saving uncommitted changes in /etc prior to emerge run
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20
drirc
20
drirc
@@ -11,17 +11,21 @@ Application bugs worked around in this file:
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is still 1.10.
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* Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
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expression, which fails to compile with GLSL 1.10.
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expression, which is illegal in GLSL 1.10.
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Adding "#version 130" fixes this.
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* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which
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fails to compile with GLSL 1.10.
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is illegal in GLSL 1.10.
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Adding "#version 130" fixes this.
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* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int"
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expression, which fails (and should fail) to compile with any GLSL version.
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expression, which is illegal in any GLSL version.
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Disabling ARB_shader_bit_encoding fixes this.
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* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
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an #extension directive in the middle of its shaders, which is illegal
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in GLSL.
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TODO: document the other workarounds.
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-->
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@@ -45,6 +49,7 @@ TODO: document the other workarounds.
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<option name="disable_blend_func_extended" value="true" />
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<option name="force_glsl_version" value="130" />
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<option name="disable_shader_bit_encoding" value="true" />
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
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@@ -52,6 +57,15 @@ TODO: document the other workarounds.
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<option name="disable_blend_func_extended" value="true" />
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<option name="force_glsl_version" value="130" />
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<option name="disable_shader_bit_encoding" value="true" />
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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<application name="Unigine Valley (32-bit)" executable="valley_x86">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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<application name="Unigine Valley (64-bit)" executable="valley_x64">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
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