2015-02-27 00:58:55 +00:00
										 
									 
								 
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								Application bugs worked around in this file:
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								* Various Unigine products don't use the #version and #extension GLSL
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								  directives, meaning they only get GLSL 1.10 and no extensions for their
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								  shaders.
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								  Enabling all extensions for Unigine fixes most issues, but the GLSL version
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								  is still 1.10.
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								* Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
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								  expression, which is illegal in GLSL 1.10.
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											2015-02-27 00:58:55 +00:00
										 
									 
								 
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								  Adding "#version 130" fixes this.
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								* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which
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											2015-07-31 00:55:23 +00:00
										 
									 
								 
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								  is illegal in GLSL 1.10.
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											2015-02-27 00:58:55 +00:00
										 
									 
								 
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								  Adding "#version 130" fixes this.
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								* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int"
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											2015-07-31 00:55:23 +00:00
										 
									 
								 
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								  expression, which is illegal in any GLSL version.
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											2015-02-27 00:58:55 +00:00
										 
									 
								 
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								  Disabling ARB_shader_bit_encoding fixes this.
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											2015-07-31 00:55:23 +00:00
										 
									 
								 
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								* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
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								  an #extension directive in the middle of its shaders, which is illegal
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								  in GLSL.
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											2015-02-27 00:58:55 +00:00
										 
									 
								 
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								TODO: document the other workarounds.
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								-->
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								<driconf>
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								    <!-- Please always enable app-specific workarounds for all drivers and
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								         screens. -->
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								    <device>
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								        <application name="Unigine Sanctuary" executable="Sanctuary">
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								            <option name="force_glsl_extensions_warn" value="true" />
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								            <option name="disable_blend_func_extended" value="true" />
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									</application>
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								        <application name="Unigine Tropics" executable="Tropics">
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								            <option name="force_glsl_extensions_warn" value="true" />
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								            <option name="disable_blend_func_extended" value="true" />
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									</application>
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								        <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
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								            <option name="force_glsl_extensions_warn" value="true" />
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								            <option name="disable_blend_func_extended" value="true" />
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								            <option name="force_glsl_version" value="130" />
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								            <option name="disable_shader_bit_encoding" value="true" />
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								            <option name="allow_glsl_extension_directive_midshader" value="true" />
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									</application>
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								        <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
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								            <option name="force_glsl_extensions_warn" value="true" />
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								            <option name="disable_blend_func_extended" value="true" />
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								            <option name="force_glsl_version" value="130" />
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								            <option name="disable_shader_bit_encoding" value="true" />
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								            <option name="allow_glsl_extension_directive_midshader" value="true" />
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									</application>
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								        <application name="Unigine Valley (32-bit)" executable="valley_x86">
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								            <option name="allow_glsl_extension_directive_midshader" value="true" />
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									</application>
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								        <application name="Unigine Valley (64-bit)" executable="valley_x64">
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								            <option name="allow_glsl_extension_directive_midshader" value="true" />
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									</application>
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								        <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
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								            <option name="disable_blend_func_extended" value="true" />
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									</application>
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								        <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
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								            <option name="disable_blend_func_extended" value="true" />
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									</application>
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								        <application name="Savage 2" executable="savage2.bin">
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								            <option name="disable_glsl_line_continuations" value="true" />
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								        </application>
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								        <application name="Topogun (32-bit)" executable="topogun32">
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								            <option name="always_have_depth_buffer" value="true" />
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								        </application>
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								        <application name="Topogun (64-bit)" executable="topogun64">
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								            <option name="always_have_depth_buffer" value="true" />
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								        </application>
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								    </device>
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								</driconf>
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