Fix haddock comment
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@ -20,7 +20,7 @@ inRange (xlD, xuD) (ylD, yuD) p
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(x, y) = unp2 p
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-- |Get the angle between two vectors in degrees.
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-- |Get the angle between two vectors.
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getAngle :: Vec -> Vec -> Double
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getAngle a b = acos .
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flip (/) (vecLength a * vecLength b) .
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