Reduce screen shaking by leaving the dummy sign in place while signs are being added and removed.

This commit is contained in:
w0rp 2016-10-05 09:31:11 +01:00
parent 6ff4ed93a7
commit ab555a6984

View File

@ -36,6 +36,7 @@ execute 'sign define ALEErrorSign text=' . g:ale_sign_error
\ . ' texthl=ALEErrorSign'
execute 'sign define ALEWarningSign text=' . g:ale_sign_warning
\ . ' texthl=ALEWarningSign'
sign define ALEDummySign
function! ale#sign#FindCurrentSigns(buffer)
" Matches output like :
@ -93,8 +94,9 @@ function! ale#sign#SetSigns(buffer, loclist)
let signlist = ale#sign#CombineSigns(a:loclist)
" Insert a dummy sign if one is missing.
" We will only insert the dummy sign at most once.
call ale#sign#InsertDummy(len(signlist))
execute 'sign place ' . g:ale_sign_dummy_id
\ . ' line=1 name=ALEDummySign buffer='
\ . a:buffer
" Find the current signs with the markers we use.
let current_id_list = ale#sign#FindCurrentSigns(a:buffer)
@ -116,16 +118,8 @@ function! ale#sign#SetSigns(buffer, loclist)
exec sign_line
endfor
endfunction
" Show sign gutter if there are no signs and g:ale_sign_column_always is set to 1
function! ale#sign#InsertDummy(no_signs)
if g:ale_sign_column_always == 1 && a:no_signs == 0
sign define ALEDummySign
execute 'sign place '
\ . g:ale_sign_dummy_id
\ . ' line=1 name=ALEDummySign buffer='
\ . bufnr('')
if !g:ale_sign_column_always
execute 'sign unplace ' . g:ale_sign_dummy_id . ' buffer=' . a:buffer
endif
endfunction