273 lines
5.1 KiB
INI
273 lines
5.1 KiB
INI
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# WARNING: Editing this file might have no effect, as these
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# settings are overwritten by your user settings file.
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[Video]
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resolution x = 800
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resolution y = 600
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fullscreen = false
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window border = true
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screen = 0
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# Minimize the window if it loses key focus?
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minimize on focus loss = true
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# Render system
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# blank means default
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# Valid values:
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# OpenGL Rendering Subsystem
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# Direct3D9 Rendering Subsystem
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render system =
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# Valid values:
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# none
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# MSAA 2
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# MSAA 4
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# MSAA 8
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# MSAA 16
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antialiasing = none
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vsync = false
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# opengl render to texture mode, valid options:
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# PBuffer, FBO, Copy
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opengl rtt mode = FBO
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[GUI]
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# 1 is fully opaque
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menu transparency = 0.84
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# 0 - instantly, 1 - max. delay
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tooltip delay = 0
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subtitles = false
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hit fader = true
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werewolf overlay = true
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stretch menu background = false
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[General]
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# Camera field of view
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field of view = 55
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gamma = 1.00
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contrast = 1.00
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# Texture filtering mode. valid values:
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# none
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# anisotropic
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# bilinear
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# trilinear
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texture filtering = anisotropic
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# Has no effect when texture filtering is not anisotropic
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anisotropy = 4
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# Number of texture mipmaps to generate
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num mipmaps = 8
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shader mode =
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screenshot format = png
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[Shadows]
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# Shadows are only supported when object shaders are on!
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enabled = false
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# Split the shadow maps, allows for a larger shadow distance
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split = false
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# Increasing shadow distance will lower the shadow quality.
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# Uses "shadow distance" or "split shadow distance" depending on "split" setting.
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shadow distance = 1300
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# This one shouldn't be too low, otherwise you'll see artifacts. Use at least 2x max viewing distance.
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split shadow distance = 14000
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# Size of the shadow textures, higher means higher quality
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texture size = 1024
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# Turn on/off various shadow casters
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actor shadows = true
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misc shadows = true
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statics shadows = true
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terrain shadows = true
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# Fraction of the total shadow distance after which the shadow starts to fade out
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fade start = 0.8
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debug = false
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[HUD]
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# FPS counter
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# 0: not visible
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# 1: basic FPS display
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# 2: advanced FPS display (batches, triangles)
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fps = 0
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crosshair = true
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[Objects]
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shaders = true
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# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight
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# Note: has no effect when shaders are turned off
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num lights = 8
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# Use static geometry for static objects. Improves rendering speed.
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use static geometry = true
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[Map]
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# Adjusts the scale of the global map
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global map cell size = 18
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local map resolution = 256
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local map widget size = 512
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local map hud widget size = 256
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[Cells]
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exterior grid size = 3
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[Viewing distance]
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# Limit the rendering distance of small objects
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limit small object distance = false
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# Size below which an object is considered as small
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small object size = 250
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# Rendering distance for small objects
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small object distance = 3500
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# Viewing distance at normal weather conditions
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# The maximum distance with no pop-in will be: (see RenderingManager::configureFog)
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# viewing distance / minimum weather fog depth (.69) * view frustum factor <= cell size (8192) - loading threshold (1024)
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# view frustum factor takes into account that the view frustum end is a plane, so at the edges of the screen you can see further than you should be able to.
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# exact factor would depend on FOV
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viewing distance = 4600
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# Distance at which fog starts (proportional to viewing distance)
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fog start factor = 0.5
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# Distance at which fog ends (proportional to viewing distance)
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fog end factor = 1.0
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[Terrain]
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distant land = false
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shader = true
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[Water]
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shader = false
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refraction = false
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rtt size = 512
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reflect terrain = true
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reflect statics = false
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reflect actors = false
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[Sound]
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# Device name. Blank means default
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device =
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# Volumes. master volume affects all other volumes.
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master volume = 1.0
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sfx volume = 1.0
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music volume = 0.5
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footsteps volume = 0.2
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voice volume = 0.8
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[Input]
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grab cursor = true
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invert y axis = false
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camera sensitivity = 1.0
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ui sensitivity = 1.0
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camera y multiplier = 1.0
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always run = false
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allow third person zoom = false
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[Game]
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# Always use the most powerful attack when striking with a weapon (chop, slash or thrust)
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best attack = false
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difficulty = 0
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[Saves]
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character =
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# Save when resting
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autosave = true
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[Windows]
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inventory x = 0
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inventory y = 0.4275
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inventory w = 0.6225
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inventory h = 0.5725
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inventory container x = 0
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inventory container y = 0.4275
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inventory container w = 0.6225
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inventory container h = 0.5725
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inventory barter x = 0
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inventory barter y = 0.4275
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inventory barter w = 0.6225
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inventory barter h = 0.5725
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inventory companion x = 0
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inventory companion y = 0.4275
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inventory companion w = 0.6225
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inventory companion h = 0.5725
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container x = 0.25
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container y = 0
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container w = 0.75
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container h = 0.375
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companion x = 0.25
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companion y = 0
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companion w = 0.75
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companion h = 0.375
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map x = 0.625
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map y = 0
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map w = 0.375
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map h = 0.5725
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barter x = 0.25
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barter y = 0
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barter w = 0.75
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barter h = 0.375
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alchemy x = 0.25
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alchemy y = 0.25
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alchemy w = 0.5
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alchemy h = 0.5
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stats x = 0
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stats y = 0
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stats w = 0.375
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stats h = 0.4275
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spells x = 0.625
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spells y = 0.5725
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spells w = 0.375
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spells h = 0.4275
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console x = 0
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console y = 0
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console w = 1
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console h = 0.5
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dialogue h = 0.810
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dialogue w = 0.810
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dialogue x = 0.095
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dialogue y = 0.095
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