Add a function for waiting for linters to complete, and add a test which checks that linting updates the loclist.
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@@ -254,3 +254,39 @@ function! ale#engine#Invoke(buffer, linter) abort
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endif
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endif
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endfunction
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" This function can be called with a timeout to wait for all jobs to finish.
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" If the jobs to not finish in the given number of milliseconds,
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" an exception will be thrown.
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"
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" The time taken will be a very rough approximation, and more time may be
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" permitted than is specified.
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function! ale#engine#WaitForJobs(deadline) abort
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let l:time_ticked = 0
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let l:job_list = []
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for l:job_id in keys(s:job_info_map)
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call add(l:job_list, s:job_info_map[l:job_id].linter.job)
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endfor
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let l:should_wait_more = 1
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while l:should_wait_more
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let l:should_wait_more = 0
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for l:job in l:job_list
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if job_status(l:job) ==# 'run'
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if l:time_ticked > a:deadline
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" Stop waiting after a timeout, so we don't wait forever.
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throw 'Jobs did not complete on time!'
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endif
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" Wait another 10 milliseconds
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let l:time_ticked += 10
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let l:should_wait_more = 1
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sleep 10ms
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break
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endif
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endfor
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endwhile
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endfunction
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