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  1. # All numeric values are in hexadecimal
  2. # Use TAB or EQUAL sign to separate name from value
  3. #
  4. # Key configuration (all numbers are in hexadecimal!)
  5. #
  6. # Keys values are in the format YYYYXXXX where YYYY is the device number.
  7. # 0 means keyboard and XXXX is the SDL define for the desired key
  8. # (read SDL_keysym.h).
  9. #
  10. # If YYYY is greater than 0, it means joystick number YYYY-1 and it uses the
  11. # following format for XXXX:
  12. #
  13. # - if XXXX < 20, XXXX is the axis number multiplied by 2. An even number means
  14. # movement to the negative side (on the X axis, it means left). An odd
  15. # number means movement to the positive side (on the X axis, it mean
  16. # right). For the Y axis, negative means up and positive means down.
  17. # X axis is usally axis number 0 and Y is axis number 1.
  18. # - if 20 >= XXXX > 30, then XXXX is the HAT number multiplied by 4 plus the
  19. # direction: 0 for up, 1 for down, 2 for right and 3 for left. Example:
  20. # 0021 is HAT 0 down, 0026 is HAT 1 right.
  21. # - if 80 >= XXXX > 100, XXXX is the joystick button number (XXXX-0080).
  22. #
  23. # Default key configuration is (value in parenthesis):
  24. #
  25. # Left Left Arrow (00000114)
  26. # Right Right Arrow (00000113)
  27. # Up Up Arrow (00000111)
  28. # Down Down Arrow (00000112)
  29. # A Z (0000007a)
  30. # B X (00000078)
  31. # L A (00000061)
  32. # R S (00000073)
  33. # Start ENTER (0000000d)
  34. # Select BACKSPACE (00000008)
  35. # Speed up SPACE (00000020)
  36. # Capture F12 (00000125)
  37. # Auto A Q (00000071)
  38. # Auto B W (00000077)
  39. #
  40. Joy0_Left=0114
  41. Joy0_Right=0113
  42. Joy0_Up=0111
  43. Joy0_Down=0112
  44. Joy0_A=007a
  45. Joy0_B=0078
  46. Joy0_L=0061
  47. Joy0_R=0073
  48. Joy0_Start=000d
  49. Joy0_Select=0008
  50. Joy0_Speed=0020
  51. Joy0_Capture=0125
  52. Joy0_AutoA=0071
  53. Joy0_AutoB=0077
  54. # Motion support keys. Same format as above
  55. #
  56. # Default keys are (value in parenthesis):
  57. #
  58. # Left Numeric Pad 4 (0104)
  59. # Right Numeric Pad 6 (0106)
  60. # Up Numeric Pad 8 (0108)
  61. # Down Numeric Pad 2 (0102)
  62. #
  63. Motion_Left=0104
  64. Motion_Right=0106
  65. Motion_Up=0108
  66. Motion_Down=0102
  67. # OpenGL mode:
  68. # 0 = don't use OpenGL, 1 = no texture filtering, 2 = bilinear filtering
  69. openGL=1
  70. # when using OpenGL scaling and 'no filter' (called the 1x filter, number 0),
  71. # make the window this many times taller and wider:
  72. openGLscale=1
  73. # Frame skip setting. Allowed values are from 0 to 5 only.
  74. frameSkip=0
  75. # Gameboy Frame skip setting. Allowed values are from 0 to 5 only.
  76. gbFrameSkip=0
  77. # Use fullscreen mode. 0=false, any other value means true
  78. fullScreen=0
  79. # Use bios file. 0=false, any other value means true
  80. useBios=0
  81. # GBA bios file full path and name (ZIP not supported)
  82. biosFile=none
  83. # GB bios file full path and name (ZIP not supported)
  84. gbBiosFile=none
  85. # Skip bios code
  86. # 0=disable, anything else skips BIOS code
  87. skipBios=0
  88. # Filter to use:
  89. # 0 = Stretch 1x (no filter), 1 = Stretch 2x, 2 = 2xSaI, 3 = Super 2xSaI,
  90. # 4 = Super Eagle, 5 = Pixelate, 6 = Motion Blur, 7 = AdvanceMAME Scale2x,
  91. # 8 = Bilinear, 9 = Bilinear Plus, 10 = Scanlines, 11 = TV Mode, 12 = lq2x,
  92. # 13 = hq2x, 14 = Stretch 3x, 15 = hq3x, 16 = Stretch 4x, 17 = hq4x
  93. filter=1
  94. # Disable status messages. 0=false, any other value means true
  95. disableStatus=0
  96. # Enable Gameboy border. 0=false, any other value means true
  97. borderOn=0
  98. # Controls automatic SGB border
  99. # 0=disable, anything else enables automatic SGB border display
  100. borderAutomatic=0
  101. # Gameboy emulator type. 0=automatic, 1=CGB/GBC, 2=SGB, 3=GB, 4=GBA, 5=SGB2
  102. emulatorType=0
  103. # Enable washed colors. 0=false, any other value means true
  104. colorOption=1
  105. # Directories. Not setting one them makes the file go the rom directory.
  106. # Save state directory
  107. #saveDir=
  108. # Screen shot Capture directory
  109. #captureDir=
  110. # Battery directory
  111. #batteryDir=
  112. # Screen capture format
  113. # 0=PNG, anything else for BMP
  114. captureFormat=0
  115. # Sound quality
  116. # 1=44 Khz, 2=22Khz, 4=11Khz
  117. soundQuality=2
  118. # GB Sound Stereo
  119. # 0=false, anything else for true
  120. soundStereo=0
  121. # GB Sound Echo
  122. # 0=false, anything else for true
  123. soundEcho=0
  124. # GB Sound Surround
  125. # 0=false, anything else for true
  126. soundSurround=0
  127. # GB Sound Declicking
  128. # 0=false, anything else for true
  129. declicking=1
  130. # Save Type
  131. # 0=automatic, 1=EEPROM, 2=SRAM, 3=Flash, 4=EEPROM+Sensor, 5=NONE
  132. saveType=0
  133. # Flash size
  134. # 0=64K Flash, 1=128K Flash
  135. flashSize=0
  136. # Sound volume
  137. # 0-200=0%-200%
  138. soundVolume=100
  139. # Interframe blending
  140. # 0=none, 1=motion blur, 2=smart
  141. ifbType=0
  142. # Show emulation speed
  143. # 0=none, 1=percentage, 2=detailed
  144. showSpeed=1
  145. # Show speed in transparent mode
  146. # 0=normal, anything else for transparent
  147. showSpeedTransparent=1
  148. # Enable/Disable auto frameskip
  149. # 0=disable, anything else to enable
  150. autoFrameSkip=0
  151. # Sets the desired throttle
  152. # 0=disable, 5...1000 valid throttle speeds
  153. throttle=0
  154. # Pauses the emulator when the window is inactive
  155. # 0=disable, anything else to enable
  156. pauseWhenInactive=0
  157. # Enables AGBPrint support
  158. # 0=disable, anything else to enable
  159. agbPrint=0
  160. # Enables GBA RTC support
  161. # 0=disable, anything else to enable
  162. rtcEnabled=0
  163. # Sound Enable
  164. # Controls which channels are enabled: (add values)
  165. # 1 - Channel 1
  166. # 2 - Channel 2
  167. # 4 - Channel 3
  168. # 8 - Channel 4
  169. # 100 - DirectSound A
  170. # 200 - DirectSound B
  171. # 30f=all enabled, 0=mute all
  172. soundEnable=30f
  173. # The interval between the rewind saves
  174. # Minimum of 0 seconds to disable rewind support,
  175. # Maximum of 10 minutes (258). Value in seconds (hexadecimal numbers)
  176. rewindTimer=0
  177. # type of save/load keyboard control
  178. # if 0, then SHIFT+F# saves, F# loads (old VBA, ...)
  179. # if 1, then SHIFT+F# loads, F# saves (linux snes9x, ...)
  180. # if 2, then F5 decreases slot number, F6 increases, F7 saves, F8 loads // not implemented
  181. saveKeysSwitch=2