2016-10-03 18:02:21 +00:00
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" Author: KabbAmine - https://github.com/KabbAmine
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First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes #59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization
2016-10-10 18:51:29 +00:00
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call ale#linter#Define('scss', {
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2016-10-05 09:36:38 +00:00
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\ 'name': 'sasslint',
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2016-10-03 18:02:21 +00:00
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\ 'executable': 'sass-lint',
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2017-02-11 19:40:57 +00:00
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\ 'command': 'sass-lint -v -q -f compact %t',
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2016-10-03 22:24:18 +00:00
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\ 'callback': 'ale#handlers#HandleCSSLintFormat',
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2016-10-03 18:02:21 +00:00
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\})
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