78 lines
3.0 KiB
Plaintext
78 lines
3.0 KiB
Plaintext
|
<!--
|
||
|
|
||
|
============================================
|
||
|
Application bugs worked around in this file:
|
||
|
============================================
|
||
|
|
||
|
* Various Unigine products don't use the #version and #extension GLSL
|
||
|
directives, meaning they only get GLSL 1.10 and no extensions for their
|
||
|
shaders.
|
||
|
Enabling all extensions for Unigine fixes most issues, but the GLSL version
|
||
|
is still 1.10.
|
||
|
|
||
|
* Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
|
||
|
expression, which fails to compile with GLSL 1.10.
|
||
|
Adding "#version 130" fixes this.
|
||
|
|
||
|
* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which
|
||
|
fails to compile with GLSL 1.10.
|
||
|
Adding "#version 130" fixes this.
|
||
|
|
||
|
* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int"
|
||
|
expression, which fails (and should fail) to compile with any GLSL version.
|
||
|
Disabling ARB_shader_bit_encoding fixes this.
|
||
|
|
||
|
TODO: document the other workarounds.
|
||
|
|
||
|
-->
|
||
|
|
||
|
<driconf>
|
||
|
<!-- Please always enable app-specific workarounds for all drivers and
|
||
|
screens. -->
|
||
|
<device>
|
||
|
<application name="Unigine Sanctuary" executable="Sanctuary">
|
||
|
<option name="force_glsl_extensions_warn" value="true" />
|
||
|
<option name="disable_blend_func_extended" value="true" />
|
||
|
</application>
|
||
|
|
||
|
<application name="Unigine Tropics" executable="Tropics">
|
||
|
<option name="force_glsl_extensions_warn" value="true" />
|
||
|
<option name="disable_blend_func_extended" value="true" />
|
||
|
</application>
|
||
|
|
||
|
<application name="Unigine Heaven (32-bit)" executable="heaven_x86">
|
||
|
<option name="force_glsl_extensions_warn" value="true" />
|
||
|
<option name="disable_blend_func_extended" value="true" />
|
||
|
<option name="force_glsl_version" value="130" />
|
||
|
<option name="disable_shader_bit_encoding" value="true" />
|
||
|
</application>
|
||
|
|
||
|
<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
|
||
|
<option name="force_glsl_extensions_warn" value="true" />
|
||
|
<option name="disable_blend_func_extended" value="true" />
|
||
|
<option name="force_glsl_version" value="130" />
|
||
|
<option name="disable_shader_bit_encoding" value="true" />
|
||
|
</application>
|
||
|
|
||
|
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
|
||
|
<option name="disable_blend_func_extended" value="true" />
|
||
|
</application>
|
||
|
|
||
|
<application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
|
||
|
<option name="disable_blend_func_extended" value="true" />
|
||
|
</application>
|
||
|
|
||
|
<application name="Savage 2" executable="savage2.bin">
|
||
|
<option name="disable_glsl_line_continuations" value="true" />
|
||
|
</application>
|
||
|
|
||
|
<application name="Topogun (32-bit)" executable="topogun32">
|
||
|
<option name="always_have_depth_buffer" value="true" />
|
||
|
</application>
|
||
|
|
||
|
<application name="Topogun (64-bit)" executable="topogun64">
|
||
|
<option name="always_have_depth_buffer" value="true" />
|
||
|
</application>
|
||
|
</device>
|
||
|
</driconf>
|