Commit Graph

6 Commits

Author SHA1 Message Date
David Briscoe
8b304f77b7 Add Unity project path to Unity example in docs
For Ale to recognize the symbols in your project, you need to point it
at where Unity builds your assemblies. Add this path to the example.
2018-02-23 14:52:25 -08:00
Yaroslav Ryabukha
0548cf9177
Fix c# documentation variable typo 2017-12-25 16:40:25 +03:00
w0rp
0ad2547997 Fix mcsc paths and escaping for Windows 2017-12-19 17:34:34 +00:00
w0rp
647c798eb7 Fix #1226 - Update the mcsc documentation to make it clearer how to use it 2017-12-19 16:54:46 +00:00
Xristoph Hintermüller
8f6044b8b6 Implemented review recommendations
Implements suggestions and recommendations suggested by the first review
of the "Advance C# linter based on mcs -t:module (#952)" pull request.

- Clarifies and simplifies description of linters and options
- Added links to help file and marked the mcsc linter as to be run only
  when file in buffer is saved or loaded.
- Added comments to the mcsc.vim file to clarify code
- removed type checks considered not necessary be reviewer.
- addresses findings by vader
- removed call to getcwd and cd in vim script
- handler expands file names relative to route of source tree into
  absolute pathes. Fixes errors not being marked when vim is started
  from subdirectory of source tree.
- implements tests for mcs.vim and mcsc.vim linter
2017-09-27 13:21:05 +02:00
Xristoph Hintermüller
cde50f1091 Added advanced c-sharp linter
The existing c-charp linter used the --syntax check mode of the mono mcs
compiler only. The new mcsc linter tries to compile the files located in
a directory tree located bejond the specified source directory or the
current one if no source is explicitly specified. The resulting module
target is placed in a temporary file managed by ale.
2017-09-25 12:54:50 +02:00