hasufell
984ed40c63
# Conflicts: # Algebra/Vector.hs # CG2.cabal # Graphics/Diagram/Core.hs # Graphics/Diagram/Gif.hs # Graphics/Diagram/Gtk.hs # Test/Vector.hs
275 lines
8.5 KiB
Haskell
275 lines
8.5 KiB
Haskell
{-# OPTIONS_HADDOCK ignore-exports #-}
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{-# LANGUAGE TypeSynonymInstances, FlexibleInstances #-}
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module Test.Vector where
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import Algebra.Vector
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import Control.Applicative
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import Control.Arrow
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{- import Control.Monad -}
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import Diagrams.Coordinates
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import Diagrams.Points
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import Diagrams.TwoD.Types
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import Test.QuickCheck
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newtype RoundDouble = RoundDouble { getRD :: Double }
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deriving (Eq, Ord, Show, Read)
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newtype PosRoundDouble = PosRoundDouble { getPRD :: Double }
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deriving (Eq, Ord, Show, Read)
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newtype RoundR2 = RoundR2 { getRR2 :: V2 Double }
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deriving (Eq, Ord, Show, Read)
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newtype PosRoundR2 = PosRoundR2 { getPRR2 :: V2 Double }
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deriving (Eq, Ord, Show, Read)
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newtype RoundP2 = RoundP2 { getRP2 :: P2 Double }
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deriving (Eq, Ord, Show, Read)
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newtype PosRoundP2 = PosRoundP2 { getPRP2 :: P2 Double }
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deriving (Eq, Ord, Show, Read)
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instance Arbitrary RoundDouble where
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arbitrary = RoundDouble <$> fromIntegral <$> (arbitrary :: Gen Int)
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instance Arbitrary PosRoundDouble where
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arbitrary = PosRoundDouble
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<$> fromIntegral
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-- (maxBound :: Int) instead of 100000 generates doubles
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<$> (choose (1, 10000) :: Gen Int)
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instance Arbitrary RoundR2 where
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arbitrary = curry (RoundR2 . r2 . (getRD *** getRD))
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<$> (arbitrary :: Gen RoundDouble)
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<*> (arbitrary :: Gen RoundDouble)
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instance Arbitrary PosRoundR2 where
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arbitrary = curry (PosRoundR2 . r2 . (getPRD *** getPRD))
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<$> (arbitrary :: Gen PosRoundDouble)
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<*> (arbitrary :: Gen PosRoundDouble)
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instance Arbitrary RoundP2 where
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arbitrary = curry (RoundP2 . p2 . (getRD *** getRD))
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<$> (arbitrary :: Gen RoundDouble)
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<*> (arbitrary :: Gen RoundDouble)
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instance Arbitrary PosRoundP2 where
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arbitrary = curry (PosRoundP2 . p2 . (getPRD *** getPRD))
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<$> (arbitrary :: Gen PosRoundDouble)
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<*> (arbitrary :: Gen PosRoundDouble)
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instance Arbitrary (V2 Double) where
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arbitrary = curry r2 <$> arbitrary <*> arbitrary
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instance Arbitrary (P2 Double) where
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arbitrary = curry p2 <$> arbitrary <*> arbitrary
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-- the point describing the lower left corner of the square
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-- must be part of the square
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inRangeProp1 :: ((Double, Double), (Double, Double)) -> Bool
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inRangeProp1 sq@((x1, y1), _) =
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inRange sq (p2 (x1, y1))
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-- the point describing the upper right corner of the square
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-- must be part of the square
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inRangeProp2 :: ((Double, Double), (Double, Double)) -> Bool
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inRangeProp2 sq@(_, (x2, y2)) =
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inRange sq (p2 (x2, y2))
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-- the point describing the upper left corner of the square
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-- must be part of the square
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inRangeProp3 :: ((Double, Double), (Double, Double)) -> Bool
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inRangeProp3 sq@((x1, _), (_, y2)) =
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inRange sq (p2 (x1, y2))
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-- the point describing the lower right corner of the square
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-- must be part of the square
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inRangeProp4 :: ((Double, Double), (Double, Double)) -> Bool
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inRangeProp4 sq@((_, y1), (x2, _)) =
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inRange sq (p2 (x2, y1))
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-- generating random points within the square
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inRangeProp5 :: ((Double, Double), (Double, Double)) -> Positive Double -> Positive Double -> Bool
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inRangeProp5 sq@((x1, y1), (x2, y2)) (Positive a) (Positive b) =
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inRange sq (p2 (x1 + ((x2 - x1) / (a + 1)), y1 + ((y2 - y1) / (b + 1))))
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-- generating random points outside of the square
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inRangeProp6 :: ((Double, Double), (Double, Double)) -> Positive Double -> Positive Double -> Bool
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inRangeProp6 sq@((x1, y1), (x2, y2)) (Positive a) (Positive b) =
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(not . inRange sq $ p2 (max x1 x2 + (a + 1), max y1 y2 + (b + 1)))
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&& (not . inRange sq $ p2 (max x1 x2 + (a + 1), max y1 y2 - (b + 1)))
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&& (not . inRange sq $ p2 (max x1 x2 - (a + 1), max y1 y2 + (b + 1)))
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&& (not . inRange sq $ p2 (min x1 x2 - (a + 1), min y1 y2 - (b + 1)))
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&& (not . inRange sq $ p2 (min x1 x2 + (a + 1), min y1 y2 - (b + 1)))
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&& (not . inRange sq $ p2 (min x1 x2 - (a + 1), min y1 y2 + (b + 1)))
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-- apply id function on the point
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onPTProp1 :: P2 Double -> Bool
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onPTProp1 pt = onPT id pt == pt
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-- add a random value to the point coordinates
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onPTProp2 :: P2 Double -> Positive (V2 Double) -> Bool
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onPTProp2 pt (Positive (V2 rx ry))
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= onPT (\(x, y) -> (x + rx, y + ry)) pt /= pt
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-- angle between two vectors both on the x-axis must be 0
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getAngleProp1 :: Positive (V2 Double) -> Positive (V2 Double) -> Bool
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getAngleProp1 (Positive (V2 x1 _)) (Positive (V2 x2 _))
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= getAngle (V2 x1 0) (V2 x2 0) == 0
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-- angle between two vectors both on the y-axis must be 0
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getAngleProp2 :: Positive (V2 Double) -> Positive (V2 Double) -> Bool
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getAngleProp2 (Positive (V2 _ y1)) (Positive (V2 _ y2))
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= getAngle (V2 0 y1) (V2 0 y2) == 0
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-- angle between two vectors both on the x-axis but with opposite direction
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-- must be pi
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getAngleProp3 :: Positive (V2 Double) -> Positive (V2 Double) -> Bool
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getAngleProp3 (Positive (V2 x1 _)) (Positive (V2 x2 _))
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= getAngle (V2 (negate x1) 0) (V2 x2 0) == pi
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-- angle between two vectors both on the y-axis but with opposite direction
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-- must be pi
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getAngleProp4 :: Positive (V2 Double) -> Positive (V2 Double) -> Bool
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getAngleProp4 (Positive (V2 _ y1)) (Positive (V2 _ y2))
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= getAngle (V2 0 (negate y1)) (V2 0 y2) == pi
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-- angle between vector in x-axis direction and y-axis direction must be
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-- p/2
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getAngleProp5 :: Positive (V2 Double) -> Positive (V2 Double) -> Bool
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getAngleProp5 (Positive (V2 x1 _)) (Positive (V2 _ y2))
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= getAngle (V2 x1 0) (V2 0 y2) == pi / 2
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-- commutative
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getAngleProp6 :: Positive (V2 Double) -> Positive (V2 Double) -> Bool
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getAngleProp6 (Positive v1) (Positive v2)
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= getAngle v1 v2 == getAngle v2 v1
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-- Angle between two identical vectors. We can't check against 0
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-- because of sqrt in vecLength.
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getAngleProp7 :: PosRoundR2 -> Bool
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getAngleProp7 (PosRoundR2 v)
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= getAngle v v < 0.0001 || isNaN (getAngle v v)
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-- commutative
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scalarProdProp1 :: (V2 Double) -> (V2 Double) -> Bool
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scalarProdProp1 v1 v2 = v1 `scalarProd` v2 == v2 `scalarProd` v1
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-- distributive, avoid doubles as we get messed up precision
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scalarProdProp2 :: RoundR2 -> RoundR2 -> RoundR2 -> Bool
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scalarProdProp2 (RoundR2 v1) (RoundR2 v2) (RoundR2 v3) =
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v1 `scalarProd` (v2 + v3)
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==
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(v1 `scalarProd` v2) + (v1 `scalarProd` v3)
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-- bilinear, avoid doubles as we get messed up precision
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scalarProdProp3 :: RoundDouble -> RoundR2 -> RoundR2 -> RoundR2 -> Bool
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scalarProdProp3 (RoundDouble r) (RoundR2 v1) (RoundR2 v2) (RoundR2 v3) =
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v1 `scalarProd` (scalarMul r v2 + v3)
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==
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r * (v1 `scalarProd` v2) + (v1 `scalarProd` v3)
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-- scalar multiplication
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scalarProdProp4 :: RoundDouble -> RoundDouble -> RoundR2 -> RoundR2 -> Bool
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scalarProdProp4 (RoundDouble s1) (RoundDouble s2) (RoundR2 v1) (RoundR2 v2)
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= scalarMul s1 v1 `scalarProd` scalarMul s2 v2
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==
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s1 * s2 * (v1 `scalarProd` v2)
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-- orthogonal
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scalarProdProp5 :: Positive (V2 Double) -> Positive (V2 Double) -> Bool
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scalarProdProp5 (Positive (V2 x1 _)) (Positive (V2 _ y2))
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= scalarProd (V2 x1 0) (V2 0 y2) == 0
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-- this is almost the same as the function definition
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dimToSquareProp1 :: (Double, Double) -> (Double, Double) -> Bool
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dimToSquareProp1 (x1, x2) (y1, y2) =
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((x1, y1), (x2, y2)) == dimToSquare (x1, x2) (y1, y2)
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-- multiply scalar with result of vecLength or with the vector itself...
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-- both results must be the same. We can't check against 0
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-- because of sqrt in vecLength.
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vecLengthProp1 :: PosRoundDouble -> (V2 Double) -> Bool
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vecLengthProp1 (PosRoundDouble r) v
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= abs (vecLength v * r - vecLength (scalarMul r v)) < 0.0001
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-- convert to vector and back again
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pt2VecProp1 :: P2 Double -> Bool
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pt2VecProp1 pt = (vec2Pt . pt2Vec $ pt) == pt
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-- unbox coordinates and check if equal
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pt2VecProp2 :: P2 Double -> Bool
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pt2VecProp2 pt = (unr2 . pt2Vec $ pt) == unp2 pt
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-- convert to point and back again
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vec2PtProp1 :: V2 Double -> Bool
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vec2PtProp1 v = (pt2Vec . vec2Pt $ v) == v
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-- unbox coordinates and check if equal
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vec2PtProp2 :: V2 Double -> Bool
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vec2PtProp2 v = (unp2 . vec2Pt $ v) == unr2 v
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-- vector from a to b must not be the same as b to a
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vp2Prop1 :: P2 Double -> P2 Double -> Bool
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vp2Prop1 p1' p2'
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| p1' == origin && p2' == origin = True
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| otherwise = vp2 p1' p2' /= vp2 p2' p1'
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-- negating vector from a to be must be the same as vector b to a
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vp2Prop2 :: P2 Double -> P2 Double -> Bool
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vp2Prop2 p1' p2'
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| p1' == origin && p2' == origin = True
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| otherwise = vp2 p1' p2' == (\(V2 x y) -> negate x ^& negate y)
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(vp2 p2' p1')
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&&
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vp2 p2' p1' == (\(V2 x y) -> negate x ^& negate y)
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(vp2 p1' p2')
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-- determinant of the 3 same points is always 0
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detProp1 :: P2 Double -> Bool
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detProp1 pt' = det pt' pt' pt' == 0
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