ff28836616
* Add a glslang linter for GLSL
22 lines
677 B
Plaintext
22 lines
677 B
Plaintext
Execute(The glsl glslang handler should parse lines correctly):
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AssertEqual
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\ [
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\ {
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\ 'lnum': 4,
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\ 'col': 0,
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\ 'type': 'E',
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\ 'text': '''gl_ModelViewProjectionMatrix'' : undeclared identifier',
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\ },
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\ {
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\ 'lnum': 121,
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\ 'col': 0,
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\ 'type': 'W',
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\ 'text': '''switch'' : last case/default label not followed by statements',
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\ },
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\ ],
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\ ale_linters#glsl#glslang#Handle(bufnr(''), [
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\ 'ERROR: 0:4: ''gl_ModelViewProjectionMatrix'' : undeclared identifier',
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\ 'WARNING: 0:121: ''switch'' : last case/default label not followed by statements',
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\ 'ERROR: 2 compilation errors. No code generated.',
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\ ])
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