191 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			191 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
! The display_file, tombstone, and menu windows are all formatted assuming
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! a fixed width font.  Text windows may or may not be formatted as above.
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! The rip window applies if the GRAPHIC_TOMBSTONE option is turned on, and
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! requires a 12 pixel font for correct appearance.
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!
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NetHack*font:				variable
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NetHack*display_file*font:		fixed
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NetHack*tombstone*font:			fixed
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NetHack*text*rip*font:			-*-times-medium-r-*-*-12-*-*-*-*-*-*-*
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NetHack*menu*font:			fixed
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NetHack*text*font:			fixed
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NetHack*map*font:			nh10
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! To use full-color tiles for the map, uncomment the tile file name.
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! If you use a 100dpi (or greater) monitor you may wish to double the
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! tile size so you can see the figures.  If NetHack was compiled to
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! use XPM (USE_XPM in config.h), the tile_file is a standard XPM file.
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! Otherwise, it is a custom format.  double_tile_size only applies to
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! the custom format - to enlarge an XPM file, use processing tools
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! such as XV or preferably PBMplus.
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!
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NetHack.tile_file: x11tiles
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!NetHack.double_tile_size: True
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!
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! The annotation of pets.
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!NetHack.pet_mark_bitmap: pet_mark.xbm
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!NetHack.pet_mark_color: Red
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! Tombstone
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! The image file
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!NetHack.tombstone: rip.xpm
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! Text starts at (tombtext_x, tombtext_y) and subsequent lines
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! are displaced by (tombtext_dx, tombtext_dy) pixels.  If you
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!NetHack.tombtext_x: 155
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!NetHack.tombtext_y: 78
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!NetHack.tombtext_dx: 0
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!NetHack.tombtext_dy: 13
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! The color to use for the text on the hero's tombstone
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NetHack*rip*foreground: black
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! Translation tables.  There are currently several actions in nethack, but
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! the only one you should be using is "input()", which, with no parameters,
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! uses XLookupString to translate your keypress into a command.  You
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! can optionally give it parameters to change the behavior, see the example
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! below.  Note that you have to specify the translations in every appropriate
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! window.
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NetHack*message*translations:	<KeyPress>: input()
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!
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! Example extra translations for the map window.
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!
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!NetHack*map*translations:	#override \
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!				!<Key>Left: input(h) \n\
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!				!<Key>Right: input(l) \n\
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!				!<Key>Up: input(k) \n\
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!				!<Key>Down: input(j)
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!
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! The icon to use; supported values are nh72, nh56, and nh32; nh72 is the
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! default.  Some window managers may not support the larger icon sizes.
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! It is not guaranteed that the window manager will honor the icon selection.
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!NetHack*icon: nh56
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!
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! If True, the default, a popup for single character prompts such as y/n
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! questions is _not_ used.
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NetHack*slow: True
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! The number of lines the message window will show without scrolling.
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!NetHack*message_lines: 12
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!
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! If True, the message window has a line that seperates old and new messages.
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!NetHack*message_line: True
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!
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! If True, force keyboard to attach to popup windows.  Some window managers
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! enforce a click-to-focus-keyboard policy (e.g. the DECwindows wm).  NetHack
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! has a lot of popups and is almost unplayable without some kind of autofocus.
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!NetHack*autofocus: True
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!
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! Specify the number of rows and columns of the map window.  The default
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! is the standard 80x21 window.  Note: this _does_not_ change nethack's
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! level size, only what you see of it.
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!NetHack*map*rows:	21
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!NetHack*map*columns:	80
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! Parts of the fancy status display.
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!
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NetHack*status_condition.borderWidth:	0
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NetHack*status_info*borderWidth:	0
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! Sample color screen entries.
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!
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NetHack*nethack.background: 	wheat
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NetHack*map*yellow:		gold
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NetHack*map*brown:		tan
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NetHack*map*gray:		grey85
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NetHack*map*foreground:		wheat
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NetHack*map*background:		grey40
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NetHack*fancy_status.skipAdjust:        True
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NetHack*fancy_status.background:	wheat
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NetHack*status_info*foreground:		Sienna
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NetHack*status_info*background:		wheat
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NetHack*status_info.background:		wheat
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NetHack*status_attributes*foreground:	black
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NetHack*status_attributes*background:	white
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NetHack*status_condition*foreground:	red
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NetHack*status_condition*background:	wheat
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NetHack*Scrollbar*foreground:		Sienna
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NetHack*Scrollbar*background:		wheat
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NetHack*status_info*showGrip:		False
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NetHack*status_attributes*showGrip:	False
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NetHack*player_selection*random.borderColor:	blue
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NetHack*player_selection*random.borderWidth:    2
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NetHack*player_selection*random.foreground:	blue
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NetHack*player_selection*random.accelerators: #override\n\
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				<Key>Return:	set() notify() unset()
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NetHack*player_selection*quit.borderColor:	blue
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NetHack*player_selection*quit.foreground:	blue
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NetHack*player_selection*Command.borderColor:	red
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NetHack*player_selection*Command.foreground:	red
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NetHack*player_selection*quit.accelerators: #override\n\
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				<Key>Escape:	set() notify() unset()
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NetHack*race_selection*random.borderColor:	blue
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NetHack*race_selection*random.borderWidth:	2
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NetHack*race_selection*random.foreground:	blue
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NetHack*race_selection*random.accelerators: #override\n\
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				<Key>Return:	set() notify() unset()
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NetHack*race_selection*quit.borderColor:	blue
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NetHack*race_selection*quit.foreground:		blue
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NetHack*race_selection*Command.borderColor:	red
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NetHack*race_selection*Command.foreground:	red
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NetHack*race_selection*quit.accelerators: #override\n\
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				<Key>Escape:	set() notify() unset()
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NetHack*gender_selection*random.borderColor:	blue
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NetHack*gender_selection*random.borderWidth:	2
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NetHack*gender_selection*random.foreground:	blue
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NetHack*gender_selection*random.accelerators: #override\n\
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				<Key>Return:	set() notify() unset()
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NetHack*gender_selection*quit.borderColor:	blue
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NetHack*gender_selection*quit.foreground:	blue
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NetHack*gender_selection*Command.borderColor:	red
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NetHack*gender_selection*Command.foreground:	red
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NetHack*gender_selection*quit.accelerators: #override\n\
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				<Key>Escape:	set() notify() unset()
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NetHack*alignment_selection*random.borderColor:	blue
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NetHack*alignment_selection*random.borderWidth:	2
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NetHack*alignment_selection*random.foreground:	blue
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NetHack*alignment_selection*random.accelerators: #override\n\
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				<Key>Return:	set() notify() unset()
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NetHack*alignment_selection*quit.borderColor:	blue
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NetHack*alignment_selection*quit.foreground:	blue
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NetHack*alignment_selection*Command.borderColor: red
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NetHack*alignment_selection*Command.foreground:	red
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NetHack*alignment_selection*quit.accelerators: #override\n\
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				<Key>Escape:	set() notify() unset()
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NetHack*extended_commands*dismiss.borderColor:	blue
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NetHack*extended_commands*dismiss.foreground:	blue
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NetHack*extended_commands*help.borderColor:	blue
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NetHack*extended_commands*help.foreground:	blue
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NetHack*extended_commands*Command.borderColor:	red
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NetHack*extended_commands*Command.foreground:	red
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NetHack*extended_commands*help.accelerators: #override\n\
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				:<Key>?:	set() notify() unset()
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NetHack*extended_commands*dismiss.accelerators: #override\n\
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				<Key>Escape:	set() notify() unset()
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!
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!
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! The following are the default 15 colors that the nethack map uses.
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! If they don't look good on your screen, change them.
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!
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! The foreground color is used as "no color".
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!
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!NetHack*map*black:		black
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!NetHack*map*red:		red
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!NetHack*map*green:		pale green
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!NetHack*map*brown:		brown
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!NetHack*map*blue:		blue
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!NetHack*map*magenta:		magenta
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!NetHack*map*cyan:		light cyan
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!NetHack*map*gray:		gray
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!NetHack*map*orange:		orange
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!NetHack*map*bright_green:	green
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!NetHack*map*yellow:		yellow
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!NetHack*map*bright_blue:	royal blue
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!NetHack*map*bright_magenta:	violet
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!NetHack*map*bright_cyan:	cyan
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!NetHack*map*white:		white
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