games-strategy/0ad: bump to 0.0.19 and rm old

This commit is contained in:
hasufell 2016-02-15 15:35:35 +01:00
parent d6f08dc9cb
commit 6b3f1cecc4
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GPG Key ID: 220CD1C5BDEED020
3 changed files with 94 additions and 342 deletions

View File

@ -36,6 +36,8 @@ MYOPTIONS="
editor [[ description = [ Include Atlas scenario editor projects ] ]]
lobby [[ description = [ Enable the multiplayer lobby ] ]]
sound
( providers: ijg-jpeg jpeg-turbo ) [[ number-selected = exactly-one ]]
platform: amd64 x86
"
# nvtt (optional, mostly for 3rd party mods)
@ -58,10 +60,11 @@ DEPENDENCIES="
virtual/pkg-config
build+run:
dev-libs/boost
dev-libs/spidermonkey:24.0[-icu(+)]
dev-libs/icu:=
dev-libs/libxml2:2.0
media-libs/jpeg
media-libs/libogg
dev-libs/nspr
providers:ijg-jpeg? ( media-libs/jpeg )
providers:jpeg-turbo? ( media-libs/libjpeg-turbo )
media-libs/libpng:=
media-libs/SDL:2[X]
net-libs/enet
@ -73,11 +76,31 @@ DEPENDENCIES="
"
DEFAULT_SRC_PREPARE_PATCHES=(
-p0 "${FILES}"/${PNV}-respect-flags.patch
-p1 "${FILES}"/${PNV}-paths.patch
-p0 "${FILES}"/${PNV}-exherbo.patch
)
src_prepare() {
default
edo sed -i -e "s:pkg-config:${PKG_CONFIG}:" \
libraries/source/spidermonkey/build.sh
}
src_configure() {
local myconf=(
--with-system-miniupnpc
--minimal-flags
--without-nvtt
--without-pch
--without-tests
$(option sound "" "--without-audio")
$(option editor "--atlas" "")
$(option lobby "" "--without-lobby")
--collada
--bindir="/usr/$(exhost --target)/bin"
--libdir="/usr/$(exhost --target)/lib/${PN}"
--datadir="/usr/share/${PN}"
)
edo pushd "${WORK}"/build/premake/premake4
# The project uses an included version of premake (version 4.3.1),
@ -86,63 +109,59 @@ src_configure() {
# premakes included version for now.
emake -C build/gmake.unix
# regenerate scripts.c so our patch applies
edo ./bin/release/premake4 embed
# regenerate scripts.c so our patch applies
edo ./bin/release/premake4 embed
edo popd
# rebuild premake again...
emake -C "${WORK}"/build/premake/premake4/build/gmake.unix clean
emake -C "${WORK}"/build/premake/premake4/build/gmake.unix
# rebuild premake again...
emake -C "${WORK}"/build/premake/premake4/build/gmake.unix clean
emake -C "${WORK}"/build/premake/premake4/build/gmake.unix
# run premake to create build scripts
# run premake to create build scripts
edo pushd "${WORK}"/build/premake
edo ./premake4/bin/release/premake4 \
--bindir=/usr/bin \
--libdir=/usr/${LIBDIR} \
--datadir=/usr/share/${PN} \
--file=premake4.lua \
--outpath=../workspaces/gcc/ \
--minimal-flags \
--sdl2 \
--without-nvtt \
$(option sound "" "--without-audio") \
$(option editor "--atlas" "") \
$(option lobby "" "--without-lobby") \
--with-system-miniupnpc \
--with-system-mozjs24 \
--collada \
--without-tests \
--with-c++11 \
--without-pch \
gmake
edo ./premake4/bin/release/premake4 \
--file="premake4.lua" \
--outpath="../workspaces/gcc/" \
--platform=$(option platform:amd64 "x64" "x32") \
--os=linux \
"${myconf[@]}" \
gmake
edo popd
}
src_compile() {
# build 3rd party fcollada
emake -C libraries/source/fcollada/src
export AR=$(exhost --tool-prefix)ar
# build 0ad
emake -C build/workspaces/gcc verbose=1
edo pushd "${WORK}"/libraries/source/spidermonkey
edo ./build.sh
edo popd
# build 3rd party fcollada
emake -C libraries/source/fcollada/src
# build 0ad
emake -C build/workspaces/gcc verbose=1
}
src_install() {
if optionq editor ; then
dobin binaries/system/ActorEditor
dolib binaries/system/libAtlasUI.so
newbin binaries/system/ActorEditor 0ad-ActorEditor
exeinto /usr/$(exhost --target)/lib/${PN}
doexe binaries/system/libAtlasUI.so
fi
# TODO: Use system fonts
newbin binaries/system/pyrogenesis 0ad
dolib binaries/system/libCollada.so
exeinto /usr/$(exhost --target)/lib/${PN}
doexe binaries/system/libCollada.so
doexe libraries/source/spidermonkey/lib/*.so
insinto /usr/share/${PN}
doins -r binaries/data/*
insinto /usr/share/icons/hicolor/128x128/apps/
doins build/resources/${PN}.png
insinto /usr/share/applications
doins build/resources/0ad.desktop

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@ -1,269 +0,0 @@
From 97cf70148695df87154ad9fabb312037021a0d82 Mon Sep 17 00:00:00 2001
From: hasufell <hasufell@gentoo.org>
Date: Mon, 24 Nov 2014 21:20:43 +0100
Subject: [PATCH] Query /proc for the executable path on Linux
Author: leper
http://trac.wildfiregames.com/ticket/2086
http://trac.wildfiregames.com/changeset/15996
---
source/lib/sysdep/os/bsd/bsd.cpp | 46 +-------------
source/lib/sysdep/os/linux/linux.cpp | 62 +++++++-----------
.../sysdep/os/unix/unix_executable_pathname.cpp | 73 ++++++++++++++++++++++
.../lib/sysdep/os/unix/unix_executable_pathname.h | 28 +++++++++
4 files changed, 124 insertions(+), 85 deletions(-)
create mode 100644 source/lib/sysdep/os/unix/unix_executable_pathname.cpp
create mode 100644 source/lib/sysdep/os/unix/unix_executable_pathname.h
diff --git a/source/lib/sysdep/os/bsd/bsd.cpp b/source/lib/sysdep/os/bsd/bsd.cpp
index 34e1460..aa74b98 100644
--- a/source/lib/sysdep/os/bsd/bsd.cpp
+++ b/source/lib/sysdep/os/bsd/bsd.cpp
@@ -23,51 +23,9 @@
#include "precompiled.h"
#include "lib/sysdep/sysdep.h"
-
-#define GNU_SOURCE
-#include "mocks/dlfcn.h"
-#include "mocks/unistd.h"
-
-#include <cstdio>
+#include "lib/sysdep/os/unix/unix_excecutable_pathname.h"
OsPath sys_ExecutablePathname()
{
- // Find the executable's filename
- Dl_info dl_info;
- memset(&dl_info, 0, sizeof(dl_info));
- if (!T::dladdr((void *)sys_ExecutablePathname, &dl_info) || !dl_info.dli_fname)
- return OsPath();
- const char* path = dl_info.dli_fname;
-
- // If this looks like an absolute path, use realpath to get the normalized
- // path (with no '.' or '..')
- if (path[0] == '/')
- {
- char resolved[PATH_MAX];
- if (!realpath(path, resolved))
- return OsPath();
- return resolved;
- }
-
- // If this looks like a relative path, resolve against cwd and use realpath
- if (strchr(path, '/'))
- {
- char cwd[PATH_MAX];
- if (!T::getcwd(cwd, PATH_MAX))
- return OsPath();
-
- char absolute[PATH_MAX];
- int ret = snprintf(absolute, PATH_MAX, "%s/%s", cwd, path);
- if (ret < 0 || ret >= PATH_MAX)
- return OsPath(); // path too long, or other error
- char resolved[PATH_MAX];
- if (!realpath(absolute, resolved))
- return OsPath();
- return resolved;
- }
-
- // If it's not a path at all, i.e. it's just a filename, we'd
- // probably have to search through PATH to find it.
- // That's complex and should be uncommon, so don't bother.
- return OsPath();
+ return unix_ExecutablePathname();
}
diff --git a/source/lib/sysdep/os/linux/linux.cpp b/source/lib/sysdep/os/linux/linux.cpp
index da2a8ac..d2d47af 100644
--- a/source/lib/sysdep/os/linux/linux.cpp
+++ b/source/lib/sysdep/os/linux/linux.cpp
@@ -23,51 +23,31 @@
#include "precompiled.h"
#include "lib/sysdep/sysdep.h"
+#include "lib/sysdep/os/unix/unix_executable_pathname.h"
-#define GNU_SOURCE
-#include "mocks/dlfcn.h"
-#include "mocks/unistd.h"
-
-#include <cstdio>
-
-OsPath sys_ExecutablePathname()
+static bool getPathFromProc(char* buffer, size_t length)
{
- // Find the executable's filename
- Dl_info dl_info;
- memset(&dl_info, 0, sizeof(dl_info));
- if (!T::dladdr((void *)sys_ExecutablePathname, &dl_info) || !dl_info.dli_fname)
- return OsPath();
- const char* path = dl_info.dli_fname;
+ int pos = readlink("/proc/self/exe", buffer, length-1);
+ if (pos <= 0)
+ return false;
+ buffer[pos] = '\0';
- // If this looks like an absolute path, use realpath to get the normalized
- // path (with no '.' or '..')
- if (path[0] == '/')
- {
- char resolved[PATH_MAX];
- if (!realpath(path, resolved))
- return OsPath();
- return resolved;
- }
+ char* endOfPath = strrchr(buffer, '/');
+ if (endOfPath == NULL)
+ return false;
- // If this looks like a relative path, resolve against cwd and use realpath
- if (strchr(path, '/'))
- {
- char cwd[PATH_MAX];
- if (!T::getcwd(cwd, PATH_MAX))
- return OsPath();
+ ++endOfPath;
+ *endOfPath = '\0';
- char absolute[PATH_MAX];
- int ret = snprintf(absolute, PATH_MAX, "%s/%s", cwd, path);
- if (ret < 0 || ret >= PATH_MAX)
- return OsPath(); // path too long, or other error
- char resolved[PATH_MAX];
- if (!realpath(absolute, resolved))
- return OsPath();
- return resolved;
- }
+ return true;
+}
+
+OsPath sys_ExecutablePathname()
+{
+ // Check /proc for the path
+ char pathBuffer[PATH_MAX];
+ if (getPathFromProc(pathBuffer, sizeof(pathBuffer)))
+ return pathBuffer;
- // If it's not a path at all, i.e. it's just a filename, we'd
- // probably have to search through PATH to find it.
- // That's complex and should be uncommon, so don't bother.
- return OsPath();
+ return unix_ExecutablePathname();
}
diff --git a/source/lib/sysdep/os/unix/unix_executable_pathname.cpp b/source/lib/sysdep/os/unix/unix_executable_pathname.cpp
new file mode 100644
index 0000000..ae7b989
--- /dev/null
+++ b/source/lib/sysdep/os/unix/unix_executable_pathname.cpp
@@ -0,0 +1,73 @@
+/* Copyright (c) 2014 Wildfire Games
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "precompiled.h"
+
+#include "lib/sysdep/sysdep.h"
+
+#define GNU_SOURCE
+#include "mocks/dlfcn.h"
+#include "mocks/unistd.h"
+
+#include <cstdio>
+
+OsPath unix_ExecutablePathname()
+{
+ // Find the executable's filename
+ Dl_info dl_info;
+ memset(&dl_info, 0, sizeof(dl_info));
+ if (!T::dladdr((void *)sys_ExecutablePathname, &dl_info) || !dl_info.dli_fname)
+ return OsPath();
+ const char* path = dl_info.dli_fname;
+
+ // If this looks like an absolute path, use realpath to get the normalized
+ // path (with no '.' or '..')
+ if (path[0] == '/')
+ {
+ char resolved[PATH_MAX];
+ if (!realpath(path, resolved))
+ return OsPath();
+ return resolved;
+ }
+
+ // If this looks like a relative path, resolve against cwd and use realpath
+ if (strchr(path, '/'))
+ {
+ char cwd[PATH_MAX];
+ if (!T::getcwd(cwd, PATH_MAX))
+ return OsPath();
+
+ char absolute[PATH_MAX];
+ int ret = snprintf(absolute, PATH_MAX, "%s/%s", cwd, path);
+ if (ret < 0 || ret >= PATH_MAX)
+ return OsPath(); // path too long, or other error
+ char resolved[PATH_MAX];
+ if (!realpath(absolute, resolved))
+ return OsPath();
+ return resolved;
+ }
+
+ // If it's not a path at all, i.e. it's just a filename, we'd
+ // probably have to search through PATH to find it.
+ // That's complex and should be uncommon, so don't bother.
+ return OsPath();
+}
diff --git a/source/lib/sysdep/os/unix/unix_executable_pathname.h b/source/lib/sysdep/os/unix/unix_executable_pathname.h
new file mode 100644
index 0000000..f87c340
--- /dev/null
+++ b/source/lib/sysdep/os/unix/unix_executable_pathname.h
@@ -0,0 +1,28 @@
+/* Copyright (c) 2014 Wildfire Games
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef INCLUDED_UNIX_EXECUTABLE_PATHNAME
+#define INCLUDED_UNIX_EXECUTABLE_PATHNAME
+
+OsPath unix_ExecutablePathname();
+
+#endif // INCLUDED_UNIX_EXECUTABLE_PATHNAME
--
2.1.3

View File

@ -2,42 +2,9 @@ From: Julian Ospald <hasufell@gentoo.org>
Date: Sun Jun 24 18:32:38 UTC 2012
Subject: build system
respect flags
let stripping be handled by the system
* respect flags
* disable debug build of spidermonkey
fix minimal-flags option:
leave -fvisibility=hidden active
--- build/premake/premake4.lua
+++ build/premake/premake4.lua
@@ -177,7 +177,7 @@
function project_set_build_flags()
- flags { "Symbols", "NoEditAndContinue" }
+ flags { "NoEditAndContinue" }
if cc ~= "icc" and (os.is("windows") or not _OPTIONS["minimal-flags"]) then
-- adds the -Wall compiler flag
flags { "ExtraWarnings" } -- this causes far too many warnings/remarks on ICC
@@ -366,13 +366,11 @@
end
end
- if not _OPTIONS["minimal-flags"] then
- buildoptions {
- -- Hide symbols in dynamic shared objects by default, for efficiency and for equivalence with
- -- Windows - they should be exported explicitly with __attribute__ ((visibility ("default")))
- "-fvisibility=hidden"
- }
- end
+ buildoptions {
+ -- Hide symbols in dynamic shared objects by default, for efficiency and for equivalence with
+ -- Windows - they should be exported explicitly with __attribute__ ((visibility ("default")))
+ "-fvisibility=hidden"
+ }
if _OPTIONS["bindir"] then
defines { "INSTALLED_BINDIR=" .. _OPTIONS["bindir"] }
--- libraries/source/fcollada/src/Makefile
+++ libraries/source/fcollada/src/Makefile
@@ -9,9 +9,9 @@
@ -97,3 +64,38 @@ fix minimal-flags option:
--include $(GCH:%.h.gch=%.h.d)
\ No newline at end of file
+-include $(GCH:%.h.gch=%.h.d)
--- libraries/source/spidermonkey/build.sh
+++ libraries/source/spidermonkey/build.sh
@@ -92,19 +92,7 @@
cd mozjs31/js/src
# Clean up data generated by previous builds that could cause problems
-rm -rf build-debug
rm -rf build-release
-
-# We want separate debug/release versions of the library, so we have to change
-# the LIBRARY_NAME for each build.
-# (We use perl instead of sed so that it works with MozillaBuild on Windows,
-# which has an ancient sed.)
-perl -i.bak -pe 's/(LIBRARY_NAME\s+=).*/$1 '\''mozjs31-ps-debug'\''/' moz.build
-mkdir -p build-debug
-cd build-debug
-CXXFLAGS="${TLCXXFLAGS}" ../configure ${CONF_OPTS} --with-nspr-libs="$NSPR_LIBS" --with-nspr-cflags="$NSPR_INCLUDES" --enable-debug --disable-optimize --enable-js-diagnostics --enable-gczeal # --enable-root-analysis
-${MAKE} ${MAKE_OPTS}
-cd ..
perl -i.bak -pe 's/(LIBRARY_NAME\s+=).*/$1 '\''mozjs31-ps-release'\''/' moz.build
mkdir -p build-release
@@ -147,12 +135,9 @@
mkdir -p ${INCLUDE_DIR_DEBUG}
mkdir -p ${INCLUDE_DIR_RELEASE}
cp -R -L mozjs31/js/src/build-release/dist/include/* ${INCLUDE_DIR_RELEASE}/
-cp -R -L mozjs31/js/src/build-debug/dist/include/* ${INCLUDE_DIR_DEBUG}/
mkdir -p lib/
-cp -L mozjs31/js/src/build-debug/dist/lib/${LIB_PREFIX}mozjs31-ps-debug${LIB_SRC_SUFFIX} lib/${LIB_PREFIX}mozjs31-ps-debug${LIB_DST_SUFFIX}
cp -L mozjs31/js/src/build-release/dist/lib/${LIB_PREFIX}mozjs31-ps-release${LIB_SRC_SUFFIX} lib/${LIB_PREFIX}mozjs31-ps-release${LIB_DST_SUFFIX}
-cp -L mozjs31/js/src/build-debug/dist/bin/${LIB_PREFIX}mozjs31-ps-debug${DLL_SRC_SUFFIX} ../../../binaries/system/${LIB_PREFIX}mozjs31-ps-debug${DLL_DST_SUFFIX}
cp -L mozjs31/js/src/build-release/dist/bin/${LIB_PREFIX}mozjs31-ps-release${DLL_SRC_SUFFIX} ../../../binaries/system/${LIB_PREFIX}mozjs31-ps-release${DLL_DST_SUFFIX}
# Flag that it's already been built successfully so we can skip it next time