Reduce screen shaking by leaving the dummy sign in place while signs are being added and removed.
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@ -36,6 +36,7 @@ execute 'sign define ALEErrorSign text=' . g:ale_sign_error
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\ . ' texthl=ALEErrorSign'
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execute 'sign define ALEWarningSign text=' . g:ale_sign_warning
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\ . ' texthl=ALEWarningSign'
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sign define ALEDummySign
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function! ale#sign#FindCurrentSigns(buffer)
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" Matches output like :
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@ -93,8 +94,9 @@ function! ale#sign#SetSigns(buffer, loclist)
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let signlist = ale#sign#CombineSigns(a:loclist)
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" Insert a dummy sign if one is missing.
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" We will only insert the dummy sign at most once.
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call ale#sign#InsertDummy(len(signlist))
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execute 'sign place ' . g:ale_sign_dummy_id
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\ . ' line=1 name=ALEDummySign buffer='
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\ . a:buffer
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" Find the current signs with the markers we use.
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let current_id_list = ale#sign#FindCurrentSigns(a:buffer)
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@ -116,16 +118,8 @@ function! ale#sign#SetSigns(buffer, loclist)
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exec sign_line
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endfor
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endfunction
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" Show sign gutter if there are no signs and g:ale_sign_column_always is set to 1
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function! ale#sign#InsertDummy(no_signs)
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if g:ale_sign_column_always == 1 && a:no_signs == 0
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sign define ALEDummySign
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execute 'sign place '
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\ . g:ale_sign_dummy_id
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\ . ' line=1 name=ALEDummySign buffer='
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\ . bufnr('')
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if !g:ale_sign_column_always
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execute 'sign unplace ' . g:ale_sign_dummy_id . ' buffer=' . a:buffer
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endif
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endfunction
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