# llia_phon output module is based on the generic plugin for Speech # Dispatcher. It means there is no C code written explicitly for # this plugin, all the specifics are handled in this configuration # and we call a simple command line client to perform the actual # synthesis. # # WARNING: This is only a preliminary version and needs some more # work to be really useful. We plan to finish it as soon as llia_phon # is fixed in it's CVS. # GenericExecuteSynth is the shell command that should be # executed in order to say some message. This command must # stop saying the message on SIGKILL, otherwise it's useless. # You can use the variables $LANGUAGE, $VOICE, $PITCH and $RATE # which will be substituted for the appropriate value (you # can modify this value, see other parameters). # The command can be split into more lines, if necessary, using '\'. GenericExecuteSynth \ "echo \'$DATA\' > $TMPDIR/llia_phon.txt && llia_phon | mbrola --f $PITCH --t $RATE \ -e -I LIAPHON/data/noarch/initfile.lia (directory with the voice) $VOICE \ $TMPDIR/llia_phon.txt -.au | $PLAY_COMMAND -t au - >/dev/null" # AddVoice specifies which $VOICE string should be assigned to # each language and symbolic voice name. All the voices you want # to use must be specified here. AddVoice "fr" "male1" "phoneme-file" AddVoice "fr" "male2" "phoneme-file" # These parameters set _rate_ and _pitch_ conversion. This is # part of the core of the definition of this generic output # module for this concrete synthesizer, it's not intended to # be modified by common users. # The resulting rate (or pitch) has the form: # (speechd_rate * GenericRateMultiply) + GenericRateAdd # while speechd_rate is a value between -100 (lowest) and +100 (highest) # You have to define some meaningful conversion for each synthesizer GenericRateAdd 100 GenericPitchAdd 100 #GenericVolumeAdd 100 # (These values are multiplied by 100, because DotConf currently # doesn't support floats. So you can write 0.85 as 85 and so on.) GenericRateMultiply -85 GenericPitchMultiply 100 #GenericVolumeMultiply 50 # If the client program can't handle floats, you will have to # use these two options to force integers as the parameters # 1 means force integers, 0 means do nothing (write floats). #GenericRateForceInteger 0 #GenericPitchForceInteger 0 #GenericVolumeForceInteger 0 # Debug turns debugging on or off # Debug 0 # DebugFile specifies the file where the debugging information # should be stored (note that the log is overwritten each time # the module starts) # DebugFile "/tmp/debug-llia-phon-generic"