diff --git a/openmw/._cfg0001_settings-default.cfg b/openmw/._cfg0001_settings-default.cfg new file mode 100644 index 0000000..de22e1b --- /dev/null +++ b/openmw/._cfg0001_settings-default.cfg @@ -0,0 +1,274 @@ +# WARNING: Editing this file might have no effect, as these +# settings are overwritten by your user settings file. + +[Video] +resolution x = 800 +resolution y = 600 + +fullscreen = false +window border = true +screen = 0 + +# Minimize the window if it loses key focus? +minimize on focus loss = true + +# Render system +# blank means default +# Valid values: +# OpenGL Rendering Subsystem +# Direct3D9 Rendering Subsystem +render system = + +# Valid values: +# none +# MSAA 2 +# MSAA 4 +# MSAA 8 +# MSAA 16 +antialiasing = none + +vsync = false + +# opengl render to texture mode, valid options: +# PBuffer, FBO, Copy +opengl rtt mode = FBO + +[GUI] +# 1 is fully opaque +menu transparency = 0.84 + +# 0 - instantly, 1 - max. delay +tooltip delay = 0 + +subtitles = false + +hit fader = true +werewolf overlay = true + +stretch menu background = false + +[General] +# Camera field of view +field of view = 55 +gamma = 1.00 +contrast = 1.00 + +# Texture filtering mode. valid values: +# none +# anisotropic +# bilinear +# trilinear +texture filtering = anisotropic + +# Has no effect when texture filtering is not anisotropic +anisotropy = 4 + +# Number of texture mipmaps to generate +num mipmaps = 8 + +shader mode = + +screenshot format = png + +[Shadows] +# Shadows are only supported when object shaders are on! +enabled = false + +# Split the shadow maps, allows for a larger shadow distance +split = false + +# Increasing shadow distance will lower the shadow quality. +# Uses "shadow distance" or "split shadow distance" depending on "split" setting. +shadow distance = 1300 +# This one shouldn't be too low, otherwise you'll see artifacts. Use at least 2x max viewing distance. +split shadow distance = 14000 + +# Size of the shadow textures, higher means higher quality +texture size = 1024 + +# Turn on/off various shadow casters +actor shadows = true +misc shadows = true +statics shadows = true +terrain shadows = true + +# Fraction of the total shadow distance after which the shadow starts to fade out +fade start = 0.8 + +debug = false + +[HUD] +# FPS counter +# 0: not visible +# 1: basic FPS display +# 2: advanced FPS display (batches, triangles) +fps = 0 + +crosshair = true + +[Objects] +shaders = true + +# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight +# Note: has no effect when shaders are turned off +num lights = 8 + +# Use static geometry for static objects. Improves rendering speed. +use static geometry = true + +[Map] +# Adjusts the scale of the global map +global map cell size = 18 + +local map resolution = 256 + +local map widget size = 512 +local map hud widget size = 256 + +[Cells] +exterior grid size = 3 + +[Viewing distance] +# Limit the rendering distance of small objects +limit small object distance = false + +# Size below which an object is considered as small +small object size = 250 + +# Rendering distance for small objects +small object distance = 3500 + +# Viewing distance at normal weather conditions +# The maximum distance with no pop-in will be: (see RenderingManager::configureFog) +# viewing distance / minimum weather fog depth (.69) * view frustum factor <= cell size (8192) - loading threshold (1024) +# view frustum factor takes into account that the view frustum end is a plane, so at the edges of the screen you can see further than you should be able to. +# exact factor would depend on FOV +viewing distance = 4600 + +# Distance at which fog starts (proportional to viewing distance) +fog start factor = 0.5 + +# Distance at which fog ends (proportional to viewing distance) +fog end factor = 1.0 + +[Terrain] +distant land = false + +shader = true + +[Water] +shader = false + +refraction = false + +rtt size = 512 +reflect terrain = true +reflect statics = false +reflect actors = false + +[Sound] +# Device name. Blank means default +device = + +# Volumes. master volume affects all other volumes. +master volume = 1.0 +sfx volume = 1.0 +music volume = 0.5 +footsteps volume = 0.2 +voice volume = 0.8 + + +[Input] + +grab cursor = true + +invert y axis = false + +camera sensitivity = 1.0 + +ui sensitivity = 1.0 + +camera y multiplier = 1.0 + +always run = false + +allow third person zoom = false + +toggle sneak = false + +[Game] +# Always use the most powerful attack when striking with a weapon (chop, slash or thrust) +best attack = false + +difficulty = 0 + +[Saves] +character = +# Save when resting +autosave = true + +[Windows] +inventory x = 0 +inventory y = 0.4275 +inventory w = 0.6225 +inventory h = 0.5725 + +inventory container x = 0 +inventory container y = 0.4275 +inventory container w = 0.6225 +inventory container h = 0.5725 + +inventory barter x = 0 +inventory barter y = 0.4275 +inventory barter w = 0.6225 +inventory barter h = 0.5725 + +inventory companion x = 0 +inventory companion y = 0.4275 +inventory companion w = 0.6225 +inventory companion h = 0.5725 + +container x = 0.25 +container y = 0 +container w = 0.75 +container h = 0.375 + +companion x = 0.25 +companion y = 0 +companion w = 0.75 +companion h = 0.375 + +map x = 0.625 +map y = 0 +map w = 0.375 +map h = 0.5725 + +barter x = 0.25 +barter y = 0 +barter w = 0.75 +barter h = 0.375 + +alchemy x = 0.25 +alchemy y = 0.25 +alchemy w = 0.5 +alchemy h = 0.5 + +stats x = 0 +stats y = 0 +stats w = 0.375 +stats h = 0.4275 + +spells x = 0.625 +spells y = 0.5725 +spells w = 0.375 +spells h = 0.4275 + +console x = 0 +console y = 0 +console w = 1 +console h = 0.5 + +dialogue h = 0.810 +dialogue w = 0.810 +dialogue x = 0.095 +dialogue y = 0.095