78 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			78 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | <!-- | ||
|  | 
 | ||
|  | ============================================ | ||
|  | Application bugs worked around in this file: | ||
|  | ============================================ | ||
|  | 
 | ||
|  | * Various Unigine products don't use the #version and #extension GLSL | ||
|  |   directives, meaning they only get GLSL 1.10 and no extensions for their | ||
|  |   shaders. | ||
|  |   Enabling all extensions for Unigine fixes most issues, but the GLSL version | ||
|  |   is still 1.10. | ||
|  | 
 | ||
|  | * Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4" | ||
|  |   expression, which fails to compile with GLSL 1.10. | ||
|  |   Adding "#version 130" fixes this. | ||
|  | 
 | ||
|  | * Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which | ||
|  |   fails to compile with GLSL 1.10. | ||
|  |   Adding "#version 130" fixes this. | ||
|  | 
 | ||
|  | * Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int" | ||
|  |   expression, which fails (and should fail) to compile with any GLSL version. | ||
|  |   Disabling ARB_shader_bit_encoding fixes this. | ||
|  | 
 | ||
|  | TODO: document the other workarounds. | ||
|  | 
 | ||
|  | --> | ||
|  | 
 | ||
|  | <driconf> | ||
|  |     <!-- Please always enable app-specific workarounds for all drivers and | ||
|  |          screens. --> | ||
|  |     <device> | ||
|  |         <application name="Unigine Sanctuary" executable="Sanctuary"> | ||
|  |             <option name="force_glsl_extensions_warn" value="true" /> | ||
|  |             <option name="disable_blend_func_extended" value="true" /> | ||
|  | 	</application> | ||
|  | 
 | ||
|  |         <application name="Unigine Tropics" executable="Tropics"> | ||
|  |             <option name="force_glsl_extensions_warn" value="true" /> | ||
|  |             <option name="disable_blend_func_extended" value="true" /> | ||
|  | 	</application> | ||
|  | 
 | ||
|  |         <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> | ||
|  |             <option name="force_glsl_extensions_warn" value="true" /> | ||
|  |             <option name="disable_blend_func_extended" value="true" /> | ||
|  |             <option name="force_glsl_version" value="130" /> | ||
|  |             <option name="disable_shader_bit_encoding" value="true" /> | ||
|  | 	</application> | ||
|  | 
 | ||
|  |         <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> | ||
|  |             <option name="force_glsl_extensions_warn" value="true" /> | ||
|  |             <option name="disable_blend_func_extended" value="true" /> | ||
|  |             <option name="force_glsl_version" value="130" /> | ||
|  |             <option name="disable_shader_bit_encoding" value="true" /> | ||
|  | 	</application> | ||
|  | 
 | ||
|  |         <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> | ||
|  |             <option name="disable_blend_func_extended" value="true" /> | ||
|  | 	</application> | ||
|  | 
 | ||
|  |         <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> | ||
|  |             <option name="disable_blend_func_extended" value="true" /> | ||
|  | 	</application> | ||
|  | 
 | ||
|  |         <application name="Savage 2" executable="savage2.bin"> | ||
|  |             <option name="disable_glsl_line_continuations" value="true" /> | ||
|  |         </application> | ||
|  | 
 | ||
|  |         <application name="Topogun (32-bit)" executable="topogun32"> | ||
|  |             <option name="always_have_depth_buffer" value="true" /> | ||
|  |         </application> | ||
|  | 
 | ||
|  |         <application name="Topogun (64-bit)" executable="topogun64"> | ||
|  |             <option name="always_have_depth_buffer" value="true" /> | ||
|  |         </application> | ||
|  |     </device> | ||
|  | </driconf> |