" Author: w0rp , David Alexander " Description: Primary code path for the plugin " Manages execution of linters when requested by autocommands let s:lint_timer = -1 let s:queued_buffer_number = -1 let s:should_lint_file_for_buffer = {} " Return 1 if a file is too large for ALE to handle. function! ale#FileTooLarge() abort let l:max = ale#Var(bufnr(''), 'maximum_file_size') return l:max > 0 ? (line2byte(line('$') + 1) > l:max) : 0 endfunction " A function for checking various conditions whereby ALE just shouldn't " attempt to do anything, say if particular buffer types are open in Vim. function! ale#ShouldDoNothing(buffer) abort " Do nothing for blacklisted files " OR if ALE is running in the sandbox return index(g:ale_filetype_blacklist, &filetype) >= 0 \ || (exists('*getcmdwintype') && !empty(getcmdwintype())) \ || ale#util#InSandbox() \ || !ale#Var(a:buffer, 'enabled') \ || ale#FileTooLarge() endfunction " (delay, [linting_flag, buffer_number]) function! ale#Queue(delay, ...) abort if a:0 > 2 throw 'too many arguments!' endif " Default linting_flag to '' let l:linting_flag = get(a:000, 0, '') if l:linting_flag !=# '' && l:linting_flag !=# 'lint_file' throw "linting_flag must be either '' or 'lint_file'" endif let l:buffer = get(a:000, 1, bufnr('')) if type(l:buffer) != type(0) throw 'buffer_number must be a Number' endif if ale#ShouldDoNothing(l:buffer) return endif " Remember that we want to check files for this buffer. " We will remember this until we finally run the linters, via any event. if l:linting_flag ==# 'lint_file' let s:should_lint_file_for_buffer[bufnr('%')] = 1 endif if s:lint_timer != -1 call timer_stop(s:lint_timer) let s:lint_timer = -1 endif let l:linters = ale#linter#Get(getbufvar(l:buffer, '&filetype')) " Don't set up buffer data and so on if there are no linters to run. if empty(l:linters) " If we have some previous buffer data, then stop any jobs currently " running and clear everything. if has_key(g:ale_buffer_info, l:buffer) call ale#engine#RunLinters(l:buffer, [], 1) endif return endif if a:delay > 0 let s:queued_buffer_number = l:buffer let s:lint_timer = timer_start(a:delay, function('ale#Lint')) else call ale#Lint(-1, l:buffer) endif endfunction function! ale#Lint(...) abort if a:0 > 1 " Use the buffer number given as the optional second argument. let l:buffer = a:2 elseif a:0 > 0 && a:1 == s:lint_timer " Use the buffer number for the buffer linting was queued for. let l:buffer = s:queued_buffer_number else " Use the current buffer number. let l:buffer = bufnr('') endif if ale#ShouldDoNothing(l:buffer) return endif " Use the filetype from the buffer let l:linters = ale#linter#Get(getbufvar(l:buffer, '&filetype')) let l:should_lint_file = 0 " Check if we previously requested checking the file. if has_key(s:should_lint_file_for_buffer, l:buffer) unlet s:should_lint_file_for_buffer[l:buffer] " Lint files if they exist. let l:should_lint_file = filereadable(expand('#' . l:buffer . ':p')) endif call ale#engine#RunLinters(l:buffer, l:linters, l:should_lint_file) endfunction " Reset flags indicating that files should be checked for all buffers. function! ale#ResetLintFileMarkers() abort let s:should_lint_file_for_buffer = {} endfunction let g:ale_has_override = get(g:, 'ale_has_override', {}) " Call has(), but check a global Dictionary so we can force flags on or off " for testing purposes. function! ale#Has(feature) abort return get(g:ale_has_override, a:feature, has(a:feature)) endfunction " Given a buffer number and a variable name, look for that variable in the " buffer scope, then in global scope. If the name does not exist in the global " scope, an exception will be thrown. " " Every variable name will be prefixed with 'ale_'. function! ale#Var(buffer, variable_name) abort let l:nr = str2nr(a:buffer) let l:full_name = 'ale_' . a:variable_name if bufexists(l:nr) let l:vars = getbufvar(l:nr, '') elseif has_key(g:, 'ale_fix_buffer_data') let l:vars = get(g:ale_fix_buffer_data, l:nr, {'vars': {}}).vars else let l:vars = {} endif return get(l:vars, l:full_name, g:[l:full_name]) endfunction " Initialize a variable with a default value, if it isn't already set. " " Every variable name will be prefixed with 'ale_'. function! ale#Set(variable_name, default) abort let l:full_name = 'ale_' . a:variable_name let l:value = get(g:, l:full_name, a:default) let g:[l:full_name] = l:value return l:value endfunction " Escape a string suitably for each platform. " shellescape does not work on Windows. function! ale#Escape(str) abort if fnamemodify(&shell, ':t') ==? 'cmd.exe' " If the string contains spaces, it will be surrounded by quotes. " Otherwise, special characters will be escaped with carets (^). return substitute( \ a:str =~# ' ' \ ? '"' . substitute(a:str, '"', '""', 'g') . '"' \ : substitute(a:str, '\v([&|<>^])', '^\1', 'g'), \ '%', \ '%%', \ 'g', \) endif return shellescape (a:str) endfunction