hasufell
984ed40c63
# Conflicts: # Algebra/Vector.hs # CG2.cabal # Graphics/Diagram/Core.hs # Graphics/Diagram/Gif.hs # Graphics/Diagram/Gtk.hs # Test/Vector.hs
228 lines
7.9 KiB
Haskell
228 lines
7.9 KiB
Haskell
module Algorithms.QuadTree
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(quadTree,
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quadTreeSquares,
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qtFoldl,
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qtFoldr,
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goQuad,
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findNeighbor,
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lookupByPath',
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getSquareByZipper,
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rootNode,
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quadTreeToRoseTree,
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lookupByNeighbors,
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Orient(North,East,West,South),
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Quad(NW,NE,SW,SE),
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QuadTree,
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QTZipper)
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where
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import Algebra.Vector
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import Data.Foldable (foldlM)
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import Data.List (partition)
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import Data.Maybe (fromJust)
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import Data.Tree
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import Diagrams.TwoD.Types
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-- |The quad tree structure.
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data QuadTree a
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-- |An empty node.
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= TNil
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-- |A leaf containing some value.
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| TLeaf a
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-- |A node with four children.
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| TNode (QuadTree a) (QuadTree a) -- NW NE
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(QuadTree a) (QuadTree a) -- SW SE
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deriving (Show, Eq)
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-- |Represents a Quadrant in the 2D plane.
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data Quad = NW | NE
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| SW | SE
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deriving (Show)
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-- |A Crumb used for the QuadTree Zipper.
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data QTCrumb a = NWCrumb (QuadTree a) (QuadTree a) (QuadTree a)
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| NECrumb (QuadTree a) (QuadTree a) (QuadTree a)
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| SWCrumb (QuadTree a) (QuadTree a) (QuadTree a)
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| SECrumb (QuadTree a) (QuadTree a) (QuadTree a)
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deriving (Show, Eq)
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-- |Zipper for the QuadTree.
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type QTZipper a = (QuadTree a, [QTCrumb a])
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-- |Orientation.
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data Orient = North | South | East | West
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deriving (Show)
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-- |Get a sub-square of the current square, e.g. nw, ne, sw or se.
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nwSq, neSq, swSq, seSq :: ((Double, Double), (Double, Double)) -- ^ current square
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-> ((Double, Double), (Double, Double)) -- ^ sub-square
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nwSq ((xl, yl), (xu, yu)) = (,) (xl, (yl + yu) / 2) ((xl + xu) / 2, yu)
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neSq ((xl, yl), (xu, yu)) = (,) ((xl + xu) / 2, (yl + yu) / 2) (xu, yu)
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swSq ((xl, yl), (xu, yu)) = (,) (xl, yl) ((xl + xu) / 2, (yl + yu) / 2)
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seSq ((xl, yl), (xu, yu)) = (,) ((xl + xu) / 2, yl) (xu, (yl + yu) / 2)
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-- |Check whether the current Node is an nw, ne, sw or se child of it's
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-- parent.
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isNWchild, isNEchild, isSWchild, isSEchild :: QTZipper a -> Bool
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isNWchild (_, NWCrumb {}:_) = True
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isNWchild _ = False
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isNEchild (_, NECrumb {}:_) = True
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isNEchild _ = False
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isSWchild (_, SWCrumb {}:_) = True
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isSWchild _ = False
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isSEchild (_, SECrumb {}:_) = True
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isSEchild _ = False
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-- |Builds a quadtree of a list of points which recursively divides up 2D
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-- space into quadrants, so that every leaf-quadrant stores either zero or one
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-- point.
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quadTree :: [P2 Double] -- ^ the points to divide
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-> ((Double, Double), (Double, Double)) -- ^ the initial square around the points
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-> QuadTree (P2 Double) -- ^ the quad tree
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quadTree [] _ = TNil
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quadTree [pt] _ = TLeaf pt
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quadTree pts sq = TNode (quadTree nWPT . nwSq $ sq) (quadTree nEPT . neSq $ sq)
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(quadTree sWPT . swSq $ sq) (quadTree sEPT . seSq $ sq)
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where
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-- this sets the priority in case a point is between multiple quads
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(sWPT, sWO) = flip partition pts . inRange . swSq $ sq
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(nWPT, nWO) = flip partition sWO . inRange . nwSq $ sq
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(nEPT, nEO) = flip partition nWO . inRange . neSq $ sq
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sEPT = flip filter nEO . inRange . seSq $ sq
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-- |Get all squares of a quad tree.
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quadTreeSquares :: ((Double, Double), (Double, Double)) -- ^ the initial square around the points
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-> QuadTree (P2 Double) -- ^ the quad tree
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-> [((Double, Double), (Double, Double))] -- ^ all squares of the quad tree
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quadTreeSquares sq (TNil) = [sq]
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quadTreeSquares sq (TLeaf _) = [sq]
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quadTreeSquares sq (TNode nw ne sw se) =
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quadTreeSquares (nwSq sq) nw ++ quadTreeSquares (neSq sq) ne ++
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quadTreeSquares (swSq sq) sw ++ quadTreeSquares (seSq sq) se
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-- |Get the current square of the zipper, relative to the given top
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-- square.
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getSquareByZipper :: ((Double, Double), (Double, Double)) -- ^ top square
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-> QTZipper a
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-> ((Double, Double), (Double, Double)) -- ^ current square
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getSquareByZipper sq z = go sq (reverse . snd $ z)
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where
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go sq' [] = sq'
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go sq' (NWCrumb {}:zs) = go (nwSq sq') zs
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go sq' (NECrumb {}:zs) = go (neSq sq') zs
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go sq' (SWCrumb {}:zs) = go (swSq sq') zs
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go sq' (SECrumb {}:zs) = go (seSq sq') zs
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-- |Left fold over the tree.
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qtFoldl :: (a -> QuadTree b -> a) -> a -> QuadTree b -> a
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qtFoldl f sv qt@(TNode nw ne sw se) = foldl (qtFoldl f)
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(f sv qt)
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[nw, ne, sw, se]
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qtFoldl f sv qt = f sv qt
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-- |Right fold over the tree.
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qtFoldr :: (QuadTree b -> a -> a) -> a -> QuadTree b -> a
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qtFoldr f sv qt = qtFoldl (\g b x -> g (f b x)) id qt sv
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-- |Go to nw, ne, sw or se from the current node, one level deeper.
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goNW, goNE, goSW, goSE :: QTZipper a -> Maybe (QTZipper a)
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goNW (TNode nw ne sw se, bs) = Just (nw, NWCrumb ne sw se:bs)
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goNW _ = Nothing
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goNE (TNode nw ne sw se, bs) = Just (ne, NECrumb nw sw se:bs)
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goNE _ = Nothing
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goSW (TNode nw ne sw se, bs) = Just (sw, SWCrumb nw ne se:bs)
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goSW _ = Nothing
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goSE (TNode nw ne sw se, bs) = Just (se, SECrumb nw ne sw:bs)
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goSE _ = Nothing
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-- |Go to the given Quad from the current Node, one level deeper.
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goQuad :: Quad -> QTZipper a -> Maybe (QTZipper a)
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goQuad q = case q of
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NW -> goNW
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NE -> goNE
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SW -> goSW
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SE -> goSE
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-- |Go up to the parent node, if any.
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goUp :: QTZipper a -> Maybe (QTZipper a)
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goUp (qt, NWCrumb ne sw se:bs) = Just (TNode qt ne sw se, bs)
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goUp (qt, NECrumb nw sw se:bs) = Just (TNode nw qt sw se, bs)
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goUp (qt, SWCrumb nw ne se:bs) = Just (TNode nw ne qt se, bs)
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goUp (qt, SECrumb nw ne sw:bs) = Just (TNode nw ne sw qt, bs)
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goUp _ = Nothing
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-- |Get the root node.
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rootNode :: QTZipper a -> QTZipper a
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rootNode (qt, []) = (qt, [])
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rootNode z = rootNode . fromJust . goUp $ z
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-- |Look up a node by a given path of Quads.
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lookupByPath' :: [Quad] -> QuadTree a -> Maybe (QTZipper a)
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lookupByPath' qs qt = foldlM (flip goQuad) (qt, []) qs
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-- |Find the north, south, east or west neighbor of a given node.
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findNeighbor :: Orient -> QTZipper a -> Maybe (QTZipper a)
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findNeighbor ot zr = case ot of
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North -> go isSWchild isSEchild isNWchild goNW goNE goSW goSE zr
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South -> go isNWchild isNEchild isSWchild goSW goSE goNW goNE zr
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East -> go isNWchild isSWchild isNEchild goNE goSE goNW goSW zr
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West -> go isNEchild isSEchild isNWchild goNW goSW goNE goSE zr
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where
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go _ _ _ _ _ _ _ (_, []) = Nothing
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go is1 is2 is3 go1 go2 go3 go4 z@(_, _:_)
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| is1 z = goUp z >>= go1
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| is2 z = goUp z >>= go2
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| otherwise = checkParent
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. go is1 is2 is3 go1 go2 go3 go4
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. fromJust
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. goUp
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$ z
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where
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checkParent (Just (z'@(TNode {}, _)))
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| is3 z = go3 z'
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| otherwise = go4 z'
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checkParent (Just z') = Just z'
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checkParent _ = Nothing
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lookupByNeighbors :: [Orient] -> QTZipper a -> Maybe (QTZipper a)
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lookupByNeighbors = flip (foldlM (flip findNeighbor))
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quadTreeToRoseTree :: QTZipper (P2 Double) -> Tree String
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quadTreeToRoseTree z' = go (rootNode z')
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where
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go z = case z of
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(TNil, _) -> Node markAndPrintOrigin []
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(TLeaf a, _) -> Node (markAndPrintOrigin ++ "\n" ++ (show . unp2 $ a)) []
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_ -> Node markAndPrintOrigin
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[go (fromJust . goNW $ z)
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, go (fromJust . goNE $ z)
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, go (fromJust . goSW $ z)
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, go (fromJust . goSE $ z)]
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where
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markAndPrintOrigin
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-- HACK: in order to give specific nodes a specific color
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| z' == z = "* " ++ printOrigin
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| otherwise = printOrigin
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printOrigin
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| isNWchild z = "NW"
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| isNEchild z = "NE"
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| isSWchild z = "SW"
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| isSEchild z = "SE"
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| otherwise = "root"
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