hasufell-repository/packages/games-fps/warsow/warsow-2.0.1.exheres-0

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# Copyright 2016 Julian Ospald <hasufell@posteo.de>
# Distributed under the terms of the GNU General Public License v2
# $Id$
require cmake gtk-icon-cache
DATA_PV=${PV//./}
ENGINE_PV=${PV//./}
ENGINE_P=${PN}_${ENGINE_PV}_sdk
DESCRIPTION="Multiplayer FPS based on the QFusion engine (evolved from Quake 2)"
HOMEPAGE="http://www.warsow.net/"
DOWNLOADS="http://mirror.null.one/${ENGINE_P}.tar.gz
http://mirror.null.one/warsow_${DATA_PV}_unified.tar.gz
mirror://gentoo/warsow.png"
LICENCES="
GPL-2
ZLIB [[ note = [ bundled angelscript ] ]]
warsow
"
SLOT="0"
PLATFORMS="~amd64 ~x86"
MYOPTIONS="
( providers: ijg-jpeg jpeg-turbo ) [[ number-selected = exactly-one ]]
"
DEPENDENCIES="
build+run:
media-libs/freetype
media-libs/libogg
media-libs/libpng:=
media-libs/libtheora
media-libs/libvorbis
media-libs/openal
media-libs/SDL:2[X]
net-misc/curl
sys-libs/zlib
x11-dri/mesa
providers:ijg-jpeg? ( media-libs/jpeg )
providers:jpeg-turbo? ( media-libs/libjpeg-turbo )
"
WORK=${WORKBASE}/source/source
DATA_S=${WORKBASE}/${PN}_${DATA_PV:0:2}
src_install() {
dobin_wrapper() {
local f
for f in $@ ; do
herebin ${f} <<EOF
#!/bin/sh
basepath="/usr/share/${PN}"
cd "\${basepath}"
exec "/usr/libexec/${PN}/${f}" \
+set fs_basepath \${basepath} \
+set fs_usehomedir 1 "\$@"
EOF
done
}
insinto /usr/share/${PN}
doins -r "${DATA_S}"/basewsw
edo cd build
exeinto /usr/$(exhost --target)/libexec/${PN}/
doexe */*.so
newexe ${PN}.* ${PN}
newexe wsw_server.* ${PN}-ded
newexe wswtv_server.* ${PN}-tv
dobin_wrapper ${PN} ${PN}-ded ${PN}-tv
local so
dodir /usr/share/${PN}/libs
for so in basewsw/*.so libs/*.so ; do
dosym /usr/$(exhost --target)/libexec/${PN}/${so##*/} \
/usr/share/${PN}/${so}
done
insinto /usr/share/icons/hicolor/48x48/apps
doins "${FETCHEDDIR}"/${PN}.png
insinto /usr/share/applications
hereins ${PN}.desktop <<EOF
[Desktop Entry]
Name=Warsow
Type=Application
Comment=Multiplayer FPS based on the QFusion engine (evolved from Quake 2)
Exec=warsow
TryExec=warsow
Icon=warsow
Categories=Game;ActionGame;
EOF
}