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
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|             <option name="force_glsl_extensions_warn" value="true" />
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|             <option name="disable_blend_func_extended" value="true" />
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|             <option name="force_glsl_version" value="130" />
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|             <option name="disable_shader_bit_encoding" value="true" />
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| 	</application>
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| 
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|         <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
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|             <option name="force_glsl_extensions_warn" value="true" />
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|             <option name="disable_blend_func_extended" value="true" />
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|             <option name="force_glsl_version" value="130" />
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|             <option name="disable_shader_bit_encoding" value="true" />
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| 	</application>
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| 
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|         <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
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|             <option name="disable_blend_func_extended" value="true" />
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| 	</application>
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| 
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|         <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
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|             <option name="disable_blend_func_extended" value="true" />
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| 	</application>
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| 
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|         <application name="Savage 2" executable="savage2.bin">
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|             <option name="disable_glsl_line_continuations" value="true" />
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|         </application>
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| 
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|         <application name="Topogun (32-bit)" executable="topogun32">
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|             <option name="always_have_depth_buffer" value="true" />
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|         </application>
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| 
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|         <application name="Topogun (64-bit)" executable="topogun64">
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|             <option name="always_have_depth_buffer" value="true" />
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|         </application>
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|     </device>
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| </driconf>
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