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- <!--
-
- ============================================
- Application bugs worked around in this file:
- ============================================
-
- * Various Unigine products don't use the #version and #extension GLSL
- directives, meaning they only get GLSL 1.10 and no extensions for their
- shaders.
- Enabling all extensions for Unigine fixes most issues, but the GLSL version
- is still 1.10.
-
- * Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
- expression, which is illegal in GLSL 1.10.
- Adding "#version 130" fixes this.
-
- * Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which
- is illegal in GLSL 1.10.
- Adding "#version 130" fixes this.
-
- * Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int"
- expression, which is illegal in any GLSL version.
- Disabling ARB_shader_bit_encoding fixes this.
-
- * If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
- an #extension directive in the middle of its shaders, which is illegal
- in GLSL.
-
- TODO: document the other workarounds.
-
- -->
-
- <driconf>
- <!-- Please always enable app-specific workarounds for all drivers and
- screens. -->
- <device>
- <application name="Unigine Sanctuary" executable="Sanctuary">
- <option name="force_glsl_extensions_warn" value="true" />
- <option name="disable_blend_func_extended" value="true" />
- </application>
-
- <application name="Unigine Tropics" executable="Tropics">
- <option name="force_glsl_extensions_warn" value="true" />
- <option name="disable_blend_func_extended" value="true" />
- </application>
-
- <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
- <option name="force_glsl_extensions_warn" value="true" />
- <option name="disable_blend_func_extended" value="true" />
- <option name="force_glsl_version" value="130" />
- <option name="disable_shader_bit_encoding" value="true" />
- <option name="allow_glsl_extension_directive_midshader" value="true" />
- </application>
-
- <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
- <option name="force_glsl_extensions_warn" value="true" />
- <option name="disable_blend_func_extended" value="true" />
- <option name="force_glsl_version" value="130" />
- <option name="disable_shader_bit_encoding" value="true" />
- <option name="allow_glsl_extension_directive_midshader" value="true" />
- </application>
-
- <application name="Unigine Valley (32-bit)" executable="valley_x86">
- <option name="allow_glsl_extension_directive_midshader" value="true" />
- </application>
-
- <application name="Unigine Valley (64-bit)" executable="valley_x64">
- <option name="allow_glsl_extension_directive_midshader" value="true" />
- </application>
-
- <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
- <option name="disable_blend_func_extended" value="true" />
- </application>
-
- <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
- <option name="disable_blend_func_extended" value="true" />
- </application>
-
- <application name="Savage 2" executable="savage2.bin">
- <option name="disable_glsl_line_continuations" value="true" />
- </application>
-
- <application name="Topogun (32-bit)" executable="topogun32">
- <option name="always_have_depth_buffer" value="true" />
- </application>
-
- <application name="Topogun (64-bit)" executable="topogun64">
- <option name="always_have_depth_buffer" value="true" />
- </application>
- </device>
- </driconf>
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