# WARNING: Editing this file might have no effect, as these # settings are overwritten by your user settings file. [Video] resolution x = 800 resolution y = 600 fullscreen = false window border = true screen = 0 # Minimize the window if it loses key focus? minimize on focus loss = true # Render system # blank means default # Valid values: # OpenGL Rendering Subsystem # Direct3D9 Rendering Subsystem render system = # Valid values: # none # MSAA 2 # MSAA 4 # MSAA 8 # MSAA 16 antialiasing = none vsync = false # opengl render to texture mode, valid options: # PBuffer, FBO, Copy opengl rtt mode = FBO [GUI] # 1 is fully opaque menu transparency = 0.84 # 0 - instantly, 1 - max. delay tooltip delay = 0 subtitles = false hit fader = true werewolf overlay = true stretch menu background = false [General] # Camera field of view field of view = 55 gamma = 1.00 contrast = 1.00 # Texture filtering mode. valid values: # none # anisotropic # bilinear # trilinear texture filtering = anisotropic # Has no effect when texture filtering is not anisotropic anisotropy = 4 # Number of texture mipmaps to generate num mipmaps = 8 shader mode = screenshot format = png [Shadows] # Shadows are only supported when object shaders are on! enabled = false # Split the shadow maps, allows for a larger shadow distance split = false # Increasing shadow distance will lower the shadow quality. # Uses "shadow distance" or "split shadow distance" depending on "split" setting. shadow distance = 1300 # This one shouldn't be too low, otherwise you'll see artifacts. Use at least 2x max viewing distance. split shadow distance = 14000 # Size of the shadow textures, higher means higher quality texture size = 1024 # Turn on/off various shadow casters actor shadows = true misc shadows = true statics shadows = true terrain shadows = true # Fraction of the total shadow distance after which the shadow starts to fade out fade start = 0.8 debug = false [HUD] # FPS counter # 0: not visible # 1: basic FPS display # 2: advanced FPS display (batches, triangles) fps = 0 crosshair = true [Objects] shaders = true # Max. number of lights that affect objects. Setting to 1 will only reflect sunlight # Note: has no effect when shaders are turned off num lights = 8 # Use static geometry for static objects. Improves rendering speed. use static geometry = true [Map] # Adjusts the scale of the global map global map cell size = 18 local map resolution = 256 local map widget size = 512 local map hud widget size = 256 [Cells] exterior grid size = 3 [Viewing distance] # Limit the rendering distance of small objects limit small object distance = false # Size below which an object is considered as small small object size = 250 # Rendering distance for small objects small object distance = 3500 # Viewing distance at normal weather conditions # The maximum distance with no pop-in will be: (see RenderingManager::configureFog) # viewing distance / minimum weather fog depth (.69) * view frustum factor <= cell size (8192) - loading threshold (1024) # view frustum factor takes into account that the view frustum end is a plane, so at the edges of the screen you can see further than you should be able to. # exact factor would depend on FOV viewing distance = 4600 # Distance at which fog starts (proportional to viewing distance) fog start factor = 0.5 # Distance at which fog ends (proportional to viewing distance) fog end factor = 1.0 [Terrain] distant land = false shader = true [Water] shader = false refraction = false rtt size = 512 reflect terrain = true reflect statics = false reflect actors = false [Sound] # Device name. Blank means default device = # Volumes. master volume affects all other volumes. master volume = 1.0 sfx volume = 1.0 music volume = 0.5 footsteps volume = 0.2 voice volume = 0.8 [Input] grab cursor = true invert y axis = false camera sensitivity = 1.0 ui sensitivity = 1.0 camera y multiplier = 1.0 always run = false allow third person zoom = false toggle sneak = false [Game] # Always use the most powerful attack when striking with a weapon (chop, slash or thrust) best attack = false difficulty = 0 [Saves] character = # Save when resting autosave = true [Windows] inventory x = 0 inventory y = 0.4275 inventory w = 0.6225 inventory h = 0.5725 inventory container x = 0 inventory container y = 0.4275 inventory container w = 0.6225 inventory container h = 0.5725 inventory barter x = 0 inventory barter y = 0.4275 inventory barter w = 0.6225 inventory barter h = 0.5725 inventory companion x = 0 inventory companion y = 0.4275 inventory companion w = 0.6225 inventory companion h = 0.5725 container x = 0.25 container y = 0 container w = 0.75 container h = 0.375 companion x = 0.25 companion y = 0 companion w = 0.75 companion h = 0.375 map x = 0.625 map y = 0 map w = 0.375 map h = 0.5725 barter x = 0.25 barter y = 0 barter w = 0.75 barter h = 0.375 alchemy x = 0.25 alchemy y = 0.25 alchemy w = 0.5 alchemy h = 0.5 stats x = 0 stats y = 0 stats w = 0.375 stats h = 0.4275 spells x = 0.625 spells y = 0.5725 spells w = 0.375 spells h = 0.4275 console x = 0 console y = 0 console w = 1 console h = 0.5 dialogue h = 0.810 dialogue w = 0.810 dialogue x = 0.095 dialogue y = 0.095