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  1. <!--
  2. ============================================
  3. Application bugs worked around in this file:
  4. ============================================
  5. * Various Unigine products don't use the #version and #extension GLSL
  6. directives, meaning they only get GLSL 1.10 and no extensions for their
  7. shaders.
  8. Enabling all extensions for Unigine fixes most issues, but the GLSL version
  9. is still 1.10.
  10. * Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
  11. expression, which is illegal in GLSL 1.10.
  12. Adding "#version 130" fixes this.
  13. * Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which
  14. is illegal in GLSL 1.10.
  15. Adding "#version 130" fixes this.
  16. * Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int"
  17. expression, which is illegal in any GLSL version.
  18. Disabling ARB_shader_bit_encoding fixes this.
  19. * If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
  20. an #extension directive in the middle of its shaders, which is illegal
  21. in GLSL.
  22. TODO: document the other workarounds.
  23. -->
  24. <driconf>
  25. <!-- Please always enable app-specific workarounds for all drivers and
  26. screens. -->
  27. <device>
  28. <application name="Unigine Sanctuary" executable="Sanctuary">
  29. <option name="force_glsl_extensions_warn" value="true" />
  30. <option name="disable_blend_func_extended" value="true" />
  31. </application>
  32. <application name="Unigine Tropics" executable="Tropics">
  33. <option name="force_glsl_extensions_warn" value="true" />
  34. <option name="disable_blend_func_extended" value="true" />
  35. </application>
  36. <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
  37. <option name="force_glsl_extensions_warn" value="true" />
  38. <option name="disable_blend_func_extended" value="true" />
  39. <option name="force_glsl_version" value="130" />
  40. <option name="disable_shader_bit_encoding" value="true" />
  41. <option name="allow_glsl_extension_directive_midshader" value="true" />
  42. </application>
  43. <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
  44. <option name="force_glsl_extensions_warn" value="true" />
  45. <option name="disable_blend_func_extended" value="true" />
  46. <option name="force_glsl_version" value="130" />
  47. <option name="disable_shader_bit_encoding" value="true" />
  48. <option name="allow_glsl_extension_directive_midshader" value="true" />
  49. </application>
  50. <application name="Unigine Valley (32-bit)" executable="valley_x86">
  51. <option name="allow_glsl_extension_directive_midshader" value="true" />
  52. </application>
  53. <application name="Unigine Valley (64-bit)" executable="valley_x64">
  54. <option name="allow_glsl_extension_directive_midshader" value="true" />
  55. </application>
  56. <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
  57. <option name="disable_blend_func_extended" value="true" />
  58. </application>
  59. <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
  60. <option name="disable_blend_func_extended" value="true" />
  61. </application>
  62. <application name="Savage 2" executable="savage2.bin">
  63. <option name="disable_glsl_line_continuations" value="true" />
  64. </application>
  65. <application name="Topogun (32-bit)" executable="topogun32">
  66. <option name="always_have_depth_buffer" value="true" />
  67. </application>
  68. <application name="Topogun (64-bit)" executable="topogun64">
  69. <option name="always_have_depth_buffer" value="true" />
  70. </application>
  71. </device>
  72. </driconf>