games-strategy/0ad: bump to 0.0.19 and rm old
This commit is contained in:
parent
d6f08dc9cb
commit
6b3f1cecc4
@ -36,6 +36,8 @@ MYOPTIONS="
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editor [[ description = [ Include Atlas scenario editor projects ] ]]
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lobby [[ description = [ Enable the multiplayer lobby ] ]]
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sound
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( providers: ijg-jpeg jpeg-turbo ) [[ number-selected = exactly-one ]]
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platform: amd64 x86
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"
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# nvtt (optional, mostly for 3rd party mods)
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@ -58,10 +60,11 @@ DEPENDENCIES="
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virtual/pkg-config
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build+run:
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dev-libs/boost
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dev-libs/spidermonkey:24.0[-icu(+)]
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dev-libs/icu:=
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dev-libs/libxml2:2.0
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media-libs/jpeg
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media-libs/libogg
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dev-libs/nspr
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providers:ijg-jpeg? ( media-libs/jpeg )
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providers:jpeg-turbo? ( media-libs/libjpeg-turbo )
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media-libs/libpng:=
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media-libs/SDL:2[X]
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net-libs/enet
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@ -73,11 +76,31 @@ DEPENDENCIES="
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"
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DEFAULT_SRC_PREPARE_PATCHES=(
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-p0 "${FILES}"/${PNV}-respect-flags.patch
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-p1 "${FILES}"/${PNV}-paths.patch
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-p0 "${FILES}"/${PNV}-exherbo.patch
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)
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src_prepare() {
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default
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edo sed -i -e "s:pkg-config:${PKG_CONFIG}:" \
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libraries/source/spidermonkey/build.sh
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}
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src_configure() {
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local myconf=(
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--with-system-miniupnpc
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--minimal-flags
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--without-nvtt
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--without-pch
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--without-tests
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$(option sound "" "--without-audio")
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$(option editor "--atlas" "")
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$(option lobby "" "--without-lobby")
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--collada
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--bindir="/usr/$(exhost --target)/bin"
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--libdir="/usr/$(exhost --target)/lib/${PN}"
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--datadir="/usr/share/${PN}"
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)
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edo pushd "${WORK}"/build/premake/premake4
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# The project uses an included version of premake (version 4.3.1),
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@ -86,63 +109,59 @@ src_configure() {
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# premakes included version for now.
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emake -C build/gmake.unix
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# regenerate scripts.c so our patch applies
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edo ./bin/release/premake4 embed
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# regenerate scripts.c so our patch applies
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edo ./bin/release/premake4 embed
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edo popd
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# rebuild premake again...
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emake -C "${WORK}"/build/premake/premake4/build/gmake.unix clean
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emake -C "${WORK}"/build/premake/premake4/build/gmake.unix
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# rebuild premake again...
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emake -C "${WORK}"/build/premake/premake4/build/gmake.unix clean
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emake -C "${WORK}"/build/premake/premake4/build/gmake.unix
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# run premake to create build scripts
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# run premake to create build scripts
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edo pushd "${WORK}"/build/premake
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edo ./premake4/bin/release/premake4 \
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--bindir=/usr/bin \
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--libdir=/usr/${LIBDIR} \
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--datadir=/usr/share/${PN} \
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--file=premake4.lua \
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--outpath=../workspaces/gcc/ \
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--minimal-flags \
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--sdl2 \
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--without-nvtt \
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$(option sound "" "--without-audio") \
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$(option editor "--atlas" "") \
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$(option lobby "" "--without-lobby") \
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--with-system-miniupnpc \
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--with-system-mozjs24 \
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--collada \
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--without-tests \
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--with-c++11 \
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--without-pch \
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gmake
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edo ./premake4/bin/release/premake4 \
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--file="premake4.lua" \
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--outpath="../workspaces/gcc/" \
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--platform=$(option platform:amd64 "x64" "x32") \
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--os=linux \
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"${myconf[@]}" \
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gmake
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edo popd
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}
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src_compile() {
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# build 3rd party fcollada
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emake -C libraries/source/fcollada/src
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export AR=$(exhost --tool-prefix)ar
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# build 0ad
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emake -C build/workspaces/gcc verbose=1
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edo pushd "${WORK}"/libraries/source/spidermonkey
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edo ./build.sh
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edo popd
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# build 3rd party fcollada
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emake -C libraries/source/fcollada/src
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# build 0ad
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emake -C build/workspaces/gcc verbose=1
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}
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src_install() {
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if optionq editor ; then
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dobin binaries/system/ActorEditor
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dolib binaries/system/libAtlasUI.so
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newbin binaries/system/ActorEditor 0ad-ActorEditor
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exeinto /usr/$(exhost --target)/lib/${PN}
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doexe binaries/system/libAtlasUI.so
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fi
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# TODO: Use system fonts
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newbin binaries/system/pyrogenesis 0ad
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dolib binaries/system/libCollada.so
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exeinto /usr/$(exhost --target)/lib/${PN}
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doexe binaries/system/libCollada.so
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doexe libraries/source/spidermonkey/lib/*.so
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insinto /usr/share/${PN}
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doins -r binaries/data/*
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insinto /usr/share/icons/hicolor/128x128/apps/
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doins build/resources/${PN}.png
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insinto /usr/share/applications
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doins build/resources/0ad.desktop
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@ -1,269 +0,0 @@
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From 97cf70148695df87154ad9fabb312037021a0d82 Mon Sep 17 00:00:00 2001
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From: hasufell <hasufell@gentoo.org>
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Date: Mon, 24 Nov 2014 21:20:43 +0100
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Subject: [PATCH] Query /proc for the executable path on Linux
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Author: leper
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http://trac.wildfiregames.com/ticket/2086
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http://trac.wildfiregames.com/changeset/15996
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---
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source/lib/sysdep/os/bsd/bsd.cpp | 46 +-------------
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source/lib/sysdep/os/linux/linux.cpp | 62 +++++++-----------
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.../sysdep/os/unix/unix_executable_pathname.cpp | 73 ++++++++++++++++++++++
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.../lib/sysdep/os/unix/unix_executable_pathname.h | 28 +++++++++
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4 files changed, 124 insertions(+), 85 deletions(-)
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create mode 100644 source/lib/sysdep/os/unix/unix_executable_pathname.cpp
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create mode 100644 source/lib/sysdep/os/unix/unix_executable_pathname.h
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diff --git a/source/lib/sysdep/os/bsd/bsd.cpp b/source/lib/sysdep/os/bsd/bsd.cpp
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index 34e1460..aa74b98 100644
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--- a/source/lib/sysdep/os/bsd/bsd.cpp
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+++ b/source/lib/sysdep/os/bsd/bsd.cpp
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@@ -23,51 +23,9 @@
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#include "precompiled.h"
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#include "lib/sysdep/sysdep.h"
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-
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-#define GNU_SOURCE
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-#include "mocks/dlfcn.h"
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-#include "mocks/unistd.h"
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-
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-#include <cstdio>
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+#include "lib/sysdep/os/unix/unix_excecutable_pathname.h"
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OsPath sys_ExecutablePathname()
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{
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- // Find the executable's filename
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- Dl_info dl_info;
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- memset(&dl_info, 0, sizeof(dl_info));
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- if (!T::dladdr((void *)sys_ExecutablePathname, &dl_info) || !dl_info.dli_fname)
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- return OsPath();
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- const char* path = dl_info.dli_fname;
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-
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- // If this looks like an absolute path, use realpath to get the normalized
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- // path (with no '.' or '..')
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- if (path[0] == '/')
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- {
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- char resolved[PATH_MAX];
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- if (!realpath(path, resolved))
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- return OsPath();
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- return resolved;
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- }
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-
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- // If this looks like a relative path, resolve against cwd and use realpath
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- if (strchr(path, '/'))
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- {
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- char cwd[PATH_MAX];
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- if (!T::getcwd(cwd, PATH_MAX))
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- return OsPath();
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-
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- char absolute[PATH_MAX];
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- int ret = snprintf(absolute, PATH_MAX, "%s/%s", cwd, path);
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- if (ret < 0 || ret >= PATH_MAX)
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- return OsPath(); // path too long, or other error
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- char resolved[PATH_MAX];
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- if (!realpath(absolute, resolved))
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- return OsPath();
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- return resolved;
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- }
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-
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- // If it's not a path at all, i.e. it's just a filename, we'd
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- // probably have to search through PATH to find it.
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- // That's complex and should be uncommon, so don't bother.
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- return OsPath();
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+ return unix_ExecutablePathname();
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}
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diff --git a/source/lib/sysdep/os/linux/linux.cpp b/source/lib/sysdep/os/linux/linux.cpp
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index da2a8ac..d2d47af 100644
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--- a/source/lib/sysdep/os/linux/linux.cpp
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+++ b/source/lib/sysdep/os/linux/linux.cpp
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@@ -23,51 +23,31 @@
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#include "precompiled.h"
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#include "lib/sysdep/sysdep.h"
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+#include "lib/sysdep/os/unix/unix_executable_pathname.h"
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-#define GNU_SOURCE
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-#include "mocks/dlfcn.h"
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-#include "mocks/unistd.h"
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-
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-#include <cstdio>
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-
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-OsPath sys_ExecutablePathname()
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+static bool getPathFromProc(char* buffer, size_t length)
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{
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- // Find the executable's filename
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- Dl_info dl_info;
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- memset(&dl_info, 0, sizeof(dl_info));
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- if (!T::dladdr((void *)sys_ExecutablePathname, &dl_info) || !dl_info.dli_fname)
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- return OsPath();
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- const char* path = dl_info.dli_fname;
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+ int pos = readlink("/proc/self/exe", buffer, length-1);
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+ if (pos <= 0)
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+ return false;
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+ buffer[pos] = '\0';
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- // If this looks like an absolute path, use realpath to get the normalized
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- // path (with no '.' or '..')
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- if (path[0] == '/')
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- {
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- char resolved[PATH_MAX];
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- if (!realpath(path, resolved))
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- return OsPath();
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- return resolved;
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- }
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+ char* endOfPath = strrchr(buffer, '/');
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+ if (endOfPath == NULL)
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+ return false;
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- // If this looks like a relative path, resolve against cwd and use realpath
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- if (strchr(path, '/'))
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- {
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- char cwd[PATH_MAX];
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- if (!T::getcwd(cwd, PATH_MAX))
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- return OsPath();
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+ ++endOfPath;
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+ *endOfPath = '\0';
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- char absolute[PATH_MAX];
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- int ret = snprintf(absolute, PATH_MAX, "%s/%s", cwd, path);
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- if (ret < 0 || ret >= PATH_MAX)
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- return OsPath(); // path too long, or other error
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- char resolved[PATH_MAX];
|
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- if (!realpath(absolute, resolved))
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- return OsPath();
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- return resolved;
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- }
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+ return true;
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+}
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+
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+OsPath sys_ExecutablePathname()
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+{
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+ // Check /proc for the path
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+ char pathBuffer[PATH_MAX];
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+ if (getPathFromProc(pathBuffer, sizeof(pathBuffer)))
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+ return pathBuffer;
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- // If it's not a path at all, i.e. it's just a filename, we'd
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- // probably have to search through PATH to find it.
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- // That's complex and should be uncommon, so don't bother.
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- return OsPath();
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+ return unix_ExecutablePathname();
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}
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diff --git a/source/lib/sysdep/os/unix/unix_executable_pathname.cpp b/source/lib/sysdep/os/unix/unix_executable_pathname.cpp
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new file mode 100644
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index 0000000..ae7b989
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--- /dev/null
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+++ b/source/lib/sysdep/os/unix/unix_executable_pathname.cpp
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@@ -0,0 +1,73 @@
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+/* Copyright (c) 2014 Wildfire Games
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining
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+ * a copy of this software and associated documentation files (the
|
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+ * "Software"), to deal in the Software without restriction, including
|
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+ * without limitation the rights to use, copy, modify, merge, publish,
|
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+ * distribute, sublicense, and/or sell copies of the Software, and to
|
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+ * permit persons to whom the Software is furnished to do so, subject to
|
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+ * the following conditions:
|
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+ *
|
||||
+ * The above copyright notice and this permission notice shall be included
|
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+ * in all copies or substantial portions of the Software.
|
||||
+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
+ * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
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+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
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+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+ */
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+
|
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+#include "precompiled.h"
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+
|
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+#include "lib/sysdep/sysdep.h"
|
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+
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+#define GNU_SOURCE
|
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+#include "mocks/dlfcn.h"
|
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+#include "mocks/unistd.h"
|
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+
|
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+#include <cstdio>
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+
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+OsPath unix_ExecutablePathname()
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+{
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+ // Find the executable's filename
|
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+ Dl_info dl_info;
|
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+ memset(&dl_info, 0, sizeof(dl_info));
|
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+ if (!T::dladdr((void *)sys_ExecutablePathname, &dl_info) || !dl_info.dli_fname)
|
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+ return OsPath();
|
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+ const char* path = dl_info.dli_fname;
|
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+
|
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+ // If this looks like an absolute path, use realpath to get the normalized
|
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+ // path (with no '.' or '..')
|
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+ if (path[0] == '/')
|
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+ {
|
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+ char resolved[PATH_MAX];
|
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+ if (!realpath(path, resolved))
|
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+ return OsPath();
|
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+ return resolved;
|
||||
+ }
|
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+
|
||||
+ // If this looks like a relative path, resolve against cwd and use realpath
|
||||
+ if (strchr(path, '/'))
|
||||
+ {
|
||||
+ char cwd[PATH_MAX];
|
||||
+ if (!T::getcwd(cwd, PATH_MAX))
|
||||
+ return OsPath();
|
||||
+
|
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+ char absolute[PATH_MAX];
|
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+ int ret = snprintf(absolute, PATH_MAX, "%s/%s", cwd, path);
|
||||
+ if (ret < 0 || ret >= PATH_MAX)
|
||||
+ return OsPath(); // path too long, or other error
|
||||
+ char resolved[PATH_MAX];
|
||||
+ if (!realpath(absolute, resolved))
|
||||
+ return OsPath();
|
||||
+ return resolved;
|
||||
+ }
|
||||
+
|
||||
+ // If it's not a path at all, i.e. it's just a filename, we'd
|
||||
+ // probably have to search through PATH to find it.
|
||||
+ // That's complex and should be uncommon, so don't bother.
|
||||
+ return OsPath();
|
||||
+}
|
||||
diff --git a/source/lib/sysdep/os/unix/unix_executable_pathname.h b/source/lib/sysdep/os/unix/unix_executable_pathname.h
|
||||
new file mode 100644
|
||||
index 0000000..f87c340
|
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--- /dev/null
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+++ b/source/lib/sysdep/os/unix/unix_executable_pathname.h
|
||||
@@ -0,0 +1,28 @@
|
||||
+/* Copyright (c) 2014 Wildfire Games
|
||||
+ *
|
||||
+ * Permission is hereby granted, free of charge, to any person obtaining
|
||||
+ * a copy of this software and associated documentation files (the
|
||||
+ * "Software"), to deal in the Software without restriction, including
|
||||
+ * without limitation the rights to use, copy, modify, merge, publish,
|
||||
+ * distribute, sublicense, and/or sell copies of the Software, and to
|
||||
+ * permit persons to whom the Software is furnished to do so, subject to
|
||||
+ * the following conditions:
|
||||
+ *
|
||||
+ * The above copyright notice and this permission notice shall be included
|
||||
+ * in all copies or substantial portions of the Software.
|
||||
+ *
|
||||
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
+ * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
+ */
|
||||
+
|
||||
+#ifndef INCLUDED_UNIX_EXECUTABLE_PATHNAME
|
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+#define INCLUDED_UNIX_EXECUTABLE_PATHNAME
|
||||
+
|
||||
+OsPath unix_ExecutablePathname();
|
||||
+
|
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+#endif // INCLUDED_UNIX_EXECUTABLE_PATHNAME
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--
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2.1.3
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|
@ -2,42 +2,9 @@ From: Julian Ospald <hasufell@gentoo.org>
|
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Date: Sun Jun 24 18:32:38 UTC 2012
|
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Subject: build system
|
||||
|
||||
respect flags
|
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let stripping be handled by the system
|
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* respect flags
|
||||
* disable debug build of spidermonkey
|
||||
|
||||
fix minimal-flags option:
|
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leave -fvisibility=hidden active
|
||||
|
||||
--- build/premake/premake4.lua
|
||||
+++ build/premake/premake4.lua
|
||||
@@ -177,7 +177,7 @@
|
||||
|
||||
function project_set_build_flags()
|
||||
|
||||
- flags { "Symbols", "NoEditAndContinue" }
|
||||
+ flags { "NoEditAndContinue" }
|
||||
if cc ~= "icc" and (os.is("windows") or not _OPTIONS["minimal-flags"]) then
|
||||
-- adds the -Wall compiler flag
|
||||
flags { "ExtraWarnings" } -- this causes far too many warnings/remarks on ICC
|
||||
@@ -366,13 +366,11 @@
|
||||
end
|
||||
end
|
||||
|
||||
- if not _OPTIONS["minimal-flags"] then
|
||||
- buildoptions {
|
||||
- -- Hide symbols in dynamic shared objects by default, for efficiency and for equivalence with
|
||||
- -- Windows - they should be exported explicitly with __attribute__ ((visibility ("default")))
|
||||
- "-fvisibility=hidden"
|
||||
- }
|
||||
- end
|
||||
+ buildoptions {
|
||||
+ -- Hide symbols in dynamic shared objects by default, for efficiency and for equivalence with
|
||||
+ -- Windows - they should be exported explicitly with __attribute__ ((visibility ("default")))
|
||||
+ "-fvisibility=hidden"
|
||||
+ }
|
||||
|
||||
if _OPTIONS["bindir"] then
|
||||
defines { "INSTALLED_BINDIR=" .. _OPTIONS["bindir"] }
|
||||
--- libraries/source/fcollada/src/Makefile
|
||||
+++ libraries/source/fcollada/src/Makefile
|
||||
@@ -9,9 +9,9 @@
|
||||
@ -97,3 +64,38 @@ fix minimal-flags option:
|
||||
--include $(GCH:%.h.gch=%.h.d)
|
||||
\ No newline at end of file
|
||||
+-include $(GCH:%.h.gch=%.h.d)
|
||||
--- libraries/source/spidermonkey/build.sh
|
||||
+++ libraries/source/spidermonkey/build.sh
|
||||
@@ -92,19 +92,7 @@
|
||||
cd mozjs31/js/src
|
||||
|
||||
# Clean up data generated by previous builds that could cause problems
|
||||
-rm -rf build-debug
|
||||
rm -rf build-release
|
||||
-
|
||||
-# We want separate debug/release versions of the library, so we have to change
|
||||
-# the LIBRARY_NAME for each build.
|
||||
-# (We use perl instead of sed so that it works with MozillaBuild on Windows,
|
||||
-# which has an ancient sed.)
|
||||
-perl -i.bak -pe 's/(LIBRARY_NAME\s+=).*/$1 '\''mozjs31-ps-debug'\''/' moz.build
|
||||
-mkdir -p build-debug
|
||||
-cd build-debug
|
||||
-CXXFLAGS="${TLCXXFLAGS}" ../configure ${CONF_OPTS} --with-nspr-libs="$NSPR_LIBS" --with-nspr-cflags="$NSPR_INCLUDES" --enable-debug --disable-optimize --enable-js-diagnostics --enable-gczeal # --enable-root-analysis
|
||||
-${MAKE} ${MAKE_OPTS}
|
||||
-cd ..
|
||||
|
||||
perl -i.bak -pe 's/(LIBRARY_NAME\s+=).*/$1 '\''mozjs31-ps-release'\''/' moz.build
|
||||
mkdir -p build-release
|
||||
@@ -147,12 +135,9 @@
|
||||
mkdir -p ${INCLUDE_DIR_DEBUG}
|
||||
mkdir -p ${INCLUDE_DIR_RELEASE}
|
||||
cp -R -L mozjs31/js/src/build-release/dist/include/* ${INCLUDE_DIR_RELEASE}/
|
||||
-cp -R -L mozjs31/js/src/build-debug/dist/include/* ${INCLUDE_DIR_DEBUG}/
|
||||
|
||||
mkdir -p lib/
|
||||
-cp -L mozjs31/js/src/build-debug/dist/lib/${LIB_PREFIX}mozjs31-ps-debug${LIB_SRC_SUFFIX} lib/${LIB_PREFIX}mozjs31-ps-debug${LIB_DST_SUFFIX}
|
||||
cp -L mozjs31/js/src/build-release/dist/lib/${LIB_PREFIX}mozjs31-ps-release${LIB_SRC_SUFFIX} lib/${LIB_PREFIX}mozjs31-ps-release${LIB_DST_SUFFIX}
|
||||
-cp -L mozjs31/js/src/build-debug/dist/bin/${LIB_PREFIX}mozjs31-ps-debug${DLL_SRC_SUFFIX} ../../../binaries/system/${LIB_PREFIX}mozjs31-ps-debug${DLL_DST_SUFFIX}
|
||||
cp -L mozjs31/js/src/build-release/dist/bin/${LIB_PREFIX}mozjs31-ps-release${DLL_SRC_SUFFIX} ../../../binaries/system/${LIB_PREFIX}mozjs31-ps-release${DLL_DST_SUFFIX}
|
||||
|
||||
# Flag that it's already been built successfully so we can skip it next time
|
Loading…
Reference in New Issue
Block a user