Revert "Remove almost all 'type' usage to make types more transparent"
This reverts commit 5120a44d0f.
Conflicts:
Parser/Meshparser.hs
This commit is contained in:
@@ -82,40 +82,40 @@ instance Arbitrary P2 where
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-- the point describing the lower left corner of the square
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-- must be part of the square
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inRangeProp1 :: ((Double, Double), (Double, Double)) -> Bool
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inRangeProp1 :: Square -> Bool
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inRangeProp1 sq@((x1, y1), _) =
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inRange sq (p2 (x1, y1))
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-- the point describing the upper right corner of the square
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-- must be part of the square
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inRangeProp2 :: ((Double, Double), (Double, Double)) -> Bool
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inRangeProp2 :: Square -> Bool
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inRangeProp2 sq@(_, (x2, y2)) =
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inRange sq (p2 (x2, y2))
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-- the point describing the upper left corner of the square
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-- must be part of the square
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inRangeProp3 :: ((Double, Double), (Double, Double)) -> Bool
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inRangeProp3 :: Square -> Bool
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inRangeProp3 sq@((x1, _), (_, y2)) =
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inRange sq (p2 (x1, y2))
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-- the point describing the lower right corner of the square
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-- must be part of the square
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inRangeProp4 :: ((Double, Double), (Double, Double)) -> Bool
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inRangeProp4 :: Square -> Bool
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inRangeProp4 sq@((_, y1), (x2, _)) =
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inRange sq (p2 (x2, y1))
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-- generating random points within the square
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inRangeProp5 :: ((Double, Double), (Double, Double)) -> Positive Double -> Positive Double -> Bool
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inRangeProp5 :: Square -> Positive Double -> Positive Double -> Bool
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inRangeProp5 sq@((x1, y1), (x2, y2)) (Positive a) (Positive b) =
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inRange sq (p2 (x1 + ((x2 - x1) / (a + 1)), y1 + ((y2 - y1) / (b + 1))))
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-- generating random points outside of the square
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inRangeProp6 :: ((Double, Double), (Double, Double)) -> Positive Double -> Positive Double -> Bool
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inRangeProp6 :: Square -> Positive Double -> Positive Double -> Bool
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inRangeProp6 sq@((x1, y1), (x2, y2)) (Positive a) (Positive b) =
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(not . inRange sq $ p2 (max x1 x2 + (a + 1), max y1 y2 + (b + 1)))
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&& (not . inRange sq $ p2 (max x1 x2 + (a + 1), max y1 y2 - (b + 1)))
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@@ -126,51 +126,51 @@ inRangeProp6 sq@((x1, y1), (x2, y2)) (Positive a) (Positive b) =
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-- apply id function on the point
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onPTProp1 :: P2 -> Bool
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onPTProp1 :: PT -> Bool
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onPTProp1 pt = onPT id pt == pt
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-- add a random value to the point coordinates
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onPTProp2 :: P2 -> Positive R2 -> Bool
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onPTProp2 :: PT -> Positive R2 -> Bool
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onPTProp2 pt (Positive (R2 rx ry))
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= onPT (\(x, y) -> (x + rx, y + ry)) pt /= pt
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-- angle between two vectors both on the x-axis must be 0
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getAngleProp1 :: Positive R2 -> Positive R2 -> Bool
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getAngleProp1 :: Positive Vec -> Positive Vec -> Bool
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getAngleProp1 (Positive (R2 x1 _)) (Positive (R2 x2 _))
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= getAngle (R2 x1 0) (R2 x2 0) == 0
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-- angle between two vectors both on the y-axis must be 0
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getAngleProp2 :: Positive R2 -> Positive R2 -> Bool
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getAngleProp2 :: Positive Vec -> Positive Vec -> Bool
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getAngleProp2 (Positive (R2 _ y1)) (Positive (R2 _ y2))
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= getAngle (R2 0 y1) (R2 0 y2) == 0
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-- angle between two vectors both on the x-axis but with opposite direction
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-- must be pi
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getAngleProp3 :: Positive R2 -> Positive R2 -> Bool
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getAngleProp3 :: Positive Vec -> Positive Vec -> Bool
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getAngleProp3 (Positive (R2 x1 _)) (Positive (R2 x2 _))
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= getAngle (R2 (negate x1) 0) (R2 x2 0) == pi
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-- angle between two vectors both on the y-axis but with opposite direction
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-- must be pi
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getAngleProp4 :: Positive R2 -> Positive R2 -> Bool
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getAngleProp4 :: Positive Vec -> Positive Vec -> Bool
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getAngleProp4 (Positive (R2 _ y1)) (Positive (R2 _ y2))
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= getAngle (R2 0 (negate y1)) (R2 0 y2) == pi
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-- angle between vector in x-axis direction and y-axis direction must be
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-- p/2
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getAngleProp5 :: Positive R2 -> Positive R2 -> Bool
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getAngleProp5 :: Positive Vec -> Positive Vec -> Bool
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getAngleProp5 (Positive (R2 x1 _)) (Positive (R2 _ y2))
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= getAngle (R2 x1 0) (R2 0 y2) == pi / 2
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-- commutative
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getAngleProp6 :: Positive R2 -> Positive R2 -> Bool
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getAngleProp6 :: Positive Vec -> Positive Vec -> Bool
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getAngleProp6 (Positive v1) (Positive v2)
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= getAngle v1 v2 == getAngle v2 v1
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@@ -183,7 +183,7 @@ getAngleProp7 (PosRoundR2 v)
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-- commutative
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scalarProdProp1 :: R2 -> R2 -> Bool
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scalarProdProp1 :: Vec -> Vec -> Bool
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scalarProdProp1 v1 v2 = v1 `scalarProd` v2 == v2 `scalarProd` v1
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@@ -212,7 +212,7 @@ scalarProdProp4 (RoundDouble s1) (RoundDouble s2) (RoundR2 v1) (RoundR2 v2)
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-- orthogonal
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scalarProdProp5 :: Positive R2 -> Positive R2 -> Bool
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scalarProdProp5 :: Positive Vec -> Positive Vec -> Bool
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scalarProdProp5 (Positive (R2 x1 _)) (Positive (R2 _ y2))
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= scalarProd (R2 x1 0) (R2 0 y2) == 0
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@@ -226,40 +226,40 @@ dimToSquareProp1 (x1, x2) (y1, y2) =
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-- multiply scalar with result of vecLength or with the vector itself...
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-- both results must be the same. We can't check against 0
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-- because of sqrt in vecLength.
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vecLengthProp1 :: PosRoundDouble -> R2 -> Bool
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vecLengthProp1 :: PosRoundDouble -> Vec -> Bool
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vecLengthProp1 (PosRoundDouble r) v
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= abs (vecLength v * r - vecLength (scalarMul r v)) < 0.0001
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-- convert to vector and back again
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pt2VecProp1 :: P2 -> Bool
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pt2VecProp1 :: PT -> Bool
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pt2VecProp1 pt = (vec2Pt . pt2Vec $ pt) == pt
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-- unbox coordinates and check if equal
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pt2VecProp2 :: P2 -> Bool
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pt2VecProp2 :: PT -> Bool
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pt2VecProp2 pt = (unr2 . pt2Vec $ pt) == unp2 pt
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-- convert to point and back again
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vec2PtProp1 :: R2 -> Bool
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vec2PtProp1 :: Vec -> Bool
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vec2PtProp1 v = (pt2Vec . vec2Pt $ v) == v
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-- unbox coordinates and check if equal
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vec2PtProp2 :: R2 -> Bool
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vec2PtProp2 :: Vec -> Bool
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vec2PtProp2 v = (unp2 . vec2Pt $ v) == unr2 v
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-- vector from a to b must not be the same as b to a
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vp2Prop1 :: P2 -> P2 -> Bool
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vp2Prop1 :: PT -> PT -> Bool
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vp2Prop1 p1' p2'
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| p1' == origin && p2' == origin = True
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| otherwise = vp2 p1' p2' /= vp2 p2' p1'
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-- negating vector from a to be must be the same as vector b to a
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vp2Prop2 :: P2 -> P2 -> Bool
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vp2Prop2 :: PT -> PT -> Bool
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vp2Prop2 p1' p2'
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| p1' == origin && p2' == origin = True
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| otherwise = vp2 p1' p2' == (\(R2 x y) -> negate x ^& negate y)
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@@ -270,5 +270,5 @@ vp2Prop2 p1' p2'
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-- determinant of the 3 same points is always 0
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detProp1 :: P2 -> Bool
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detProp1 :: PT -> Bool
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detProp1 pt' = det pt' pt' pt' == 0
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