223 lines
5.6 KiB
INI
223 lines
5.6 KiB
INI
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# All numeric values are in hexadecimal
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# Use TAB or EQUAL sign to separate name from value
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#
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# Key configuration (all numbers are in hexadecimal!)
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#
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# Keys values are in the format YYYYXXXX where YYYY is the device number.
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# 0 means keyboard and XXXX is the SDL define for the desired key
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# (read SDL_keysym.h).
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#
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# If YYYY is greater than 0, it means joystick number YYYY-1 and it uses the
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# following format for XXXX:
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#
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# - if XXXX < 20, XXXX is the axis number multiplied by 2. An even number means
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# movement to the negative side (on the X axis, it means left). An odd
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# number means movement to the positive side (on the X axis, it mean
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# right). For the Y axis, negative means up and positive means down.
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# X axis is usally axis number 0 and Y is axis number 1.
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# - if 20 >= XXXX > 30, then XXXX is the HAT number multiplied by 4 plus the
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# direction: 0 for up, 1 for down, 2 for right and 3 for left. Example:
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# 0021 is HAT 0 down, 0026 is HAT 1 right.
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# - if 80 >= XXXX > 100, XXXX is the joystick button number (XXXX-0080).
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#
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# Default key configuration is (value in parenthesis):
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#
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# Left Left Arrow (00000114)
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# Right Right Arrow (00000113)
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# Up Up Arrow (00000111)
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# Down Down Arrow (00000112)
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# A Z (0000007a)
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# B X (00000078)
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# L A (00000061)
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# R S (00000073)
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# Start ENTER (0000000d)
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# Select BACKSPACE (00000008)
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# Speed up SPACE (00000020)
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# Capture F12 (00000125)
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# Auto A Q (00000071)
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# Auto B W (00000077)
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#
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Joy0_Left=0114
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Joy0_Right=0113
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Joy0_Up=0111
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Joy0_Down=0112
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Joy0_A=007a
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Joy0_B=0078
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Joy0_L=0061
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Joy0_R=0073
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Joy0_Start=000d
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Joy0_Select=0008
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Joy0_Speed=0020
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Joy0_Capture=0125
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Joy0_AutoA=0071
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Joy0_AutoB=0077
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# Motion support keys. Same format as above
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#
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# Default keys are (value in parenthesis):
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#
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# Left Numeric Pad 4 (0104)
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# Right Numeric Pad 6 (0106)
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# Up Numeric Pad 8 (0108)
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# Down Numeric Pad 2 (0102)
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#
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Motion_Left=0104
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Motion_Right=0106
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Motion_Up=0108
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Motion_Down=0102
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# OpenGL mode:
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# 0 = don't use OpenGL, 1 = no texture filtering, 2 = bilinear filtering
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openGL=1
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# when using OpenGL scaling and 'no filter' (called the 1x filter, number 0),
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# make the window this many times taller and wider:
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openGLscale=1
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# Frame skip setting. Allowed values are from 0 to 5 only.
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frameSkip=0
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# Gameboy Frame skip setting. Allowed values are from 0 to 5 only.
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gbFrameSkip=0
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# Use fullscreen mode. 0=false, any other value means true
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fullScreen=0
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# Use bios file. 0=false, any other value means true
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useBios=0
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# GBA bios file full path and name (ZIP not supported)
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biosFile=none
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# GB bios file full path and name (ZIP not supported)
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gbBiosFile=none
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# Skip bios code
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# 0=disable, anything else skips BIOS code
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skipBios=0
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# Filter to use:
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# 0 = Stretch 1x (no filter), 1 = Stretch 2x, 2 = 2xSaI, 3 = Super 2xSaI,
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# 4 = Super Eagle, 5 = Pixelate, 6 = Motion Blur, 7 = AdvanceMAME Scale2x,
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# 8 = Bilinear, 9 = Bilinear Plus, 10 = Scanlines, 11 = TV Mode, 12 = lq2x,
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# 13 = hq2x, 14 = Stretch 3x, 15 = hq3x, 16 = Stretch 4x, 17 = hq4x
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filter=1
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# Disable status messages. 0=false, any other value means true
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disableStatus=0
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# Enable Gameboy border. 0=false, any other value means true
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borderOn=0
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# Controls automatic SGB border
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# 0=disable, anything else enables automatic SGB border display
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borderAutomatic=0
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# Gameboy emulator type. 0=automatic, 1=CGB/GBC, 2=SGB, 3=GB, 4=GBA, 5=SGB2
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emulatorType=0
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# Enable washed colors. 0=false, any other value means true
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colorOption=1
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# Directories. Not setting one them makes the file go the rom directory.
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# Save state directory
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#saveDir=
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# Screen shot Capture directory
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#captureDir=
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# Battery directory
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#batteryDir=
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# Screen capture format
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# 0=PNG, anything else for BMP
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captureFormat=0
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# Sound quality
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# 1=44 Khz, 2=22Khz, 4=11Khz
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soundQuality=2
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# GB Sound Stereo
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# 0=false, anything else for true
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soundStereo=0
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# GB Sound Echo
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# 0=false, anything else for true
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soundEcho=0
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# GB Sound Surround
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# 0=false, anything else for true
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soundSurround=0
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# GB Sound Declicking
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# 0=false, anything else for true
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declicking=1
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# Save Type
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# 0=automatic, 1=EEPROM, 2=SRAM, 3=Flash, 4=EEPROM+Sensor, 5=NONE
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saveType=0
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# Flash size
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# 0=64K Flash, 1=128K Flash
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flashSize=0
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# Sound volume
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# 0-200=0%-200%
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soundVolume=100
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# Interframe blending
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# 0=none, 1=motion blur, 2=smart
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ifbType=0
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# Show emulation speed
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# 0=none, 1=percentage, 2=detailed
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showSpeed=1
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# Show speed in transparent mode
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# 0=normal, anything else for transparent
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showSpeedTransparent=1
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# Enable/Disable auto frameskip
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# 0=disable, anything else to enable
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autoFrameSkip=0
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# Sets the desired throttle
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# 0=disable, 5...1000 valid throttle speeds
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throttle=0
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# Pauses the emulator when the window is inactive
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# 0=disable, anything else to enable
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pauseWhenInactive=0
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# Enables AGBPrint support
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# 0=disable, anything else to enable
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agbPrint=0
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# Enables GBA RTC support
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# 0=disable, anything else to enable
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rtcEnabled=0
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# Sound Enable
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# Controls which channels are enabled: (add values)
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# 1 - Channel 1
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# 2 - Channel 2
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# 4 - Channel 3
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# 8 - Channel 4
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# 100 - DirectSound A
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# 200 - DirectSound B
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# 30f=all enabled, 0=mute all
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soundEnable=30f
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# The interval between the rewind saves
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# Minimum of 0 seconds to disable rewind support,
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# Maximum of 10 minutes (258). Value in seconds (hexadecimal numbers)
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rewindTimer=0
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# type of save/load keyboard control
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# if 0, then SHIFT+F# saves, F# loads (old VBA, ...)
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# if 1, then SHIFT+F# loads, F# saves (linux snes9x, ...)
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# if 2, then F5 decreases slot number, F6 increases, F7 saves, F8 loads // not implemented
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saveKeysSwitch=2
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