games-server/netmaumau: use elog instead of automagic restart

This commit is contained in:
Julian Ospald 2016-04-22 15:19:23 +02:00
parent c5ebe8df0f
commit 2f2b7933b2
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1 changed files with 2 additions and 10 deletions

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@ -76,15 +76,7 @@ src_install() {
}
pkg_postinst() {
# if there is a running nmm-server started by xinetd
# than it get stopped, so the next connection attempt
# will use the newly installed instance
if [ -n "`pgrep -f "nmm-server"`" ]; then
if [ -n "`pgrep -f "inetd"`" ]; then
elog "Detected a NetMauMau server started from (x)inetd."
elog "Stopping nmm-server to spawn the newly installed instance at next request …"
killall nmm-server 2> /dev/null
fi
fi
elog "You will need to restart your server instance for"
elog "the changes to take effect."
}