Port to diagrams >1.3
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@@ -21,19 +21,19 @@ newtype PosRoundDouble = PosRoundDouble { getPRD :: Double }
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deriving (Eq, Ord, Show, Read)
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newtype RoundR2 = RoundR2 { getRR2 :: R2 }
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newtype RoundR2 = RoundR2 { getRR2 :: V2 Double }
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deriving (Eq, Ord, Show, Read)
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newtype PosRoundR2 = PosRoundR2 { getPRR2 :: R2 }
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newtype PosRoundR2 = PosRoundR2 { getPRR2 :: V2 Double }
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deriving (Eq, Ord, Show, Read)
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newtype RoundP2 = RoundP2 { getRP2 :: P2 }
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newtype RoundP2 = RoundP2 { getRP2 :: P2 Double }
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deriving (Eq, Ord, Show, Read)
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newtype PosRoundP2 = PosRoundP2 { getPRP2 :: P2 }
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newtype PosRoundP2 = PosRoundP2 { getPRP2 :: P2 Double }
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deriving (Eq, Ord, Show, Read)
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@@ -72,11 +72,11 @@ instance Arbitrary PosRoundP2 where
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<*> (arbitrary :: Gen PosRoundDouble)
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instance Arbitrary R2 where
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instance Arbitrary (V2 Double) where
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arbitrary = curry r2 <$> arbitrary <*> arbitrary
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instance Arbitrary P2 where
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instance Arbitrary (P2 Double) where
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arbitrary = curry p2 <$> arbitrary <*> arbitrary
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@@ -131,42 +131,42 @@ onPTProp1 pt = onPT id pt == pt
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-- add a random value to the point coordinates
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onPTProp2 :: PT -> Positive R2 -> Bool
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onPTProp2 pt (Positive (R2 rx ry))
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onPTProp2 :: PT -> Positive (V2 Double) -> Bool
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onPTProp2 pt (Positive (V2 rx ry))
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= onPT (\(x, y) -> (x + rx, y + ry)) pt /= pt
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-- angle between two vectors both on the x-axis must be 0
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getAngleProp1 :: Positive Vec -> Positive Vec -> Bool
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getAngleProp1 (Positive (R2 x1 _)) (Positive (R2 x2 _))
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= getAngle (R2 x1 0) (R2 x2 0) == 0
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getAngleProp1 (Positive (V2 x1 _)) (Positive (V2 x2 _))
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= getAngle (V2 x1 0) (V2 x2 0) == 0
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-- angle between two vectors both on the y-axis must be 0
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getAngleProp2 :: Positive Vec -> Positive Vec -> Bool
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getAngleProp2 (Positive (R2 _ y1)) (Positive (R2 _ y2))
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= getAngle (R2 0 y1) (R2 0 y2) == 0
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getAngleProp2 (Positive (V2 _ y1)) (Positive (V2 _ y2))
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= getAngle (V2 0 y1) (V2 0 y2) == 0
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-- angle between two vectors both on the x-axis but with opposite direction
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-- must be pi
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getAngleProp3 :: Positive Vec -> Positive Vec -> Bool
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getAngleProp3 (Positive (R2 x1 _)) (Positive (R2 x2 _))
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= getAngle (R2 (negate x1) 0) (R2 x2 0) == pi
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getAngleProp3 (Positive (V2 x1 _)) (Positive (V2 x2 _))
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= getAngle (V2 (negate x1) 0) (V2 x2 0) == pi
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-- angle between two vectors both on the y-axis but with opposite direction
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-- must be pi
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getAngleProp4 :: Positive Vec -> Positive Vec -> Bool
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getAngleProp4 (Positive (R2 _ y1)) (Positive (R2 _ y2))
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= getAngle (R2 0 (negate y1)) (R2 0 y2) == pi
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getAngleProp4 (Positive (V2 _ y1)) (Positive (V2 _ y2))
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= getAngle (V2 0 (negate y1)) (V2 0 y2) == pi
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-- angle between vector in x-axis direction and y-axis direction must be
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-- p/2
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getAngleProp5 :: Positive Vec -> Positive Vec -> Bool
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getAngleProp5 (Positive (R2 x1 _)) (Positive (R2 _ y2))
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= getAngle (R2 x1 0) (R2 0 y2) == pi / 2
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getAngleProp5 (Positive (V2 x1 _)) (Positive (V2 _ y2))
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= getAngle (V2 x1 0) (V2 0 y2) == pi / 2
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-- commutative
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@@ -213,8 +213,8 @@ scalarProdProp4 (RoundDouble s1) (RoundDouble s2) (RoundR2 v1) (RoundR2 v2)
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-- orthogonal
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scalarProdProp5 :: Positive Vec -> Positive Vec -> Bool
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scalarProdProp5 (Positive (R2 x1 _)) (Positive (R2 _ y2))
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= scalarProd (R2 x1 0) (R2 0 y2) == 0
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scalarProdProp5 (Positive (V2 x1 _)) (Positive (V2 _ y2))
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= scalarProd (V2 x1 0) (V2 0 y2) == 0
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-- this is almost the same as the function definition
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@@ -262,10 +262,10 @@ vp2Prop1 p1' p2'
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vp2Prop2 :: PT -> PT -> Bool
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vp2Prop2 p1' p2'
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| p1' == origin && p2' == origin = True
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| otherwise = vp2 p1' p2' == (\(R2 x y) -> negate x ^& negate y)
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| otherwise = vp2 p1' p2' == (\(V2 x y) -> negate x ^& negate y)
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(vp2 p2' p1')
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&&
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vp2 p2' p1' == (\(R2 x y) -> negate x ^& negate y)
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vp2 p2' p1' == (\(V2 x y) -> negate x ^& negate y)
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(vp2 p1' p2')
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