TESTS: add more function documentation
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@ -19,60 +19,79 @@ instance Arbitrary P2 where
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arbitrary = curry p2 <$> arbitrary <*> arbitrary
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-- the point describing the lower left corner of the square
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-- must be part of the square
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inRangeProp1 :: Square -> Bool
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inRangeProp1 sq@((x1, y1), _) =
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inRange sq (p2 (x1, y1))
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-- the point describing the upper right corner of the square
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-- must be part of the square
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inRangeProp2 :: Square -> Bool
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inRangeProp2 sq@(_, (x2, y2)) =
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inRange sq (p2 (x2, y2))
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-- the point describing the upper left corner of the square
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-- must be part of the square
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inRangeProp3 :: Square -> Bool
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inRangeProp3 sq@((x1, _), (_, y2)) =
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inRange sq (p2 (x1, y2))
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-- the point describing the lower right corner of the square
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-- must be part of the square
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inRangeProp4 :: Square -> Bool
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inRangeProp4 sq@((_, y1), (x2, _)) =
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inRange sq (p2 (x2, y1))
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-- generating random points within the square
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inRangeProp5 :: Square -> Positive Double -> Positive Double -> Bool
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inRangeProp5 sq@((x1, y1), (x2, y2)) (Positive a) (Positive b) =
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inRange sq (p2 (x1 + ((x2 - x1) / (a + 1)), y1 + ((y2 - y1) / (b + 1))))
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-- apply id function on the point
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onPTProp1 :: PT -> Bool
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onPTProp1 pt = onPT id pt == pt
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-- add a random value to the point coordinates
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onPTProp2 :: PT -> Positive R2 -> Bool
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onPTProp2 pt (Positive (R2 rx ry))
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= onPT (\(x, y) -> (x + rx, y + ry)) pt /= pt
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-- angle between two vectors both on the x-axis must be 0
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getAngleProp1 :: Positive Vec -> Positive Vec -> Bool
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getAngleProp1 (Positive (R2 x1 _)) (Positive (R2 x2 _))
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= getAngle (R2 x1 0) (R2 x2 0) == 0
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-- angle between two vectors both on the y-axis must be 0
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getAngleProp2 :: Positive Vec -> Positive Vec -> Bool
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getAngleProp2 (Positive (R2 _ y1)) (Positive (R2 _ y2))
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= getAngle (R2 0 y1) (R2 0 y2) == 0
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-- angle between two vectors both on the x-axis but with opposite direction
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-- must be pi
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getAngleProp3 :: Positive Vec -> Positive Vec -> Bool
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getAngleProp3 (Positive (R2 x1 _)) (Positive (R2 x2 _))
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= getAngle (R2 (negate x1) 0) (R2 x2 0) == pi
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-- angle between two vectors both on the y-axis but with opposite direction
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-- must be pi
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getAngleProp4 :: Positive Vec -> Positive Vec -> Bool
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getAngleProp4 (Positive (R2 _ y1)) (Positive (R2 _ y2))
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= getAngle (R2 0 (negate y1)) (R2 0 y2) == pi
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-- angle between vector in x-axis direction and y-axis direction must be
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-- p/2
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getAngleProp5 :: Positive Vec -> Positive Vec -> Bool
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getAngleProp5 (Positive (R2 x1 _)) (Positive (R2 _ y2))
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= getAngle (R2 x1 0) (R2 0 y2) == pi / 2
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